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  • Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's coun
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...rticularly on the first night, use the line of woods and castle tiles just west of your start. Your Horsemen can ride out, take villages, and make it back ...rmen, including one or two level 2 ones. March up to the ford to the north-west and build a defensive position for the night; keep the front line together
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ...ers, in the west, in the east, and in the center, and our target is in the west, it would make sense to recruit with the western leader first and most.
    11 KB (1,872 words) - 12:04, 5 April 2012
  • ...the island decided that since they were "free", they would migrate to the west and leave this island forever. Including the four heroes as well. Nobody kn
    24 KB (4,551 words) - 22:14, 2 July 2013
  • ...st appeared on the Great Continent from a land far across the ocean to the West, the Green Isle, and soon established their capital at the inland city of W
    3 KB (524 words) - 17:01, 13 September 2022
  • ...her way. Another bridge crosses The Great River but it lies further to the west, towards the sea. I'm afraid we'll have to go through the forest to reach i
    30 KB (3,889 words) - 12:48, 23 March 2008
  • ...it would be something that is perpendicular to both north-south, AND east-west. The only option for that is either straight up or straight down. So, if
    11 KB (2,062 words) - 08:02, 1 May 2006
  • ...path will split into an upper and lower path. The upper path curves to the west and eventually leads to a fight with the green trolls (it's a long hike, so ...e two eastern leaders before the hordes of drakes and charioteers from the west catch up to you. On turn 1, recruit some durable sacrificial units (such as
    59 KB (10,011 words) - 21:46, 16 October 2016
  • ...m approach (civilians and fresh recruits, mixed with some veterans) in the west. An alternate strategy is to recruit only civilians initially and send them ...r income; there aren’t any more villages for a long time). Start heading west, where you’ll encounter some very weak undead. There will also be some sc
    59 KB (10,605 words) - 17:03, 2 October 2017
  • ...16, the Quenoth hunting party returns on the North edge of the map, to the west of Xanthos. ...an desert, dunes and mountains, are 4 oases; these are located at east and west edges of the level, with occasional short stretches of road peeking out of
    59 KB (10,424 words) - 15:58, 17 February 2024
  • .... I made a map that was the west coast of the Great Continent and extended west to the Green Isle (now over-run by pirate Liches). The "era" would be befor
    19 KB (3,333 words) - 04:23, 3 May 2023
  • ...ceed, or he will be forced back into sleep by three champions, on from the west, one from the north, and one from the east. Now the world has been ignited
    18 KB (2,749 words) - 16:43, 28 August 2019
  • ...he lines go from SE to NW and SW to NE rather than from south to north and west to east. So if your pattern has strong lines vertically or horizontally, yo
    4 KB (672 words) - 04:59, 8 May 2023
  • ...2 Orc Warrior enemy leader's - slightly farther away to its north. To your west, Drogan occupies another fort. ...orcs overrun your starting keep, as long as you don't let them get as far west as the signpost.
    61 KB (10,978 words) - 16:19, 18 January 2023
  • ...you're given a few extra turns, which should be enough time to move Arvith west to Baran's cell, and a fast unit east to get the treasure chest.
    13 KB (2,225 words) - 03:20, 9 April 2023
  • In the forested hills on the west bank of the river Telfar? ''Forested hills on the west bank of the river Telfar''
    66 KB (11,665 words) - 04:34, 8 May 2023
  • ...set up defensive lines on your side of the river. You can then send Moreth west to activate the water village on turn 5. Remember to use Sir Gerrick's lead ...crossed the river, leave them behind as a rear guard or send them down the west side of the map through the swamps.
    47 KB (8,402 words) - 23:54, 30 March 2022
  • ...powerful defensive line. Note that, because Wesnoth uses hexes, a east-to-west "line" is not a straight line but a zig-zag curve. The north south line and
    8 KB (1,420 words) - 08:15, 20 August 2019
  • | Return to Wesnoth || 3:56 || Matthias Westlund (West) || return_to_wesnoth.ogg || The new main menu theme. Traces of the origina | Silvan Sanctuary || 3:36 || Matthias Westlund (West) || silvan_sanctuary.ogg || Starts off with nature noises. A good forest-y
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...rom [http://www.wesnoth.org/forum/viewtopic.php?t=20025 this forum post by West] (but, since this is a wiki, user edits have led to the text diverging).
    7 KB (1,161 words) - 04:54, 8 May 2023

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