Difference between revisions of "CommandMode"

From The Battle for Wesnoth Wiki
m (Command Mode: Add ===Extra Commands in Debug Mode===)
(correcting a factual error)
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:clear chat messages
 
:clear chat messages
 
;<nowiki>:debug</nowiki>
 
;<nowiki>:debug</nowiki>
:switch debug mode on (does not work in multiplayer)
+
:switch debug mode on (does not work in multiplayer).  Debug mode is turned off by quitting the game.
;<nowiki>:debug</nowiki> off
 
:switch debug mode off
 
 
;<nowiki>:theme</nowiki>
 
;<nowiki>:theme</nowiki>
 
:bring up theme selection menu
 
:bring up theme selection menu

Revision as of 12:17, 13 October 2005

Command Mode

You can access command mode by typing ' : ' in a single player or multiplayer scenario. More accurately, you need to type shift - semicolon( ; ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit game.cfg by hand.'

Several vi-like commands are available in command mode. They are defined in playturn.cpp in the turn_info::do_command() function:

:q or :q!
quit the scenario (without prompting)
:w
save the game (without prompting)
:wq
save the game and quit the scenario (without prompting)
:refresh
redraw the screen
:droid side
toggle player on side between human and AI players
:kick username
kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
:ban username
kick and ban a user in multiplayer, and the IP address used by that username
:control side player
change the controller for side to player
:clear
clear chat messages
:debug
switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game.
:theme
bring up theme selection menu

Extra Debugging Commands

DebugMode enables additional commands in command mode:

:n
skip to next scenario by triggering a win event
:gold amount
add amount gold to the current player's side
:create unit_type
create a unit of type specified at last selected hex
:unit attribute=value
when a unit is selected, this will set the unit's attribute to value. See SingleUnitWML for possible values.

See Also