Search results

  • ...ionWML]]. In addition to the animation tags described there, the following key/tags are recognized: * '''id''': the value of the ''type'' key for units of this type. This is required and must be unique among all [unit
    23 KB (3,689 words) - 01:07, 25 February 2024
  • The following key/tags are accepted for [message]: ...re convenient way of displaying carryover information than using the note= key in [objectives].
    46 KB (7,213 words) - 14:09, 29 May 2024
  • ...sion|'''aggression'''}}=0.4: (double: ranging from -infinity to 1.0) This key affects how the AI selects its attack targets. The higher the value, the m ...ing_AI_Components#Modifying_Standard_Aspects|here]] ''and'' set the ''id'' key in [leader_value] to the same value. Since you are probably only going to
    35 KB (5,668 words) - 01:32, 25 February 2024
  • [key] [effect] [key] [effect]
    6 KB (939 words) - 07:03, 19 January 2015
  • ...t fixed in 1.17.12 and later). To work around use '''add=''' or '''sub=''' key (it doesn't require cumulative) (https://github.com/wesnoth/wesnoth/issues/ ...l]''' - a [[DirectActionsWML#.5Btunnel.5D|tunnel tag]] (without the remove key) defining the tunneling source and target hexes, and maybe other conditions
    24 KB (3,784 words) - 15:29, 31 May 2024
  • ...by default 80% of the gold is carried over to the next scenario, with this key the amount can be changed. * [[StandardLocationFilter]]. This [[StandardLocationFilter]]'s terrain= key is used for the new terrain, filtering by terrain can be done with a nested
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ...key is the comma-separated list of the id of the specials to remove. This key is always evaluated before a [set_specials] tags in the same [effect] ...unit ends up with more than its max HP after these modifications, and this key is present (set to any non-null value, ex. '''yes'''), the unit's HP won't
    23 KB (3,485 words) - 08:54, 5 June 2024
  • key=value ...code>key=value</code> line within a tag, the attribute identified by <code>key</code> has its data set to <code>value</code>.
    10 KB (1,669 words) - 03:36, 23 February 2024
  • For which key to use and what value, see the section for the generator you want to use. ...lt’ is simpler and more commonly used. It is also necessary to use this key so that you can regenerate a map in MP game creation.
    17 KB (2,666 words) - 18:04, 26 July 2022
  • Key, it will lay out a grid of areas within our spritesheet. Then
    15 KB (2,499 words) - 01:27, 23 May 2014
  • !key !key !!type !!default !!description
    29 KB (4,710 words) - 09:42, 29 May 2024
  • ...ance, don't recruit three Dark Adepts if your opponent has Cavalrymen. The key to their usage is that they be able to break through any enemy; even if the
    10 KB (1,865 words) - 18:01, 22 July 2008
  • ...ote:</b> The Library folder is hidden by default. You can press the Option key and choose Go to access it, or choose Go > Go to Folder… and type in the
    6 KB (940 words) - 17:06, 21 May 2023
  • ...our team deserved a Honorable mension), I believe that this ability is the key one and there're plenty possible improvements.
    12 KB (1,984 words) - 15:09, 19 March 2014
  • key = "composite {OPTIONAL_ARG} value"
    22 KB (3,254 words) - 03:31, 16 January 2024
  • ** '''key''': the key of each array element(array[$i].foo) in which the strings are stored ...ue already contained in the variable rather than the value assigned to the key.
    37 KB (5,920 words) - 05:49, 27 February 2024
  • * Each string must be a string specified in a ''string'' key specifying a terrain (see [[TerrainLettersWML]]).
    6 KB (987 words) - 04:25, 29 April 2014
  • ...e the <tt>self</tt> variable. {{DevFeature1.17|13}} The '''attacks_used''' key is also supported. * '''<key>=<value>''': Means that the key '''key''' must be present with the specified '''value'''.
    9 KB (1,527 words) - 16:43, 21 May 2024
  • When using the '''formula''' key, the '''self''' and (if present) '''other''' objects support the following
    13 KB (1,965 words) - 15:41, 26 April 2024
  • ...written specially to work with the game. It sports a relatively simple tag/key-based syntax, a complete guide to which can be found on the [[SyntaxWML]] p
    5 KB (772 words) - 12:46, 14 April 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)