GCI/Playtesting/Northern Rebirth/Normal

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Revision as of 23:23, 9 December 2010 by Aurora (talk | contribs) (01-Breaking the Chains)

Tester:Aurora/Narnian/David Neil

What difficulty levels and what version of Wesnoth have you played the scenario on? Normal difficulty (easiest option for campaign) with 1.9.2+svn.

01-Breaking the Chains

"only chance we got to" should be "only chance we have got to" (we have can become we've)

Hoping I would get some special things I went on the troll cave, very unfortunate.

Sent my king out too soon, had to go back to recruit more (I had already killed green king). thought about sending him to greens old castle, too far.

massing woodsmen now, peasants are a waste of money. And then I lost. Let's try again without trolls.

I finished it 41 turns early, so I start next campaign with 1830 gold.

How difficult did you find the scenario? (1-10) 5

How clear did you find the scenario objectives? Clear

How clear and interesting did you find the dialog and storyline of the scenario? typical, but good.

What were your major challenges in meeting the objectives of the scenario? none.

How fun do you think the scenario is? (1-10) 6

What, if any, are changes you would have made to the scenario to make it more fun? place starting base a few hexes closer to the battle arena.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Troll Cave.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Very well written, inline comments even.

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