Difference between revisions of "Create Art and Music"

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Graphic artists and musicians usually meet on the [http://www.wesnoth.org/forum/ forum].  This page has the briefest of guidelines for what is used in-game.
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#redirect [[Create Art]]
* [http://www.wesnoth.org/forum/viewforum.php?f=9 Artwork development forum]
 
* [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]
 
* Current information for artists and musicians is found in the [[Project|Project section]]
 
 
 
=== Art ===
 
Unit and terrain art is in portable network graphics (png) format.  Hexes are 72 x 72 pixels with an alpha (transparency) channel.  The game also supports jpeg graphics, which are better suited for story art.  Discussion of art standards, image editing programs, pixel art drawing tips, and the game's art needs can be found on the forum.  There is a [[GraphicLibrary|Graphics Library]] of art posted on the forum that you can use for ideas.  Perhaps the best example of this came from the user [http://www.wesnoth.org/forum/viewtopic.php?t=4466 neoriceisgood].
 
 
 
A series of [[Art_Tutorials]] are being worked on, which may be of help.  These will describe both how to make art fit into wesnoth, as well as giving some tips on art in general.
 
 
 
=== Music ===
 
In-game music is in .ogg format, which is similar to the .mp3 format, only it's [http://www.vorbis.com/faq/#artist completely free].  Sound effects are in .wav format, but ''can be'' in .ogg format -- this is crucial information for a campaign writer trying to reduce download size.
 
 
 
== See Also ==
 
* [[Create]]
 
* [[Project]]
 

Latest revision as of 23:00, 18 March 2006

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This page was last edited on 18 March 2006, at 23:00.