Difference between revisions of "AI Refactoring2009Crab"

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m (CURRENT WORK)
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= CURRENT WORK =
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== CURRENT WORK ==
  
== extract gamestate-changing actions from AI code to separate classes.==
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=== extract gamestate-changing actions from AI code to separate classes.===
ai movement.
 
ai attacks.
 
<b>DONE</b> ai recruiting.
 
ai set movement to 0.
 
 
  
== AI Lookup==
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<b>TESTING</b> ai movement.
implement ai lookup by scanning ai/ais directory for a list of ai configs.
 
  
== AI testing:==
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<b>NOW</b> ai attacks.
set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server.
 
  
= DONE =
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<b>DONE</b> ai recruiting.
  
[http://svn.gna.org/viewcvs/wesnoth?rev=34723&view=rev r34723] AI Refactoring: changed 'team' to 'side' when it means 'side number that starts from 1'.
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<b>DONE</b> ai set movement/attacks to 0.
  
[http://svn.gna.org/viewcvs/wesnoth?rev=34720&view=rev r34720] AI Refactoring: Moved location of ai_interface::info to ai_manager. Now using a single copy of ai_interface::info for all AIs, and using get_info() accessor to get it from AIs. Also, fixed side to be unsigned int where it is possible.
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=== AI Lookup===
 +
implement ai lookup by scanning ai/ais directory for a list of ai configs.
  
[http://svn.gna.org/viewcvs/wesnoth?rev=34719&view=rev r34719] AI Refactoring: removed unused turn_data_ from ai_interface::info
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=== AI testing:===
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set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon.
  
[http://svn.gna.org/viewcvs/wesnoth?rev=34705&view=rev r34705] AI Refactoring. Extracted 'team number' and 'master' from ai_interface::info. This makes ai_interface::info ai-independent and allows to push it out of ai.
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[[Category:Summer_of_Code_2009]]

Latest revision as of 15:46, 7 April 2023

CURRENT WORK

extract gamestate-changing actions from AI code to separate classes.

TESTING ai movement.

NOW ai attacks.

DONE ai recruiting.

DONE ai set movement/attacks to 0.

AI Lookup

implement ai lookup by scanning ai/ais directory for a list of ai configs.

AI testing:

set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon.

This page was last edited on 7 April 2023, at 15:46.