Difference between revisions of "Create"

From The Battle for Wesnoth Wiki
(Undo revision 48682 by Marsianen (Talk))
(Removed reference to a (severely) obsolete list of to-do art projects)
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Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.
 
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.
  
It should also be noted that '''we need a lot of help creating artwork for the core of the game.''' The semi-current list of projects we are working can be found [http://www.wesnoth.org/forum/viewtopic.php?t=2014&start=0&postdays=0&postorder=asc&highlight= here].  We'll happily help you out, if you take a swing at them.
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It should also be noted that '''we need a lot of help creating artwork for the core of the game.''' We'll happily help you out, if you take a swing at them.
  
 
== Read this first! ==
 
== Read this first! ==

Revision as of 03:53, 2 April 2013

Template:Create/Translations

Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.

It should also be noted that we need a lot of help creating artwork for the core of the game. We'll happily help you out, if you take a swing at them.

Read this first!

Before you modify or add anything, it is important to understand how the game stores and organizes its data. This article will explain the game's directory structure and introduce the userdata directory.

What can I create, and how?

thumbhav.png

Battle for Wesnoth 1.10 map editor
  • Maps - the layout of terrain tiles

What have others done?

There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the Wesnoth forum

If you want to be creative without having to invent an entire new campaign, see this thread on abandoned campaigns. You should be able to pick one of these up and complete it with much less effort than doing an all-new one.

The world of Wesnoth

Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.

Miscellaneous