FAQ

From The Battle for Wesnoth Wiki
Revision as of 19:45, 19 September 2005 by Ott (talk | contribs) (What are the system requirements?)

Frequently Asked Questions

General

What is Battle for Wesnoth?

Battle for Wesnoth is a fantasy turn-based strategy game.

What license is the game distributed under?

The project is distributed under the GPL. All contributors retain copyright on the portions of the project that they contribute.

How to get informed about new releases?

Subscribe to new releases at Freshmeat.

Why does Wesnoth not have my favorite feature?

Because we are building this game for ourselves and for our preferences, not for you. If you like the game as we like it - that is good. If you hate the game - that is also fine. So what is the point of asking for ideas? Because the developers are just common people, although we come up with many ideas, our players certainly do as well, and often ones we don't think of ourselves. If a player comes up with an idea we like - we might implement it. Not because you asked for it - we do it because we like the feature. At the moment there will be no features added because of the feature freeze in preparation for the release of v1.0. But after the release, there will be many new things again. You are free to re-use any work in Wesnoth, as long as you follow the rules of the GPL, to build the game that you like. Don't expect us to build that game for you. Building this game is our hobby, not our profession - you did not pay us to make it; rather, we are the ones who have paid for it, in time and labor.

Do you want help making this game? How can I help?

Yes we do. Whether you're a programmer, artist, musician, translator, or want to playtest, design levels, or provide ideas, you're welcome to contribute. Spreading the word, joining the development, sharing points of view at the forum, discussing with us in IRC (#wesnoth at irc.freenode.net), playing the game and reporting, voting for Wesnoth at different gaming sites...

What are the system requirements?

We are not completely certain, but an x86 running at 600MHz with 128MB RAM should be adequate. See the forum thread about minimum and recommended system requirements.

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Scenario and Campaigns

Are there any Tools that do help me creating maps and scenarios?

Yes, there is a tool called wesnoth_editor. It is a normal map-editor that should be a good help for creating the plain maps. For creating the scenarios there already is a scenario-editor included in the mac build. But this editor is rather outdated and it exists only for MacOS X. At the moment some community members are working on creating a nice and working scenario editor. You can have a look at the forum post about this tool. You will also find more info at CampGen.

I already created a campaign and published it on the campaign server. How can I get translations for the campaign?

Just have a look at WesCamp. This project is the easiest way to get translations for your campaign. All the info you need you can find at WesCamp.

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Multiplayer

How to find players for multiplayer game?

Hang around for a while on multiplayer servers and you might find someone to play with. If you observe other people playing you will get informed when someone joins the servers. Maybe you find someone willing to play in the irc channel dedicated to mp: #wesnoth-mp at irc.freenode.net. You can also join #wesnoth at irc.freenode.net.

How do I place an object or unit on my map with the map editor?

You can't. You need to make a multiplayer scenario file. There are more details on the maps page.

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Translations

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