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- == The toplevel [help] tag == The [help] tag describes the Wesnoth help system.7 KB (1,043 words) - 05:57, 27 February 2024
- == The [command] tag == The '''[command]''' tag is used to specify an action in a replay. It has the following attributes:4 KB (700 words) - 05:41, 27 February 2024
- == The [time] tag == The [time] tag is a subtag of the [scenario] tag. However, most scenarios do not use these directly, but usually use ready-m4 KB (564 words) - 04:01, 24 November 2023
- ...ag [filter_location] is not mentioned to be a possible subtag of the outer tag in question, then don't put it. ...parated list. This key can be set in the map editor or with the [terrain] tag.13 KB (2,103 words) - 21:57, 22 May 2024
- == The [era] top level tag == This [[AddonsWML|addon module]] tag describes one era. An era is a set of teams to play in multiplayer.4 KB (671 words) - 14:20, 1 July 2023
- == the [music] tag == ...u can repeat this tag as many times as you like; if you set the ''append'' tag to ''yes'' they will form a playlist from which tracks will be selected at3 KB (569 words) - 12:19, 18 April 2019
- ...e means that the variable ''variable_name'' has the content ''value''. The tag [array_name] describes an array stored in the array ''array_name'' (which c6 KB (925 words) - 07:26, 13 May 2024
- ...played scenarios; each one inside a [[#The_.5Bscenario.5D_tag|[scenario]]] tag. == The [statistics] tag ==3 KB (428 words) - 15:09, 9 November 2018
- == The toplevel [language] tag == The contents of the [language] tag associate strings with certain keywords used by the engine and some WML, su3 KB (405 words) - 22:23, 15 October 2021
- == the toplevel [binary_path] tag == This tag is used to recognize more than one directory as containing images, music, a3 KB (584 words) - 14:35, 23 July 2023
- ...ng three different maps (which I suspect is more work) or by using the WML tag [terrain]. Using the [terrain] WML tag you can easily alter the distribution of villages in a scenario. Move the d15 KB (2,547 words) - 19:42, 19 June 2015
- The '''[terrain_mask]''' tag makes map manipulation from within WML much easier.6 KB (1,034 words) - 13:37, 10 May 2024
- # in your name=victory,defeat tag to clean up if you use FIND_NEARBY within5 KB (570 words) - 21:20, 2 July 2019
- * Add it directly in your [campaign] tag. * Add it inside a [resource], which is then loaded from your [campaign] tag or an individual scenario.30 KB (3,639 words) - 02:15, 14 February 2023
- ...quare bracket (<nowiki>"["</nowiki>). Here is an example of the '''unit''' tag: ...u give Wesnoth ''empty tags'' such as our last example with the '''unit''' tag, it's the same as saying "Buy" to the code. In there, you tell the game you6 KB (1,044 words) - 18:37, 3 September 2020
- The '''[terrain_graphics]''' tag represents a terrain graphics rule. It may contain ;'''[image]''' : when an image is defined in a '''[terrain_graphics]''' tag, it defines a multi-hex image which will be applied over all tiles of the r10 KB (1,505 words) - 20:52, 29 December 2023
- ...o be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]]) ...a unit different from other units of the same type. ([[UnitsWML|the trait tag]])11 KB (1,773 words) - 03:08, 24 December 2023
- ...using, but a "window definition", defined by the '''[window_definition]''' tag, is also a type of "widget definition", as "window" is a type of "widget". ...olutions. For dialogs defined in C++, all of this goes in a '''[window]''' tag. So a basic template for a WML file that defines the layout of a user inter8 KB (1,233 words) - 13:38, 3 May 2024
- ...file, use a toplevel <b>[multiplayer]</b> tag instead of <b>[scenario]</b> tag ==== The Campaign Tag ====5 KB (776 words) - 04:58, 10 December 2023
- ...>). The module is only loaded in scenarios defined using a <tt>[test]</tt> tag. At present, there is no way to load it in other scenarios.6 KB (860 words) - 18:05, 18 April 2024