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  • == The toplevel [help] tag == The [help] tag describes the Wesnoth help system.
    7 KB (1,043 words) - 05:57, 27 February 2024
  • == The [command] tag == The '''[command]''' tag is used to specify an action in a replay. It has the following attributes:
    4 KB (700 words) - 05:41, 27 February 2024
  • == The [time] tag == The [time] tag is a subtag of the [scenario] tag. However, most scenarios do not use these directly, but usually use ready-m
    4 KB (564 words) - 04:01, 24 November 2023
  • ...ag [filter_location] is not mentioned to be a possible subtag of the outer tag in question, then don't put it. ...parated list. This key can be set in the map editor or with the [terrain] tag.
    13 KB (2,103 words) - 21:57, 22 May 2024
  • == The [era] top level tag == This [[AddonsWML|addon module]] tag describes one era. An era is a set of teams to play in multiplayer.
    4 KB (671 words) - 14:20, 1 July 2023
  • == the [music] tag == ...u can repeat this tag as many times as you like; if you set the ''append'' tag to ''yes'' they will form a playlist from which tracks will be selected at
    3 KB (569 words) - 12:19, 18 April 2019
  • ...e means that the variable ''variable_name'' has the content ''value''. The tag [array_name] describes an array stored in the array ''array_name'' (which c
    6 KB (925 words) - 07:26, 13 May 2024
  • ...played scenarios; each one inside a [[#The_.5Bscenario.5D_tag|[scenario]]] tag. == The [statistics] tag ==
    3 KB (428 words) - 15:09, 9 November 2018
  • == The toplevel [language] tag == The contents of the [language] tag associate strings with certain keywords used by the engine and some WML, su
    3 KB (405 words) - 22:23, 15 October 2021
  • == the toplevel [binary_path] tag == This tag is used to recognize more than one directory as containing images, music, a
    3 KB (584 words) - 14:35, 23 July 2023
  • ...ng three different maps (which I suspect is more work) or by using the WML tag [terrain]. Using the [terrain] WML tag you can easily alter the distribution of villages in a scenario. Move the d
    15 KB (2,547 words) - 19:42, 19 June 2015
  • The '''[terrain_mask]''' tag makes map manipulation from within WML much easier.
    6 KB (1,034 words) - 13:37, 10 May 2024
  • # in your name=victory,defeat tag to clean up if you use FIND_NEARBY within
    5 KB (570 words) - 21:20, 2 July 2019
  • * Add it directly in your [campaign] tag. * Add it inside a [resource], which is then loaded from your [campaign] tag or an individual scenario.
    30 KB (3,639 words) - 02:15, 14 February 2023
  • ...quare bracket (<nowiki>"["</nowiki>). Here is an example of the '''unit''' tag: ...u give Wesnoth ''empty tags'' such as our last example with the '''unit''' tag, it's the same as saying "Buy" to the code. In there, you tell the game you
    6 KB (1,044 words) - 18:37, 3 September 2020
  • The '''[terrain_graphics]''' tag represents a terrain graphics rule. It may contain ;'''[image]''' : when an image is defined in a '''[terrain_graphics]''' tag, it defines a multi-hex image which will be applied over all tiles of the r
    10 KB (1,505 words) - 20:52, 29 December 2023
  • ...o be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]]) ...a unit different from other units of the same type. ([[UnitsWML|the trait tag]])
    11 KB (1,773 words) - 03:08, 24 December 2023
  • ...using, but a "window definition", defined by the '''[window_definition]''' tag, is also a type of "widget definition", as "window" is a type of "widget". ...olutions. For dialogs defined in C++, all of this goes in a '''[window]''' tag. So a basic template for a WML file that defines the layout of a user inter
    8 KB (1,233 words) - 13:38, 3 May 2024
  • ...file, use a toplevel <b>[multiplayer]</b> tag instead of <b>[scenario]</b> tag ==== The Campaign Tag ====
    5 KB (776 words) - 04:58, 10 December 2023
  • ...>). The module is only loaded in scenarios defined using a <tt>[test]</tt> tag. At present, there is no way to load it in other scenarios.
    6 KB (860 words) - 18:05, 18 April 2024

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