Dark Trolls
Contents
Dark Trolls
Description
An evil mirror to the rare Troll Tribe are the Dark Trolls, a group of trolls that worship pain (even their own), led and harshly ruled by a single troll known as the Painbringer.
This faction is still in the early stages of creation; I think I have the necessary roles filled, but it still needs balancing work (and better sprites!).
I'd like to add some right-click functionality to the Painbringer and the Mystic allowing them to experiment on adjacent trolls, turning them into Flaming or Spiky versions, or to convert them to Tormented Spirits. How to balance to this... can't make it too easy, or it can be used to deny kills to the enemy or save money on recruiting. hmmm...
Version Information
This is in the Tamers era, v0.5.0.
Unit tree
Level 0 -> Level 1 -> Level 2 -> Level 3 -> Level 4 -> Level 5
Whelp -> Troll -> Troll Warrior -> Troll Rocklobber -> Troll Stonehurler
Troll Freak -> Bridge Troll -> Two-headed Troll -> Troll Mystic -> Troll Painbringer
Flaming Whelp -> Flaming Troll -> Troll Firestarter
Spiky Whelp -> Spiky Troll -> Spiky Troll Warrior
Unwilling Spirit -> Tormented Spirit -> Tormenting Spirit -> Torturing Spirit
Units
Whelp line
Whelp
- Whelp
standard whelp
Troll
- Whelp
- Troll
standard Troll
Troll Warrior
- Whelp
- Troll
- Troll Warrior
- Troll
standard Troll Warrior
Troll Rocklobber
- Whelp
- Troll Rocklobber
standard Troll Rocklobber, but with added advance to Troll Stonehurler
Troll Stonehurler
- Whelp
- Troll Rocklobber
- Troll Stonehurler
- Troll Rocklobber
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 42 hitpoints: 70 |
name: Troll Stonehurler race: troll |
With age comes strength, and rocklobbers naturally start using bigger stones. |
Freak line
Troll Freak
- Troll Freak
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 14 hitpoints: 42 |
name: Troll Freak race: troll |
Some trolls are born with extra body parts - arms, legs, even heads, almost as if they were supposed to have been two trolls instead. These extra appendages give these freaks a lot of speed (for a troll), but it also makes them very clumsy. Also, their anatomy always seems to be at war with itself, leading to all kinds of odd problems which would cause death in a creature that didn't constantly regenerate (some even more than a usual troll, almost as if they received two trolls worth of that, as well). Most such freaks take to the water; it hides their appearance, requires less balance to move about, and their extra appendages make swimming easier for them than for other trolls. |
Bridge Troll
- Troll Freak
- Bridge Troll
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 29 hitpoints: 55 |
name: Bridge Troll race: troll |
Some troll freaks that survive to adulthood hear of the stories of trolls that live under bridges and decide that must be a good idea. Embracing their aquatic life and the hakneyed cliches of legend, they often take to guarding a random bridge, just because that's what they think they should do. |
Two Headed Troll
- Troll Freak
- Two Headed Troll
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 29 hitpoints: 48 |
name: Two Headed Troll race: troll |
Some freaks, through long and extremely painful abuse, manage to squish their extra appendages together, thus ending up looking somewhat normal-ish... except for that extra head. They've endured so much and hurt themselves so repeatedly that they simply don't hurt as easily anymore, taking a little less damage from any source, and they've learned the path of pain, proselytizing others with a simple stare - having two heads, they can stare quite hard. |
Troll Mystic
- Troll Freak
- Two Headed Troll
- Troll Mystic
- Two Headed Troll
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 42 hitpoints: 60 |
name: Troll Mystic race: troll |
As two-headed trolls continue to dabble in the path of pain, they typically gain a following of other trolls, some out of respect, many out of fear. Their continued experiments in pain help them find new ways to inflict it and new ways to enforce loyalty, creating Tormented Spirits to serve them even after death. |
Troll Painbringer
- Troll Freak
- Two Headed Troll
- Troll Mystic
- Troll Painbringer
- Troll Mystic
- Two Headed Troll
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 55 hitpoints: 70 |
name: Troll Painbringer race: troll |
A true disciple of pain in every form, the Painbringer commands absolute loyalty from those around him, voluntary or not. Even the foes of the Painbringer often succumb to the terrifying Path of Pain. |
Flaming Troll line
Flaming Troll Whelp
- Flaming Troll Whelp
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 17 hitpoints: 42 |
name: Flaming Troll Whelp race: troll |
The result of a Painbringer experiment in pain, flaming troll whelps are perpetually on fire, yet they do not die, primarily due to their natural regeneration. Their constant agony causes them to flail about wildly at high speed, making them hard to hit and hard to stop. |
Flaming Troll
- Flaming Troll Whelp
- Flaming Troll
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 29 hitpoints: 55 |
name: Flaming Troll race: troll |
Constantly burning, trolls set alight by a Painbringer still continue to do their best to follow the directions of their tormentor. Each moment is a lifetime of pain, but the experience brings the troll into deeper understanding of the flames, which begin to do its bidding. |
Troll Firestarter
- Flaming Troll Whelp
- Flaming Troll
- Troll Firestarter
- Flaming Troll
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 42 hitpoints: 70 |
name: Troll Firestarter race: troll |
This flaming troll has come to accept its fate and begun to converse with the flames that perpetually burn it. Oddly, the flames seem to talk back, and they often help the troll in battle, seemingly of their own accord. |
Spiky Troll line
Spiky Troll Whelp
- Spiky Troll Whelp
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 13 hitpoints: 40 |
name: Spiky Troll Whelp race: troll |
An experiment in pain with somewhat less extreme results than most is the so-called Spiky Whelp, a whelp that has had its bones broken and the pieces turned in the wrong directions, giving it bones spikes all over its body. |
Spiky Troll
- Spiky Troll Whelp
- Spiky Troll
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 29 hitpoints: 48 |
name: Spiky Troll race: troll |
The bone spikes on this troll have continues to grow since the Painbringer put them in place, as has the troll they are attached to. |
Spiky Troll Warrior
- Spiky Troll Whelp
- Spiky Troll
- Spiky Troll Warrior
- Spiky Troll
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 42 hitpoints: 60 |
name: Spiky Troll Warrior race: troll |
Like some kind of enormous living pincushion, these trolls are almost always in a foul mood - being unable to eat, sleep, or much of anything else without jabbing yourself with parts of yourself will do that to you. |
Tormented Spirit line
Unwilling Spirit
- Unwilling Spirit
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 10 hitpoints: 10 |
name: Unwilling Spirit race: undead |
Foes of the Painbringer become loyal, even at the cost of their life - and this is the result. |
Tormented Spirit
- Unwilling Spirit
- Tormented Spirit
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 15 hitpoints: 18 |
name: Tormented Spirit race: undead |
Prevented from leaving this plane even after they die, Tormented Spirits are tortured and enslaved even after death. The hideous pain they endure leaches into all around them, and their only real desire is to escape the tenuous hold of their tormenters. |
Tormenting Spirit
- Unwilling Spirit
- Tormented Spirit
- Tormenting Spirit
- Tormented Spirit
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 28 hitpoints: 27 |
name: Tormenting Spirit race: undead |
Tormented spirits that fail to find release in battle eventually succomb to madness, easing their own pain by revelling in the pain they inflict on others. |
Torturing Spirit
- Unwilling Spirit
- Tormented Spirit
- Tormenting Spirit
- Torturing Spirit
- Tormenting Spirit
- Tormented Spirit
Battle Stats | Unit Info | Other Info |
---|---|---|
cost: 50 hitpoints: 27 |
name: Torturing Spirit race: undead |
Torturing Spirits have come to the next level, being so at one with the giving of pain that they literally draw life from it. Note: I would like to have this unit gain life equal to half of any that it unheals with Auro of Pain, but I'm not sure WML will support that. If it won't I'll probably need to bump the HP a bit. |
Abilities
Aura of Pain
The Heals functionality, set to affect enemies instead of allies, and with a negative heal number. Basically, it unheals them, but it won't kill (bummer).
Poison Burn
Regeneration set to 0 hp, but cures poison.
Weapon Specials
Races
Traits
AMLAs
Move Types
Freakfoot
deep_water=2 shallow_water=2 swamp_water=2 grassland=2 sand=3 forest=3 hills=2 mountains=3 village=2 castle=2 cave=2 tundra=3 canyon=99 cavewall=99 fungus=3
deep_water=60 shallow_water=60 swamp_water=60 grassland=70 sand=70 forest=60 hills=60 mountains=50 village=60 castle=60 cave=60 tundra=80 canyon=80 cavewall=60 fungus=50
Links
- Help on Editing Faction Info