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  • ...urrounding the river during a great battle. To the north stretching to the west of the new swamp lay the [[Broken Mountains]], while the [[Oldwood Forest]]
    3 KB (450 words) - 07:30, 14 October 2019
  • The Oldwood Forest was situated in the heart of the [[Green Isle]]. To the west was the [[Swamp of Esten]], while in the south was [[Clearwater|Clearwater
    2 KB (390 words) - 07:30, 14 October 2019
  • The '''Green Isle''' was an island to the west of the [[Great Continent]]. It was evacuated by its human populace after be ...founded the country of Wesnoth, we came from an island kingdom far to the west...
    3 KB (442 words) - 03:21, 7 January 2023
  • ...lands in the [[Great Ocean]].<ref name="rough">{{Cite|rough}}</ref> To its west lay the northernmost island of [[Morogor]],<ref name="peoples">{{Cite|peopl
    2 KB (313 words) - 18:31, 7 December 2019
  • ...in the [[Great Ocean]], lying to the east of the [[Green Isle]] and to the west of the [[Great Continent]].<ref name="peoples">{{Cite|peoples}}</ref> Also ...rst colonized by drakes who had been driven from their own homeland in the west.<ref name="spiral">{{Cite|spiral}}</ref> The eruptions, despite their irreg
    5 KB (733 words) - 18:33, 7 December 2019
  • ...e far north, [[Halstead]]; to the northwest, the [[Three Sisters]]; to the west, the [[Great Ocean]]; to the southwest, the Isle of Alduin; and to the sout
    4 KB (679 words) - 23:29, 4 October 2019
  • ...Carcyn and the Great River; to the northwest, [[Halstead]]; to the distant west, the [[Great Ocean]];<ref name="woods">{{Cite|grey}}</ref> to the south, Ma
    5 KB (747 words) - 23:18, 23 December 2019
  • The '''Old Continent''' was a large landmass west of the [[Great Ocean]]. ...a great stone gate to the heart of the homeland of the orcs in the distant west! Now even we Wesfolk must flee or be slaves.
    1 KB (203 words) - 08:32, 13 October 2019
  • The Great Ocean was an ocean separating the [[Old Continent]] in the west from the [[Great Continent]] in the east. The ocean also contained a number
    3 KB (463 words) - 02:58, 2 September 2019
  • It grew especially strong in its second century, stretching all the way west to Elensefar. In the fourth century, however, the kingdom was plunged into ...tongue. It means 'People of the West'. The elves call us the people of the west-north. Under the same old tongue that would be 'Wes Noth'. So I suggest tha
    27 KB (4,481 words) - 08:32, 13 October 2019
  • ...the monument directly out of the rock. To the north lay Elensefar, to the west; the [[Western coast of the Great Continent|western coast]]; to the south, ...e|the elves besieged}}</ref> she used Halstead as her main garrison in the west to assert control over the villages near Elensefar.<ref name="unlawful">{{C
    3 KB (403 words) - 23:56, 11 October 2019
  • ...the shoreline. Kafka was nonetheless defeated, allowing Haldric to proceed west.<ref name="vanguard"/> ...the shoreline. Norte was nonetheless defeated, allowing Haldric to proceed west.<ref name="vanguard"/>
    54 KB (8,180 words) - 07:32, 14 October 2019
  • ...lo revealed his knowledge that the drakes had once come from a land to the west as refugees, and that the world was in fact round and "in the shape of a dr
    14 KB (2,262 words) - 01:56, 3 January 2020
  • ...e shape of Irdya was round, and also that the drakes had originated in the west long before arriving at [[Morogor]].<ref name="spiral">{{Cite|spiral}}</ref ...had not always lived in Morogor, rather they had migrated from land to the west as refugees. He also confirmed the rumours which identified Irdya as round,
    5 KB (818 words) - 21:11, 3 January 2020
  • ...ly) south along the east edge. Send a couple other units, perhaps rogues, west then south going around the Orc forces to eventually meet Delly at the Orc ...HU]'''Start with a couple recruits/recalls, focusing on speed. Send Delly west (assuming she still has the Twinkling Sword and its +2 move), and the rest
    22 KB (4,166 words) - 21:23, 6 April 2024
  • ...elves and undead. If the Beelezebub monument is present, it will be on the west side of the map - I suggest heading for it first and having that fight firs ...fast-moving Fairies and Seers go to with Lethalia south and then down the west side of water to take pressure off of the Merfolk - they will get attacked
    10 KB (1,889 words) - 20:21, 27 February 2024
  • .... After you enter the cave, there is a lake full of souls to eat. On the west side of the lake is a chest of gold. One leader can easily clear the path ...not strictly necessary if you just keep moving south. If you choose to go west, look for the entrance to a secret passage to the south, there's a piece of
    19 KB (3,537 words) - 22:52, 8 April 2024
  • ...tle feels like it's going to be a win, start spawning ghosts and send them west. When the leader is dead, send the doppleganger after the southwest leader ...h leader. I usually send a handful of ghosts north at the beginning, then west, keeping a unit on the village and just generally harassing the northern fo
    18 KB (3,263 words) - 15:46, 30 March 2024
  • ...Protect your leaders with terrain. After the first wave is broken, head west, then north, and finally northeast. ...ast, slowly. You may want to send a ghost to the north, staying along the west side where possible, to make a quick end to the scenario once you complete
    10 KB (1,841 words) - 23:15, 16 May 2024
  • ...ies. After a few turns you'll find a passage through the mountains to the west which leads to a cave with a lich and some minions. Four or five heavy hit ...s, which is not where you want to cross. Cross about a dozen tiles to the west. It's slower, but safer. Follow the arctic wasteland tiles until you come
    16 KB (2,927 words) - 02:02, 5 April 2024

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