Fosdem2012

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Revision as of 15:26, 5 February 2012 by Crab (talk | contribs) (Wesnoth presence in the GameDev Room)

General information

This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2012. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2012 will take place at the first weekend in Febuary 2012, on Saturday 4th and Sunday 5th.

Schedule/Plans

(nick)name(s) Arrival Departure Accomodation
AI Friday? Sunday? 2go4 (booked by Ivanovic)
Boucman Fri, 3rd Sun, 5th not sure, to be confirmed
Crab Fri, 3rd, (Friday 12:20 to Dortmund) Sun, 5th (Monday 8:35 from Dortmund) 2go4 (booked by Ivanovic)
elias Fri, 3rd, Brussels Midi 18:42 Sun, 5th 2go4 (booked independently)
fendrin Fri, 3rd Sun, 5th 2go4 (booked by Ivanovic)
Ivanovic Fri, 3rd, "afternoon" (~17:00 at "chokopolis"; not 100% sure yet) Sun, 5th, leaving right from ULB campus 2go4 (booked by Ivanovic)
Mordante Fri, 3rd Sun, 5th 2go4 (booked by Ivanovic)

For accommodations please keep in mind that parking in the center of Brussels is really problematic. It might make sense to drive to the University where FOSDEM takes place, park there and take the bus into the town center (where some of the hotels/hostels are).

Possible hostels that we at least contacted over the last years (some of them might already be booked out by now!):

  • CHAB
  • 2go4 Note: groups bigger 6 are not allowed, so we can (officially) not form a complete Wesnoth group at this hostel, got to meet somewhere in town/at the university...
  • Bruegel YH

On the official FOSDEM page some more possible hotels/hostels are listed.

Maps

Transportation

Information about how to reach the FOSDEM is listed at the official transportation subpage.

Short version of how to get there for those that reside in Bruegel YH and Novotel Grand Place (basically town center):

  • Enter Bus 71 (Debrouckere - Central Station ("Gare Centrale") - Delta) somewhere at 'Central Station'
  • Leave the bus at "ULB" (crossroads Ave. Adolphe Buyl - Sq. Deveze)
  • Walk down Ave. Paul Heger on your right hand.

Wesnoth Hacking Room

Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Sunday where hopefully many Wesnoth devs will participate). Instead we will use one of the "general hacking rooms". So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1 (okay, new booklet is out, now it is AW1.117). Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.

Short version:

AW1 - Room 117 (at least on Saturday)

Discussions and Results

We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done "in plenum" with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.

Please make sure to list any topics you want to talk about below. The GameDev Room topic might serve as sample...

Wesnoth presence in the GameDev Room

Since Ivanovic is responsible for organizing the Open Source Game Development Devroom which takes place on Sunday 5th, there will at least be one Wesnoth Dev busy with this room. Several other devs will hopefully support Ivanovic in this effort and be around to listen to many interesting talks and presentations. Besides another Wesnoth dev, boucman, will hold a talk about game balancing based on the knowledge the Wesnoth team gathered over time.

Fun stuff

  • Lua was updated to 5.2 (committed)
  • A working prototype was shown for difficulty selection in multiplayer campaigns, turning standard SP campaigns such as Legend of Wesmere or The Son of the Black Eye into multiplayer campaigns with no WML changes invoved.
  • AI was tricked to complete a single-player campaign, Two Brothers, in fully unattended mode (no human mouse clicks in scenarios or between them, fully unattended from launch from command-line, until victory in the last scenario)
  • AI was tricked to complete An Orcish Incursion campaign

Group Picture

Has to be taken first.

Previous Years