Cross-compiling with mingw and scons
Here's another attempt at cross-compiling linux->windows using scons, by Allefant.
No guarantees are made that it actually works (I used it to quickly compile an SVN .exe from my linux for a LAN game with a windows user, and it worked, that's all I know..).
To use this, you need scons and mingw. You also need the source for SDL, as well as header files (SDL_net.h, SDL_image.h and SDL_mixer.h from the source packages) and DLLs (the -win32 packages) for the following packages: SDL_image, SDL_net, SDL_mixer.
And you need the developer files (-lib packages) for freetype, libintl, libpng, jpeg, zlib, libiconv.
You need to adjust the path from include/freetype2/freetype/.. to include/freetype after unpacking
Put them into a sub-directory "external" inside the wesnoth root dir, so it looks like:
wesnoth/external/include/SDL.h wesnoth/external/include/freetype/... ... wesnoth/external/lib/libSDL.a wesnoth/external/lib/libfreetype.a ...
Put all DLLs into the external/lib dir.
Create a file called SConstruct, and put the following text into it:
# vi: syntax=python import glob sources = glob.glob("src/*.cpp") + glob.glob("src/widgets/*.cpp") +\ glob.glob("src/serialization/*.cpp") + glob.glob("src/sdl_ttf/*.c") sources.remove("src/loadscreen_empty.cpp") env = Environment() # The cross compiler to use env["CC"] = "i586-mingw32msvc-gcc" env["CXX"] = "i586-mingw32msvc-g++" # Dependencies: SDL, SDL_net, SDL_mixer, SDL_image, freetype, libintl, libpng, # jpeg, zlib, libiconv # This is where I put the dependency headers env.Append(CPPPATH = ["external/include"]) # This is where I put the dependency libs env.Append(LIBPATH = ["external/lib"]) # Compilation settings env.Append(CCFLAGS = ["-W", "-Wall", "-O2"]) env.Append(CPPPATH = ["src", "src/widgets"]) env.Append(LIBS = ["mingw32", "SDLmain", "SDL", "SDL_net", "SDL_mixer", "SDL_image", "intl", "wsock32", "freetype"]) # Scons stuff env.BuildDir("build", "src") env.SConsignFile("sconsign") # Windows stuff env["PROGSUFFIX"] = ".exe" # Compile it! env.Program("wesnoth", ["build/" + x[4:] for x in sources])
You may want to adjust some of the settings, like the exact name of the mingw tools. Next, type scons.
It should compile, and create wesnoth.exe.
Now, send the whole folder to the windows machine, and there the windows users can double-click wesnoth.exe and play the latest SVN version.