Difference between revisions of "Create"

From The Battle for Wesnoth Wiki
m (What can I create, and how?)
m (Что я могу создать, и как?)
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* [[BuildingMaps|Карты]] - the layout of terrain tiles
 
* [[BuildingMaps|Карты]] - the layout of terrain tiles
  
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable
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* [[BuildingScenarios|Сценарии]] - a scenario makes things happen on a map, making it playable
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign
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* [[BuildingCampaigns|Кампании]] - как соедининять все это в одну кампании
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios '''(outdated)'''
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* [[BuildingMultiplayer|Многопользовательские Карты и Сценарии]] - a specialized look at maps and scenarios '''(устарело)'''
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer '''(outdated)'''
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* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer '''(устарело)'''
* [[BuildingUnits|Units]]
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* [[BuildingUnits| Единицы]]
* [[BuildingFactions|Multiplayer factions and eras]]
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* [[BuildingFactions|Фракций и эпохи для мультиплеера ]]
  
 
* [[Create Art|Art]] - complete with '''tutorials!'''
 
* [[Create Art|Art]] - complete with '''tutorials!'''
 
* [[Create Music|Music]]
 
* [[Create Music|Music]]
 
* [[Create Writing|Writing]]
 
* [[Create Writing|Writing]]
* [[WesnothTranslations|Translations]] - work on translating Wesnoth
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* [[WesnothTranslations|Переводить]] - работы по переводу Веснота
* [[Practical Guide to Modifying AI Behavior|Artificial Intelligence]] - how to create and modify AI behaviour
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* [[Practical Guide to Modifying AI Behavior|Искусственный Интеллект]] - как создать и модифицировать поведение AI
  
 
* [[Distributing content]] - all about the campaign server
 
* [[Distributing content]] - all about the campaign server

Revision as of 21:55, 8 March 2013

Template:Create/Translations

Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.

It should also be noted that we need a lot of help creating artwork for the core of the game. The semi-current list of projects we are working can be found here. We'll happily help you out, if you take a swing at them.

Прочитайте это в первую очередь!

Прежде чем изменить или добавить что-либо, важно, понять, как the game stores и организует ее данных. This article will explain the game's directory structure and introduce the userdata directory.

Что я могу создать, и как?

thumbhav.png

Battle for Wesnoth 1.10 map editor

What have others done?

There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the Wesnoth forum

If you want to be creative without having to invent an entire new campaign, see this thread on abandoned campaigns. You should be able to pick one of these up and complete it with much less effort than doing an all-new one.

The world of Wesnoth

Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.

Miscellaneous