Difference between revisions of "AI Refactoring2009Crab"

From The Battle for Wesnoth Wiki
m (CURRENT)
m (CURRENT)
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extract gamestate-changing actions from AI code to separate class.
 
extract gamestate-changing actions from AI code to separate class.
 +
 +
 +
ai_command_result move_my_leader = get_move_unit_command(from,to);
 +
if (ai_move_command.execute()){
 +
        ai_command_result cmd = get_done_with_unit_command(move_my_leader.);
 +
    if (!cmd.execute()){
 +
        ...
 +
    }
 +
}
  
 
= DONE =  
 
= DONE =  

Revision as of 17:51, 11 April 2009

CURRENT

extract gamestate-changing actions from AI code to separate class.


ai_command_result move_my_leader = get_move_unit_command(from,to);
if (ai_move_command.execute()){
       ai_command_result cmd = get_done_with_unit_command(move_my_leader.);
   if (!cmd.execute()){
       ...
   }
}

DONE

r34723 AI Refactoring: changed 'team' to 'side' when it means 'side number that starts from 1'.

r34720 AI Refactoring: Moved location of ai_interface::info to ai_manager. Now using a single copy of ai_interface::info for all AIs, and using get_info() accessor to get it from AIs. Also, fixed side to be unsigned int where it is possible.

r34719 AI Refactoring: removed unused turn_data_ from ai_interface::info

r34705 AI Refactoring. Extracted 'team number' and 'master' from ai_interface::info. This makes ai_interface::info ai-independent and allows to push it out of ai.