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  • ...s a transcription of all dialogue from The Rise of Wesnoth. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page n ...dy Outlaw:''' Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of smoke.)
    101 KB (17,690 words) - 15:56, 5 November 2019
  • ...transcription of all dialogue from [[Delfador's Memoirs]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page n The New Mage Ceremony
    73 KB (12,735 words) - 15:34, 7 April 2023
  • ...is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page n ...r of the reign of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Orcs of the North.
    120 KB (21,542 words) - 07:36, 3 February 2023
  • ...is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page n Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With
    74 KB (12,602 words) - 11:44, 1 May 2024
  • ...transcription of all dialogue from Under the Burning Suns. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page n '''Ally:''' I go now to join my forefathers...
    277 KB (51,172 words) - 06:38, 10 July 2022
  • ...s a transcription of all dialogue from The Sceptre of Fire. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page n ==Scenario 1: A Bargain is Struck==
    51 KB (9,142 words) - 13:28, 6 February 2012
  • ...anscription of all dialogue from [[Descent into Darkness]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page n ====In "A Small Favor - part 3"====
    76 KB (13,273 words) - 07:19, 7 April 2023
  • {{SoC2010Student_2|endercoaster|SoC Ideas New Alliance System}} [[Category:SoC Ideas New Alliance System]]
    17 KB (2,910 words) - 20:03, 20 March 2013
  • {{SoC2010Student_2|greywhind|SoC Ideas New Alliance System}} [[Category:SoC Ideas New Alliance System]]
    22 KB (3,767 words) - 00:59, 21 March 2013
  • ...[[Wesnoth AI]] for a summary of the available documentation. This page is a reference guide to the Lua AI functions, variables and component syntax. ...tom Lua candidate actions]] (CAs) has access to the ''ai'' table. This is a Lua table containing functions for getting information about the game state
    22 KB (3,533 words) - 23:27, 9 April 2024
  • ...and make others wait in the meanwhile, and you can actually shout to your ally on skype "NO idiot, don't move your white mage there!" before it's too late Currently when playing a coop game (either RPG or more standard multiplayer campaign), there are sev
    7 KB (1,201 words) - 10:59, 7 April 2014
  • ...hat will allow you to give orders and modify them before executing them as a "real action". *replacing "delay shroud updates" by a more elegant system
    36 KB (6,013 words) - 07:32, 10 November 2020
  • {{SoC2010Student_2|aranair|SoC Ideas New Alliance System}} [[Category:SoC Ideas New Alliance System]]
    33 KB (5,803 words) - 00:12, 21 March 2013
  • {{SoC2010Student_2|sannya|SoC Ideas New Alliance System}} [[Category:SoC Ideas New Alliance System]]
    845 bytes (130 words) - 22:13, 9 April 2010
  • ...nd they're all trivial moves (i.e. equivalent to gotos), you can just have a quick glance to see if those moves still make sense and then hit "Execute A ...s reminders of what you'd like to do, and others as gotos. Or, if you have a mix of actions of which some are goto equivalents, and the others really ne
    9 KB (1,508 words) - 22:48, 10 April 2010
  • ...s a transcription of all dialogue from An Orcish Incursion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page n ...rlornas never saw the blade that felled him. He died on the spot, with not a chance to issue last commands or farewells. Without him his wardens soon fe
    19 KB (3,326 words) - 15:11, 9 June 2021
  • This is a transcription of all dialogue from Dead Water. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page n ...ar North, where the Mountains of Dorth approach the coast, lies a bay with a narrow mouth. In the calm waters of this bay lies the merfolk city of Jotha
    44 KB (7,834 words) - 16:35, 31 March 2021
  • This is a transcription of all dialogue from The South Guard. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page n '''Narrator:''' Thugs are the mainstay of the bandit armies. They do not have a ranged attack, and are vulnerable to your archers. Deoran's lance will also
    73 KB (12,872 words) - 10:08, 8 December 2021
  • This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page n ...since the Crown did send a single guard here to help us. This Garard II be a pompous stinker, even worser than his pa! Us of these border towns Delwyn a
    42 KB (7,387 words) - 08:21, 23 August 2022
  • ...he standard way of filtering on sides. Often a SSF needs to be included in a [filter_side] tag. There are however also many tags that take the SSF tags ...inline side= key in wml action tags, which defaults to 1, the side= key in a SSF defaults to all sides (similarly, the id= key in SUFs defaults to all i
    4 KB (609 words) - 01:13, 25 February 2024

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