Difference between revisions of "GCI/Playtesting/Heir to the Throne/Challenging"

From The Battle for Wesnoth Wiki
(the Bay of Pearls)
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= SrsBsnss's Playtest =
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This page was created by Mircea Lupescu as part of the ''Google Code-in 2010'' initiative:
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Hier  to  the  Throne  Campaign  -  Challenging
 
Hier  to  the  Throne  Campaign  -  Challenging
= The Elves Besieged: Scenario 1 =
 
(1) I am playing on the 1.9.2 Version of BFW, on Challenging Difficulty on Scenario 1, the Elves Besieged, of Hier to the Throne campaign.
 
  
(2) 7, I ended with a good 56 gold to be carried over.
+
== Bugs reported ==
 +
 
 +
Unexpected characters at line start, value ' ' at <unknown>:1
 +
 
 +
 
 +
 
 +
== Questions: ==
 +
 
 +
 
 +
 
 +
'''Available for every scenario'''
 +
 
 +
 
 +
1. What difficulty levels and what version of Wesnoth have you played the scenario on?
 +
 
 +
: Challenging difficulty, Wesnoth version 1.9.2.
 +
 
 +
9.If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
 +
 
 +
: Sadly, I don't know WML.
 +
 
 +
 
 +
 
 +
 
 +
=== Scenario 1: The Elves Besieged ===
 +
 
 +
 
 +
2.How difficult did you find the scenario? (1-10)
 +
 
 +
: 8
 +
 
 +
3.How clear did you find the scenario objectives?
 +
 
 +
: Scenario objectives were clear.
 +
 
 +
4.How clear and interesting did you find the dialog and storyline of the scenario?
 +
 
 +
: Dialog was good.
 +
 
 +
5.What were your major challenges in meeting the objectives of the scenario?
 +
 
 +
: No challenge encountered...it's just the first scenario
 +
 
 +
6.How fun do you think the scenario is? (1-10)
 +
 
 +
: 6, because it was too long
 +
 
 +
7.What, if any, are changes you would have made to the scenario to make it more fun?
 +
 
 +
: I would improve the graphics
 +
 
 +
8.Was there any event that caused you to lose the game and forced you to reload or restart the
 +
scenario?
 +
 
 +
: No
 +
 
 +
 
 +
=== Scenario 2: Blackwater Port ===
 +
 
 +
2.How difficult did you find the scenario? (1-10)
 +
 
 +
: 8
 +
 
 +
3.How clear did you find the scenario objectives?
 +
 
 +
: Scenario objectives were clear. Some horsemen assisted me. Although these horsemen were not under mzdirect control, they helped me a lot
 +
 
 +
4.How clear and interesting did you find the dialog and storyline of the scenario?
 +
 
 +
: In this scenario, the dialog was..interesting
 +
 
 +
5.What were your major challenges in meeting the objectives of the scenario?
 +
 
 +
: Finishing in 9 turns
 +
 
 +
6.How fun do you think the scenario is? (1-10)
 +
 
 +
: 8
 +
 
 +
7.What, if any, are changes you would have made to the scenario to make it more fun?
 +
 
 +
: I would improve the graphics
 +
 
 +
8.Was there any event that caused you to lose the game and forced you to reload or restart the
 +
scenario?
 +
 
 +
: No
 +
 
 +
 
 +
=== Scenario 3: Isle of Alduin ===
 +
 
 +
 
 +
2.How difficult did you find the scenario? (1-10)
 +
 
 +
: 7
 +
 
 +
3.How clear did you find the scenario objectives?
 +
 
 +
: Scenario objectives were clear.
 +
 
 +
4.How clear and interesting did you find the dialog and storyline of the scenario?
 +
 
 +
: The dialog is getting better...
 +
 
 +
5.What were your major challenges in meeting the objectives of the scenario?
 +
 
 +
: having assembled two reasonably powerful forces on each side of the lake
 +
 
 +
6.How fun do you think the scenario is? (1-10)
 +
 
 +
: 8-9
 +
 
 +
7.What, if any, are changes you would have made to the scenario to make it more fun?
 +
 
 +
: I would improve the graphics
 +
 
 +
8.Was there any event that caused you to lose the game and forced you to reload or restart the
 +
scenario?
 +
 
 +
: No
 +
 
 +
=== Scenario 4: Bay of Pearls ===
 +
 
 +
2.How difficult did you find the scenario? (1-10)
 +
 
 +
: 8
 +
 
 +
3.How clear did you find the scenario objectives?
 +
 
 +
: Scenario objectives were clear.
 +
 
 +
4.How clear and interesting did you find the dialog and storyline of the scenario?
 +
 
 +
: Nice story...
 +
 
 +
5.What were your major challenges in meeting the objectives of the scenario?
 +
 
 +
: None.
 +
 
 +
6.How fun do you think the scenario is? (1-10)
 +
 
 +
: 9
 +
 
 +
7.What, if any, are changes you would have made to the scenario to make it more fun?
 +
 
 +
: I would improve the graphics
 +
 
 +
8.Was there any event that caused you to lose the game and forced you to reload or restart the
 +
scenario?
 +
 
 +
: No
 +
 
 +
 
 +
=== Scenario 5A: Muff Malal's Peninsula ===
 +
 
 +
2.How difficult did you find the scenario? (1-10)
 +
 
 +
: 6
 +
 
 +
3.How clear did you find the scenario objectives?
 +
 
 +
: Scenario objectives were clear.
 +
 
 +
4.How clear and interesting did you find the dialog and storyline of the scenario?
 +
 
 +
: Very interesting :-bd
 +
 
 +
5.What were your major challenges in meeting the objectives of the scenario?
 +
 
 +
: None.
 +
 
 +
6.How fun do you think the scenario is? (1-10)
 +
 
 +
: 9 - easier and more relaxing
 +
 
 +
7.What, if any, are changes you would have made to the scenario to make it more fun?
 +
 
 +
: I would improve the graphics
 +
 
 +
8.Was there any event that caused you to lose the game and forced you to reload or restart the
 +
scenario?
 +
 
 +
: No
 +
 
 +
=== Scenario 5B: Isle of the Damned ===
 +
 
 +
2.How difficult did you find the scenario? (1-10)
 +
 
 +
: 8
 +
 
 +
3.How clear did you find the scenario objectives?
 +
 
 +
: The objectives were clear
 +
 
 +
4.How clear and interesting did you find the dialog and storyline of the scenario?
 +
 
 +
: Very nice....mermen, undead, mages
 +
 
 +
5.What were your major challenges in meeting the objectives of the scenario?
 +
 
 +
: Those undead units.
 +
 
 +
6.How fun do you think the scenario is? (1-10)
 +
 
 +
: 7
 +
 
 +
7.What, if any, are changes you would have made to the scenario to make it more fun?
 +
 
 +
: I would improve the graphics
 +
 
 +
8.Was there any event that caused you to lose the game and forced you to reload or restart the
 +
scenario?
 +
 
 +
: No
 +
 
 +
=== Scenario 6: The Siege of Elensefar ===
 +
 
 +
 
 +
=== Scenario 7: Crossroads ===
 +
 
 +
 
 +
 
 +
=== Scenario 8: The Princess of Wesnoth ===
 +
 
 +
 
 +
=== Scenario 9: The Valley of Death ===
 +
 
 +
 
 +
=== Scenario 10: Gryphon Mountain ===
 +
 
 +
 
 +
 
 +
=== Scenario 11: The Ford of Abez ===
 +
 
 +
 
 +
 
 +
=== Scenario 12: Northern Winter ===
  
(3) Very Clear Objective.
 
  
(4) I found the dialog very understandable and enjoyed reading it very much.
 
  
(5) Major challenge for this scenario was getting past the dark green colored orcish army,
+
=== Scenario 13: The Dwarven Doors ===
while escaping the purple orcish army; With the help of the Elves it made both tasks easier.
 
  
(6) 8, it was very fun, just my strategy wasn't the most entertaining.
 
  
(7) I wouldn't allow the player to have scouts, or atleast on higher difficulties.
 
  
(8) I had to reset when I got delphador in a bad situation and he died.
+
=== Scenario 14: Plunging into the Darkness ===
So,I restarted at the turn where I screwed up, and fixed it.
 
  
(9) Sorry, I do not know Wesnoth Markup Language.
 
= BlackWater Port: Scenario 2 =
 
(1) I am playing on the 1.9.2 Version of BFW, on Challenging Difficulty on Scenario 2, BlackWater Port, of Hier to the Throne campaign.
 
  
(2) 4, this one was surprisingly easier then the first, ended the map with 154 gold.
 
  
(3) Crystal Clear objectives. I enjoy the idea of Alternative objectives.
+
=== Scenario 15: The Lost General ===
  
(4) Sir Kaylan was very much like a knight. I like the artistic view of the characters that
 
are shown while they speak, they are very well done.
 
  
(5) This map did not show much of an challenge. biggest challenge was surviving for the ten turns.
 
Another challenge would be, although not neccessary, to complete the alternative objective, 'Defeat
 
the Enemy Leader'.
 
  
(6) 8, Another very fun and creative Scenario.
+
=== Scenario 16: Hasty Alliance ===
  
(7) Make the Scenario last for more turns on higher difficulties and make enemy units stronger. maybe restrict building of to many units, by limiting amount of recruit spaces, creating a scenario where you have to defend your keep for a while.
 
  
(8) I did not have to reset.
 
  
(9) Same as Above.
+
=== Scenario 17: The Sceptre of Fire ===
= the Isle of Alduin: Scenario 3 =
 
(1) I am playing on the 1.9.2 Version of BFW, on Challenging Difficulty on Scenario 3, the
 
Isle of Alduin, of Hier to the Throne campaign.
 
  
(2) 8, a very hard scenario but not impossible.
 
  
(3) objective was simple and simply said 'Defeat the Enemy Leader'.
 
  
(4) I noticed the dialog when you lose the scenario this time. very nice touch.
+
=== Scenario 18: A Choice Must Be Made ===
  
(5) Biggest challenge was keep all the villages under my control.
 
  
(6) 9, great success! I had tons o' fun on this scenario.
 
  
(7) no suggestion at this time.
+
=== Scenario 19A: Snow Plains  ===
  
(8) I reset to turn 4 twice, because I lost my commanders in battle. I even went back to Scenario 2
 
to recieve more starting gold on this scenario.
 
  
(9) Same as Above.
 
= the Bay of Pearls: Scenario 4 =
 
(1) I am playing on the 1.9.2 Version of BFW, on Challenging Difficulty on Scenario 4, The
 
Bay of Pearls, of Hier to the Throne campaign.
 
  
(2)
+
=== Scenario 19B: Swamp of Dread ===
  
(3)
 
  
(4)
 
  
(5)
+
=== Scenario 19C: The Cliffs of Thoria  ===
  
(6)
 
  
(7)
 
  
(8)
+
=== Scenario 20A: Home of the North Elves ===
  
(9) Same as Above.
 
  
= : Scenario 5 =
 
(1) I am playing on the 1.9.2 Version of BFW, on Challenging Difficulty on Scenario 4,
 
, of Hier to the Throne campaign.
 
  
(2)
+
=== Scenario 20B: Underground Channels ===
  
(3)
 
  
(4)
 
  
(5)
+
=== Scenario 21: The Elven Council===
  
(6)
+
Cut-scene. Working ok...Nice storyline.
  
(7)
+
=== Scenario 22: Return to Wesnoth ===
  
(8)
 
  
(9) Same as Above.
 
  
= : Scenario 6 =
+
=== Scenario 23: Test of the Clans===
(1) I am playing on the 1.9.2 Version of BFW, on Challenging Difficulty on Scenario 4,
 
, of Hier to the Throne campaign.
 
  
(2)
 
  
(3)
 
  
(4)
+
=== Scenario 24: The Battle for Wesnoth ===
  
(5)
 
  
(6)
 
  
(7)
 
  
(8)
 
  
(9) Same as Above.
+
[[Category:GCi 2010]]

Revision as of 02:44, 30 December 2010


This page was created by Mircea Lupescu as part of the Google Code-in 2010 initiative:


Hier to the Throne Campaign - Challenging

Bugs reported

Unexpected characters at line start, value ' ' at <unknown>:1


Questions:

Available for every scenario


1. What difficulty levels and what version of Wesnoth have you played the scenario on?

Challenging difficulty, Wesnoth version 1.9.2.

9.If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Sadly, I don't know WML.



Scenario 1: The Elves Besieged

2.How difficult did you find the scenario? (1-10)

8

3.How clear did you find the scenario objectives?

Scenario objectives were clear.

4.How clear and interesting did you find the dialog and storyline of the scenario?

Dialog was good.

5.What were your major challenges in meeting the objectives of the scenario?

No challenge encountered...it's just the first scenario

6.How fun do you think the scenario is? (1-10)

6, because it was too long

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No


Scenario 2: Blackwater Port

2.How difficult did you find the scenario? (1-10)

8

3.How clear did you find the scenario objectives?

Scenario objectives were clear. Some horsemen assisted me. Although these horsemen were not under mzdirect control, they helped me a lot

4.How clear and interesting did you find the dialog and storyline of the scenario?

In this scenario, the dialog was..interesting

5.What were your major challenges in meeting the objectives of the scenario?

Finishing in 9 turns

6.How fun do you think the scenario is? (1-10)

8

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No


Scenario 3: Isle of Alduin

2.How difficult did you find the scenario? (1-10)

7

3.How clear did you find the scenario objectives?

Scenario objectives were clear.

4.How clear and interesting did you find the dialog and storyline of the scenario?

The dialog is getting better...

5.What were your major challenges in meeting the objectives of the scenario?

having assembled two reasonably powerful forces on each side of the lake

6.How fun do you think the scenario is? (1-10)

8-9

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No

Scenario 4: Bay of Pearls

2.How difficult did you find the scenario? (1-10)

8

3.How clear did you find the scenario objectives?

Scenario objectives were clear.

4.How clear and interesting did you find the dialog and storyline of the scenario?

Nice story...

5.What were your major challenges in meeting the objectives of the scenario?

None.

6.How fun do you think the scenario is? (1-10)

9

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No


Scenario 5A: Muff Malal's Peninsula

2.How difficult did you find the scenario? (1-10)

6

3.How clear did you find the scenario objectives?

Scenario objectives were clear.

4.How clear and interesting did you find the dialog and storyline of the scenario?

Very interesting :-bd

5.What were your major challenges in meeting the objectives of the scenario?

None.

6.How fun do you think the scenario is? (1-10)

9 - easier and more relaxing

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No

Scenario 5B: Isle of the Damned

2.How difficult did you find the scenario? (1-10)

8

3.How clear did you find the scenario objectives?

The objectives were clear

4.How clear and interesting did you find the dialog and storyline of the scenario?

Very nice....mermen, undead, mages

5.What were your major challenges in meeting the objectives of the scenario?

Those undead units.

6.How fun do you think the scenario is? (1-10)

7

7.What, if any, are changes you would have made to the scenario to make it more fun?

I would improve the graphics

8.Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No

Scenario 6: The Siege of Elensefar

Scenario 7: Crossroads

Scenario 8: The Princess of Wesnoth

Scenario 9: The Valley of Death

Scenario 10: Gryphon Mountain

Scenario 11: The Ford of Abez

Scenario 12: Northern Winter

Scenario 13: The Dwarven Doors

Scenario 14: Plunging into the Darkness

Scenario 15: The Lost General

Scenario 16: Hasty Alliance

Scenario 17: The Sceptre of Fire

Scenario 18: A Choice Must Be Made

Scenario 19A: Snow Plains

Scenario 19B: Swamp of Dread

Scenario 19C: The Cliffs of Thoria

Scenario 20A: Home of the North Elves

Scenario 20B: Underground Channels

Scenario 21: The Elven Council

Cut-scene. Working ok...Nice storyline.

Scenario 22: Return to Wesnoth

Scenario 23: Test of the Clans

Scenario 24: The Battle for Wesnoth