Difference between revisions of "CommandMode"

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(Command Mode)
(Command Mode)
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== Command Mode ==
 
  
You can access command mode by typing ' ''':''' ' in a single player or multiplayer scenario.
 
(Prior to version 1.1.1, you need to type shift - semicolon( ''';''' ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit '''game.cfg''' by hand.')
 
 
Several vi-like commands are available in command mode. They are defined in ''playturn.cpp'' in the ''turn_info::do_command()'' function:
 
;<nowiki>:q or :q!</nowiki>
 
:quit the scenario (without prompting)
 
;<nowiki>:w</nowiki>
 
:save the game (without prompting)
 
;<nowiki>:wq</nowiki>
 
:save the game and quit the scenario (without prompting)
 
;<nowiki>:refresh</nowiki>
 
:redraw the screen
 
;<nowiki>:droid</nowiki> ''side''
 
:toggle player on side between human and AI players. If a human controls the side, the player himself has to issue this command.
 
;<nowiki>:kick</nowiki> ''username''
 
:kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
 
;<nowiki>:ban</nowiki> ''username''
 
:kick and ban a user in multiplayer, and the IP address used by that username
 
;<nowiki>:control</nowiki> ''side'' ''username''
 
:change the controller for ''side'' (write here number of the side) to ''username'' (write here nick of player or observer)
 
;<nowiki>:clear</nowiki>
 
:clear chat messages
 
;<nowiki>:debug</nowiki>
 
:switch debug mode on (does not work in multiplayer).  Debug mode is turned off by quitting the game.
 
;<nowiki>:theme</nowiki>
 
:bring up theme selection menu
 
 
===Extra Debugging Commands===
 
[[DebugMode]] enables additional commands in command mode:
 
 
;<nowiki>:n</nowiki>
 
:skip to next scenario by triggering a win event
 
;<nowiki>:gold</nowiki> ''amount''
 
:add ''amount'' gold to the current player's side
 
;<nowiki>:create</nowiki> ''unit_type''
 
:create a unit of type specified at last selected hex
 
;<nowiki>:unit</nowiki> ''attribute=value''
 
:when a unit is selected, this will set the unit's ''attribute'' to ''value''.  See [[SingleUnitWML]] for possible values.
 
  
 
== See Also ==
 
== See Also ==

Revision as of 17:46, 28 April 2006