Difference between revisions of "Campaign/Forgotten Legacy/Witch Doctor"

From The Battle for Wesnoth Wiki
 
(Updated unit with recent changes)
Line 1: Line 1:
 
<pre>
 
<pre>
 +
#textdomain wesnoth-Forgotten_Legacy
 
[unit]
 
[unit]
id=Witch Doctor
+
    id=Witch Doctor
name= _ "Witch Doctor"
+
    name= _ "Witch Doctor"
race=lizard
+
    race=lizard
image="Witch_Doctor/witch-doctor.png"
+
    image="Witch_Doctor/witch-doctor.png"
image_defensive="Witch_Doctor/witch-doctor-defend.png"
+
    image_defensive="Witch_Doctor/witch-doctor-defend.png"
image_healing="Witch_Doctor/witch-doctor-ranged1.png"
+
    image_healing="Witch_Doctor/witch-doctor-ranged1.png"
hitpoints=18
+
    hitpoints=18
movement_type=lizard
+
    movement_type=lizard
movement=6
+
    movement=6
experience=26
+
    experience=26
level=1
+
    level=1
alignment=chaotic
+
    alignment=chaotic
advanceto=Swamp Alchemist,Soothsayer
+
    advanceto=Swamp Alchemist,Soothsayer
undead_variation=saurian
+
    undead_variation=saurian
cost=16
+
    cost=16
usage=healer
+
    usage=healer
unit_description= _ "Despite their lethargic cold blooded heritage, and their relative frailty, Witch doctors are nevertheless valued in the battlefield for the aid they provide to wounded allies as well as feared for their dreaded acid attacks. Every saurian tribe has at least one witch doctor who is revered and protected.
+
    unit_description= _ "Despite their lethargic cold blooded heritage, and their relative frailty, Witch doctors are nevertheless valued in the battlefield for the aid they provide to wounded allies as well as feared for their ability to turn normal swamp water to a dreaded acid. Every saurian tribe has at least one witch doctor who is revered and protected.
 +
 
 +
Special Notes: Due to the quantity of the acid attack it has a great chance to hit it's target. However it cannot reach far and the witch doctor is subject to reprisal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
 +
 
 +
    die_sound=hiss-die.wav
 +
    {DEFENSE_ANIM "units/saurians/Witch_Doctor/witch-doctor-defend.png" "units/saurians/witch-doctor.png" hiss-hit.wav } 
 +
    [abilities]
 +
        {ABILITY_HEALS}
 +
    [/abilities]
 +
    [attack]
 +
        name=acid-spray
 +
        description=_"acid spray"
 +
        type=fire
 +
        range=melee
 +
        damage=7
 +
        number=3
 +
        special=magical
 +
        icon=misc/acidspray.png
 +
    [/attack]
 +
    [attack_anim]
 +
 
 +
        [attack_filter]
 +
 
 +
            name=acid-spray
 +
 
 +
            range=melee
 +
 
 +
        [/attack_filter]
 +
 
 +
        [frame]
 +
 
 +
            begin=-250
 +
 
 +
            end=-150
 +
 
 +
            image="Witch_Doctor/witch-doctor-ranged2.png"
 +
 
 +
        [/frame]
 +
 
 +
        [if]
 +
 
 +
            hits=no
 +
 
 +
            [frame]
 +
 
 +
                sound=squisy-miss.wav
 +
 
 +
                begin=-150
 +
 
 +
                end=50
 +
 
 +
                image="Witch_Doctor/witch-doctor-ranged3-acid.png"
 +
 
 +
            [/frame]
 +
 
 +
        [/if]
 +
 
 +
        [else]
 +
 
 +
            hits=yes
 +
 
 +
            [frame]
 +
 
 +
                sound=squisy-hit.wav
 +
 
 +
                begin=-150
 +
 
 +
                end=50
 +
 
 +
                image="Witch_Doctor/witch-doctor-ranged3-acid.png"
 +
 
 +
            [/frame]
 +
 
 +
        [/else]
 +
 
 +
        [frame]
 +
 
 +
            begin=50
 +
 
 +
            end=150
 +
 
 +
            image="Witch_Doctor/witch-doctor-ranged2.png"
 +
 
 +
        [/frame]
 +
 
 +
    [/attack_anim]
  
Special Notes: Due to the quantity of the acid attack it has a great chance to hit it's target. However it cannot reach far."
 
get_hit_sound=hiss.wav
 
ability=heals
 
[attack]
 
name=acid spray
 
type=fire
 
range=melee
 
damage=7
 
number=3
 
special=magical
 
icon=attacks/waterspray.png
 
[animation]
 
[sound]
 
time=-150
 
sound=squishy-strike.wav
 
[/sound]
 
[frame]
 
begin=-300
 
end=-150
 
image="Witch_Doctor/witch-doctor-ranged2.png"
 
[/frame]
 
[frame]
 
begin=-150
 
end=50
 
image="Witch_Doctor/witch-doctor-ranged3-cold.png"
 
[/frame]
 
[/animation]
 
[/attack]
 
 
[/unit]
 
[/unit]
 
</pre>
 
</pre>

Revision as of 17:25, 29 January 2008

#textdomain wesnoth-Forgotten_Legacy
[unit]
    id=Witch Doctor
    name= _ "Witch Doctor"
    race=lizard
    image="Witch_Doctor/witch-doctor.png"
    image_defensive="Witch_Doctor/witch-doctor-defend.png"
    image_healing="Witch_Doctor/witch-doctor-ranged1.png"
    hitpoints=18
    movement_type=lizard
    movement=6
    experience=26
    level=1
    alignment=chaotic
    advanceto=Swamp Alchemist,Soothsayer
    undead_variation=saurian
    cost=16
    usage=healer
    unit_description= _ "Despite their lethargic cold blooded heritage, and their relative frailty, Witch doctors are nevertheless valued in the battlefield for the aid they provide to wounded allies as well as feared for their ability to turn normal swamp water to a dreaded acid. Every saurian tribe has at least one witch doctor who is revered and protected.

Special Notes: Due to the quantity of the acid attack it has a great chance to hit it's target. However it cannot reach far and the witch doctor is subject to reprisal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}

    die_sound=hiss-die.wav
    {DEFENSE_ANIM "units/saurians/Witch_Doctor/witch-doctor-defend.png" "units/saurians/witch-doctor.png" hiss-hit.wav }   
    [abilities]
        {ABILITY_HEALS}
    [/abilities]
    [attack]
        name=acid-spray
        description=_"acid spray"
        type=fire
        range=melee
        damage=7
        number=3
        special=magical
        icon=misc/acidspray.png
    [/attack]
    [attack_anim]

        [attack_filter]

            name=acid-spray

            range=melee

        [/attack_filter]

        [frame]

            begin=-250

            end=-150

            image="Witch_Doctor/witch-doctor-ranged2.png"

        [/frame]

        [if]

            hits=no

            [frame]

                sound=squisy-miss.wav

                begin=-150

                end=50

                image="Witch_Doctor/witch-doctor-ranged3-acid.png"

            [/frame]

        [/if]

        [else]

            hits=yes

            [frame]

                sound=squisy-hit.wav

                begin=-150

                end=50

                image="Witch_Doctor/witch-doctor-ranged3-acid.png"

            [/frame]

        [/else]

        [frame]

            begin=50

            end=150

            image="Witch_Doctor/witch-doctor-ranged2.png"

        [/frame]

    [/attack_anim]

[/unit]