Edren

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Edren
edmond.png
Title(s): Minister
Gender: Male
Race:

Human

Unit type(s): White Mage


Edren (also known as Minister Edren) was a white mage and minister to the Lords of Light. He resided in the Swamp of Esten.

Biography

Edren lived within a temple near the river road passing through the Swamp of Esten. Due to the invasion of orcs throughout the Green Isle, the cultists who shared the swamp with Edren grew in strength uninhibited.[1]

Swamp of Esten

I take it you wouldn’t mind if I helped out?
—Minister Edren offers to help Prince Haldric clear the swamp.
signpost.png Plot branch : Haldric chose to to travel southeast
While in his temple, one of Haldric's refugees entered the temple, causing Edren to believe that he was under attack from one of the cultists' undead servants. Upon realizing his mistake, he expressed his wishes that the people at Clearwater Port would clear the swamp as they usually did. After Haldric angrily informed him that they were in the middle of an apocalypse, Edren offered his services for the road ahead. Edren helped Haldric to kill each of the three cultists in the swamp. Before they could continue south towards Southbay, however, they were intercepted by Sir Ruddry, who informed them that the path ahead was blocked by a large host of orcs. Haldric decided instead to travel east towards Clearwater Port.[1]

Exodus

No you won’t, you soldier of darkness!
—Minister Edren prepares to fight against the Lich-Lord Caror.
signpost.png Plot branch : Haldric chose to to travel southeast
Edren accompanied Haldric's refugees through the Oldwood Forest where they aided Elilmaldur-Rithrandil's woses against a band of orcs. In return, Elimaldur-Rithrandil opened some temple catacombs for Haldric's forces to search for the Ruby of Fire.[2] Edren helped Haldric to destroy the Lich-Lord Lenvan and escape with the Ruby of Fire.[3] They returned to the surface late into the fall, uncertain what to do next. Lady Jessene appeared and advised that they travel to Clearwater Port instead of Southbay.[4]

Upon arriving at Clearwater Port with the orcs close behind, Haldric quickly realized that they would need to hold out against the orcs until enough ships came to evacuate as many of the refugees to Southbay as possible. Edren aided Haldric in the evacuation until they were forced to flee before the port froze over. Instead of sailing directly to Southbay, they chose instead to take an alternative route, and claim a valuable artifact from Fallen Lich Point.[5]

When they landed at Fallen Lich Point, they found the petrified Lich-Lord Caror. Haldric uttered the magic words which freed Caror, who immediately cried out for the Ruby of Fire. Edren was adamant that Caror would be defeated, and helped Haldric to eventually kill him and seize the Book of Fire and Darkness, an artifact necessary for using the Ruby of Fire. They then hurried into the sewers, which were protected by a group of orcs.[6]

Haldric's forces made their way through the sewers, fighting off a pair of banished magi there, eventually reaching the other side.[7] They emerged in Southbay and earned an audience with King Addroran, who requested that they provide martial aid until they could evacuate.[8] They held out against a group of orcs and undead, lead by the Lich-Lord Jevyan, before rigging the ships and setting sail east for the Great Continent.[9]

Haldric laid anchor at a drake-infested volcanic island to re-provision his ships. Edren aided the refugees in pacifying the drakes there before they set sail once more.[10] As they continued sailing, the weather became quite severe, forcing them to make an emergency landing at a nearby archipelago. They fought against a number of nagas before they managed to regroup their ships.[11] They set sail again, and eventually landed at the Great Continent during the summer.[12]

Upon landing, however, they were confronted by a group of hostile elves and dwarves, and nearly engaged in battle, only to be interrupted by Lady Dionli, who demanded that the fighting cease and requested that they make their way to the Ka'lian, a ruling group of elves.[12]

Settlement

Back, back to the grave with you!
—Minister Edren destroys one of the undead on the Isle of Tears.
signpost.png Plot branch : Haldric chose to to travel southeast
Brought before the Ka'lian, Haldric struck a deal, allowing his refugees to settle in the Great Continent undisturbed provided that he carry out a group of four quests for the elves.[13]
The order of the following events is contingent on in-game decisions.
icon-editor.png Haldric killed the Dragon
Edren traveled with Haldric to the Green Swamp, wherein they found a small island, speculating that the dragon lived in the mountain thereupon. Surrounding the mountain were scores of saurians, as well as a number of bats and mudcrawlers. As they engaged in battle, the dragon, Shek'kahan, emerged from the mountain and attacked Haldric's men. Eventually, the group managed to slay Shek'kahan and steal his gold, before returning to the Ka'lian, where Lord Logalmier remarked how impressed he was.[14]
icon-editor.png Haldric drove away the metal-trading saurians
Edren traveled northwest with Haldric to the beach where the saurian traders were at work. Upon seeing the advancing humans, the saurians prepared themselves to hold the beach until their naga reinforcements arrived, sending mudcrawlers and scorpions against Haldric. As Haldric's forces pushed closer to the saurians' base of operations, a band of nagas came to the aid of the saurians, hoping to protect their trading partnership. Nevertheless, Haldric cleared the beach of enemies, before returning with his men to the Ka'lian.[15]
icon-editor.png Haldric eradicated the trolls
An elven guide led Haldric's men to the entrance to the cave of trolls. Within the cave, Haldric encountered a large number of trolls, as well as giant spiders. The group managed to kill each of the four troll warriors occupying the caves, before ascending to the surface and returning to the Ka'lian.[16]
icon-editor.png Haldric ended the curse upon the Isle of Tears
Edren returned with Haldric to their original landing point, from which they sailed to the Isle of Tears, covered in a thick fog. Haldric and some of his men, including Edren, landed on the island, organizing to be picked up once they had finished clearing the island. They fought against various undead forces, killing the two spectres who controlled the island. Having purged the undead from the island, they set sail once more and returned to the Ka'lian.[17]

Having completed each of the quests, Haldric was granted an area of land to settle in. He was however compelled to make a 'Pact of Mutual Aid', such that he would come to the aid of elves if it were ever required of him. Before they could leave, Commander Aethyr from Clearwater Port appeared and subtly informed them that they had been followed by the orcs. They hastened west to meet the oncoming army.[13]

They met the vanguard of the orcish force, as well as a group of undead, allied together. They fought against the various foes, and despite undead reinforcements, Edren was not intimidated. Eventually, they finished the last of the vanguard, before continuing west.[18] Upon reaching the coast, they saw that the remaining refugee ships were prevented from landing by various undead and orcish troops. Despite Jevyan's influence in the battle, they cleared the shoreline, allowing the last of the refugees to land.[19]

The group found where Jevyan's had first made landfall and Haldric tricked Jevyan and the majority of his troops into believing that the Ruby of Fire had been given to the elves. Despite the perceived loss of a valuable artifact, neither Edren nor the other men were not discouraged. Their forces met in battle, and though Aethyr was eventually slain at Jevyan's hands, the battle turned in Haldric's favour. All but one of the orcish warlord who had served Jevyan were slain, while Jevyan himself was killed. The final orcish warlord fled west back to the Green Isle, signifying a victorious battle.[20]


Later life

May the Lords of Light have Mercy on you. But, I am bound by my word.
—Minister Edren swears never to speak of the trick played upon the elves.
signpost.png Plot branch : Haldric chose to to travel southeast
Edren officiated a funeral service for Aethyr, with a handful of Haldric's closest friends in attendance, specifically Jessene, Burin, and Sir Ruddry. The company were sworn to secrecy regarding a secret Haldric wished to share. He then revealed that he had never given the Ruby of Fire to the elves, rather that they had forged a false treaty to confuse the orcs, and that the Ruby of Fire was merely hidden. Edren was not impressed with the subterfuge, but remained loyal to his oath.[21]

Each of the company were asked what they would do from there on. Edren decided that with his newfound knowledge from the journey to the Great Continent, that he would establish a new order of Magi throughout the land. He also witnessed the establishment of the nation of Wesnoth, as well as the engagement of newly crowned King Haldric and Jessene.[21]

Personality

All soldiers of darkness will meet the same fate by my hand.
—Minister Edren prepares to fight upon the Isle of Tears.

Edren had a passion for the killing of undead as his moral duty, and had a habit of declaring threats to destroy various undead forces.[1][6][17] He was also very frank, and spoke his mind at risk of causing annoyance or offence.[1][21] He had a firm belief in the value of wisdom and knowledge, and saw his duty as being to help others.[21]

References

  1. 1.0 1.1 1.2 1.3 The Swamp of Esten, The Rise of Wesnoth
  2. The Oldwood, The Rise of Wesnoth
  3. Temple in the Deep, The Rise of Wesnoth
  4. Return to Oldwood, The Rise of Wesnoth
  5. Clearwater Port, The Rise of Wesnoth
  6. 6.0 6.1 Fallen Lich Point, The Rise of Wesnoth
  7. Sewer of Southbay, The Rise of Wesnoth
  8. Southbay in Winter, The Rise of Wesnoth
  9. A Final Spring, The Rise of Wesnoth
  10. A Peoples in Decline, The Rise of Wesnoth
  11. Rough Landing, The Rise of Wesnoth
  12. 12.0 12.1 A New Land, The Rise of Wesnoth
  13. 13.0 13.1 The Ka'lian, The Rise of Wesnoth
  14. The Dragon, The Rise of Wesnoth
  15. Lizard Beach, The Rise of Wesnoth
  16. Troll Hole, The Rise of Wesnoth
  17. 17.0 17.1 Cursed Isle, The Rise of Wesnoth
  18. The Vanguard, The Rise of Wesnoth
  19. Return of the Fleet, The Rise of Wesnoth
  20. The Rise of Wesnoth, The Rise of Wesnoth
  21. 21.0 21.1 21.2 21.3 Epilogue, The Rise of Wesnoth
The Rise of Wesnoth
Main characters
Haldric IJesseneAethyrTyphonJevyanDionliEldaric IVAddroran IXElilmaldur-RithrandilSecond Crown Prince of SouthbayCarorLenvanBurinEdrenRuddryLadoc(more)
Scenarios
A Summer of StormsThe FallA Harrowing EscapeThe Swamp of Esten/The MidlandsThe OldwoodTemple in the DeepReturn to OldwoodClearwater PortFallen Lich PointSewer of SouthbaySouthbay in WinterA Final SpringPeoples in DeclineRough LandingA New LandThe Ka'lian (The Dragon/Lizard Beach/Troll Hole/Cursed Isle) • A Spy in the WoodsThe VanguardReturn of the FleetThe PlanThe Rise of WesnothEpilogue