Difference between revisions of "GCI/Playtesting/Heir to the Throne/Challenging"

From The Battle for Wesnoth Wiki
Line 1: Line 1:
 
= SrsBsnss's Playtest =
 
= SrsBsnss's Playtest =
Hier to the Throne Campaign - Challenging
+
Hier to the Throne Campaign - Challenging
  
 
-The Elves Besieged, Scenario 1.
 
-The Elves Besieged, Scenario 1.

Revision as of 18:34, 2 December 2010

SrsBsnss's Playtest

Hier to the Throne Campaign - Challenging

-The Elves Besieged, Scenario 1.

(1) I am playing on the 1.9.2 Version of BFW, on Challenging Difficulty on Scenario 1, the Elves Besieged, of Hier to the Throne campaign.

(2) 7, I ended with a good 56 gold to be carried over.

(3) Very Clear Objective.

(4) I found the dialog very understandable and enjoyed reading it very much.

(5) Major challenge for this scenario was getting past the dark green colored orcish army, while escaping the purple orcish army; With the help of the Elves it made both tasks easier.

(6) 8, it was very fun, just my strategy wasn't the most entertaining.

(7) I wouldn't allow the player to have scouts, or atleast on higher difficulties.

(8) I had to reset when I got delphador in a bad situation and he died. So,I restarted at the turn where I screwed up, and fixed it.

(9) Sorry, I do not know Wesnoth Markup Language.

--

-BlackWater Port, Scenario 2.

(1) I am playing on the 1.9.2 Version of BFW, on Challenging Difficulty on Scenario 2, BlackWater Port, of Hier to the Throne campaign.

(2) 4, this one was surprisingly easier then the first, ended the map with 154 gold.

(3) Crystal Clear objectives. I enjoy the idea of Alternative objectives.

(4) Sir Kaylan was very much like a knight. I like the artistic view of the characters that are shown while they speak, they are very well done.

(5) This map did not show much of an challenge. biggest challenge was surviving for the ten turns. Another challenge would be, although not neccessary, to complete the alternative objective, 'Defeat the Enemy Leader'.

(6) 8, Another very fun and creative Scenario.

(7) Make the Scenario last for more turns on higher difficulties and make enemy units stronger. maybe restrict building of to many units, by limiting amount of recruit spaces, creating a scenario where you have to defend your keep for a while.

(8) I did not have to reset.

(9) Same as Above.

--