From The Battle for Wesnoth Wiki
Revision as of 15:58, 14 August 2005 by Ardonik (talk | contribs) (Command Mode: Add ===Extra Commands in Debug Mode===)

Command Mode

You can access command mode by typing ' : ' in a single player or multiplayer scenario. More accurately, you need to type shift - semicolon( ; ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit game.cfg by hand.'

Several vi-like commands are available in command mode. They are defined in playturn.cpp in the turn_info::do_command() function:

:q or :q!
quit the scenario (without prompting)
save the game (without prompting)
save the game and quit the scenario (without prompting)
redraw the screen
:droid side
toggle player on side between human and AI players
:kick username
kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
:ban username
kick and ban a user in multiplayer, and the IP address used by that username
:control side player
change the controller for side to player
clear chat messages
switch debug mode on (does not work in multiplayer)
:debug off
switch debug mode off
bring up theme selection menu

Extra Debugging Commands

DebugMode enables additional commands in command mode:

skip to next scenario by triggering a win event
:gold amount
add amount gold to the current player's side
:create unit_type
create a unit of type specified at last selected hex
:unit attribute=value
when a unit is selected, this will set the unit's attribute to value. See SingleUnitWML for possible values.

See Also