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  • ...pecific about exactly what the WML engine should do. If your friend were a human WML engine and you wanted him to go to the grocery store to get some bread, ...ze both as translatable strings. Adding whitespaces just allows for better human readability in your WML code.
    14 KB (2,433 words) - 19:35, 29 January 2023
  • Click on the flag, then choose Player 1 (usually the human player) or Player 2 (usually the AI). Now click on the preferred keep. That ...her this side belongs to a 'human' or to the 'ai'. This side belongs to a human.
    17 KB (2,792 words) - 20:09, 29 January 2023
  • {CAMPAIGN_DIFFICULTY EASY "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Spearman") ( _ "Normal")} {CAMPAIGN_DIFFICULTY EASY "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Spearman") ( _ "Normal")}
    11 KB (1,732 words) - 19:52, 29 January 2023
  • controller=human controller=human
    17 KB (2,325 words) - 20:35, 29 January 2023
  • You might also want to make this unit recruitable by your human-controlled leader in <code>scenarios/my_first_scenario.cfg</code>: icon=attacks/dagger-human.png
    4 KB (538 words) - 20:37, 29 January 2023
  • <h4>Shofixti - Smarter and more human recruitment algorithm</h4> ...allow the AI to factor in more variables and generally behave more like a human opponent than it currently does.
    8 KB (1,387 words) - 02:33, 27 April 2013
  • ** ''Message'': An english human-readable string with a description of the error. Clients can use the error
    18 KB (2,796 words) - 06:51, 22 April 2015
  • 4. With those tools writing CAs for typical human defensive behaviours line forming a wall should be simpler and effective. E
    31 KB (5,133 words) - 10:14, 22 May 2013
  • ...g AI player for a game like Wesnoth, capable of competing with experienced human players. While other GSoC ideas, like implementing a new recruitment algori ...and sometimes even minutes of CPU time is left without utilization, while human players(or even other AI players) make decisions and execute them. Even the
    12 KB (2,084 words) - 08:49, 13 May 2013
  • I prefer human opponents if possible. Barring that I enjoy AI that is either particularly ...est scenarios to allow the AIs to be easily compared to each other against human opponents and other AIs.</li>
    19 KB (3,379 words) - 22:31, 22 May 2013
  • Unlike human player, computer don't have to save money for the next game.
    14 KB (2,511 words) - 21:38, 6 May 2013
  • ...t set of our filter will contain a single card ‘THE king of spades’. A human being would probably stop the search when finding a king of spades, but fil
    40 KB (6,054 words) - 14:13, 21 October 2022
  • ...dding the undead faction in a battle against several custom factions, evil human army, mysterious Verlissh, sinister demons, robotic automatons and dreadful ...h other. As for me, it's annoying to deal with 100 lvl 1 weaklings. I'm as human is inefficient and slow in doing so. This campaign will be far more conveni
    60 KB (10,139 words) - 10:41, 11 August 2015
  • units/human-loyalists/master-at-arms-crossbow-2.png~RC(magenta>black) units/human-loyalists/master-at-arms-crossbow-2.png~CROP(2,27,18,14)~FL(horiz)
    19 KB (2,598 words) - 14:04, 18 August 2020
  • Human opponents is always an amazing experience, so my own friends may be my pref
    10 KB (1,852 words) - 23:22, 12 March 2014
  • I prefer playing human opponents
    8 KB (1,386 words) - 04:32, 14 March 2014
  • I will mostly prefer a human opponent. Because it’s good sometimes for challenges. I will also prefer
    10 KB (1,742 words) - 11:34, 7 April 2014
  • Evaluation_pos = E(AI)-E(human or opponent) ...a human opponent in case of a campaign as it aims to kill off higher level human units)
    25 KB (4,396 words) - 03:34, 16 November 2022
  • My two goals of constructing priorities function are: a. Covering as much human players' experience rules as possible. b. Giving meaning to the values of p ...omething bigger than you(open source) is a kind of intrinsic motivation of human being and my heart is always vibrated to the great moment that a software c
    23 KB (4,039 words) - 03:43, 17 April 2014
  • Human opponents, higher their skills, better the gaming experience becomes.
    12 KB (1,951 words) - 15:13, 21 March 2014

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