Difference between revisions of "GCI/Playtesting/Son of the Black Eye/Challenging"

From The Battle for Wesnoth Wiki
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Scenario 6: Black Flag
 
Scenario 6: Black Flag
  
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Endscene: Another "argh I die" which needs to be replaced with something... else. And kapoue's "finally, you pay for what you did to my orc brothers" should be changed IMO to "Finally, you HAVE paID(caps indicate change)"
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Scenario: Quite good, but I think that the pirates need to come in waves, and not a bunch. Because when the pirates and south fortress are defeated, which is quite easy to do, the whole thing becomes easy.
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Fun: 6. Could be improved.
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Difficulty: 6. The pirates can be a tough nut to crack, but past that, the scenario is a breeze.
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Suggestions: Make the boat pirates come in one or 2 boats at a time, but make it a recurring event.
  
 
Errors: At one point, immediately after a green ship moved, the application closed without notice. I restarted, discovered no data loss. Tried to reproduce error, but was not able to.
 
Errors: At one point, immediately after a green ship moved, the application closed without notice. I restarted, discovered no data loss. Tried to reproduce error, but was not able to.

Revision as of 18:40, 26 November 2010

(WIP)


Scenario 1:

Cutscene: No issues

Introductory text: What is meant by "Those orcs don't imagine they are living their last day"? Perhaps something along the lines of "Those orcs shall pay for our ransacked villages" or other might do better. End text: Line 1: "argh! I die!" He is a human, not an orc. It should be I am dying, or I am slain for proper english.

Scenario: Overall, not difficult. I noticed that if I send a few wolf riders down the flank, I can capture most enemy villages without any resistance. It might be intent of this level though... The scenario objective was quite clear, and I had no problem figuring out what to do. The dialogue was pretty engaging. I think that some of the in-game text is a bit awkward gramatically, and some times the humans talk like orcs. I had no major challenges meeting this objective. If there was token resistance in the middle keep, it would make it more difficult. Also if there were a few villagers garrisonned near the lower river crossing, to prevent me from capturing all the enemy villages.

Fun: 5. Not boring, but it could do with a few twists or challenges. It felt pretty straightforward.

Difficulty: 3. Quite easy

Errors: None


Scenario 2: The Human Army

Cutscene: None.

Scenario: No major issues. Overall a good scenario. I think that the early finish bonus should be increased however, to compensate for the invariably horric losses.

Fun: 5. In retrospect, not that bad.

Difficulty:6.

Error: On replay, file was found to be corrupt and numerous errors were encountered, such as "not enough castle spaces" and "unit is too expensive to recruit".


Scenario 3: Towards the Mountain of Haag

Cutscene: No text in cutscene... Not sure if this is a problem, the scenario was very straightforward.

Introductory text: No issues

Mid-Text: When first move done: "I've never pushed so far." Slightly awkward. Maybe verb should change to campaigned, or travelled.

Mid-Text: Once again, "argh, I die!" from a dwarf. It could be a little more realistic.

Scenario: Quite fun. I found it to be moderately easy. I lost a few troops, but it was quite easy. Both objectives were met. The scenario was pretty clear, the dialogue was less engaging, but the scenario was really interesting and provided many paths to beat. I had no major challenges. It was a lot of fun. I also do not understand why, upon the death of the trolls, I lose? Perhaps I should simply not recieve troll assistance for the rest of the campaign?

Fun: 7. Fun and Interesting.

Difficulty: 5.

Errors: I went to the NW keep with a wolf rider. I got some troll allies. But for some reason, when I did that, the objective screen appeared, telling me that I had moved my hero to the signpost, which I did not. Game then continued, and during finish, end screen appeared again, and game ender properly.


Scenario 4:

Cutscene: No text in cutscene. See above.

End Text: A bit cheesy and lame, especially when hero says "it was fun, wasn't it"

Scenario: Really long and boring. Increased in difficulty though. I think that if the upper two keeps were merged into a single keep, the scenario could be a bit faster. My objective was clear, but the dialogue was moderate. I had minor challenges(in a good way) keeping my leader alive. Interesting scenario. Also, if the mission ends and the assassin is not free, the ending is kind of forced. Perhaps an alternate dialogue with the remaining elves fleeing and the hero freeing the assasin would make it better and more realistic.

Fun: 4. A bit too long for my taste

Difficulty: 7. Poses a challenge.

Errors: Same error as scenario 3 when I sent a troll into the beseiged castle.


Scenario 5: To the harbor of Tirigas

Cutscene: No issues

Scenario: Fun and short scenario. Dialogue again a bit lame.

Fun: 5

Difficulty: 5.

Ideas: Perhaps the leader should start on the keep instead of nearby? And perhaps the undead forces should have a better recruitment algorithm.

Errors: none.


Scenario 6: Black Flag

Endscene: Another "argh I die" which needs to be replaced with something... else. And kapoue's "finally, you pay for what you did to my orc brothers" should be changed IMO to "Finally, you HAVE paID(caps indicate change)"

Scenario: Quite good, but I think that the pirates need to come in waves, and not a bunch. Because when the pirates and south fortress are defeated, which is quite easy to do, the whole thing becomes easy.

Fun: 6. Could be improved.

Difficulty: 6. The pirates can be a tough nut to crack, but past that, the scenario is a breeze.

Suggestions: Make the boat pirates come in one or 2 boats at a time, but make it a recurring event.

Errors: At one point, immediately after a green ship moved, the application closed without notice. I restarted, discovered no data loss. Tried to reproduce error, but was not able to.