Search results

  • This guide is designed to help you get a simple Wesnoth GUI, implemented in lua, up and running while describing the basic building blo ...the lua tables that define the GUIs to WML using [[LuaAPI/wml#wml.tostring|wml.tostring]], for example:
    83 KB (8,010 words) - 20:22, 29 April 2024
  • Reference how this page was made. ...ilter(s => s.startsWith('wesnoth') || s.startsWith('wml') || s.startsWith('gui') || s.startsWith('location_set') || s.startsWith('functional') || s.starts
    2 KB (250 words) - 20:45, 26 April 2024
  • [[Category: WML Reference]] [[Category: GUI WML Reference]]
    23 KB (3,545 words) - 09:38, 29 May 2024
  • [[Category: WML Reference]] [[Category: GUI WML Reference]]
    5 KB (621 words) - 02:07, 29 April 2024
  • | Listbox displaying user choices, defined by WML for each campaign. game's WML cache, buttons to copy its path to clipboard or browse to it,
    43 KB (6,159 words) - 17:55, 27 April 2024
  • The drawing is done by adding WML structures to the canvas. [[Category: WML Reference]]
    12 KB (1,868 words) - 17:41, 29 April 2024
  • == GUI == The gui class contains the definitions of all widgets and windows used in
    21 KB (3,166 words) - 02:08, 29 April 2024
  • In various parts of the GUI there are several variables types in use. This lines of WML and can have sub sections. For example a grid has sub sections
    5 KB (832 words) - 03:05, 7 May 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)