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  • ...click somewhere on the image and drag the pointer. A translucent rectangle frame will spread from the point of click as you drag the pointer. After releasin
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...nal mastermind sometimes, but this is more to put myself in someone else's frame of mind. Then you can anticipate their moves.
    5 KB (915 words) - 02:26, 9 May 2008
  • Apr. 1 - Apr. 23: Build a basic frame work which can generate most of Chart. And build the pre-define chart gener
    12 KB (1,985 words) - 00:19, 21 March 2013
  • [frame] [/frame]
    19 KB (3,096 words) - 23:21, 20 March 2013
  • ...eral: Error loading game configuration files: 'Missing closing tag for tag frame at
    12 KB (2,181 words) - 23:23, 20 March 2013
  • Without depicting the scene frame by frame, the mockup below shows a tentative look for the interface elements necessa
    36 KB (6,013 words) - 07:32, 10 November 2020
  • ...xed number of frames per unit, nor does it have a fixed size for each unit frame. A naïve approch to the problem will not work
    2 KB (271 words) - 22:56, 9 April 2010
  • ...ption and overall performance, is realistic and attainable within the time frame and leaves a lot of space for creativity since its a problem that can be ta
    11 KB (1,941 words) - 01:05, 21 March 2013
  • example wml frame definition: [frame]
    5 KB (832 words) - 20:07, 5 May 2023
  • #Move the tile up 1 or 2 pixels for every new frame, but keep the mask anchored where it is.
    2 KB (261 words) - 12:50, 6 January 2012
  • ...roll in the window mode because the cursor keeps getting out of the window frame.
    10 KB (1,513 words) - 03:03, 6 March 2011
  • Learn how to take a standing base frame: http://img88.imageshack.us/img88/4724/goblintrumpeter2.png To illustrate a "network" in a character, below is a base frame of my Goblin Trumpeter and an edited version.
    6 KB (956 words) - 19:22, 30 January 2012
  • ...be ridiculously challenging I am even surprised I finished it in the time frame I had, this may discourage players to stop playing.
    13 KB (2,429 words) - 03:02, 6 March 2011
  • I suggest implementing a system where the artist 'marks' the corners of the frame with a unique color. This way, we can have flexible frame sizes w/o limiting ourselves to 'even' blocks.
    14 KB (2,515 words) - 01:21, 21 March 2013
  • ...or a given unit/terrain, with the possibility to override the image in the frame tag. Some macros would have to be changed to take as parameters the coordin ...ile and have, say, a list of the frames in a different window. Selecting a frame would highlight a rectangular portion of the sprite sheet, which can be res
    11 KB (2,052 words) - 03:00, 21 March 2013
  • ...get to select the frames from the given image-spritesheet.By selecting the frame , Devs could work upon the particular image.
    7 KB (1,190 words) - 03:01, 21 March 2013
  • One of the main projects developed in team was a frame for online flash game uploading, playing, and rating, such as what you can ...providing a few patches or gestas(A free web-based association management frame) as main developer.
    23 KB (3,897 words) - 03:45, 21 March 2013
  • ...ifferent animation action (attack, idle, ect.) and each row representing a frame of the animation. ...,y) that corresponds to the frame in the sprite sheet file. x denotes the frame and y denotes what action the animation is showing.
    12 KB (2,176 words) - 03:55, 21 March 2013
  • ...in the form of an interface that contains all the rendering info for each frame (for the particle object) and will use SDL to do its rendering internally.
    20 KB (3,689 words) - 03:06, 21 March 2013
  • ...ions like a chess board, where each section represents a cursor, animation frame,etc. The code also gets cleaner, since the SpriteSheet is a reusable object ...x64. In the code, the first frame will be in the position 0x0, the secound frame in position 32x0, 3rd in 0x32 and 4th in 32x32. My TicTacToe uses something
    10 KB (1,852 words) - 23:22, 12 March 2014

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