https://wiki.wesnoth.org/api.php?action=feedcontributions&user=Simons+Mith&feedformat=atomThe Battle for Wesnoth Wiki - User contributions [en]2024-03-29T11:57:08ZUser contributionsMediaWiki 1.31.16https://wiki.wesnoth.org/index.php?title=DescriptionWML&diff=44103DescriptionWML2011-11-18T21:39:20Z<p>Simons Mith: /* Alternative Description Implementation */</p>
<hr />
<div>{{WML Tags}}<br />
== Description texts ==<br />
<br />
A description is a part of the value of a menu attribute.<br />
It represents a single option in the difficulty selection menu for a campaign, which consists of an image (called the ''icon'') followed by text. When appropriate, the icon should use [[ImagePathFunctionWML]] to replace any magenta with a team color.<br />
<br />
The description tag uses a special format:<br />
<br />
* ''';''' if another description precedes it<br />
<br />
* '''*''' if it should be the default selection<br />
<br />
* '''&''image''=''text''''' image with one text description<br />
<br />
* '''&''image''=''text''=''text2''''' image with two text descriptions<br />
<br />
Single text items are always enclosed in '''"''', and can be joined together (concatenated) with '''+'''. This allows the text to contain translatable items and span multiple lines. (Marking text with '''_''' indicates that it is translatable.)<br />
<br />
A sample difficulty description tag might look like this:<br />
<br />
difficulty_descriptions="&" + "units/elves-wood/elvish-fighter.png~TC(1,magenta)" + "=" + _"Fighter" + "=" + _"(easiest)" +<br />
";*" + "&" + "units/elves-wood/elvish-hero.png~TC(1,magenta)" + "=" + _"Hero" +<br />
";" + "&" + "units/elves-wood/elvish-champion.png~TC(1,magenta)" + "=" + _"Champion" + "=" + _"(hardest)"<br />
<br />
The utility macros (see [[UtilWML]]) '''{MENU_IMG_TXT ''icon'' ''text''}'''<br />
and '''{MENU_IMG_TXT2 ''icon'' ''text'' ''text-2''}'''<br />
can be used to create descriptions more easily. The above example would become:<br />
<br />
difficulty_descriptions={MENU_IMG_TXT2 "units/elves-wood/elvish-fighter.png~TC(1,magenta)" _"Fighter" _"(easiest)"} +<br />
";*" + {MENU_IMG_TXT "units/elves-wood/elvish-hero.png~TC(1,magenta)" _"Hero"} + ";" +<br />
{MENU_IMG_TXT2 "units/elves-wood/elvish-champion.png~TC(1,magenta)" _"Champion" _"(hardest)"}<br />
<br />
====Alternative Description Implementation====<br />
<br />
For still greater clarity, I have the following suggestion:<br />
Before the start of the [campaign] tag, create a set of #define commands as follows:<br />
# Image definitions<br />
# NB Don't forget the trailing + symbols for all but the last entry.<br />
#define EASY_IMAGE<br />
"&units/elves-wood/elvish-fighter.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
#define NORMAL_IMAGE<br />
";*&units/elves-wood/elvish-hero.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
#define HARD_IMAGE<br />
";&units/elves-wood/elvish-champion.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
# Difficulty ratings<br />
#po: NB be sure to retain the = signs in the translated text.<br />
#define EASY_TEXT<br />
_"=Fighter=(easiest)"+<br />
#enddef<br />
<br />
#define NORMAL_TEXT<br />
_"=Hero"+<br />
#enddef<br />
<br />
#define HARD_TEXT<br />
_"=Champion=(hardest)"<br />
#enddef<br />
<br />
'''Note:''' The above example assumes three difficulty levels, which gives six difficulty entries – three for the pictures and three for the text. If you have more or fewer than three difficulty levels, make sure that the last entry does ''not'' have a trailing plus sign and that all the others do. Note also that the first image description ''doesn't'' start with a semicolon, whereas the second and subsequent ones do. Finally, only the default difficulty entry is marked with a * character.<br />
<br />
If you set up your difficulty strings in this way you can then use a standard difficulty_descriptions tag that you will rarely need to alter. Note that this string does ''not'' contain any plus signs. You have to have them in the difficulty ratings strings instead to avoid upsetting the Wesnoth preprocessor:<br />
<br />
difficulty_descriptions={EASY_IMAGE}{EASY_TEXT}{NORMAL_IMAGE}{NORMAL_TEXT}{HARD_IMAGE}{HARD_TEXT}<br />
<br />
The only time you would need to alter this string is if you have more or fewer than three difficulty levels for your campaign.<br />
<br />
[[User:Simons Mith|Simons Mith]] 20:16, 18 November 2011 (UTC)<br />
<br />
== See Also ==<br />
<br />
* [[CampaignWML]]<br />
* [[EraWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=DescriptionWML&diff=44102DescriptionWML2011-11-18T21:38:32Z<p>Simons Mith: /* Alternative Description Implementation */</p>
<hr />
<div>{{WML Tags}}<br />
== Description texts ==<br />
<br />
A description is a part of the value of a menu attribute.<br />
It represents a single option in the difficulty selection menu for a campaign, which consists of an image (called the ''icon'') followed by text. When appropriate, the icon should use [[ImagePathFunctionWML]] to replace any magenta with a team color.<br />
<br />
The description tag uses a special format:<br />
<br />
* ''';''' if another description precedes it<br />
<br />
* '''*''' if it should be the default selection<br />
<br />
* '''&''image''=''text''''' image with one text description<br />
<br />
* '''&''image''=''text''=''text2''''' image with two text descriptions<br />
<br />
Single text items are always enclosed in '''"''', and can be joined together (concatenated) with '''+'''. This allows the text to contain translatable items and span multiple lines. (Marking text with '''_''' indicates that it is translatable.)<br />
<br />
A sample difficulty description tag might look like this:<br />
<br />
difficulty_descriptions="&" + "units/elves-wood/elvish-fighter.png~TC(1,magenta)" + "=" + _"Fighter" + "=" + _"(easiest)" +<br />
";*" + "&" + "units/elves-wood/elvish-hero.png~TC(1,magenta)" + "=" + _"Hero" +<br />
";" + "&" + "units/elves-wood/elvish-champion.png~TC(1,magenta)" + "=" + _"Champion" + "=" + _"(hardest)"<br />
<br />
The utility macros (see [[UtilWML]]) '''{MENU_IMG_TXT ''icon'' ''text''}'''<br />
and '''{MENU_IMG_TXT2 ''icon'' ''text'' ''text-2''}'''<br />
can be used to create descriptions more easily. The above example would become:<br />
<br />
difficulty_descriptions={MENU_IMG_TXT2 "units/elves-wood/elvish-fighter.png~TC(1,magenta)" _"Fighter" _"(easiest)"} +<br />
";*" + {MENU_IMG_TXT "units/elves-wood/elvish-hero.png~TC(1,magenta)" _"Hero"} + ";" +<br />
{MENU_IMG_TXT2 "units/elves-wood/elvish-champion.png~TC(1,magenta)" _"Champion" _"(hardest)"}<br />
<br />
====Alternative Description Implementation====<br />
<br />
For still greater clarity, I have the following suggestion:<br />
Before the start of the [campaign] tag, create a set of #define commands as follows:<br />
# Image definitions<br />
# NB Don't forget the trailing + symbols for all but the last entry.<br />
#define EASY_IMAGE<br />
"&units/elves-wood/elvish-fighter.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
#define NORMAL_IMAGE<br />
";*&units/elves-wood/elvish-hero.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
#define HARD_IMAGE<br />
";&units/elves-wood/elvish-champion.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
# Difficulty ratings<br />
#po: NB be sure to retain the = signs in the translated text.<br />
#define EASY_TEXT<br />
_"=Fighter=(easiest)"+<br />
#enddef<br />
<br />
#define NORMAL_TEXT<br />
_"=Hero"+<br />
#enddef<br />
<br />
#define HARD_TEXT<br />
_"=Champion=(hardest)"<br />
#enddef<br />
<br />
'''Note:''' The above example assumes three difficulty levels, which gives six difficulty entries - three for the pictures and three for the text. If you have more or fewer than three difficulty levels, make sure that the last entry does ''not'' have a trailing plus sign and that all the others do. Note also that the first image description ''doesn't'' start with a semicolon, whereas the second and subsequent ones do. Finally, only the default difficulty entry is marked with a * character.<br />
<br />
If you set up your difficulty strings in this way you can then use a standard difficulty_descriptions tag that you will rarely need to alter. Note that this string does ''not'' contain any plus signs. You have to have them in the difficulty ratings strings instead to avoid upsetting the Wesnoth preprocessor:<br />
<br />
difficulty_descriptions={EASY_IMAGE}{EASY_TEXT}{NORMAL_IMAGE}{NORMAL_TEXT}{HARD_IMAGE}{HARD_TEXT}<br />
<br />
The only time you would need to alter this string is if you have more or fewer than three difficulty levels for your campaign.<br />
<br />
[[User:Simons Mith|Simons Mith]] 20:16, 18 November 2011 (UTC)<br />
<br />
== See Also ==<br />
<br />
* [[CampaignWML]]<br />
* [[EraWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=DescriptionWML&diff=44101DescriptionWML2011-11-18T20:25:15Z<p>Simons Mith: /* Description texts */</p>
<hr />
<div>{{WML Tags}}<br />
== Description texts ==<br />
<br />
A description is a part of the value of a menu attribute.<br />
It represents a single option in the difficulty selection menu for a campaign, which consists of an image (called the ''icon'') followed by text. When appropriate, the icon should use [[ImagePathFunctionWML]] to replace any magenta with a team color.<br />
<br />
The description tag uses a special format:<br />
<br />
* ''';''' if another description precedes it<br />
<br />
* '''*''' if it should be the default selection<br />
<br />
* '''&''image''=''text''''' image with one text description<br />
<br />
* '''&''image''=''text''=''text2''''' image with two text descriptions<br />
<br />
Single text items are always enclosed in '''"''', and can be joined together (concatenated) with '''+'''. This allows the text to contain translatable items and span multiple lines. (Marking text with '''_''' indicates that it is translatable.)<br />
<br />
A sample difficulty description tag might look like this:<br />
<br />
difficulty_descriptions="&" + "units/elves-wood/elvish-fighter.png~TC(1,magenta)" + "=" + _"Fighter" + "=" + _"(easiest)" +<br />
";*" + "&" + "units/elves-wood/elvish-hero.png~TC(1,magenta)" + "=" + _"Hero" +<br />
";" + "&" + "units/elves-wood/elvish-champion.png~TC(1,magenta)" + "=" + _"Champion" + "=" + _"(hardest)"<br />
<br />
The utility macros (see [[UtilWML]]) '''{MENU_IMG_TXT ''icon'' ''text''}'''<br />
and '''{MENU_IMG_TXT2 ''icon'' ''text'' ''text-2''}'''<br />
can be used to create descriptions more easily. The above example would become:<br />
<br />
difficulty_descriptions={MENU_IMG_TXT2 "units/elves-wood/elvish-fighter.png~TC(1,magenta)" _"Fighter" _"(easiest)"} +<br />
";*" + {MENU_IMG_TXT "units/elves-wood/elvish-hero.png~TC(1,magenta)" _"Hero"} + ";" +<br />
{MENU_IMG_TXT2 "units/elves-wood/elvish-champion.png~TC(1,magenta)" _"Champion" _"(hardest)"}<br />
<br />
====Alternative Description Implementation====<br />
<br />
For still greater clarity, I have the following suggestion:<br />
Before the start of the [campaign] tag, create a set of #define commands as follows:<br />
# Image definitions<br />
# NB Don't forget the trailing + symbols for all but the last entry.<br />
#define EASY_IMAGE<br />
"&units/elves-wood/elvish-fighter.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
#define NORMAL_IMAGE<br />
";*&units/elves-wood/elvish-hero.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
#define HARD_IMAGE<br />
";&units/elves-wood/elvish-champion.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
# Difficulty ratings<br />
#po: NB be sure to retain the = signs in the translated text.<br />
#define EASY_TEXT<br />
_"=Fighter=(easiest)"+<br />
#enddef<br />
<br />
#define NORMAL_TEXT<br />
_"=Hero"+<br />
#enddef<br />
<br />
#define HARD_TEXT<br />
_"=Champion=(hardest)"<br />
#enddef<br />
<br />
You can then use a standard difficulty_descriptions tag that you will rarely need to alter. Note that this string does ''not'' contain any plus signs. You have to have them in the difficulty ratings trings instead to avoid upsetting the Wesnoth preprocessor:<br />
<br />
difficulty_descriptions={EASY_IMAGE}{EASY_TEXT}{NORMAL_IMAGE}{NORMAL_TEXT}{HARD_IMAGE}{HARD_TEXT}<br />
<br />
'''Note:''' The above example assumes three difficulty levels, which gives six difficulty entries - three for the pictures and three for the text. If you have more or fewer than three difficulty levels, make sure that the last entry does ''not'' have a trailing plus sign and that all the others do.<br />
<br />
[[User:Simons Mith|Simons Mith]] 20:16, 18 November 2011 (UTC)<br />
<br />
== See Also ==<br />
<br />
* [[CampaignWML]]<br />
* [[EraWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=DescriptionWML&diff=44100DescriptionWML2011-11-18T20:16:30Z<p>Simons Mith: /* Description texts */ A user was caught by a gotcha, so re-stressing a key point</p>
<hr />
<div>{{WML Tags}}<br />
== Description texts ==<br />
<br />
A description is a part of the value of a menu attribute.<br />
It represents a single option in the difficulty selection menu for a campaign, which consists of an image (called the ''icon'') followed by text. When appropriate, the icon should use [[ImagePathFunctionWML]] to replace any magenta with a team color.<br />
<br />
The description tag uses a special format:<br />
<br />
* ''';''' if another description precedes it<br />
<br />
* '''*''' if it should be the default selection<br />
<br />
* '''&''image''=''text''''' image with one text description<br />
<br />
* '''&''image''=''text''=''text2''''' image with two text descriptions<br />
<br />
Single text items are always enclosed in '''"''', and can be joined together (concatenated) with '''+'''. This allows the text to contain translatable items and span multiple lines. (Marking text with '''_''' indicates that it is translatable.)<br />
<br />
A sample difficulty description tag might look like this:<br />
<br />
difficulty_descriptions="&" + "units/elves-wood/elvish-fighter.png~TC(1,magenta)" + "=" + _"Fighter" + "=" + _"(easiest)" +<br />
";*" + "&" + "units/elves-wood/elvish-hero.png~TC(1,magenta)" + "=" + _"Hero" +<br />
";" + "&" + "units/elves-wood/elvish-champion.png~TC(1,magenta)" + "=" + _"Champion" + "=" + _"(hardest)"<br />
<br />
The utility macros (see [[UtilWML]]) '''{MENU_IMG_TXT ''icon'' ''text''}'''<br />
and '''{MENU_IMG_TXT2 ''icon'' ''text'' ''text-2''}'''<br />
can be used to create descriptions more easily. The above example would become:<br />
<br />
difficulty_descriptions={MENU_IMG_TXT2 "units/elves-wood/elvish-fighter.png~TC(1,magenta)" _"Fighter" _"(easiest)"} +<br />
";*" + {MENU_IMG_TXT "units/elves-wood/elvish-hero.png~TC(1,magenta)" _"Hero"} + ";" +<br />
{MENU_IMG_TXT2 "units/elves-wood/elvish-champion.png~TC(1,magenta)" _"Champion" _"(hardest)"}<br />
<br />
----<br />
<br />
For still greater clarity, I have the following suggestion:<br />
Before the start of the [campaign] tag, create a set of #define commands as follows:<br />
# Image definitions<br />
# NB Don't forget the trailing + symbols for all but the last entry.<br />
#define EASY_IMAGE<br />
"&units/elves-wood/elvish-fighter.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
#define NORMAL_IMAGE<br />
";*&units/elves-wood/elvish-hero.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
#define HARD_IMAGE<br />
";&units/elves-wood/elvish-champion.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
# Difficulty ratings<br />
#po: NB be sure to retain the = signs in the translated text.<br />
#define EASY_TEXT<br />
_"=Fighter=(easiest)"+<br />
#enddef<br />
<br />
#define NORMAL_TEXT<br />
_"=Hero"+<br />
#enddef<br />
<br />
#define HARD_TEXT<br />
_"=Champion=(hardest)"<br />
#enddef<br />
<br />
You can then use a standard difficulty_descriptions tag that you will rarely need to alter:<br />
<br />
difficulty_descriptions={EASY_IMAGE}{EASY_TEXT}{NORMAL_IMAGE}{NORMAL_TEXT}{HARD_IMAGE}{HARD_TEXT}<br />
<br />
'''Note:''' The above example assumes three difficulty levels, which gives six difficulty entries - three for the pictures and three for the text. If you have more or fewer than three difficulty levels, make sure that the last entry does ''not'' have a trailing plus sign and that all the others do.<br />
<br />
[[User:Simons Mith|Simons Mith]] 20:16, 18 November 2011 (UTC)<br />
<br />
== See Also ==<br />
<br />
* [[CampaignWML]]<br />
* [[EraWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=DescriptionWML&diff=43947DescriptionWML2011-11-07T04:08:12Z<p>Simons Mith: /* Description texts */ A clearer implementation</p>
<hr />
<div>{{WML Tags}}<br />
== Description texts ==<br />
<br />
A description is a part of the value of a menu attribute.<br />
It represents a single option in the difficulty selection menu for a campaign, which consists of an image (called the ''icon'') followed by text. When appropriate, the icon should use [[ImagePathFunctionWML]] to replace any magenta with a team color.<br />
<br />
The description tag uses a special format:<br />
<br />
* ''';''' if another description precedes it<br />
<br />
* '''*''' if it should be the default selection<br />
<br />
* '''&''image''=''text''''' image with one text description<br />
<br />
* '''&''image''=''text''=''text2''''' image with two text descriptions<br />
<br />
Single text items are always enclosed in '''"''', and can be joined together (concatenated) with '''+'''. This allows the text to contain translatable items and span multiple lines. (Marking text with '''_''' indicates that it is translatable.)<br />
<br />
A sample difficulty description tag might look like this:<br />
<br />
difficulty_descriptions="&" + "units/elves-wood/elvish-fighter.png~TC(1,magenta)" + "=" + _"Fighter" + "=" + _"(easiest)" +<br />
";*" + "&" + "units/elves-wood/elvish-hero.png~TC(1,magenta)" + "=" + _"Hero" +<br />
";" + "&" + "units/elves-wood/elvish-champion.png~TC(1,magenta)" + "=" + _"Champion" + "=" + _"(hardest)"<br />
<br />
The utility macros (see [[UtilWML]]) '''{MENU_IMG_TXT ''icon'' ''text''}'''<br />
and '''{MENU_IMG_TXT2 ''icon'' ''text'' ''text-2''}'''<br />
can be used to create descriptions more easily. The above example would become:<br />
<br />
difficulty_descriptions={MENU_IMG_TXT2 "units/elves-wood/elvish-fighter.png~TC(1,magenta)" _"Fighter" _"(easiest)"} +<br />
";*" + {MENU_IMG_TXT "units/elves-wood/elvish-hero.png~TC(1,magenta)" _"Hero"} + ";" +<br />
{MENU_IMG_TXT2 "units/elves-wood/elvish-champion.png~TC(1,magenta)" _"Champion" _"(hardest)"}<br />
----<br />
For still greater clarity, I have the following suggestion:<br />
Before the start of the [campaign] tag, create a set of #define commands as follows:<br />
# Image definitions<br />
# NB Don't forget the trailing + symbols for all but the last entry<br />
#define EASY_IMAGE<br />
"&units/elves-wood/elvish-fighter.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
#define NORMAL_IMAGE<br />
";*&units/elves-wood/elvish-hero.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
#define HARD_IMAGE<br />
";&units/elves-wood/elvish-champion.png~TC(1,magenta)"+<br />
#enddef<br />
<br />
# Difficulty ratings<br />
#po: NB be sure to retain the = signs in the translated text<br />
#define EASY_TEXT<br />
_"=Fighter=(easiest)"+<br />
#enddef<br />
<br />
#define NORMAL_TEXT<br />
_"=Hero"+<br />
#enddef<br />
<br />
#define HARD_TEXT<br />
_"=Champion=(hardest)"<br />
#enddef<br />
<br />
You can then use a standard difficulty_descriptions tag that you will rarely need to alter:<br />
<br />
difficulty_descriptions={EASY_IMAGE}{EASY_TEXT}{NORMAL_IMAGE}{NORMAL_TEXT}{HARD_IMAGE}{HARD_TEXT}<br />
<br />
[[User:Simons Mith|Simons Mith]] 04:08, 7 November 2011 (UTC)<br />
<br />
== See Also ==<br />
<br />
* [[CampaignWML]]<br />
* [[EraWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User:CindyDennis&diff=39104User:CindyDennis2010-11-27T00:40:45Z<p>Simons Mith: Flagged link spammer (old)</p>
<hr />
<div>spammer</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=Create&diff=39048Create2010-11-24T17:39:24Z<p>Simons Mith: Undo revision 39046 by Michellejohnston (Talk) Link spam</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.<br />
<br />
It should also be noted that '''we need a lot of help creating artwork for the core of the game.''' The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&start=0&postdays=0&postorder=asc&highlight= listed here]. We'll happily help you out, if you take a swing at them.<br />
<br />
== Read this first! ==<br />
Before you modify or add anything, it is important to understand how the game stores and organizes its data. This article will explain the game's directory structure and introduce the ''userdata'' directory.<br />
* [[EditingWesnoth]]<br />
<br />
== What can I create, and how? ==<br />
<br />
<div class="thumb tright"><div><br />
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]<br />
<div class="thumbcaption">Battle for Wesnoth map editor</div></div><br />
</div><br />
<br />
* [[BuildingMaps|Maps]] - the layout of terrain tiles<br />
<br />
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable '''(outdated)'''<br />
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign '''(outdated)'''<br />
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios '''(outdated)'''<br />
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer '''(outdated)'''<br />
* [[BuildingUnits|Units]] '''(outdated)'''<br />
* [[BuildingFactions|Multiplayer factions and eras]] '''(outdated)'''<br />
<br />
* [[Create Art|Art]] - complete with '''tutorials!'''<br />
* [[Create Music|Music]]<br />
* [[Create Writing|Writing]]<br />
* [[WesnothTranslations|Translations]] - work on translating Wesnoth<br />
<br />
* [[Distributing content]] - all about the campaign server<br />
* [[Authoring tools]] - tools for helping you write campaign WML<br />
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.<br />
* [[Clueless Guides]] - half-baked guides that wait for improvement.<br />
<br />
== What have others done? ==<br />
<br />
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]<br />
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]<br />
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]<br />
* [[Faction|Complete faction list]]<br />
<br />
If you want to be creative without having to invent an entire new campaign, <br />
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns]. You should be able to pick one of these up and complete it with much less effort than doing an all-new one.<br />
<br />
== The world of Wesnoth ==<br />
Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.<br />
* [[History of Wesnoth|The history of Wesnoth]]<br />
* [[Geography of Wesnoth|The geography of Wesnoth]]<br />
* [[Races|The races of creatures in Wesnoth]]<br />
* [[Poetry of Wesnoth|Wesnothian poetry]]<br />
* [[Fan fiction]]<br />
<br />
== Miscellaneous ==<br />
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff<br />
* [[ReferenceWML|WML Reference]] - a quicklink<br />
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - if you have a question, post it<br />
* Addon server [http://addons.wesnoth.org web interface] - An alternate way to download user made content<br />
<br />
<div style="border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;"><br />
- [[Create|English]] - [[Créer vf|Français]] -<br />
</div><br />
<br />
[[Category:Create|*]]</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:Michellejohnston&diff=39047User talk:Michellejohnston2010-11-24T17:38:11Z<p>Simons Mith: Flagged spammer</p>
<hr />
<div>This is a spammer</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=Typography_Style_Guide&diff=38929Typography Style Guide2010-11-18T02:56:39Z<p>Simons Mith: /* Typography Style Guide */ removed 'draft', added Title Case guidelines for scenaio names.</p>
<hr />
<div>=Typography Style Guide=<br />
<br />
This style guide describes how character dialogue within campaigns should be marked up. For dialogue within the Wesnoth game user interface, see the [[UI Style Guide]]. For C coding guidelines, see the [[CodingStandards]]. For WML coding, see the [[WML Style Guide]]. For a general writing style guide for Wesnoth campaigns, see esr's Campaign Design How-To, http://www.catb.org/~esr/wesnoth/campaign-design-howto.html This guide covers storyboarding, plotting and adding flavour, as well as advice on map design, balance, and some of the pitfalls to avoid.<br />
<br />
Note: Many of these areas are no longer particularly typography-related. They will be moved to a separate writing style guide before too long. [[User:Simons Mith|Simons Mith]] 13:16, 19 August 2010 (UTC)<br />
<br />
==References==<br />
<br />
# http://www.alistapart.com/articles/emen/ The Trouble with Em and En (and Other Shady Characters)<br />
# http://en.wikipedia.org/wiki/Hyphen<br />
# http://en.wikipedia.org/wiki/Dash<br />
# http://en.wikipedia.org/wiki/Ellipsis<br />
# http://en.wikipedia.org/wiki/Quotation_mark<br />
# http://en.wikipedia.org/wiki/Title_case#Choice_of_case_in_text<br />
<br />
==Character Usage Summary==<br />
<br />
'''Dashes'''<br />
<br />
en dash: &#x2013; U+2013 (8211)<br />
em dash: &#x2014; U+2014 (8212)<br />
horizontal bar: &#x2015; U+2015 (8213) AKA quotation dash<br />
minus sign: &#x2212; U+2212 (8722)<br />
<br />
'''Quotes and Apostrophes'''<br />
<br />
left single quote: &#x2018; U+2018 (8216)<br />
right single quote: &#x2019; U+2019 (8217) same character as curly apostrophe<br />
left double quote: &#x201C; U+201C (8220)<br />
right double quote: &#x201D; U+201D (8221)<br />
curly apostrophe: &#x2019; U+2019 (8217) same character as right single quote<br />
<br />
'''Other Characters (for reference)'''<br />
<br />
ellipsis: &#x2026; U+2026 (8230) not used at present, use three full stops<br />
hyphen: &#x2010; U+2010 (8208) actual hyphen character, not used at present<br />
hyphen-minus is OK in the standard Wesnoth font<br />
<br />
'''Characters being removed from within US-English dialogs'''<br />
<br />
hyphen-minus - replace with U+2013, U+2014, U+2015, U+2212 as appropriate<br />
straight apostrophe ' same character as single quote, replace with U+2019<br />
unsexed single quote ' same character as straight apostrophe, replace with U+2019<br />
backquote ` shouldn't be present anywhere, replace with U+2018<br />
unsexed double quote " replace with U+201C, U+201D as appropriate<br />
<br />
==Title Case==<br />
<br />
For scenario titles, scenario IDs and filenames, our preferred version of '''title case''' (there are several) is to capitalize all words except for articles, prepositions, and conjunctions. This is the third option listed at http://en.wikipedia.org/wiki/Title_case#Choice_of_case_in_text. (Also shown below):<br />
<br />
'''The Vitamins Are in My Fresh California Raisins'''<br />
<br />
For example, if you had a scenario called ''A Man, an Elf and a Diary'', the scenario filename might be<br />
<br />
04_A_Man_an_Elf_and_a_Diary.cfg<br />
<br />
the corresponding map filename<br />
<br />
04_A_Man_an_Elf_and_a_Diary.map<br />
<br />
and the WML at the start of the scenario file might be<br />
<br />
#textdomain wesnoth-Fate_of_a_Princess<br />
id=04_A_Man_an_Elf_and_a_Diary<br />
name= _ "A Man, an Elf, and a Diary"<br />
<br />
Please apply these guidelines to all scenario filenames, scenario and campaign titles and IDs. For filenames, omit any punctuation and use underscores instead of spaces.<br />
<br />
==Spacing Definitions==<br />
<br />
* 'Unspaced' means no spaces before or after<br />
* 'Spaced' means spaces before and after<br />
* 'Leading space' means a space before, no space after<br />
* 'Trailing space' means a space after, but no space before<br />
<br />
If the space is the first character after an open quotation, or the last character before a close quotation, it should be omitted. This means 'unspaced' elements will be unaltered, 'spaced' elements will become either leading- or trailing-spaced elements, and leading- or trailing-spaced elements may be unaltered, or may become unspaced.<br />
<br />
==Dashes==<br />
<br />
'''Em Dash'''<br />
<br />
"And now&#x2014; An unexpected interruption!"<br />
(trailing space em dash U+2014)<br />
<br />
"&#x2014;What was that?!"<br />
(leading space em dash U+2014)<br />
(abrupt start to a sentence)<br />
<br />
"commands great respect &#x2014; especially among soldiers"<br />
(spaced em dash U+2014)<br />
<br />
"Somewhere in this sentence&#x2014;no need to guess where&#x2014;is a parenthetical thought."<br />
(''paired'' unspaced em dashes U+2014)<br />
<br />
In character dialogue you can use parentheses instead of paired spaced em dashes, but in speech the dashes are slightly more preferable.<br />
<br />
'''En Dash'''<br />
<br />
"The trident is 14&#x2013;2"<br />
(unspaced en dash U+2013)<br />
(weapon attack statistics)<br />
<br />
Things like weapon attack statistics and other game jargon should not be used in any dialogue spoken by a character.<br />
<br />
high-priority&#x2013;high-pressure tasks<br />
(unspaced en dash U+2013)<br />
(hyphenating compound words &ndash; in this case tasks which are both high-priority and high-pressure)<br />
<br />
"S&#x2013;gn&#x2013;d, D&#x2013;lf&#x2013;do&#x2013;"<br />
(unspaced en dash U+2013)<br />
(marking missing letters in a fragment of text)<br />
<br />
These usages are all very rare in scenario dialogue.<br />
<br />
'''Horizontal Bar'''<br />
<br />
text=_"Gee, look at all them Injuns!"<br />
source=_"&#x2015; General Custer, 1876"<br />
(spaced horizontal bar U+2015)<br />
<br />
This is a sample quotation from tips.cfg; there are no instances of this usage in scenario dialogue at present.<br />
<br />
'''Minus Sign'''<br />
<br />
"&#x2212;25%"<br />
(outside of equations use leading space minus sign U+2212)<br />
(sample from english.cfg; extremely rare in scenario dialog)<br />
<br />
In speech, the word 'minus' should be written out in full; only game-specific scenario-related sentences should use the minus symbol inside scenario dialogue text.<br />
<br />
'''Hyphen Minus'''<br />
<br />
"Assemble a war-party"<br />
(unspaced hyphen-minus)<br />
(ordinary hyphen minus from the keyboard)<br />
<br />
Note that there are no plans at present to use the genuine unicode hyphen &#x2010; U+2010<br />
<br />
==Ellipses==<br />
<br />
There is a Unicode ellipsis symbol, &#x2026; U+2026, but at present we are using three full stops because in the standard Wesnoth font it looks basically the same. For our purposes, the non-speech uses of ellipsis &ndash; typically for quoting extracts of text, are very unlikely to be relevant. Please see references 1 and 4 for more details if you need information on this area. Normally an ellipsis should be spaced to separate it from the text, but when it combines with other punctuation, the leading space disappears and the other punctuation follows. For pauses in mid-word, use unspaced ellipses. For speech in the Wesnoth game, a trailing space is usually the most appropriate option. Examples:<br />
<br />
alpha ... beta<br />
(used for missing words in a quoted section of text)<br />
gamma, ... delta<br />
(missing words, mixed with punctuation)<br />
(both very rare in dialogue)<br />
<br />
epsilon...<br />
(a word fading away to nothing)<br />
(by far the most common usage in the Wesnoth game)<br />
<br />
eta... theta<br />
(a pause between words, or speech fading away from one word to the next)<br />
(also common)<br />
<br />
io...ta<br />
(mid-word)<br />
(not uncommon)<br />
<br />
kappa...?<br />
lambda...!<br />
mu..., nu<br />
(a pause or a fading away, mixed with some punctuation)<br />
(not uncommon)<br />
<br />
omicron....<br />
(words removed from the end of a sentence, so there's a full stop)<br />
(full stop counts as punctuation, so the spaces around the ellipsis are removed, giving four dots)<br />
<br />
# Outside of speech, an ellipsis is most often used to indicate one or more missing words in a quotation.<br />
# In speech, it most often represents a pause of some kind.<br />
# Missing or unintelligible words can also be represented with an ellipsis. <br />
# When an ellipsis occurs at the end of a sentence, it should be treated in one of three ways, depending on usage:<br />
## If the ellipsis is being used to indicate one or missing ''words'', it should be followed by a period.<br />
## If it indicates one or more missing ''sentences'', then it should appear after the period of the preceding sentence, and with a space on either side.<br />
## If it indicates that the thought or quote is just trailing off at the end of a sentence (''no'' missing words), then only the ellipsis is used, without a closing period.<br />
<br />
Usages 4.1 and 4.2 are very rare in Wesnoth dialogue. 99% of the time, we follow usage 4.3. This means you would probably only have four dots (ellipsis plus full stop) if a character was talking or quoting at length and you cut off the character's speech partway through. In normal speech, four dots will almost always be incorrect. Similarly, there is no such thing as a five-dot (or more) ellipsis, so using any more than three dots will probably be wrong. Chinese and Japanese can use six- and variable numbers of dots respectively, but that doesn't mean we can in US-English.<br />
<br />
Examples:<br />
<br />
"Now, listen carefully. This is a very long and complicated document:<br />
&#x201C;Firstly, all beer barrels shall be marked with His Majesty's Royal Seal.<br />
&#x201C;Secondly, all dogs shall wear spiked metal collars....&#x201D;"<br />
(usage 4.1)<br />
(technically correct, but long screeds of text are bad practice in scenario dialogue anyway)<br />
<br />
"Dear friends, we are gathered here today to celebrate the many achievements of me,<br />
Delfador the Wise, the Noble, the handsome, he who defeated the dreaded Floating Nose<br />
of the Swamp of Despair, and ate the Sacred Pie of..."<br />
(usage 4.3)<br />
(in this case, speech treated as fading because the ''listener's'' attention has wandered)<br />
<br />
=Usages in Speech=<br />
<br />
As far as this style guide is concerned, 'Speech' pretty much exclusively means in the campaign dialogue stored in Wesnoth's .cfg files. Usages in the online help, the user guide, the game's user interface and so on are separate (but related) matters.<br />
<br />
==The Difference Between Ellipses and Dashes in Speech==<br />
<br />
In speech, an ellipsis with a trailing space represents an indefinite or variable pause, or a character's words fading away to nothing, and an unspaced ellipsis represents an indefinite or variable pause in mid-word. An em dash represents an intentional pause, or an abrupt cut-off, possibly in mid-word. So that's the basic difference for Wesnoth's purposes; abrupt, use a dash, fading, use ellipsis.<br />
<br />
===Ellipses in Speech===<br />
<br />
If you start a character's speech with an ellipsis, it needs a trailing space:<br />
<br />
"... Haldric?"<br />
(trailing space ellipsis)<br />
(tentative inquiry)<br />
<br />
When mixed in with punctuation, the trailing space is lost:<br />
<br />
"And that reason would be...?"<br />
(unspaced ellipsis)<br />
(leading question)<br />
<br />
If a character is dying, their speech might fade away as follows:<br />
<br />
"Urgh! I go on to the Sunlit Lands..."<br />
(trailing space ellipsis)<br />
<br />
For a character struggling to speak, you would normally use trailing space ellipses:<br />
<br />
"Urgh! I go... on... to... the... Sunlit... Lands..."<br />
<br />
You can fade away or pause in mid-word if you want, but generally only in longer words. Again, use only sparingly:<br />
<br />
"Anti...disestab...lish...ment...arian..."<br />
(unspaced ellipsis)<br />
<br />
Mixing these makes a character's speech appear even more irregular, but may look untidy or incorrect even when it's intentional. Use sparingly:<br />
<br />
"Urgh! I go on... to... the... Sun...lit... Lands..."<br />
<br />
Darken Volk, the necromancer in Descent into Darkness, uses a lot of pauses in his conversation as he searches for just the right word:<br />
<br />
"The northlands have been my... home... for many years,"<br />
(trailing space ellipsis)<br />
<br />
If a non-speaking character needs a moment in the spotlight, you can use an ellipsis for a wordless pause. Use sparingly:<br />
<br />
"..."<br />
(trailing space ellipsis)<br />
<br />
===Dashes in Speech===<br />
<br />
Dashes are used for abrupt or intentional interruptions, including when a character 'interrupts himself' by making an aside or changing who he is talking to in mid-sentence.<br />
<br />
"You can't kill me! I am invinc&#x2014;"<br />
(trailing space em dash U+2014)<br />
<br />
"Delfador, my friend &#x2014; Li'sar, the book, if you please &#x2014; would you mind looking at this strange old tome we found?"<br />
(spaced em dash U+2014)<br />
(two changes in who he's talking to, so two spaced em dashes)<br />
<br />
"Delfador, old friend&#x2014; ''Down, Fyrax!'' &#x2014; Don't worry, he's harmless&#x2014; Now, where was I?"<br />
(trailing space and spaced em dashes U+2014)<br />
(a mixed combination of interruptions and changes in who is being addressed)<br />
<br />
"&#x2014;What was that?!"<br />
(leading space em dash U+2014)<br />
(abrupt)<br />
<br />
Theoretically, a short, sharp, but significant wordless pause could be marked with an em dash. However, the Wesnoth user interface is too sluggish to represent this properly, because you have to click or press keys to step through dialogue. For this reason, we advise against using it.<br />
<br />
"&#x2014;"<br />
(spaced em dash U+2014)<br />
<br />
==Emphasis in Speech==<br />
<br />
We can now use bold and italic HTML-style markup inside WML tags. We use the Pango markup language, which is ''similar'' to HTML, but not exactly the same. I recommend adopting the use of Pango markup as promptly as possible. A quick overview is available here: http://www.pygtk.org/docs/pygtk/pango-markup-language.html<br />
<br />
* For specialised game jargon terms, which should never be spoken in-character, use &lt;i&gt;''i tags''&lt;/i&gt;: 'Your units are &lt;i&gt;''chaotic''&lt;/i&gt;. Your enemies, the elves, are &lt;i&gt;''neutral''&lt;/i&gt;.' However, you don't have to italicise every instance of a game term. When introducing an important new concept, italicise it the first time, then just refer to it normally. This mostly applies to tutorial-style scenarios. When introducing items or units with special abilities in ordinary scenarios, use italics to highlight the special feature(s): 'This enchanted spear inflicts &lt;i&gt;''arcane''&lt;/i&gt; damage.' 'Your new recruit has the &lt;i&gt;''diehard''&lt;/i&gt; ability, which means....' <br />
<br />
* For user interface features, such as buttons, menu options and key shortcuts, use &lt;b&gt;'''b tags'''&lt;/b&gt;. 'To undo a move, press the &lt;b&gt;'''u'''&lt;/b&gt; key.' 'Click the &lt;b&gt;'''End Turn'''&lt;/b&gt;' button in the bottom right of the game window.'<br />
<br />
* For emphatic speech by characters, and in-character use of jargon, (for example, if a human wizard used a word in the Drakish language), use &lt;i&gt;''i tags''&lt;/i&gt;. This method is also used for the titles of campaigns or scenarios; &lt;i&gt;''The South Guard''&lt;/i&gt;, &lt;i&gt;''A Choice Must be Made''&lt;/i&gt;, and so on.<br />
<br />
* For shouting, either continue to use CAPITAL LETTERS, as now, or consider switching to the use of &lt;big&gt;<big>big tags</big>&lt;/big&gt; instead. Which to use is going to be the author's decision, and may vary from campaign to campaign. Whichever you choose, be consistent throughout the campaign. Use of capitals for shouting is a reasonably well-established practice, but please use it infrequently, because it can become irritating when overused.<br />
<br />
Note for editors: In the current campaign texts, some instances of capitals should be switched to &lt;i&gt; tags, while others should become &lt;big&gt; tags instead. However, there is likely to be some text remaining in all capitals after these adjustments.<br />
<br />
Note also that 1.9.0 provides some macros to do standardised formatting for you: see data/core/macros/interface-utils.cfg, which provides the following:<br />
<br />
#define WHISPER TEXT<br />
"&lt;small&gt;(" + {TEXT} + ")&lt;/small&gt;"#enddef<br />
<br />
#define ASIDE TEXT<br />
"&lt;i&gt;(" + {TEXT} + ")&lt;/i&gt;"#enddef<br />
<br />
#define CAPTION TEXT<br />
"&lt;span color='#bcb088'&gt;&lt;b&gt;" + {TEXT} + "&lt;/b&gt;&lt;/span&gt;<br />
<br />
... and could easily be expanded for SHOUT, ACTION and any other special markup that might be desired.<br />
<br />
* For larger text, which might be used for headings, or in place of capital letters use &lt;big&gt;<big>big tags</big>&lt;/big&gt;.<br />
<br />
* For whispered text and asides, try &lt;small&gt;&lt;i&gt;<small>''(combined small and i tags, inside parentheses)''</small>&lt;/small&gt;&lt;/i&gt;. (This usage TBC.)<br />
<br />
==Apostrophes==<br />
<br />
Apostrophes are easy; just use a right single quote for a curly apostrophe; it's the same character in Unicode (&#x2019; U+2019)<br />
<br />
==Quotes in Speech==<br />
<br />
We are adopting the standard of '<i>logical punctuation</i>', where the practice is to include within quotation marks only those punctuation marks that appeared in the quoted material. Otherwise punctuation is placed outside the closing quotation marks. See reference 5 above, particularly the Punctuation section (also linked here: http://en.wikipedia.org/wiki/Quotation_mark#Punctuation). This is as distinct from the US 'traditional punctuation' style, where full stops and commas tend to appear inside the quotation marks even if they are not part of the quote. Note that ''in fiction'', it's rare for there to be any actual difference between the two styles.<br />
<br />
Characters mentioning words or names (as opposed to using them) will usually use sexed single quotes:<br />
<br />
"Who is this &#x2018;Mal-Ravanal&#x2019; fellow?"<br />
<br />
"Calm down, soldier! Who is this 'they' you are speaking of?"<br />
<br />
When a character is reporting someone else's exact words, this is a rare occasion when double quotes would be used:<br />
<br />
"Lord Aryad said, &#x201C;If more trouble follows them here we should let them fight it out,<br />
then we should &#x2018;deal&#x2019; with the survivors, and make a compromise with the Dwarves.&#x201D;"<br />
<br />
Referring to the second example above, <br />
<br />
"Calm down, soldier! Who is this &#x201C;they&#x201D; you are speaking of?"<br />
<br />
could also be justified, but with a difference in emphasis; the form with double quotes emphasizes that the speaker is quoting a previous utterance of the soldier, whereas the first form emphasizes the indefiniteness of the language the soldier used.<br />
<br />
==Numbers in Speech==<br />
<br />
In ''game-specific'' dialogues, always write numbers as numbers:<br />
"The Elvish Fighter has a 5&ndash;4 ''melee'' attack."<br />
"You gain 500 gold!"<br />
<br />
In ''character'' dialogues, write numbers below ten as words, and numbers above twelve as numbers. If it's a ''round'' number above 12, you may continue to write it in words:<br />
"Five gold pieces"<br />
"Five hundred gold pieces"<br />
"Ten thousand orcs"<br />
"572 gold pieces"<br />
"43 trolls"<br />
<br />
The numbers 10&ndash;12 represent a grey area where you can use either convention as you see fit. As far as possible, you should avoid mixing words and numbers in a single dialogue:<br />
<br />
"We have only 7 warriors remaining, but the enemy has 33 orcs and 14 trolls."<br />
<br />
Write complex number ranges as numbers separated with an en dash (U+2013). Write simple number ranges as words:<br />
"35-50 elves"<br />
"Between five and eight years, Sire."<br />
<br />
==Sound Effects==<br />
<br />
'Sound effects' includes maniacal laughter, characters' death noises &ndash; usually variations on the theme of 'Argh!' and other non-words. The main guideline is to tone these down somewhat; don't use 'Aaaaaarrrrrrgggggghhhhhhh!!!!!', be content with 'AAaargh!'. Maniacal laughter, no matter how maniacal, should only have 3&ndash;4 HAs in it, and never more than about 5. 'HAHAHAHA!' will usually be quite sufficient. Feel free to use 'Hmm' or 'Hmmm', but not 'Hmmmmm' or more. As a rough rule of thumb, restrict yourself to a maximum of about 10 letters for random exclamations, and normally 5&ndash;7.<br />
<br />
Similarly, do not use multiple exclamation or question marks. The following combinations are acceptable: !, ?, !?, ?!, ??, !!, but three or more marks really are not. Incidentally, an exclaimed question would be punctuated with ?!, whereas an incredulous statement would be punctuated with !?.<br />
<br />
Don't forget that you can still use &lt;big&gt;, &lt;b&gt; and &lt;i&gt; tags, or use some sort of WML special effect such as the {EARTHQUAKE}, {FLASH_ } or {LIGHTNING_ } macros, possibly with sound or a custom portrait. I would encourage these methods, rather than trying to convey the same thing with nothing more than the keyboard auto-repeat to help you.<br />
<br />
==Wordless Actions==<br />
<br />
When a character performs some unspoken action, such as heaving open a door, sighing, or making some other random sound, and you specifically want to cover that action in the dialogue, use the same style as for stage directions. If the action is mixed in with speech, put it in parentheses and italicise it.<br />
<br />
"(''Sigh'') Very well, I'll send some troops to accompany you."<br />
"What the...? (''Gurgle'') The slaves... are... uprising..."<br />
<br />
If there is no speech at all, you can:<br />
# Assign the entire dialogue to the narrator, in which case no special markup is needed<br />
# Phrase the action as a complete sentences, marked with italics only<br />
# Continue to use parentheses and italics<br />
Examples, in order of preference:<br />
<br />
Speaker: Chantal<br />
(''Cautiously opens the box'')<br />
(usually present tense)<br />
<br />
Speaker: Narrator<br />
Chantal cautiously opened the box.<br />
(usually past tense)<br />
<br />
Speaker: Chantal<br />
''Chantal cautiously opens the box.''<br />
(usually present tense)</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:Uxenury&diff=38928User talk:Uxenury2010-11-18T02:37:26Z<p>Simons Mith: Flagged a link spammer</p>
<hr />
<div>This is a spammer.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=StandardLocationFilter&diff=38921StandardLocationFilter2010-11-17T21:24:21Z<p>Simons Mith: Add list of tod values</p>
<hr />
<div>{{WML Tags}}<br />
<br />
From [[FilterWML]], this is the standard way of filtering on locations. The following attributes and sub-tags are permitted:<br />
<br />
* '''time_of_day''': filter matches only on a given time of day (one of lawful, chaotic or neutral). Note: ''chaotic'', ''lawful'' and ''neutral''; these are not times of day, these are ''alignments''. To match against 'dawn', 'dusk', 'first watch' etc., use the '''time_of_day_id''' key described below.<br />
* '''time_of_day_id''': this accepts a list of one or more actual times of day, separated by commas. These IDs are taken from '''data/core/macros/schedules.cfg'''. Permissible values are case-sensitive: dawn, morning, afternoon, dusk, first_watch, second_watch, indoors, underground and deep_underground. <br />
* '''terrain''': comma separated list of terrains. (See also: [http://www.wesnoth.org/wiki/FilterWML#Filtering_Terrains Filtering Terrains]).<br />
* '''x,y''': the same as in the unit filter; supports any range ([http://www.wesnoth.org/wiki/StandardLocationFilter#Notes_about_Coordinate_Usage notes])<br />
* '''[filter]''' with a [[StandardUnitFilter]] as argument; if present a unit must also be there<br />
* '''owner_side''': the side of the owner, if this location is an owned village.<br />
* '''find_in''': name of an array or container variable; if present, the location will not match unless it is also found stored in the variable<br />
* '''radius''': matches if any location within the radius matches this filter ([http://www.wesnoth.org/wiki/StandardLocationFilter#Notes_about_Radius_Usage notes])<br />
* '''[filter_radius]''': a standard location filter; normally the radius extends outwards from matching locations one step at a time without checking any additional information-- however, if this tag is present, the radius will be restricted so that it can only expand outwards in the directions where it passes the given location filter<br />
* '''[and]''': an extra location filter. Unless a location matches the [and] filter, then it will be excluded. ''Note: [and],[or],and [not] extra location filters are considered after everything else in the containing filter (except radius, which is considered last in 1.3.8 and greater); they are then processed in the order encountered.''<br />
* '''[or]''': an extra location filter. If a location matches the [or] filter, then it will count as a match regardless of conditions in previous filters or the containing filter.<br />
* '''[not]''': an extra location filter. If a location matches the [not] filter, then that location will be excluded.<br />
* '''[filter_adjacent_location]''': a standard location filter; if present the correct number of adjacent locations must match this filter<br />
** '''count''': a number, range, or comma separated range; default "1-6"<br />
** '''adjacent''': a comma separated list of directions; default "n,ne,se,s,sw,nw"<br />
<br />
==Notes about Coordinate Usage==<br />
When specifying coordinates, the following keys are used:<br />
* '''x''': the first coordinate<br />
* '''y''': the second coordinate<br />
<br />
While some locations should only be one hex (like the starting position of a unit),<br />
others filter over multiple hexes.<br />
The following syntax is used to filter over multiple hexes:<br />
<br />
Dashes('''-''') are used to have the location be a range of hexes.<br />
There must be values before and after the dash;<br />
everything in between these numbers (inclusively) is part of the range.<br />
<br />
Commas(''',''') are used to separate coordinates into a list.<br />
The '''x''' and '''y''' lists are then paired up, with each pair representing one hex or range.<br />
<br />
Note: although the ordering of locations in a list generally does not matter,<br />
the action '''[move_unit_fake]''' takes in a list of hexes,<br />
and moves an image onto each of those hexes in order.<br />
<br />
==Notes about Radius Usage==<br />
:If you aren't storing any locations successfully, it may be because you put the radius or filters in the wrong place for them to combine correctly.<br />
[have_location]<br />
terrain=Gg^Vh<br />
[and]<br />
x=$x1<br />
y=$y1<br />
radius=1<br />
[/and]<br />
[/have_location]<br />
Note that the use of [and] here causes the radius to have a very different meaning. Normally, all of the criteria besides radius are checked, producing a set of hexes to which the radius is applied. This means, for example, that if you're trying to find "a hex without a unit on it within 5 hexes of (15, 23)", the code:<br />
[have_location]<br />
x,y=15,23<br />
radius=5<br />
[not]<br />
[filter]<br />
[/filter]<br />
[/not]<br />
[have_location]<br />
will not work! First, it looks for a hex with x=15, y=23 without a unit on it. Then, it returns that hex and all hexes within 5 of it. If (15, 23) happens to be occupied, then it will return no hexes, because "all hexes within 5 hexes of (no hexes)" is still "no hexes". Instead, put an [and] around the x,y and radius requirements, and it will separately find "(15, 23) and all hexes within 5 of it" and "each of those hexes that doesn't have a unit on it", producing the desired result.<br />
[[Category: WML Reference]]</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=StandardLocationFilter&diff=38920StandardLocationFilter2010-11-17T17:15:09Z<p>Simons Mith: Temp addition of time_of_day_id key. May add some examples once I've double-checked in-game usage</p>
<hr />
<div>{{WML Tags}}<br />
<br />
From [[FilterWML]], this is the standard way of filtering on locations. The following attributes and sub-tags are permitted:<br />
<br />
* '''time_of_day''': filter matches only on a given time of day (one of lawful, chaotic or neutral). Note: ''chaotic'', ''lawful'' and ''neutral''; these are not times of day, these are ''alignments''. To match against 'dawn', 'dusk', 'first watch' etc., use the '''time_of_day_id''' key described below.<br />
* '''time_of_day_id''': this accepts a list of one or more actual times of day, separated by commas.<br />
* '''terrain''': comma separated list of terrains. (See also: [http://www.wesnoth.org/wiki/FilterWML#Filtering_Terrains Filtering Terrains]).<br />
* '''x,y''': the same as in the unit filter; supports any range ([http://www.wesnoth.org/wiki/StandardLocationFilter#Notes_about_Coordinate_Usage notes])<br />
* '''[filter]''' with a [[StandardUnitFilter]] as argument; if present a unit must also be there<br />
* '''owner_side''': the side of the owner, if this location is an owned village.<br />
* '''find_in''': name of an array or container variable; if present, the location will not match unless it is also found stored in the variable<br />
* '''radius''': matches if any location within the radius matches this filter ([http://www.wesnoth.org/wiki/StandardLocationFilter#Notes_about_Radius_Usage notes])<br />
* '''[filter_radius]''': a standard location filter; normally the radius extends outwards from matching locations one step at a time without checking any additional information-- however, if this tag is present, the radius will be restricted so that it can only expand outwards in the directions where it passes the given location filter<br />
* '''[and]''': an extra location filter. Unless a location matches the [and] filter, then it will be excluded. ''Note: [and],[or],and [not] extra location filters are considered after everything else in the containing filter (except radius, which is considered last in 1.3.8 and greater); they are then processed in the order encountered.''<br />
* '''[or]''': an extra location filter. If a location matches the [or] filter, then it will count as a match regardless of conditions in previous filters or the containing filter.<br />
* '''[not]''': an extra location filter. If a location matches the [not] filter, then that location will be excluded.<br />
* '''[filter_adjacent_location]''': a standard location filter; if present the correct number of adjacent locations must match this filter<br />
** '''count''': a number, range, or comma separated range; default "1-6"<br />
** '''adjacent''': a comma separated list of directions; default "n,ne,se,s,sw,nw"<br />
<br />
==Notes about Coordinate Usage==<br />
When specifying coordinates, the following keys are used:<br />
* '''x''': the first coordinate<br />
* '''y''': the second coordinate<br />
<br />
While some locations should only be one hex (like the starting position of a unit),<br />
others filter over multiple hexes.<br />
The following syntax is used to filter over multiple hexes:<br />
<br />
Dashes('''-''') are used to have the location be a range of hexes.<br />
There must be values before and after the dash;<br />
everything in between these numbers (inclusively) is part of the range.<br />
<br />
Commas(''',''') are used to separate coordinates into a list.<br />
The '''x''' and '''y''' lists are then paired up, with each pair representing one hex or range.<br />
<br />
Note: although the ordering of locations in a list generally does not matter,<br />
the action '''[move_unit_fake]''' takes in a list of hexes,<br />
and moves an image onto each of those hexes in order.<br />
<br />
==Notes about Radius Usage==<br />
:If you aren't storing any locations successfully, it may be because you put the radius or filters in the wrong place for them to combine correctly.<br />
[have_location]<br />
terrain=Gg^Vh<br />
[and]<br />
x=$x1<br />
y=$y1<br />
radius=1<br />
[/and]<br />
[/have_location]<br />
Note that the use of [and] here causes the radius to have a very different meaning. Normally, all of the criteria besides radius are checked, producing a set of hexes to which the radius is applied. This means, for example, that if you're trying to find "a hex without a unit on it within 5 hexes of (15, 23)", the code:<br />
[have_location]<br />
x,y=15,23<br />
radius=5<br />
[not]<br />
[filter]<br />
[/filter]<br />
[/not]<br />
[have_location]<br />
will not work! First, it looks for a hex with x=15, y=23 without a unit on it. Then, it returns that hex and all hexes within 5 of it. If (15, 23) happens to be occupied, then it will return no hexes, because "all hexes within 5 hexes of (no hexes)" is still "no hexes". Instead, put an [and] around the x,y and radius requirements, and it will separately find "(15, 23) and all hexes within 5 of it" and "each of those hexes that doesn't have a unit on it", producing the desired result.<br />
[[Category: WML Reference]]</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=NotSpellingMistakes&diff=38756NotSpellingMistakes2010-10-25T23:45:12Z<p>Simons Mith: Partly changed my mind about frail - so cut it out again</p>
<hr />
<div>This page exists to collect some notes for non-native speakers of English, who have a tendency to read certain archaic dialect words and usages as incorrect.<br />
<br />
In ''An Orcish Incursion'' and elsewhere, "march" is ''not'' a typo for "marsh"; also, in ''Liberty'', "marchlander" is not a typo for "marshlander". "The marches" is archaic English for the border country of a kingdom. The word was originally Norse "mark" and is related to the ordinary English word "mark"; it also appears as an element in the place name "the Estmark Hills" which is "the hills of the eastern border".<br />
<br />
In ''Son Of The Black Eye'', the phrasing "the River Bork" is correct. Modern English usage would favor "the Bork River", but "the River Bork" is historically common and still used in fantasy literature. <br />
<br />
In ''Son Of The Black Eye'', "whupping" is a Southern American rural dialect word - a rather rough and rude one - that means "a severe beating", either as verb or noun. It is an appropriate word for Orcs to use.<br />
<br />
In ''Liberty'' and ''Two Brothers'' we make an exception to the normal rule of using American spellings in preference to British in the base text. Thus, "Grey Woods" rather than "Gray woods". We do this because to anyone who notices the difference, "Grey" will probably sound slightly archaic.<br />
<br />
In ''Sceptre of Fire'' we make another exception: "scepter" is spelled British fashion, for the same reason. <br />
<br />
In ''Northern Rebirth'' and elsewhere, do not mistakenly change the verb 'preying' to 'praying'. They mean different things.<br />
<br />
In ''Northern Rebirth'' and elsewhere, "to espy" is an early-modern-English variant of the verb "to spy" inserted as a deliberate archaism. The form "espied" occurs as well. (compare "espionage")<br />
<br />
In ''Heir To The Throne'', the word "thutter" is not a misspelling of "thunder". It is a rare and specialized word describing a fast series of striking or slapping sounds, found mainly in SF novels and possibly invented by the writer Poul Anderson. In modern English one might speak, for example, of the thutter of helicopter blades.<br />
<br />
Remember that we capitalize the name of a race when (and only when) referring to the entire race. Thus: "the lore of the Elves", but "a band of elves".<br />
<br />
==Usages to Avoid==<br />
<br />
* '''alot''' &ndash; 'a lot' should be two words, unless you intended to write 'allot', meaning 'allocate'.<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>being through with</b>' &ndash; Constructs such as 'I am through dealing with these people' are also modern. Use sparingly.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''malus''' &ndash; The opposite of bonus. Unfortunately, while it's a convenient coinage this word is not yet widely accepted. It appears in the Urban Dictionary, but no other online authorities list it yet. A better opposite for 'bonus' is ''penalty''.<br />
<br />
* '''nevermind''' &ndash; Two words, please.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>technically</b>' &ndash; Modern; use sparingly.<br />
<br />
* '<b>Uh, Um, Er,</b>' &ndash; When they appear, these noises tend to be used in a modern way. You'll find 'O' and 'Oh' and 'Ah' and 'Ho' and 'Ha' in Shakespeare, but not 'Uh'. Instead of starting a sentence with 'Uh,' try to find a more archaic way of phrasing it.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy, archaic and other terms clarified===<br />
<br />
* '''alternate/alternative'''<br />
<br />
''Alternate'' means 'one, then the other, then the first, and so on', ''alternative'' means ''an''other. 90% of the time, people incorrectly use 'alternate' when they should be using 'alternative'. If it's a choice of two, you should use '''alternative'''.<br />
<br />
* '''behold'''<br />
<br />
''Behold'' means 'see'. This means you can't behold sounds, or smells.<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be ''besieged'' if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be ''beset'' in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A ''breach'' is a break. Breach can also be a verb.<br />
<br />
"Once more unto the breach, dear friends!", as King Henry V once said.<br />
<br />
A ''breech'' is part of a gun. Breech can't be a verb.<br />
<br />
* '''breeches'''<br />
<br />
''Breeches'' also means a type of trousers or pants that usually extend to the knee. Hence also 'knee breeches'. May sometimes be known as 'breeks'.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the English parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A ''horde'' of barbarians.<br />
<br />
A ''hoard'' of treasure. Hoard can also be a verb.<br />
<br />
*'''prey/pray'''<br />
<br />
Predators ''prey'' on their ''prey''. (verb and noun)<br />
<br />
Priests ''pray'' prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
''Ravish'' has sexual connotations which ''ravage'' does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.<br />
<br />
* '''wield'''<br />
<br />
''Wield'' is a verb referring to carrying or using a weapon. A phrase such as 'he wields his father's enchanted sword and boots' implies the existence of a new martial art of some kind. Presumably you tie the laces together and use the boots as a sort of bola...<br />
<br />
== UTF-8==<br />
<br />
The mainline campaigns are being switched to UTF-8. We are adopting the use of the following glyphs:<br />
<br />
en dash: &#x2013; U+2013 (8211) <br />
em dash: &#x2014; U+2014 (8212)<br />
horizontal bar: &#x2015; U+2015 (8213) aka quotation bar<br />
minus sign: &#x2212; U+2212 (8722)<br />
apostrophe: &#x2019; U+2019 (8217) same character as the right single quote<br />
left single quote: &#x2018; U+2018 (8216)<br />
right single quote: &#x2019; U+2019 (8217) same character as the apostrophe<br />
left double quote: &#x201C; U+201C (8220)<br />
right double quote: &#x201D; U+201D (8221)<br />
<br />
This replaces the current uses of - ' and -- in dialogue, most of which have already been cleared out. If you see characters such as "'''... the land&acirc;&euro;&trade;s very heart...'''" instead of "'''... the land&#x2019;s very heart...'''" (the exact triplet shown may vary depending on your operating system), your system/editor/viewer/whatever is not displaying UTF-8 characters correctly.<br />
<br />
We are also adopting the use of Pango-style markup, allowing us to mark up text with colours, bold, italics and large or small text.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=NotSpellingMistakes&diff=38755NotSpellingMistakes2010-10-25T23:42:00Z<p>Simons Mith: missing 'not'</p>
<hr />
<div>This page exists to collect some notes for non-native speakers of English, who have a tendency to read certain archaic dialect words and usages as incorrect.<br />
<br />
In ''An Orcish Incursion'' and elsewhere, "march" is ''not'' a typo for "marsh"; also, in ''Liberty'', "marchlander" is not a typo for "marshlander". "The marches" is archaic English for the border country of a kingdom. The word was originally Norse "mark" and is related to the ordinary English word "mark"; it also appears as an element in the place name "the Estmark Hills" which is "the hills of the eastern border".<br />
<br />
In ''Son Of The Black Eye'', the phrasing "the River Bork" is correct. Modern English usage would favor "the Bork River", but "the River Bork" is historically common and still used in fantasy literature. <br />
<br />
In ''Son Of The Black Eye'', "whupping" is a Southern American rural dialect word - a rather rough and rude one - that means "a severe beating", either as verb or noun. It is an appropriate word for Orcs to use.<br />
<br />
In ''Liberty'' and ''Two Brothers'' we make an exception to the normal rule of using American spellings in preference to British in the base text. Thus, "Grey Woods" rather than "Gray woods". We do this because to anyone who notices the difference, "Grey" will probably sound slightly archaic.<br />
<br />
In ''Sceptre of Fire'' we make another exception: "scepter" is spelled British fashion, for the same reason. <br />
<br />
In ''Northern Rebirth'' and elsewhere, do not mistakenly change the verb 'preying' to 'praying'. They mean different things.<br />
<br />
In ''Northern Rebirth'' and elsewhere, "to espy" is an early-modern-English variant of the verb "to spy" inserted as a deliberate archaism. The form "espied" occurs as well. (compare "espionage")<br />
<br />
In ''Heir To The Throne'', the word "thutter" is not a misspelling of "thunder". It is a rare and specialized word describing a fast series of striking or slapping sounds, found mainly in SF novels and possibly invented by the writer Poul Anderson. In modern English one might speak, for example, of the thutter of helicopter blades.<br />
<br />
Remember that we capitalize the name of a race when (and only when) referring to the entire race. Thus: "the lore of the Elves", but "a band of elves".<br />
<br />
==Usages to Avoid==<br />
<br />
* '''alot''' &ndash; 'a lot' should be two words, unless you intended to write 'allot', meaning 'allocate'.<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>being through with</b>' &ndash; Constructs such as 'I am through dealing with these people' are also modern. Use sparingly.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''malus''' &ndash; The opposite of bonus. Unfortunately, while it's a convenient coinage this word is not yet widely accepted. It appears in the Urban Dictionary, but no other online authorities list it yet. A better opposite for 'bonus' is ''penalty''.<br />
<br />
* '''nevermind''' &ndash; Two words, please.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>technically</b>' &ndash; Modern; use sparingly.<br />
<br />
* '<b>Uh, Um, Er,</b>' &ndash; When they appear, these noises tend to be used in a modern way. You'll find 'O' and 'Oh' and 'Ah' and 'Ho' and 'Ha' in Shakespeare, but not 'Uh'. Instead of starting a sentence with 'Uh,' try to find a more archaic way of phrasing it.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy, archaic and other terms clarified===<br />
<br />
* '''alternate/alternative'''<br />
<br />
''Alternate'' means 'one, then the other, then the first, and so on', ''alternative'' means ''an''other. 90% of the time, people incorrectly use 'alternate' when they should be using 'alternative'. If it's a choice of two, you should use '''alternative'''.<br />
<br />
* '''behold'''<br />
<br />
''Behold'' means 'see'. This means you can't behold sounds, or smells.<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be ''besieged'' if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be ''beset'' in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A ''breach'' is a break. Breach can also be a verb.<br />
<br />
"Once more unto the breach, dear friends!", as King Henry V once said.<br />
<br />
A ''breech'' is part of a gun. Breech can't be a verb.<br />
<br />
* '''breeches'''<br />
<br />
''Breeches'' also means a type of trousers or pants that usually extend to the knee. Hence also 'knee breeches'. May sometimes be known as 'breeks'.<br />
<br />
* '''frail/fragile'''<br />
<br />
''Frail'' suggests that something is fragile because it is ''aged''. There is an implication that when it was less old, it wasn't fragile at all. By comparison, ''fragile'' does not carry any connotations of age with it.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the English parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A ''horde'' of barbarians.<br />
<br />
A ''hoard'' of treasure. Hoard can also be a verb.<br />
<br />
*'''prey/pray'''<br />
<br />
Predators ''prey'' on their ''prey''. (verb and noun)<br />
<br />
Priests ''pray'' prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
''Ravish'' has sexual connotations which ''ravage'' does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.<br />
<br />
* '''wield'''<br />
<br />
''Wield'' is a verb referring to carrying or using a weapon. A phrase such as 'he wields his father's enchanted sword and boots' implies the existence of a new martial art of some kind. Presumably you tie the laces together and use the boots as a sort of bola...<br />
<br />
== UTF-8==<br />
<br />
The mainline campaigns are being switched to UTF-8. We are adopting the use of the following glyphs:<br />
<br />
en dash: &#x2013; U+2013 (8211) <br />
em dash: &#x2014; U+2014 (8212)<br />
horizontal bar: &#x2015; U+2015 (8213) aka quotation bar<br />
minus sign: &#x2212; U+2212 (8722)<br />
apostrophe: &#x2019; U+2019 (8217) same character as the right single quote<br />
left single quote: &#x2018; U+2018 (8216)<br />
right single quote: &#x2019; U+2019 (8217) same character as the apostrophe<br />
left double quote: &#x201C; U+201C (8220)<br />
right double quote: &#x201D; U+201D (8221)<br />
<br />
This replaces the current uses of - ' and -- in dialogue, most of which have already been cleared out. If you see characters such as "'''... the land&acirc;&euro;&trade;s very heart...'''" instead of "'''... the land&#x2019;s very heart...'''" (the exact triplet shown may vary depending on your operating system), your system/editor/viewer/whatever is not displaying UTF-8 characters correctly.<br />
<br />
We are also adopting the use of Pango-style markup, allowing us to mark up text with colours, bold, italics and large or small text.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=NotSpellingMistakes&diff=38754NotSpellingMistakes2010-10-25T23:41:22Z<p>Simons Mith: Moved alternate, added frail/fragile</p>
<hr />
<div>This page exists to collect some notes for non-native speakers of English, who have a tendency to read certain archaic dialect words and usages as incorrect.<br />
<br />
In ''An Orcish Incursion'' and elsewhere, "march" is ''not'' a typo for "marsh"; also, in ''Liberty'', "marchlander" is not a typo for "marshlander". "The marches" is archaic English for the border country of a kingdom. The word was originally Norse "mark" and is related to the ordinary English word "mark"; it also appears as an element in the place name "the Estmark Hills" which is "the hills of the eastern border".<br />
<br />
In ''Son Of The Black Eye'', the phrasing "the River Bork" is correct. Modern English usage would favor "the Bork River", but "the River Bork" is historically common and still used in fantasy literature. <br />
<br />
In ''Son Of The Black Eye'', "whupping" is a Southern American rural dialect word - a rather rough and rude one - that means "a severe beating", either as verb or noun. It is an appropriate word for Orcs to use.<br />
<br />
In ''Liberty'' and ''Two Brothers'' we make an exception to the normal rule of using American spellings in preference to British in the base text. Thus, "Grey Woods" rather than "Gray woods". We do this because to anyone who notices the difference, "Grey" will probably sound slightly archaic.<br />
<br />
In ''Sceptre of Fire'' we make another exception: "scepter" is spelled British fashion, for the same reason. <br />
<br />
In ''Northern Rebirth'' and elsewhere, do not mistakenly change the verb 'preying' to 'praying'. They mean different things.<br />
<br />
In ''Northern Rebirth'' and elsewhere, "to espy" is an early-modern-English variant of the verb "to spy" inserted as a deliberate archaism. The form "espied" occurs as well. (compare "espionage")<br />
<br />
In ''Heir To The Throne'', the word "thutter" is not a misspelling of "thunder". It is a rare and specialized word describing a fast series of striking or slapping sounds, found mainly in SF novels and possibly invented by the writer Poul Anderson. In modern English one might speak, for example, of the thutter of helicopter blades.<br />
<br />
Remember that we capitalize the name of a race when (and only when) referring to the entire race. Thus: "the lore of the Elves", but "a band of elves".<br />
<br />
==Usages to Avoid==<br />
<br />
* '''alot''' &ndash; 'a lot' should be two words, unless you intended to write 'allot', meaning 'allocate'.<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>being through with</b>' &ndash; Constructs such as 'I am through dealing with these people' are also modern. Use sparingly.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''malus''' &ndash; The opposite of bonus. Unfortunately, while it's a convenient coinage this word is not yet widely accepted. It appears in the Urban Dictionary, but no other online authorities list it yet. A better opposite for 'bonus' is ''penalty''.<br />
<br />
* '''nevermind''' &ndash; Two words, please.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>technically</b>' &ndash; Modern; use sparingly.<br />
<br />
* '<b>Uh, Um, Er,</b>' &ndash; When they appear, these noises tend to be used in a modern way. You'll find 'O' and 'Oh' and 'Ah' and 'Ho' and 'Ha' in Shakespeare, but not 'Uh'. Instead of starting a sentence with 'Uh,' try to find a more archaic way of phrasing it.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy, archaic and other terms clarified===<br />
<br />
* '''alternate/alternative'''<br />
<br />
''Alternate'' means 'one, then the other, then the first, and so on', ''alternative'' means ''an''other. 90% of the time, people incorrectly use 'alternate' when they should be using 'alternative'. If it's a choice of two, you should use '''alternative'''.<br />
<br />
* '''behold'''<br />
<br />
''Behold'' means 'see'. This means you can't behold sounds, or smells.<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be ''besieged'' if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be ''beset'' in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A ''breach'' is a break. Breach can also be a verb.<br />
<br />
"Once more unto the breach, dear friends!", as King Henry V once said.<br />
<br />
A ''breech'' is part of a gun. Breech can't be a verb.<br />
<br />
* '''breeches'''<br />
<br />
''Breeches'' also means a type of trousers or pants that usually extend to the knee. Hence also 'knee breeches'. May sometimes be known as 'breeks'.<br />
<br />
* '''frail/fragile'''<br />
<br />
''Frail'' suggests that something is fragile because it is ''aged''. There is an implication that when it was less old, it wasn't fragile at all. By comparison, ''fragile'' does carry any connotations of age with it.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the English parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A ''horde'' of barbarians.<br />
<br />
A ''hoard'' of treasure. Hoard can also be a verb.<br />
<br />
*'''prey/pray'''<br />
<br />
Predators ''prey'' on their ''prey''. (verb and noun)<br />
<br />
Priests ''pray'' prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
''Ravish'' has sexual connotations which ''ravage'' does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.<br />
<br />
* '''wield'''<br />
<br />
''Wield'' is a verb referring to carrying or using a weapon. A phrase such as 'he wields his father's enchanted sword and boots' implies the existence of a new martial art of some kind. Presumably you tie the laces together and use the boots as a sort of bola...<br />
<br />
== UTF-8==<br />
<br />
The mainline campaigns are being switched to UTF-8. We are adopting the use of the following glyphs:<br />
<br />
en dash: &#x2013; U+2013 (8211) <br />
em dash: &#x2014; U+2014 (8212)<br />
horizontal bar: &#x2015; U+2015 (8213) aka quotation bar<br />
minus sign: &#x2212; U+2212 (8722)<br />
apostrophe: &#x2019; U+2019 (8217) same character as the right single quote<br />
left single quote: &#x2018; U+2018 (8216)<br />
right single quote: &#x2019; U+2019 (8217) same character as the apostrophe<br />
left double quote: &#x201C; U+201C (8220)<br />
right double quote: &#x201D; U+201D (8221)<br />
<br />
This replaces the current uses of - ' and -- in dialogue, most of which have already been cleared out. If you see characters such as "'''... the land&acirc;&euro;&trade;s very heart...'''" instead of "'''... the land&#x2019;s very heart...'''" (the exact triplet shown may vary depending on your operating system), your system/editor/viewer/whatever is not displaying UTF-8 characters correctly.<br />
<br />
We are also adopting the use of Pango-style markup, allowing us to mark up text with colours, bold, italics and large or small text.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=NotSpellingMistakes&diff=38747NotSpellingMistakes2010-10-24T22:13:26Z<p>Simons Mith: /* Common Errors */ - retitled section. Otherwise why are 'errors' on the 'not errors' page?</p>
<hr />
<div>This page exists to collect some notes for non-native speakers of English, who have a tendency to read certain archaic dialect words and usages as incorrect.<br />
<br />
In ''An Orcish Incursion'' and elsewhere, "march" is ''not'' a typo for "marsh"; also, in ''Liberty'', "marchlander" is not a typo for "marshlander". "The marches" is archaic English for the border country of a kingdom. The word was originally Norse "mark" and is related to the ordinary English word "mark"; it also appears as an element in the place name "the Estmark Hills" which is "the hills of the eastern border".<br />
<br />
In ''Son Of The Black Eye'', the phrasing "the River Bork" is correct. Modern English usage would favor "the Bork River", but "the River Bork" is historically common and still used in fantasy literature. <br />
<br />
In ''Son Of The Black Eye'', "whupping" is a Southern American rural dialect word - a rather rough and rude one - that means "a severe beating", either as verb or noun. It is an appropriate word for Orcs to use.<br />
<br />
In ''Liberty'' and ''Two Brothers'' we make an exception to the normal rule of using American spellings in preference to British in the base text. Thus, "Grey Woods" rather than "Gray woods". We do this because to anyone who notices the difference, "Grey" will probably sound slightly archaic.<br />
<br />
In ''Sceptre of Fire'' we make another exception: "scepter" is spelled British fashion, for the same reason. <br />
<br />
In ''Northern Rebirth'' and elsewhere, do not mistakenly change the verb 'preying' to 'praying'. They mean different things.<br />
<br />
In ''Northern Rebirth'' and elsewhere, "to espy" is an early-modern-English variant of the verb "to spy" inserted as a deliberate archaism. The form "espied" occurs as well. (compare "espionage")<br />
<br />
In ''Heir To The Throne'', the word "thutter" is not a misspelling of "thunder". It is a rare and specialized word describing a fast series of striking or slapping sounds, found mainly in SF novels and possibly invented by the writer Poul Anderson. In modern English one might speak, for example, of the thutter of helicopter blades.<br />
<br />
Remember that we capitalize the name of a race when (and only when) referring to the entire race. Thus: "the lore of the Elves", but "a band of elves".<br />
<br />
==Usages to Avoid==<br />
<br />
* '''alot''' &ndash; 'a lot' should be two words, unless you intended to write 'allot', meaning 'allocate'.<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''alternate/alternative''' &ndash; ''alternate'' means 'one, then the other, then the first, and so on', ''alternative'' means ''an''other. 90% of the time, people incorrectly use 'alternate' when they should be using 'alternative'. If it's a choice of two, you should use '''alternative'''.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>being through with</b>' &ndash; Constructs such as 'I am through dealing with these people' are also modern. Use sparingly.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''malus''' &ndash; The opposite of bonus. Unfortunately, while it's a convenient coinage this word is not yet widely accepted. It appears in the Urban Dictionary, but no other online authorities list it yet. A better opposite for 'bonus' is ''penalty''.<br />
<br />
* '''nevermind''' &ndash; Two words, please.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>technically</b>' &ndash; Modern; use sparingly.<br />
<br />
* '<b>Uh, Um, Er,</b>' &ndash; When they appear, these noises tend to be used in a modern way. You'll find 'O' and 'Oh' and 'Ah' and 'Ho' and 'Ha' in Shakespeare, but not 'Uh'. Instead of starting a sentence with 'Uh,' try to find a more archaic way of phrasing it.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy or archaic terms clarified===<br />
<br />
* '''behold'''<br />
<br />
''Behold'' means 'see'. This means you can't behold sounds, or smells.<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be ''besieged'' if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be ''beset'' in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A ''breach'' is a break. Breach can also be a verb.<br />
<br />
"Once more unto the breach, dear friends!", as King Henry V once said.<br />
<br />
A ''breech'' is part of a gun. Breech can't be a verb.<br />
<br />
* '''breeches'''<br />
<br />
''Breeches'' also means a type of trousers or pants that usually extend to the knee. Hence also 'knee breeches'. May sometimes be known as 'breeks'.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the English parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A ''horde'' of barbarians.<br />
<br />
A ''hoard'' of treasure. Hoard can also be a verb.<br />
<br />
*'''prey/pray'''<br />
<br />
Predators ''prey'' on their ''prey''. (verb and noun)<br />
<br />
Priests ''pray'' prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
''Ravish'' has sexual connotations which ''ravage'' does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.<br />
<br />
* '''wield'''<br />
<br />
''Wield'' is a verb referring to carrying or using a weapon. A phrase such as 'he wields his father's enchanted sword and boots' implies the existence of a new martial art of some kind. Presumably you tie the laces together and use the boots as a sort of bola...<br />
<br />
== UTF-8==<br />
<br />
The mainline campaigns are being switched to UTF-8. We are adopting the use of the following glyphs:<br />
<br />
en dash: &#x2013; U+2013 (8211) <br />
em dash: &#x2014; U+2014 (8212)<br />
horizontal bar: &#x2015; U+2015 (8213) aka quotation bar<br />
minus sign: &#x2212; U+2212 (8722)<br />
apostrophe: &#x2019; U+2019 (8217) same character as the right single quote<br />
left single quote: &#x2018; U+2018 (8216)<br />
right single quote: &#x2019; U+2019 (8217) same character as the apostrophe<br />
left double quote: &#x201C; U+201C (8220)<br />
right double quote: &#x201D; U+201D (8221)<br />
<br />
This replaces the current uses of - ' and -- in dialogue, most of which have already been cleared out. If you see characters such as "'''... the land&acirc;&euro;&trade;s very heart...'''" instead of "'''... the land&#x2019;s very heart...'''" (the exact triplet shown may vary depending on your operating system), your system/editor/viewer/whatever is not displaying UTF-8 characters correctly.<br />
<br />
We are also adopting the use of Pango-style markup, allowing us to mark up text with colours, bold, italics and large or small text.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=NotSpellingMistakes&diff=38746NotSpellingMistakes2010-10-24T22:07:04Z<p>Simons Mith: /* Common Errors */ alternate/alternative</p>
<hr />
<div>This page exists to collect some notes for non-native speakers of English, who have a tendency to read certain archaic dialect words and usages as incorrect.<br />
<br />
In ''An Orcish Incursion'' and elsewhere, "march" is ''not'' a typo for "marsh"; also, in ''Liberty'', "marchlander" is not a typo for "marshlander". "The marches" is archaic English for the border country of a kingdom. The word was originally Norse "mark" and is related to the ordinary English word "mark"; it also appears as an element in the place name "the Estmark Hills" which is "the hills of the eastern border".<br />
<br />
In ''Son Of The Black Eye'', the phrasing "the River Bork" is correct. Modern English usage would favor "the Bork River", but "the River Bork" is historically common and still used in fantasy literature. <br />
<br />
In ''Son Of The Black Eye'', "whupping" is a Southern American rural dialect word - a rather rough and rude one - that means "a severe beating", either as verb or noun. It is an appropriate word for Orcs to use.<br />
<br />
In ''Liberty'' and ''Two Brothers'' we make an exception to the normal rule of using American spellings in preference to British in the base text. Thus, "Grey Woods" rather than "Gray woods". We do this because to anyone who notices the difference, "Grey" will probably sound slightly archaic.<br />
<br />
In ''Sceptre of Fire'' we make another exception: "scepter" is spelled British fashion, for the same reason. <br />
<br />
In ''Northern Rebirth'' and elsewhere, do not mistakenly change the verb 'preying' to 'praying'. They mean different things.<br />
<br />
In ''Northern Rebirth'' and elsewhere, "to espy" is an early-modern-English variant of the verb "to spy" inserted as a deliberate archaism. The form "espied" occurs as well. (compare "espionage")<br />
<br />
In ''Heir To The Throne'', the word "thutter" is not a misspelling of "thunder". It is a rare and specialized word describing a fast series of striking or slapping sounds, found mainly in SF novels and possibly invented by the writer Poul Anderson. In modern English one might speak, for example, of the thutter of helicopter blades.<br />
<br />
Remember that we capitalize the name of a race when (and only when) referring to the entire race. Thus: "the lore of the Elves", but "a band of elves".<br />
<br />
==Common Errors==<br />
<br />
* '''alot''' &ndash; 'a lot' should be two words, unless you intended to write 'allot', meaning 'allocate'.<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''alternate/alternative''' &ndash; ''alternate'' means 'one, then the other, then the first, and so on', ''alternative'' means ''an''other. 90% of the time, people incorrectly use 'alternate' when they should be using 'alternative'. If it's a choice of two, you should use '''alternative'''.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>being through with</b>' &ndash; Constructs such as 'I am through dealing with these people' are also modern. Use sparingly.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''malus''' &ndash; The opposite of bonus. Unfortunately, while it's a convenient coinage this word is not yet widely accepted. It appears in the Urban Dictionary, but no other online authorities list it yet. A better opposite for 'bonus' is ''penalty''.<br />
<br />
* '''nevermind''' &ndash; Two words, please.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>technically</b>' &ndash; Modern; use sparingly.<br />
<br />
* '<b>Uh, Um, Er,</b>' &ndash; When they appear, these noises tend to be used in a modern way. You'll find 'O' and 'Oh' and 'Ah' and 'Ho' and 'Ha' in Shakespeare, but not 'Uh'. Instead of starting a sentence with 'Uh,' try to find a more archaic way of phrasing it.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy or archaic terms clarified===<br />
<br />
* '''behold'''<br />
<br />
''Behold'' means 'see'. This means you can't behold sounds, or smells.<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be ''besieged'' if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be ''beset'' in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A ''breach'' is a break. Breach can also be a verb.<br />
<br />
"Once more unto the breach, dear friends!", as King Henry V once said.<br />
<br />
A ''breech'' is part of a gun. Breech can't be a verb.<br />
<br />
* '''breeches'''<br />
<br />
''Breeches'' also means a type of trousers or pants that usually extend to the knee. Hence also 'knee breeches'. May sometimes be known as 'breeks'.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the English parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A ''horde'' of barbarians.<br />
<br />
A ''hoard'' of treasure. Hoard can also be a verb.<br />
<br />
*'''prey/pray'''<br />
<br />
Predators ''prey'' on their ''prey''. (verb and noun)<br />
<br />
Priests ''pray'' prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
''Ravish'' has sexual connotations which ''ravage'' does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.<br />
<br />
* '''wield'''<br />
<br />
''Wield'' is a verb referring to carrying or using a weapon. A phrase such as 'he wields his father's enchanted sword and boots' implies the existence of a new martial art of some kind. Presumably you tie the laces together and use the boots as a sort of bola...<br />
<br />
== UTF-8==<br />
<br />
The mainline campaigns are being switched to UTF-8. We are adopting the use of the following glyphs:<br />
<br />
en dash: &#x2013; U+2013 (8211) <br />
em dash: &#x2014; U+2014 (8212)<br />
horizontal bar: &#x2015; U+2015 (8213) aka quotation bar<br />
minus sign: &#x2212; U+2212 (8722)<br />
apostrophe: &#x2019; U+2019 (8217) same character as the right single quote<br />
left single quote: &#x2018; U+2018 (8216)<br />
right single quote: &#x2019; U+2019 (8217) same character as the apostrophe<br />
left double quote: &#x201C; U+201C (8220)<br />
right double quote: &#x201D; U+201D (8221)<br />
<br />
This replaces the current uses of - ' and -- in dialogue, most of which have already been cleared out. If you see characters such as "'''... the land&acirc;&euro;&trade;s very heart...'''" instead of "'''... the land&#x2019;s very heart...'''" (the exact triplet shown may vary depending on your operating system), your system/editor/viewer/whatever is not displaying UTF-8 characters correctly.<br />
<br />
We are also adopting the use of Pango-style markup, allowing us to mark up text with colours, bold, italics and large or small text.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=NotSpellingMistakes&diff=38737NotSpellingMistakes2010-10-24T14:13:46Z<p>Simons Mith: Added breeches, malus, wield</p>
<hr />
<div>This page exists to collect some notes for non-native speakers of English, who have a tendency to read certain archaic dialect words and usages as incorrect.<br />
<br />
In ''An Orcish Incursion'' and elsewhere, "march" is ''not'' a typo for "marsh"; also, in ''Liberty'', "marchlander" is not a typo for "marshlander". "The marches" is archaic English for the border country of a kingdom. The word was originally Norse "mark" and is related to the ordinary English word "mark"; it also appears as an element in the place name "the Estmark Hills" which is "the hills of the eastern border".<br />
<br />
In ''Son Of The Black Eye'', the phrasing "the River Bork" is correct. Modern English usage would favor "the Bork River", but "the River Bork" is historically common and still used in fantasy literature. <br />
<br />
In ''Son Of The Black Eye'', "whupping" is a Southern American rural dialect word - a rather rough and rude one - that means "a severe beating", either as verb or noun. It is an appropriate word for Orcs to use.<br />
<br />
In ''Liberty'' and ''Two Brothers'' we make an exception to the normal rule of using American spellings in preference to British in the base text. Thus, "Grey Woods" rather than "Gray woods". We do this because to anyone who notices the difference, "Grey" will probably sound slightly archaic.<br />
<br />
In ''Sceptre of Fire'' we make another exception: "scepter" is spelled British fashion, for the same reason. <br />
<br />
In ''Northern Rebirth'' and elsewhere, do not mistakenly change the verb 'preying' to 'praying'. They mean different things.<br />
<br />
In ''Northern Rebirth'' and elsewhere, "to espy" is an early-modern-English variant of the verb "to spy" inserted as a deliberate archaism. The form "espied" occurs as well. (compare "espionage")<br />
<br />
In ''Heir To The Throne'', the word "thutter" is not a misspelling of "thunder". It is a rare and specialized word describing a fast series of striking or slapping sounds, found mainly in SF novels and possibly invented by the writer Poul Anderson. In modern English one might speak, for example, of the thutter of helicopter blades.<br />
<br />
Remember that we capitalize the name of a race when (and only when) referring to the entire race. Thus: "the lore of the Elves", but "a band of elves".<br />
<br />
==Common Errors==<br />
<br />
* '''alot''' &ndash; 'a lot' should be two words, unless you intended to write 'allot', meaning 'allocate'.<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>being through with</b>' &ndash; Constructs such as 'I am through dealing with these people' are also modern. Use sparingly.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''malus''' &ndash; The opposite of bonus. Unfortunately, while it's a convenient coinage this word is not yet widely accepted. It appears in the Urban Dictionary, but no other online authorities list it yet. A better opposite for 'bonus' is ''penalty''.<br />
<br />
* '''nevermind''' &ndash; Two words, please.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>technically</b>' &ndash; Modern; use sparingly.<br />
<br />
* '<b>Uh, Um, Er,</b>' &ndash; When they appear, these noises tend to be used in a modern way. You'll find 'O' and 'Oh' and 'Ah' and 'Ho' and 'Ha' in Shakespeare, but not 'Uh'. Instead of starting a sentence with 'Uh,' try to find a more archaic way of phrasing it.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy or archaic terms clarified===<br />
<br />
* '''behold'''<br />
<br />
''Behold'' means 'see'. This means you can't behold sounds, or smells.<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be ''besieged'' if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be ''beset'' in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A ''breach'' is a break. Breach can also be a verb.<br />
<br />
"Once more unto the breach, dear friends!", as King Henry V once said.<br />
<br />
A ''breech'' is part of a gun. Breech can't be a verb.<br />
<br />
* '''breeches'''<br />
<br />
''Breeches'' also means a type of trousers or pants that usually extend to the knee. Hence also 'knee breeches'. May sometimes be known as 'breeks'.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the English parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A ''horde'' of barbarians.<br />
<br />
A ''hoard'' of treasure. Hoard can also be a verb.<br />
<br />
*'''prey/pray'''<br />
<br />
Predators ''prey'' on their ''prey''. (verb and noun)<br />
<br />
Priests ''pray'' prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
''Ravish'' has sexual connotations which ''ravage'' does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.<br />
<br />
* '''wield'''<br />
<br />
''Wield'' is a verb referring to carrying or using a weapon. A phrase such as 'he wields his father's enchanted sword and boots' implies the existence of a new martial art of some kind. Presumably you tie the laces together and use the boots as a sort of bola...<br />
<br />
== UTF-8==<br />
<br />
The mainline campaigns are being switched to UTF-8. We are adopting the use of the following glyphs:<br />
<br />
en dash: &#x2013; U+2013 (8211) <br />
em dash: &#x2014; U+2014 (8212)<br />
horizontal bar: &#x2015; U+2015 (8213) aka quotation bar<br />
minus sign: &#x2212; U+2212 (8722)<br />
apostrophe: &#x2019; U+2019 (8217) same character as the right single quote<br />
left single quote: &#x2018; U+2018 (8216)<br />
right single quote: &#x2019; U+2019 (8217) same character as the apostrophe<br />
left double quote: &#x201C; U+201C (8220)<br />
right double quote: &#x201D; U+201D (8221)<br />
<br />
This replaces the current uses of - ' and -- in dialogue, most of which have already been cleared out. If you see characters such as "'''... the land&acirc;&euro;&trade;s very heart...'''" instead of "'''... the land&#x2019;s very heart...'''" (the exact triplet shown may vary depending on your operating system), your system/editor/viewer/whatever is not displaying UTF-8 characters correctly.<br />
<br />
We are also adopting the use of Pango-style markup, allowing us to mark up text with colours, bold, italics and large or small text.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:James120&diff=38691User talk:James1202010-10-14T02:15:10Z<p>Simons Mith: Flagged spammer</p>
<hr />
<div>spammer</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:Adrianjackson21&diff=38690User talk:Adrianjackson212010-10-14T02:14:28Z<p>Simons Mith: Flagged spammer</p>
<hr />
<div>spammer</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:Chris251984&diff=38689User talk:Chris2519842010-10-14T02:13:46Z<p>Simons Mith: Flagged spammer</p>
<hr />
<div>spammer</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:Slimboy&diff=38688User talk:Slimboy2010-10-14T02:12:49Z<p>Simons Mith: Flagged spammer</p>
<hr />
<div>spammer</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:Tazuka&diff=38687User talk:Tazuka2010-10-14T02:07:09Z<p>Simons Mith: Flagged spammer</p>
<hr />
<div>spammer</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:Jannamillers&diff=38686User talk:Jannamillers2010-10-14T02:06:35Z<p>Simons Mith: Flagged spammer</p>
<hr />
<div>spammer</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:Adamwalsh&diff=38685User talk:Adamwalsh2010-10-14T02:05:13Z<p>Simons Mith: Flagged spammer</p>
<hr />
<div>Spammer</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:Katrinewhite79&diff=38684User talk:Katrinewhite792010-10-14T02:01:01Z<p>Simons Mith: Flagged spammer</p>
<hr />
<div>Spammer</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:DanteBAss&diff=38683User talk:DanteBAss2010-10-14T01:54:50Z<p>Simons Mith: Flagged spammer</p>
<hr />
<div>Another spammer to permaban</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:Absh1us&diff=38682User talk:Absh1us2010-10-14T01:48:38Z<p>Simons Mith: flagged spammer</p>
<hr />
<div>Spammer; permaban this account</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=User_talk:C010ss&diff=38681User talk:C010ss2010-10-14T01:47:35Z<p>Simons Mith: Flagged spammer</p>
<hr />
<div>Spammer</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=Etiquette&diff=38679Etiquette2010-10-12T14:36:42Z<p>Simons Mith: First draft on Etiquette. Now to ask for comments.</p>
<hr />
<div>This is a draft document which will ultimately become a treatise on Wesnoth etiquette. It's currently an orphan. I am going to start by trying to define the basic terms. This is all subject to approval and discussion. Will link to the forums once I'm happy with the basic structure. [[User:Simons Mith|Simons Mith]] 13:12, 12 October 2010 (UTC)<br />
<br />
==Factional Nobilities and Equivalents==<br />
<br />
This section attempts to define the various factional systems of nobility, or their closest equivalents. It covers who or what they respect and how they get their nobles in the first place.<br />
<br />
One general rule of precedence to note is that, particularly where you wish to treat visiting dignitaries diplomatically, you grant them the precedence of the most senior rank for which they theoretically qualify, and then you apply the rule of 'guests always go first'. When dealing with a party you need to flatter, you would treat their highest rank (e.g. High Lord) as equivalent to your own highest rank; so an Elvish High Lord dealing with a human King would be treated on the same level, particularly if the forest the elf ruled was greater in extent than the human's kingdom.<br />
<br />
I am also using the concept of 'ordinary politeness' and 'diplomatic politeness'; ordinary politeness is when you merely wish to avoid causing offence; diplomatic politeness is when you are actively trying to follow the correct protocols.<br />
<br />
When you address a noble of any kind, the usual practice is to call them by their full title once, when you first address them, then to revert to a simpler form, usually just 'Sir' or 'Ma'am' thereafter. You don't need to call a king 'Your Majesty' every time you talk to him. Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, and check the etiquette link(s) on Wikipedia. Any character born a noble will know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not going to be the same as Earth etiquette, and the Wikipedia articles are far more detailed than we actually need.<br />
<br />
Rough precedence order, a female equivalent ranks (draft)<br />
* King & Queen<br />
* Prince & Princess<br />
* Duke & Duchess<br />
* Lord, Earl or Count & Countess (note: ''not'' 'Lady')<br />
* Marquis<br />
* Baron & Baroness<br />
* Baronet<br />
* Knight & Dame<br />
* Esquire<br />
<br />
I suggest limiting the main Wesnoth noble ranks to King, Duke, Lord and Baron and leave use of other more obscure titles at the discretion of individual campaign authors.<br />
<br />
By the way, the only way you can have a king married to a queen is if the king of country A marries the queen of country B. Normally the husband of a queen is known as the ''Prince Consort' and the wife of a king is known as a ''Queen Consort''.<br />
<br />
===Elves===<br />
<br />
The core political entity for elves is, naturally, the forest. A forest gains power and influence by being large and/or ancient.<br />
<br />
The two main elvish terms for nobility are 'Lord' and 'High Lord'. These both derive from the concept of 'Lord of the Forest'; the wisest, most senior and politically influential elves in a given forest. Large forests can have multiple Lords; when they do, the more senior one(s) become known as High Lords. You can become a Lord through merit, influence or martial prowess. To become a High Lord requires an exceptionally great deed or a hefty accumulation of seniority; not all Lords ever become High Lords.<br />
<br />
Smaller forests or woods may not have a Lord at all. They may have minor nobles or leaders in charge, perhaps with more unique or unusual titles such as Guardian or Druid. There are many instances of 'Lord' and 'High Lord' already defined in the Wesnoth game. The lesser ranks do not appear to have been considered anywhere yet.<br />
<br />
In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given equal precedence with a Duke. If there were a conclave of several forests, the collective entity would be given the same precedence as a king, even if the individual members get lower precedence.<br />
<br />
Lesser ranks would be given precedence roughly equal to that of a Baron (lower) or Marquis (higher).<br />
<br />
The Greenwood elves (Fate of a Princess) are an interesting variation on the standard elvish theme. Having spent many decades, perhaps centuries living next to the orcish city of Dorset/Dorest, they have had to be constantly on alert to deal with orcish attacks. Hence they have a very strong martial theme throughout their entire society, and most senior Greenwood elves have some sort of military ranking, working up from Corporal and Sergeant to Lieutenant, Captain, Major, Colonel, then Lord and High Lord, and all adult members of the forest are subject to conscription.<br />
<br />
===Merfolk===<br />
<br />
The Dead Water campaign is the main model for Merfolk. A Merfolk 'king' is called a 'kai'. More details to follow later.<br />
<br />
===Orcs===<br />
<br />
Mostly martial, of course. Orcish shamans tend to be the guardians of orcish lore. They also often function as advisors. This can give them a higher degree of influence than may be apparent, especially on the occasions where the strongest warlord is either stupid enough to be easily led, or else canny enough to make good use of their advice. More to follow.<br />
<br />
===Undead===<br />
<br />
Leaders of the undead factions tend to be enemies to oppose, but if the need to be diplomatically respectful arises, terms such as Dark Archon, Dark Mistress or Dark Lord may be used. Normally, a mere Sir or Ma'am is the most courtesy such leaders will receive.<br />
<br />
===Trolls===<br />
<br />
Trolls respect brute strength and age. Even where there is a pecking order among trolls it is unlikely to be readily apparent to non-trolls. If you want to be polite to a troll, 'Sir' is usually sufficient. If you need to be diplomatically polite, refer to the most senior or powerful troll as 'Great One' or 'Mighty One'. Trolls don't have any equivalents for noble titles.<br />
<br />
===Mages===<br />
<br />
Mages, including non-human mage types such as the dwarven Runemasters, are usually considered to be outside standard precedence, partly depending on the skill and influence of a particular mage. Matters seem to be dealt with in a similar way to churchmen in Earth human societies. A senior and highly-respected mage like Delfador gets similar precedence to a high-ranking noble; possibly ranking behind only a duke. High-level mages and Runemasters would slot in behind Lords and Counts, mid-level ones behind Barons.<br />
<br />
===Drakes===<br />
<br />
Drakes have a highly martial society. They are organised around mountain enclaves, within which the most senior or martially-skilled drake is known as a (Drake) Lord. The larger drake enclaves may have several Lords, one of whom will be first among equals and will carry some sort of badge of office unique to that particular enclave. This is often an enchanted flaming sword or something similar. Drakes appear to be comparatively short-lived, individually (20-30 years??), thus there is not much need for a complex structured aristocracy. A Drake Lord is called 'Honored Drake' or 'Most Honored Drake' initially, thereafter 'Sir'. In terms of precedence they are generally ranked about equal to a human Lord. When the most senior Drake Lord dies, the next-most senior takes over the position. For an enclave to lose all its Lords before it can replace them is a serious mishap, as some important drake lore is only known to these most senior individuals. All enclaves but the very smallest need at least one Lord in order to function smoothly.<br />
<br />
===Dwarves===<br />
<br />
The Hammer of Thursagen is the major source for dwarvish lore and practices. Dwarvish Lords actually get lower precedence than other 'Lords' as its more of a martial rank, (like the human rank of Knight used to be, once upon a time), and the lesser-known Runemasters and Loremasters would actually come higher in the precedence list. Because it is mainly a military achievement, an 'untitled' Dwarvish Lord is ranked relatively low; about the same as a human baron. Runemasters and Loremasters are higher than Lords, lower than Witnesses, but are usually considered to be outside of standard precedence. (seethe section on Mages for further details.)<br />
<br />
A ''titled'' Dwarvish Lord (e.g. Lord Hamel '<i>of Knalga</i>') is significantly more senior, depending on the wealth and extent of the territories he controls. These individuals are roughly co-equal to the Elvish Lords, and the most powerful ones can match the Elvish High Lords. In the main, dwarves do not appear to use any title higher than 'Lord', although there may be Dwarvish 'dukes', 'earls' or 'kings' in some areas. Terry Pratchett's definition of a dwarvish 'king' as being a relatively utilitarian term may be useful to bear in mind at this point.<br />
<br />
Fate of a Princess uses the concept of a Dwarvish Warden, who is a 'Lord of Lords', with an area of responsibility of an entire mountain range. His work includes fairly settling disputes between all inhabitants of the area under his control, dwarf and non-dwarf alike. As such, individual dwarven settlements would be expected to defer to him, although it may take considerable political skill on his part to fully exert his authority. Such individuals would be ranked equally to a human Duke, for a large mountain range, and a Count, for a smaller one. Warden may or may not actually be a formal title.<br />
<br />
Witnesses are above and outside the standard precedence, rather like human mages.<br />
<br />
Dwarves may have a network of tunnels between mountain ranges; who (if anyone) has seniority in these cases (if they exist) is left open for now. It's likely to be subject to negotiation, and dealt with on a case-by-case basis.<br />
<br />
===Saurians===<br />
<br />
More religiously led than most other races - Saurian Augurs and Oracles are often influential figures in their society. Saurians are expert astronomers and wisdom and intelligence are respected traits.<br />
<br />
===Ogres===<br />
<br />
Like trolls, ogres have little use for titles and other such fripperies. If you need to be diplomatically polite, refer to the most senior or powerful ogre as 'Great One' or 'Mighty One'. Otherwise, 'Sir' is quite enough.<br />
<br />
===Nagas===<br />
<br />
Naga society seems to be almost completely undefined at present. I can easily generate some content to fill in, but I will leave it for the moment.<br />
<br />
===Humans===<br />
<br />
A potted and condensed extract, probably mostly derived from Wikipedia, to follow.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=Etiquette&diff=38678Etiquette2010-10-12T14:27:04Z<p>Simons Mith: Ogres and Nagas</p>
<hr />
<div>This is a draft document which will ultimately become a treatise on Wesnoth etiquette. It's currently an orphan. I am going to start by trying to define the basic terms. This is all subject to approval and discussion. Will link to the forums once I'm happy with the basic structure. [[User:Simons Mith|Simons Mith]] 13:12, 12 October 2010 (UTC)<br />
<br />
==Factional Nobilities and Equivalents==<br />
<br />
This section attempts to define the various factional systems of nobility, or their closest equivalents. It covers who or what they respect and how they get their nobles in the first place.<br />
<br />
One general rule of precedence to note is that, particularly where you wish to treat visiting dignitaries diplomatically, you grant them the precedence of the most senior rank for which they theoretically qualify, and then you apply the rule of 'guests always go first'. When dealing with a party you need to flatter, you would treat their highest rank (e.g. High Lord) as equivalent to your own highest rank; so an Elvish High Lord dealing with a human King would be treated on the same level, particularly if the forest the elf ruled was greater in extent than the human's kingdom.<br />
<br />
I am also using the concept of 'ordinary politeness' and 'diplomatic politeness'; ordinary politeness is when you merely wish to avoid causing offence; diplomatic politeness is when you are actively trying to follow the correct protocols.<br />
<br />
When you address a noble of any kind, the usual practice is to call them by their full title once, when you first address them, then to revert to a simpler form, usually just 'Sir' or 'Ma'am' thereafter. You don't need to call a king 'Your Majesty' every time you talk to him.<br />
<br />
Rough precedence order, a female equivalent ranks (draft)<br />
* King & Queen<br />
* Prince & Princess<br />
* Duke & Duchess<br />
* Lord, Earl or Count & Countess (note: ''not'' 'Lady')<br />
* Marquis<br />
* Baron & Baroness<br />
* Baronet<br />
* Knight & Dame<br />
* Esquire<br />
<br />
I suggest limiting the main Wesnoth noble ranks to King, Duke, Lord and Baron and leave use of other more obscure titles at the discretion of individual campaign authors.<br />
<br />
By the way, the only way you can have a king married to a queen is if the king of country A marries the queen of country B. Normally the husband of a queen is known as the ''Prince Consort' and the wife of a king is known as a ''Queen Consort''.<br />
<br />
===Elves===<br />
<br />
The core political entity for elves is, naturally, the forest. A forest gains power and influence by being large and/or ancient.<br />
<br />
The two main elvish terms for nobility are 'Lord' and 'High Lord'. These both derive from the concept of 'Lord of the Forest'; the wisest, most senior and politically influential elves in a given forest. Large forests can have multiple Lords; when they do, the more senior one(s) become known as High Lords. You can become a Lord through merit, influence or martial prowess. To become a High Lord requires an exceptionally great deed or a hefty accumulation of seniority; not all Lords ever become High Lords.<br />
<br />
Smaller forests or woods may not have a Lord at all. They may have minor nobles or leaders in charge, perhaps with more unique or unusual titles such as Guardian or Druid. There are many instances of 'Lord' and 'High Lord' already defined in the Wesnoth game. The lesser ranks do not appear to have been considered anywhere yet.<br />
<br />
In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given equal precedence with a Duke. If there were a conclave of several forests, the collective entity would be given the same precedence as a king, even if the individual members get lower precedence.<br />
<br />
Lesser ranks would be given precedence roughly equal to that of a Baron (lower) or Marquis (higher).<br />
<br />
The Greenwood elves (Fate of a Princess) are an interesting variation on the standard elvish theme. Having spent many decades, perhaps centuries living next to the orcish city of Dorset/Dorest, they have had to be constantly on alert to deal with orcish attacks. Hence they have a very strong martial theme throughout their entire society, and most senior Greenwood elves have some sort of military ranking, working up from Corporal and Sergeant to Lieutenant, Captain, Major, Colonel, then Lord and High Lord, and all adult members of the forest are subject to conscription.<br />
<br />
===Merfolk===<br />
<br />
The Dead Water campaign is the main model for Merfolk. A Merfolk 'king' is called a 'kai'. More details to follow later.<br />
<br />
===Orcs===<br />
<br />
Mostly martial, of course. Orcish shamans tend to be the guardians of orcish lore. They also often function as advisors. This can give them a higher degree of influence than may be apparent, especially on the occasions where the strongest warlord is either stupid enough to be easily led, or else canny enough to make good use of their advice. More to follow.<br />
<br />
===Undead===<br />
<br />
Leaders of the undead factions tend to be enemies to oppose, but if the need to be diplomatically respectful arises, terms such as Dark Archon, Dark Mistress or Dark Lord may be used. Normally, a mere Sir or Ma'am is the most courtesy such leaders will receive.<br />
<br />
===Trolls===<br />
<br />
Trolls respect brute strength and age. Even where there is a pecking order among trolls it is unlikely to be readily apparent to non-trolls. If you want to be polite to a troll, 'Sir' is usually sufficient. If you need to be diplomatically polite, refer to the most senior or powerful troll as 'Great One' or 'Mighty One'. Trolls don't have any equivalents for noble titles.<br />
<br />
===Mages===<br />
<br />
Mages, including non-human mage types such as the dwarven Runemasters, are usually considered to be outside standard precedence, partly depending on the skill and influence of a particular mage. Matters seem to be dealt with in a similar way to churchmen in Earth human societies. A senior and highly-respected mage like Delfador gets similar precedence to a high-ranking noble; possibly ranking behind only a duke. High-level mages and Runemasters would slot in behind Lords and Counts, mid-level ones behind Barons.<br />
<br />
===Drakes===<br />
<br />
Drakes have a highly martial society. They are organised around mountain enclaves, within which the most senior or martially-skilled drake is known as a (Drake) Lord. The larger drake enclaves may have several Lords, one of whom will be first among equals and will carry some sort of badge of office unique to that particular enclave. This is often an enchanted flaming sword or something similar. Drakes appear to be comparatively short-lived, individually (20-30 years??), thus there is not much need for a complex structured aristocracy. A Drake Lord is called 'Honored Drake' or 'Most Honored Drake' initially, thereafter 'Sir'. In terms of precedence they are generally ranked about equal to a human Lord. When the most senior Drake Lord dies, the next-most senior takes over the position. For an enclave to lose all its Lords before it can replace them is a serious mishap, as some important drake lore is only known to these most senior individuals. All enclaves but the very smallest need at least one Lord in order to function smoothly.<br />
<br />
===Dwarves===<br />
<br />
The Hammer of Thursagen is the major source for dwarvish lore and practices. Dwarvish Lords actually get lower precedence than other 'Lords' as its more of a martial rank, (like the human rank of Knight used to be, once upon a time), and the lesser-known Runemasters and Loremasters would actually come higher in the precedence list. Because it is mainly a military achievement, an 'untitled' Dwarvish Lord is ranked relatively low; about the same as a human baron. Runemasters and Loremasters are higher than Lords, lower than Witnesses, but are usually considered to be outside of standard precedence. (seethe section on Mages for further details.)<br />
<br />
A ''titled'' Dwarvish Lord (e.g. Lord Hamel '<i>of Knalga</i>') is significantly more senior, depending on the wealth and extent of the territories he controls. These individuals are roughly co-equal to the Elvish Lords, and the most powerful ones can match the Elvish High Lords. In the main, dwarves do not appear to use any title higher than 'Lord', although there may be Dwarvish 'dukes', 'earls' or 'kings' in some areas. Terry Pratchett's definition of a dwarvish 'king' as being a relatively utilitarian term may be useful to bear in mind at this point.<br />
<br />
Fate of a Princess uses the concept of a Dwarvish Warden, who is a 'Lord of Lords', with an area of responsibility of an entire mountain range. His work includes fairly settling disputes between all inhabitants of the area under his control, dwarf and non-dwarf alike. As such, individual dwarven settlements would be expected to defer to him, although it may take considerable political skill on his part to fully exert his authority. Such individuals would be ranked equally to a human Duke, for a large mountain range, and a Count, for a smaller one. Warden may or may not actually be a formal title.<br />
<br />
Witnesses are above and outside the standard precedence, rather like human mages.<br />
<br />
Dwarves may have a network of tunnels between mountain ranges; who (if anyone) has seniority in these cases (if they exist) is left open for now. It's likely to be subject to negotiation, and dealt with on a case-by-case basis.<br />
<br />
===Saurians===<br />
<br />
More religiously led than most other races - Saurian Augurs and Oracles are often influential figures in their society. Saurians are expert astronomers and wisdom and intelligence are respected traits.<br />
<br />
===Ogres===<br />
<br />
Like trolls, ogres have little use for titles and other such fripperies. If you need to be diplomatically polite, refer to the most senior or powerful ogre as 'Great One' or 'Mighty One'. Otherwise, 'Sir' is quite enough.<br />
<br />
===Nagas===<br />
<br />
Naga society seems to be almost completely undefined at present. I can easily generate some content to fill in, but I will leave it for the moment.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=Etiquette&diff=38677Etiquette2010-10-12T14:09:20Z<p>Simons Mith: /* Factional Nobilities and Equivalents */ Orcs, Saurians</p>
<hr />
<div>This is a draft document which will ultimately become a treatise on Wesnoth etiquette. It's currently an orphan. I am going to start by trying to define the basic terms. This is all subject to approval and discussion. Will link to the forums once I'm happy with the basic structure. [[User:Simons Mith|Simons Mith]] 13:12, 12 October 2010 (UTC)<br />
<br />
==Factional Nobilities and Equivalents==<br />
<br />
This section attempts to define the various factional systems of nobility, or their closest equivalents. It covers who or what they respect and how they get their nobles in the first place.<br />
<br />
One general rule of precedence to note is that, particularly where you wish to treat visiting dignitaries diplomatically, you grant them the precedence of the most senior rank for which they theoretically qualify, and then you apply the rule of 'guests always go first'. When dealing with a party you need to flatter, you would treat their highest rank (e.g. High Lord) as equivalent to your own highest rank; so an Elvish High Lord dealing with a human King would be treated on the same level, particularly if the forest the elf ruled was greater in extent than the human's kingdom.<br />
<br />
I am also using the concept of 'ordinary politeness' and 'diplomatic politeness'; ordinary politeness is when you merely wish to avoid causing offence; diplomatic politeness is when you are actively trying to follow the correct protocols.<br />
<br />
When you address a noble of any kind, the usual practice is to call them by their full title once, when you first address them, then to revert to a simpler form, usually just 'Sir' or 'Ma'am' thereafter. You don't need to call a king 'Your Majesty' every time you talk to him.<br />
<br />
Rough precedence order, a female equivalent ranks (draft)<br />
* King & Queen<br />
* Duke & Duchess<br />
* Lord, Earl or Count & Countess (note: ''not'' 'Lady')<br />
* Marquis<br />
* Baron & Baroness<br />
* Baronet<br />
* Knight & Dame<br />
* Esquire<br />
<br />
I suggest limiting the main Wesnoth noble ranks to King, Duke, Lord and Baron and leave use of other more obscure titles at the discretion of individual campaign authors.<br />
<br />
===Elves===<br />
<br />
The core political entity for elves is, naturally, the forest. A forest gains power and influence by being large and/or ancient.<br />
<br />
The two main elvish terms for nobility are 'Lord' and 'High Lord'. These both derive from the concept of 'Lord of the Forest'; the wisest, most senior and politically influential elves in a given forest. Large forests can have multiple Lords; when they do, the more senior one(s) become known as High Lords. You can become a Lord through merit, influence or martial prowess. To become a High Lord requires an exceptionally great deed or a hefty accumulation of seniority; not all Lords ever become High Lords.<br />
<br />
Smaller forests or woods may not have a Lord at all. They may have minor nobles or leaders in charge, perhaps with more unique or unusual titles such as Guardian or Druid. There are many instances of 'Lord' and 'High Lord' already defined in the Wesnoth game. The lesser ranks do not appear to have been considered anywhere yet.<br />
<br />
In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given equal precedence with a Duke. If there were a conclave of several forests, the collective entity would be given the same precedence as a king, even if the individual members get lower precedence.<br />
<br />
Lesser ranks would be given precedence roughly equal to that of a Baron (lower) or Marquis (higher).<br />
<br />
The Greenwood elves (Fate of a Princess) are an interesting variation on the standard elvish theme. Having spent many decades, perhaps centuries living next to the orcish city of Dorset/Dorest, they have had to be constantly on alert to deal with orcish attacks. Hence they have a very strong martial theme throughout their entire society, and most senior Greenwood elves have some sort of military ranking, working up from Corporal and Sergeant to Lieutenant, Captain, Major, Colonel, then Lord and High Lord, and all adult members of the forest are subject to conscription.<br />
<br />
===Merfolk===<br />
<br />
The Dead Water campaign is the main model for Merfolk. A Merfolk 'king' is called a 'kai'. More details to follow later.<br />
<br />
===Orcs===<br />
<br />
Mostly martial, of course. Orcish shamans tend to be the guardians of orcish lore. They also often function as advisors. This can give them a higher degree of influence than may be apparent, especially on the occasions where the strongest warlord is either stupid enough to be easily led, or else canny enough to make good use of their advice. More to follow.<br />
<br />
===Undead===<br />
<br />
Leaders of the undead factions tend to be enemies to oppose, but if the need to be diplomatically respectful arises, terms such as Dark Archon, Dark Mistress or Dark Lord may be used. Normally, a mere Sir or Ma'am is the most courtesy such leaders will receive.<br />
<br />
===Trolls===<br />
<br />
Trolls respect brute strength and age. Even where there is a pecking order among trolls it is unlikely to be readily apparent to non-trolls. If you want to be polite to a troll, 'Sir' is usually sufficient. If you need to be diplomatically polite, refer to the most senior or powerful troll as 'Great Leader'. Do not use noble titles; trolls don't have any equivelants.<br />
<br />
===Mages===<br />
<br />
Mages, including non-human mage types such as the dwarven Runemasters, are usually considered to be outside standard precedence, partly depending on the skill and influence of a particular mage. Matters seem to be dealt with in a similar way to churchmen in Earth human societies. A senior and highly-respected mage like Delfador gets similar precedence to a high-ranking noble; possibly ranking behind only a duke. High-level mages and Runemasters would slot in behind Lords and Counts, mid-level ones behind Barons.<br />
<br />
===Drakes===<br />
<br />
Drakes have a highly martial society. They are organised around mountain enclaves, within which the most senior or martially-skilled drake is known as a (Drake) Lord. The larger drake enclaves may have several Lords, one of whom will be first among equals and will carry some sort of badge of office unique to that particular enclave. This is often an enchanted flaming sword or something similar. Drakes appear to be comparatively short-lived, individually (20-30 years??), thus there is not much need for a complex structured aristocracy. A Drake Lord is called 'Honored Drake' or 'Most Honored Drake' initially, thereafter 'Sir'. In terms of precedence they are generally ranked about equal to a human Lord. When the most senior Drake Lord dies, the next-most senior takes over the position. For an enclave to lose all its Lords before it can replace them is a serious mishap, as some important drake lore is only known to these most senior individuals. All enclaves but the very smallest need at least one Lord in order to function smoothly.<br />
<br />
===Dwarves===<br />
<br />
The Hammer of Thursagen is the major source for dwarvish lore and practices. Dwarvish Lords actually get lower precedence than other 'Lords' as its more of a martial rank, (like the human rank of Knight used to be, once upon a time), and the lesser-known Runemasters and Loremasters would actually come higher in the precedence list. Because it is mainly a military achievement, an 'untitled' Dwarvish Lord is ranked relatively low; about the same as a human baron. Runemasters and Loremasters are higher than Lords, lower than Witnesses, but are usually considered to be outside of standard precedence. (seethe section on Mages for further details.)<br />
<br />
A ''titled'' Dwarvish Lord (e.g. Lord Hamel '<i>of Knalga</i>') is significantly more senior, depending on the wealth and extent of the territories he controls. These individuals are roughly co-equal to the Elvish Lords, and the most powerful ones can match the Elvish High Lords. In the main, dwarves do not appear to use any title higher than 'Lord', although there may be Dwarvish 'dukes', 'earls' or 'kings' in some areas. Terry Pratchett's definition of a dwarvish 'king' as being a relatively utilitarian term may be useful to bear in mind at this point.<br />
<br />
Fate of a Princess uses the concept of a Dwarvish Warden, who is a 'Lord of Lords', with an area of responsibility of an entire mountain range. His work includes fairly settling disputes between all inhabitants of the area under his control, dwarf and non-dwarf alike. As such, individual dwarven settlements would be expected to defer to him, although it may take considerable political skill on his part to fully exert his authority. Such individuals would be ranked equally to a human Duke, for a large mountain range, and a Count, for a smaller one. Warden may or may not actually be a formal title.<br />
<br />
Witnesses are above and outside the standard precedence, rather like human mages.<br />
<br />
Dwarves may have a network of tunnels between mountain ranges; who (if anyone) has seniority in these cases (if they exist) is left open for now. It's likely to be subject to negotiation, and dealt with on a case-by-case basis.<br />
<br />
===Saurians===<br />
<br />
More religiously led than most other races - Saurian Augurs and Oracles are often influential figures in their society. Saurians are expert astronomers and wisdom and intelligence are respected traits.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=Etiquette&diff=38676Etiquette2010-10-12T14:00:24Z<p>Simons Mith: Mages</p>
<hr />
<div>This is a draft document which will ultimately become a treatise on Wesnoth etiquette. It's currently an orphan. I am going to start by trying to define the basic terms. This is all subject to approval and discussion. Will link to the forums once I'm happy with the basic structure. [[User:Simons Mith|Simons Mith]] 13:12, 12 October 2010 (UTC)<br />
<br />
==Factional Nobilities and Equivalents==<br />
<br />
This section attempts to define the various factional systems of nobility, or their closest equivalents. It covers who or what they respect and how they get their nobles in the first place.<br />
<br />
One general rule of precedence to note is that, particularly where you wish to treat visiting dignitaries diplomatically, you grant them the precedence of the most senior rank for which they theoretically qualify, and then you apply the rule of 'guests always go first'. When dealing with a party you need to flatter, you would treat their highest rank (e.g. High Lord) as equivalent to your own highest rank; so an Elvish High Lord dealing with a human King would be treated on the same level, particularly if the forest the elf ruled was greater in extent than the human's kingdom.<br />
<br />
I am also using the concept of 'ordinary politeness' and 'diplomatic politeness'; ordinary politeness is when you merely wish to avoid causing offence; diplomatic politeness is when you are actively trying to follow the correct protocols.<br />
<br />
When you address a noble of any kind, the usual practice is to call them by their full title once, when you first address them, then to revert to a simpler form, usually just 'Sir' or 'Ma'am' thereafter. You don't need to call a king 'Your Majesty' every time you talk to him.<br />
<br />
King & Queen<br />
Duke & Duchess<br />
Lord, Earl or Count & Countess (note: ''not'' 'Lady')<br />
Marquis<br />
Baron & Baroness<br />
Baronet<br />
Knight & Dame<br />
Esquire<br />
<br />
===Elves===<br />
<br />
The core political entity for elves is, naturally, the forest. A forest gains power and influence by being large and/or ancient.<br />
<br />
The two main elvish terms for nobility are 'Lord' and 'High Lord'. These both derive from the concept of 'Lord of the Forest'; the wisest, most senior and politically influential elves in a given forest. Large forests can have multiple Lords; when they do, the more senior one(s) become known as High Lords. You can become a Lord through merit, influence or martial prowess. To become a High Lord requires an exceptionally great deed or a hefty accumulation of seniority; not all Lords ever become High Lords.<br />
<br />
Smaller forests or woods may not have a Lord at all. They may have minor nobles or leaders in charge, perhaps with more unique or unusual titles such as Guardian or Druid. There are many instances of 'Lord' and 'High Lord' already defined in the Wesnoth game. The lesser ranks do not appear to have been considered anywhere yet.<br />
<br />
In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given equal precedence with a Duke. If there were a conclave of several forests, the collective entity would be given the same precedence as a king, even if the individual members get lower precedence.<br />
<br />
Lesser ranks would be given precedence roughly equal to that of a Baron (lower) or Marquis (higher).<br />
<br />
The Greenwood elves (Fate of a Princess) are an interesting variation on the standard elvish theme. Having spent many decades, perhaps centuries living next to the orcish city of Dorset/Dorest, they have had to be constantly on alert to deal with orcish attacks. Hence they have a very strong martial theme throughout their entire society, and most senior Greenwood elves have some sort of military ranking, working up from Corporal and Sergeant to Lieutenant, Captain, Major, Colonel, then Lord and High Lord, and all adult members of the forest are subject to conscription.<br />
<br />
===Merfolk===<br />
<br />
The Dead Water campaign is the main model for Merfolk. A Merfolk 'king' is called a 'kai'. More details to follow later.<br />
<br />
===Orcs===<br />
<br />
===Undead===<br />
<br />
Leaders of the undead factions tend to be enemies to oppose, but if the need to be diplomatically respectful arises, terms such as Dark Archon, Dark Mistress or Dark Lord may be used. Normally, a mere Sir or Ma'am is the most courtesy such leaders will receive.<br />
<br />
===Trolls===<br />
<br />
Trolls respect brute strength and age. Even where there is a pecking order among trolls it is unlikely to be readily apparent to non-trolls. If you want to be polite to a troll, 'Sir' is usually sufficient. If you need to be diplomatically polite, refer to the most senior or powerful troll as 'Great Leader'. Do not use noble titles; trolls don't have any equivelants.<br />
<br />
===Mages===<br />
<br />
Mages, including non-human mage types such as the dwarven Runemasters, are usually considered to be outside standard precedence, partly depending on the skill and influence of a particular mage. Matters seem to be dealt with in a similar way to churchmen in Earth human societies. A senior and highly-respected mage like Delfador gets similar precedence to a high-ranking noble; possibly ranking behind only a duke. High-level mages and Runemasters would slot in behind Lords and Counts, mid-level ones behind Barons.<br />
<br />
===Drakes===<br />
<br />
Drakes have a highly martial society. They are organised around mountain enclaves, within which the most senior or martially-skilled drake is known as a (Drake) Lord. The larger drake enclaves may have several Lords, one of whom will be first among equals and will carry some sort of badge of office unique to that particular enclave. This is often an enchanted flaming sword or something similar. Drakes appear to be comparatively short-lived, individually (20-30 years??), thus there is not much need for a complex structured aristocracy. A Drake Lord is called 'Honored Drake' or 'Most Honored Drake' initially, thereafter 'Sir'. In terms of precedence they are generally ranked about equal to a human Lord. When the most senior Drake Lord dies, the next-most senior takes over the position. For an enclave to lose all its Lords before it can replace them is a serious mishap, as some important drake lore is only known to these most senior individuals. All enclaves but the very smallest need at least one Lord in order to function smoothly.<br />
<br />
===Dwarves===<br />
<br />
The Hammer of Thursagen is the major source for dwarvish lore and practices. Dwarvish Lords actually get lower precedence than other 'Lords' as its more of a martial rank, (like the human rank of Knight used to be, once upon a time), and the lesser-known Runemasters and Loremasters would actually come higher in the precedence list. Because it is mainly a military achievement, an 'untitled' Dwarvish Lord is ranked relatively low; about the same as a human baron. Runemasters and Loremasters are higher than Lords, lower than Witnesses, but are usually considered to be outside of standard precedence. (seethe section on Mages for further details.)<br />
<br />
A ''titled'' Dwarvish Lord (e.g. Lord Hamel '<i>of Knalga</i>') is significantly more senior, depending on the wealth and extent of the territories he controls. These individuals are roughly co-equal to the Elvish Lords, and the most powerful ones can match the Elvish High Lords. In the main, dwarves do not appear to use any title higher than 'Lord', although there may be Dwarvish 'dukes', 'earls' or 'kings' in some areas. Terry Pratchett's definition of a dwarvish 'king' as being a relatively utilitarian term may be useful to bear in mind at this point.<br />
<br />
Fate of a Princess uses the concept of a Dwarvish Warden, who is a 'Lord of Lords', with an area of responsibility of an entire mountain range. His work includes fairly settling disputes between all inhabitants of the area under his control, dwarf and non-dwarf alike. As such, individual dwarven settlements would be expected to defer to him, although it may take considerable political skill on his part to fully exert his authority. Such individuals would be ranked equally to a human Duke, for a large mountain range, and a Count, for a smaller one. Warden may or may not actually be a formal title.<br />
<br />
Witnesses are above and outside the standard precedence, rather like human mages.<br />
<br />
Dwarves may have a network of tunnels between mountain ranges; who (if anyone) has seniority in these cases (if they exist) is left open for now. It's likely to be subject to negotiation, and dealt with on a case-by-case basis.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=Etiquette&diff=38675Etiquette2010-10-12T13:32:50Z<p>Simons Mith: Added Dwarves</p>
<hr />
<div>This is a draft document which will ultimately become a treatise on Wesnoth etiquette. It's currently an orphan. I am going to start by trying to define the basic terms. This is all subject to approval and discussion. Will link to the forums once I'm happy with the basic structure. [[User:Simons Mith|Simons Mith]] 13:12, 12 October 2010 (UTC)<br />
<br />
==Factional Nobilities and Equivalents==<br />
<br />
This section attempts to define the various factional systems of nobility, or their closest equivalents. It covers who or what they respect and how they get their nobles in the first place.<br />
<br />
One general rule of precedence to note is that, particularly where you wish to treat visiting dignitaries diplomatically, you grant them the precedence of the most senior rank for which they theoretically qualify.<br />
<br />
I am also using the concept of 'ordinary politeness' and 'diplomatic politeness'; ordinary politeness is when you merely wish to avoid causing offence; diplomatic politeness is when you are actively trying to follow the correct protocols.<br />
<br />
When you address a noble of any kind, the usual practice is to call them by their full title once, when you first address them, then to revert to a simpler form, usually just 'Sir' or 'Ma'am' thereafter. You don't need to call a king 'Your Majesty' every time you talk to him.<br />
<br />
===Elves===<br />
<br />
The core political entity for elves is, naturally, the forest. A forest gains power and influence by being large and/or ancient.<br />
<br />
The two main elvish terms for nobility are 'Lord' and 'High Lord'. These both derive from the concept of 'Lord of the Forest'; the wisest, most senior and politically influential elves in a given forest. Large forests can have multiple Lords; when they do, the more senior one(s) become known as High Lords. You can become a Lord through merit, influence or martial prowess. To become a High Lord requires an exceptionally great deed or a hefty accumulation of seniority; not all Lords ever become High Lords.<br />
<br />
Smaller forests or woods may not have a Lord at all. They may have minor nobles or leaders in charge, perhaps with more unique or unusual titles such as Guardian or Druid. There are many instances of 'Lord' and 'High Lord' already defined in the Wesnoth game. The lesser ranks do not appear to have been considered anywhere yet.<br />
<br />
In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given equal precedence with a Duke. If there were a conclave of several forests, the collective entity would be given the same precedence as a king, even if the individual members get lower precedence.<br />
<br />
Lesser ranks would be given precedence roughly equal to that of a Baron (lower) or Marquis (higher).<br />
<br />
The Greenwood elves (Fate of a Princess) are an interesting variation on the standard elvish theme. Having spent many decades, perhaps centuries living next to the orcish city of Dorset/Dorest, they have had to be constantly on alert to deal with orcish attacks. Henec they have a very strong martial theme throughout their society. Most senior Greenwood elves have some sort of military ranking, working up from Corporal and Sergeant to Lieutenant, Captain, Major, Colonel, then Lord and High Lord, and all adult members of the forest are subject to conscription.<br />
<br />
===Merfolk===<br />
<br />
The Dead Water campaign is the main model for Merfolk. A Merfolk 'king' is called a 'kai'. More details to follow later.<br />
<br />
===Orcs===<br />
<br />
===Undead===<br />
<br />
Leaders of the undead factions tend to be enemies to oppose, but if the need to be diplomatically respectful arises, terms such as Dark Archon, Dark Mistress or Dark Lord may be used. Normally, a mere Sir or Ma'am is the most courtesy such leaders will receive.<br />
<br />
===Trolls===<br />
<br />
Trolls respect brute strength and age. Even where there is a pecking order among trolls it is unlikely to be readily apparent to non-trolls. If you want to be polite to a troll, 'Sir' is usually sufficient. If you need to be diplomatically polite, refer to the most senior or powerful troll as 'Great Leader'. Do not use noble titles; trolls don't have any equivelants.<br />
<br />
===Mages===<br />
<br />
===Drakes===<br />
<br />
Drakes have a highly martial society. They are organised around mountain enclaves, within which the most senior or martially-skilled drake is known as a (Drake) Lord. The larger drake enclaves may have several Lords, one of whom will be first among equals and will carry some sort of badge of office unique to that particular enclave. This is often an enchanted flaming sword or something similar. Drakes appear to be comparatively short-lived, individually (20-30 years??), thus there is not much need for a complex structured aristocracy. A Drake Lord is called 'Honored Drake' or 'Most Honored Drake' initially, thereafter 'Sir'. In terms of precedence they are generally ranked about equal to a human Lord. When the most senior Drake Lord dies, the next-most senior takes over the position. For an enclave to lose all its Lords before it can replace them is a serious mishap, as some important drake lore is only known to these most senior individuals. All enclaves but the very smallest need at least one Lord in order to function smoothly.<br />
<br />
===Dwarves===<br />
<br />
The Hammer of Thursagen is the major source for dwarvish lore and practices. Dwarvish Lords actually get lower precedence than other 'Lords' as its more of a martial rank, (like the human rank of Knight used to be, once upon a time), and the lesser-known Runemasters and Loremasters would actually come higher in the precedence list. A Dwarvish Lord is ranked about the same as a human baron. Runemasters and Loremasters are higher than Lords, lower than Witnesses, but are usually considered to be outside of standard precedence. (see Mages for further details.) <br />
<br />
Fate of a Princess uses the concept of a Dwarvish Warden, who is a 'Lord of Lords', with an area of responsibility of an entire mountain range. His work includes fairly settling disputes between all inhabitants of the area under his control, dwarf and non-dwarf alike. A such individual dwarven settlements are expected to defer to him, although it may take considerable political skill on his part to fully exert his authority. Such individuals would be ranked equally to a human Duke, for a large mountain range, and a Count, for a smaller one.<br />
<br />
Witnesses are above and outside the standard precedence, rather like human mages.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=Etiquette&diff=38674Etiquette2010-10-12T13:20:30Z<p>Simons Mith: /* Drakes */</p>
<hr />
<div>This is a draft document which will ultimately become a treatise on Wesnoth etiquette. It's currently an orphan. I am going to start by trying to define the basic terms. This is all subject to approval and discussion. Will link to the forums once I'm happy with the basic structure. [[User:Simons Mith|Simons Mith]] 13:12, 12 October 2010 (UTC)<br />
<br />
==Factional Nobilities and Equivalents==<br />
<br />
This section attempts to define the various factional systems of nobility, or their closest equivalents. It covers who or what they respect and how they get their nobles in the first place.<br />
<br />
One general rule of precedence to note is that, particularly where you wish to treat visiting dignitaries diplomatically, you grant them the precedence of the most senior rank for which they theoretically qualify.<br />
<br />
I am also using the concept of 'ordinary politeness' and 'diplomatic politeness'; ordinary politeness is when you merely wish to avoid causing offence; diplomatic politeness is when you are actively trying to follow the correct protocols.<br />
<br />
When you address a noble of any kind, the usual practice is to call them by their full title once, when you first address them, then to revert to a simpler form, usually just 'Sir' or 'Ma'am' thereafter. You don't need to call a king 'Your Majesty' every time you talk to him.<br />
<br />
===Elves===<br />
<br />
The core political entity for elves is, naturally, the forest. A forest gains power and influence by being large and/or ancient.<br />
<br />
The two main elvish terms for nobility are 'Lord' and 'High Lord'. These both derive from the concept of 'Lord of the Forest'; the wisest, most senior and politically influential elves in a given forest. Large forests can have multiple Lords; when they do, the more senior one(s) become known as High Lords. You can become a Lord through merit, influence or martial prowess. To become a High Lord requires an exceptionally great deed or a hefty accumulation of seniority; not all Lords ever become High Lords.<br />
<br />
Smaller forests or woods may not have a Lord at all. They may have minor nobles or leaders in charge, perhaps with more unique or unusual titles such as Guardian or Druid. There are many instances of 'Lord' and 'High Lord' already defined in the Wesnoth game. The lesser ranks do not appear to have been considered anywhere yet.<br />
<br />
In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given equal precedence with a Duke. If there were a conclave of several forests, the collective entity would be given the same precedence as a king, even if the individual members get lower precedence.<br />
<br />
Lesser ranks would be given precedence roughly equal to that of a Baron (lower) or Marquis (higher).<br />
<br />
The Greenwood elves (Fate of a Princess) are an interesting variation on the standard elvish theme. Having spent many decades, perhaps centuries living next to the orcish city of Dorset/Dorest, they have had to be constantly on alert to deal with orcish attacks. Henec they have a very strong martial theme throughout their society. Most senior Greenwood elves have some sort of military ranking, working up from Corporal and Sergeant to Lieutenant, Captain, Major, Colonel, then Lord and High Lord, and all adult members of the forest are subject to conscription.<br />
<br />
===Merfolk===<br />
<br />
The Dead Water campaign is the main model for Merfolk. A Merfolk 'king' is called a 'kai'. More details to follow later.<br />
<br />
===Orcs===<br />
<br />
===Undead===<br />
<br />
Leaders of the undead factions tend to be enemies to oppose, but if the need to be diplomatically respectful arises, terms such as Dark Archon, Dark Mistress or Dark Lord may be used. Normally, a mere Sir or Ma'am is the most courtesy such leaders will receive.<br />
<br />
===Trolls===<br />
<br />
Trolls respect brute strength and age. Even where there is a pecking order among trolls it is unlikely to be readily apparent to non-trolls. If you want to be polite to a troll, 'Sir' is usually sufficient. If you need to be diplomatically polite, refer to the most senior or powerful troll as 'Great Leader'. Do not use noble titles; trolls don't have any equivelants.<br />
<br />
===Mages===<br />
<br />
===Drakes===<br />
<br />
Drakes have a highly martial society. They are organised around mountain enclaves, within which the most senior or martially-skilled drake is known as a (Drake) Lord. The larger drake enclaves may have several Lords, one of whom will be first among equals and will carry some sort of badge of office unique to that particular enclave. This is often an enchanted flaming sword or something similar. Drakes appear to be comparatively short-lived, individually (20-30 years??), thus there is not much need for a complex structured aristocracy. A Drake Lord is called 'Honored Drake' or 'Most Honored Drake' initially, thereafter 'Sir'. In terms of precedence they are generally ranked about equal to a human Lord. When the most senior Drake Lord dies, the next-most senior takes over the position. For an enclave to lose all its Lords before it can replace them is a serious mishap, as some important drake lore is only known to these most senior individuals. All enclaves but the very smallest need at least one Lord in order to function smoothly.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=Etiquette&diff=38673Etiquette2010-10-12T13:19:10Z<p>Simons Mith: /* Drakes */</p>
<hr />
<div>This is a draft document which will ultimately become a treatise on Wesnoth etiquette. It's currently an orphan. I am going to start by trying to define the basic terms. This is all subject to approval and discussion. Will link to the forums once I'm happy with the basic structure. [[User:Simons Mith|Simons Mith]] 13:12, 12 October 2010 (UTC)<br />
<br />
==Factional Nobilities and Equivalents==<br />
<br />
This section attempts to define the various factional systems of nobility, or their closest equivalents. It covers who or what they respect and how they get their nobles in the first place.<br />
<br />
One general rule of precedence to note is that, particularly where you wish to treat visiting dignitaries diplomatically, you grant them the precedence of the most senior rank for which they theoretically qualify.<br />
<br />
I am also using the concept of 'ordinary politeness' and 'diplomatic politeness'; ordinary politeness is when you merely wish to avoid causing offence; diplomatic politeness is when you are actively trying to follow the correct protocols.<br />
<br />
When you address a noble of any kind, the usual practice is to call them by their full title once, when you first address them, then to revert to a simpler form, usually just 'Sir' or 'Ma'am' thereafter. You don't need to call a king 'Your Majesty' every time you talk to him.<br />
<br />
===Elves===<br />
<br />
The core political entity for elves is, naturally, the forest. A forest gains power and influence by being large and/or ancient.<br />
<br />
The two main elvish terms for nobility are 'Lord' and 'High Lord'. These both derive from the concept of 'Lord of the Forest'; the wisest, most senior and politically influential elves in a given forest. Large forests can have multiple Lords; when they do, the more senior one(s) become known as High Lords. You can become a Lord through merit, influence or martial prowess. To become a High Lord requires an exceptionally great deed or a hefty accumulation of seniority; not all Lords ever become High Lords.<br />
<br />
Smaller forests or woods may not have a Lord at all. They may have minor nobles or leaders in charge, perhaps with more unique or unusual titles such as Guardian or Druid. There are many instances of 'Lord' and 'High Lord' already defined in the Wesnoth game. The lesser ranks do not appear to have been considered anywhere yet.<br />
<br />
In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given equal precedence with a Duke. If there were a conclave of several forests, the collective entity would be given the same precedence as a king, even if the individual members get lower precedence.<br />
<br />
Lesser ranks would be given precedence roughly equal to that of a Baron (lower) or Marquis (higher).<br />
<br />
The Greenwood elves (Fate of a Princess) are an interesting variation on the standard elvish theme. Having spent many decades, perhaps centuries living next to the orcish city of Dorset/Dorest, they have had to be constantly on alert to deal with orcish attacks. Henec they have a very strong martial theme throughout their society. Most senior Greenwood elves have some sort of military ranking, working up from Corporal and Sergeant to Lieutenant, Captain, Major, Colonel, then Lord and High Lord, and all adult members of the forest are subject to conscription.<br />
<br />
===Merfolk===<br />
<br />
The Dead Water campaign is the main model for Merfolk. A Merfolk 'king' is called a 'kai'. More details to follow later.<br />
<br />
===Orcs===<br />
<br />
===Undead===<br />
<br />
Leaders of the undead factions tend to be enemies to oppose, but if the need to be diplomatically respectful arises, terms such as Dark Archon, Dark Mistress or Dark Lord may be used. Normally, a mere Sir or Ma'am is the most courtesy such leaders will receive.<br />
<br />
===Trolls===<br />
<br />
Trolls respect brute strength and age. Even where there is a pecking order among trolls it is unlikely to be readily apparent to non-trolls. If you want to be polite to a troll, 'Sir' is usually sufficient. If you need to be diplomatically polite, refer to the most senior or powerful troll as 'Great Leader'. Do not use noble titles; trolls don't have any equivelants.<br />
<br />
===Mages===<br />
<br />
===Drakes===<br />
<br />
Drakes have a highly martial society. They are organised around mountain enclaves, within which the most senior or martially-skilled drake is known as a (Drake) Lord. The larger drake enclave may have several Lords, one of whom will be first among equals and will carry some sort of badge of office unique to that particular enclave. This is often an enchanted flaming sword or something similar. Drakes appear to be comparatively short-lived, individually (20-30 years??), thus there is not much need for a complex structured aristocracy. A Drake Lord is called 'Honored Drake' or 'Most Honored Drake' initially, thereafter 'Sir'. In terms of precedence they are generally ranked about equal to a human Lord. When the most senior Drake Lord dies, the next-most senior takes over the position. For an enclave to lose all its Lords before it can replace them is a serious mishap, as some important drake lore is only known to these most senior individuals.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=Etiquette&diff=38672Etiquette2010-10-12T13:12:19Z<p>Simons Mith: Saving interim version</p>
<hr />
<div>This is a draft document which will ultimately become a treatise on Wesnoth etiquette. It's currently an orphan. I am going to start by trying to define the basic terms. This is all subject to approval and discussion. Will link to the forums once I'm happy with the basic structure. [[User:Simons Mith|Simons Mith]] 13:12, 12 October 2010 (UTC)<br />
<br />
==Factional Nobilities and Equivalents==<br />
<br />
This section attempts to define the various factional systems of nobility, or their closest equivalents. It covers who or what they respect and how they get their nobles in the first place.<br />
<br />
One general rule of precedence to note is that, particularly where you wish to treat visiting dignitaries diplomatically, you grant them the precedence of the most senior rank for which they theoretically qualify.<br />
<br />
I am also using the concept of 'ordinary politeness' and 'diplomatic politeness'; ordinary politeness is when you merely wish to avoid causing offence; diplomatic politeness is when you are actively trying to follow the correct protocols.<br />
<br />
When you address a noble of any kind, the usual practice is to call them by their full title once, when you first address them, then to revert to a simpler form, usually just 'Sir' or 'Ma'am' thereafter. You don't need to call a king 'Your Majesty' every time you talk to him.<br />
<br />
===Elves===<br />
<br />
The core political entity for elves is, naturally, the forest. A forest gains power and influence by being large and/or ancient.<br />
<br />
The two main elvish terms for nobility are 'Lord' and 'High Lord'. These both derive from the concept of 'Lord of the Forest'; the wisest, most senior and politically influential elves in a given forest. Large forests can have multiple Lords; when they do, the more senior one(s) become known as High Lords. You can become a Lord through merit, influence or martial prowess. To become a High Lord requires an exceptionally great deed or a hefty accumulation of seniority; not all Lords ever become High Lords.<br />
<br />
Smaller forests or woods may not have a Lord at all. They may have minor nobles or leaders in charge, perhaps with more unique or unusual titles such as Guardian or Druid. There are many instances of 'Lord' and 'High Lord' already defined in the Wesnoth game. The lesser ranks do not appear to have been considered anywhere yet.<br />
<br />
In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given equal precedence with a Duke. If there were a conclave of several forests, the collective entity would be given the same precedence as a king, even if the individual members get lower precedence.<br />
<br />
Lesser ranks would be given precedence roughly equal to that of a Baron (lower) or Marquis (higher).<br />
<br />
The Greenwood elves (Fate of a Princess) are an interesting variation on the standard elvish theme. Having spent many decades, perhaps centuries living next to the orcish city of Dorset/Dorest, they have had to be constantly on alert to deal with orcish attacks. Henec they have a very strong martial theme throughout their society. Most senior Greenwood elves have some sort of military ranking, working up from Corporal and Sergeant to Lieutenant, Captain, Major, Colonel, then Lord and High Lord, and all adult members of the forest are subject to conscription.<br />
<br />
===Merfolk===<br />
<br />
The Dead Water campaign is the main model for Merfolk. A Merfolk 'king' is called a 'kai'. More details to follow later.<br />
<br />
===Orcs===<br />
<br />
===Undead===<br />
<br />
Leaders of the undead factions tend to be enemies to oppose, but if the need to be diplomatically respectful arises, terms such as Dark Archon, Dark Mistress or Dark Lord may be used. Normally, a mere Sir or Ma'am is the most courtesy such leaders will receive.<br />
<br />
===Trolls===<br />
<br />
Trolls respect brute strength and age. Even where there is a pecking order among trolls it is unlikely to be readily apparent to non-trolls. If you want to be polite to a troll, 'Sir' is usually sufficient. If you need to be diplomatically polite, refer to the most senior or powerful troll as 'Great Leader'. Do not use noble titles; trolls don't have any equivelants.<br />
<br />
===Mages===<br />
<br />
===Drakes===<br />
<br />
Drakes have a highly martial society. They are organised around mountain enclaves, within which the most senior or martially skilled drake is known as a (Drake) Lord. A drake enclave may have several Lords, one of whom will be first among equals and will carry some sort of badge of office unique to that particular enclave</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38355SpellingMistakes2010-09-11T14:17:35Z<p>Simons Mith: /* Common Errors */ added 'nevermind'</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==Mainline Campaigns==<br />
<br />
===An Orcish Incursion===<br />
<br />
===Dead Water===<br />
<br />
===Delfador's Memoirs===<br />
<br />
===Descent into Darkness===<br />
<br />
===Eastern Invasion===<br />
<br />
===Heir to the Throne===<br />
* Scenario 19b:322 ''as the remnants of the lich’s once-mortal'' lich’s -> Lich’s (as in lines 315 and 331)<br />
<br />
* Scenario 19b:365 ''do you not think I know what power does to one’s soul?''<br />
<br />
Should be ''do you think I do not know what power does to one’s soul?''<br />
<br />
===Liberty===<br />
<br />
===Northern Rebirth===<br />
<br />
===Sceptre of Fire===<br />
<br />
===Son of the Black Eye===<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
===The Hammer of Thursagan===<br />
<br />
===The Legend of Wesmere===<br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
===The Rise of Wesnoth===<br />
<br />
===The South Guard===<br />
<br />
===Two Brothers===<br />
<br />
===Under the Burning Suns===<br />
<br />
==Wesnoth Game==<br />
<br />
===Editor===<br />
<br />
===Tutorial===<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
===Manual===<br />
<br />
===Manpages===<br />
<br />
===Units===<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
===1.10 Announcement===<br />
<br />
===Other (ingame help, ...)===<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
===Translation code bugs===<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Common Errors==<br />
<br />
* '''alot''' &ndash; 'a lot' should be two words, unless you intended to write 'allot', meaning 'allocate'.<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>being through with</b>' &ndash; Constructs such as 'I am through dealing with these people' are also modern. Use sparingly.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''nevermind''' &ndash; Two words, please.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>technically</b>' &ndash; Modern; use sparingly.<br />
<br />
* '<b>Uh, Um, Er,</b>' &ndash; When they appear, these noises tend to be used in a modern way. You'll find 'O' and 'Oh' and 'Ah' and 'Ho' and 'Ha' in Shakespeare, but not 'Uh'. Instead of starting a sentence with 'Uh,' try to find a more archaic way of phrasing it.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy or archaic terms often confused===<br />
<br />
* '''behold'''<br />
<br />
Behold means 'see'. This means you can't behold sounds, or smells.<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break. Breach can also be a verb.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun. Breech can't be a verb.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the British parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians.<br />
<br />
A hoard of treasure. Hoard can also be a verb.<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38289SpellingMistakes2010-09-08T19:07:41Z<p>Simons Mith: /* Common Errors */ added alot</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==Mainline Campaigns==<br />
<br />
===An Orcish Incursion===<br />
<br />
===Dead Water===<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
===Delfador's Memoirs===<br />
<br />
===Descent into Darkness===<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
===Eastern Invasion===<br />
<br />
===Heir to the Throne===<br />
<br />
===Liberty===<br />
<br />
===Northern Rebirth===<br />
<br />
===Sceptre of Fire===<br />
<br />
===Son of the Black Eye===<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
===The Hammer of Thursagan===<br />
<br />
===The Legend of Wesmere===<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
* in 22_Northern_Battle.cfg "It was clear to Kalenz and Cleodil that there would be no sanctuary for them while Landar lived. But during their years in seclusion '''thee''' fame of their deeds had only grown...."<br />
<br />
===The Rise of Wesnoth===<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
===The South Guard===<br />
<br />
===Two Brothers===<br />
<br />
===Under the Burning Suns===<br />
<br />
==Wesnoth Game==<br />
<br />
===Editor===<br />
<br />
===Tutorial===<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
===Manual===<br />
<br />
===Manpages===<br />
<br />
===Units===<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
===1.10 Announcement===<br />
<br />
===Other (ingame help, ...)===<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
===Translation code bugs===<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Common Errors==<br />
<br />
* '''alot''' &ndash; 'a lot' should be two words, unless you intended to write 'allot', meaning 'allocate'.<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>being through with</b>' &ndash; Constructs such as 'I am through dealing with these people' are also modern. Use sparingly.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>technically</b>' &ndash; Modern; use sparingly.<br />
<br />
* '<b>Uh, Um, Er,</b>' &ndash; When they appear, these noises tend to be used in a modern way. You'll find 'O' and 'Oh' and 'Ah' and 'Ho' and 'Ha' in Shakespeare, but not 'Uh'. Instead of starting a sentence with 'Uh,' try to find a more archaic way of phrasing it.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy or archaic terms often confused===<br />
<br />
* '''behold'''<br />
<br />
Behold means 'see'. This means you can't behold sounds, or smells.<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break. Breach can also be a verb.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun. Breech can't be a verb.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the British parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians.<br />
<br />
A hoard of treasure. Hoard can also be a verb.<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38262SpellingMistakes2010-09-05T14:22:56Z<p>Simons Mith: /* Common Errors */ Modern caveman sounds to avoid</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==Mainline Campaigns==<br />
<br />
===An Orcish Incursion===<br />
<br />
===Dead Water===<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
===Delfador's Memoirs===<br />
<br />
===Descent into Darkness===<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
===Eastern Invasion===<br />
<br />
===Heir to the Throne===<br />
<br />
===Liberty===<br />
<br />
===Northern Rebirth===<br />
<br />
===Sceptre of Fire===<br />
<br />
===Son of the Black Eye===<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
===The Hammer of Thursagan===<br />
<br />
===The Legend of Wesmere===<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
===The Rise of Wesnoth===<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
===The South Guard===<br />
<br />
===Two Brothers===<br />
<br />
===Under the Burning Suns===<br />
<br />
==Wesnoth Game==<br />
<br />
===Editor===<br />
<br />
===Tutorial===<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
===Manual===<br />
<br />
===Manpages===<br />
<br />
===Units===<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
===1.10 Announcement===<br />
<br />
===Other (ingame help, ...)===<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
===Translation code bugs===<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Common Errors==<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>being through with</b>' &ndash; Constructs such as 'I am through dealing with these people' are also modern. Use sparingly.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>technically</b>' &ndash; Modern; use sparingly.<br />
<br />
* '<b>Uh, Um, Er,</b>' &ndash; When they appear, these noises tend to be used in a modern way. You'll find 'O' and 'Oh' and 'Ah' and 'Ho' and 'Ha' in Shakespeare, but not 'Uh'. Instead of starting a sentence with 'Uh,' try to find a more archaic way of phrasing it.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy or archaic terms often confused===<br />
<br />
* '''behold'''<br />
<br />
Behold means 'see'. This means you can't behold sounds, or smells.<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break. Breach can also be a verb.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun. Breech can't be a verb.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the British parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians.<br />
<br />
A hoard of treasure. Hoard can also be a verb.<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38261SpellingMistakes2010-09-05T13:51:32Z<p>Simons Mith: /* Common Errors */ listen, can you smell something?</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==Mainline Campaigns==<br />
<br />
===An Orcish Incursion===<br />
<br />
===Dead Water===<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
===Delfador's Memoirs===<br />
<br />
===Descent into Darkness===<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
===Eastern Invasion===<br />
<br />
===Heir to the Throne===<br />
<br />
===Liberty===<br />
<br />
===Northern Rebirth===<br />
<br />
===Sceptre of Fire===<br />
<br />
===Son of the Black Eye===<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
===The Hammer of Thursagan===<br />
<br />
===The Legend of Wesmere===<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
===The Rise of Wesnoth===<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
===The South Guard===<br />
<br />
===Two Brothers===<br />
<br />
===Under the Burning Suns===<br />
<br />
==Wesnoth Game==<br />
<br />
===Editor===<br />
<br />
===Tutorial===<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
===Manual===<br />
<br />
===Manpages===<br />
<br />
===Units===<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
===1.10 Announcement===<br />
<br />
===Other (ingame help, ...)===<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
===Translation code bugs===<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Common Errors==<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>being through with</b>' &ndash; Constructs such as 'I am through dealing with these people' are also modern. Use sparingly.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy or archaic terms often confused===<br />
<br />
* '''behold'''<br />
<br />
Behold means 'see'. This means you can't behold sounds, or smells.<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break. Breach can also be a verb.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun. Breech can't be a verb.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the British parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians.<br />
<br />
A hoard of treasure. Hoard can also be a verb.<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38260SpellingMistakes2010-09-05T13:47:19Z<p>Simons Mith: /* Common Errors */ being through with</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==Mainline Campaigns==<br />
<br />
===An Orcish Incursion===<br />
<br />
===Dead Water===<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
===Delfador's Memoirs===<br />
<br />
===Descent into Darkness===<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
===Eastern Invasion===<br />
<br />
===Heir to the Throne===<br />
<br />
===Liberty===<br />
<br />
===Northern Rebirth===<br />
<br />
===Sceptre of Fire===<br />
<br />
===Son of the Black Eye===<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
===The Hammer of Thursagan===<br />
<br />
===The Legend of Wesmere===<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
===The Rise of Wesnoth===<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
===The South Guard===<br />
<br />
===Two Brothers===<br />
<br />
===Under the Burning Suns===<br />
<br />
==Wesnoth Game==<br />
<br />
===Editor===<br />
<br />
===Tutorial===<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
===Manual===<br />
<br />
===Manpages===<br />
<br />
===Units===<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
===1.10 Announcement===<br />
<br />
===Other (ingame help, ...)===<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
===Translation code bugs===<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Common Errors==<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>being through with</b>' &ndash; Constructs such as 'I am through dealing with these people' are also modern. Use sparingly.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy or archaic terms often confused===<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break. Breach can also be a verb.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun. Breech can't be a verb.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the British parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians.<br />
<br />
A hoard of treasure. Hoard can also be a verb.<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38259SpellingMistakes2010-09-05T13:36:59Z<p>Simons Mith: /* Fantasy or archaic terms often confused */ 'Rise up' usually means 'rebel'.</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==Mainline Campaigns==<br />
<br />
===An Orcish Incursion===<br />
<br />
===Dead Water===<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
===Delfador's Memoirs===<br />
<br />
===Descent into Darkness===<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
===Eastern Invasion===<br />
<br />
===Heir to the Throne===<br />
<br />
===Liberty===<br />
<br />
===Northern Rebirth===<br />
<br />
===Sceptre of Fire===<br />
<br />
===Son of the Black Eye===<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
===The Hammer of Thursagan===<br />
<br />
===The Legend of Wesmere===<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
===The Rise of Wesnoth===<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
===The South Guard===<br />
<br />
===Two Brothers===<br />
<br />
===Under the Burning Suns===<br />
<br />
==Wesnoth Game==<br />
<br />
===Editor===<br />
<br />
===Tutorial===<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
===Manual===<br />
<br />
===Manpages===<br />
<br />
===Units===<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
===1.10 Announcement===<br />
<br />
===Other (ingame help, ...)===<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
===Translation code bugs===<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Common Errors==<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy or archaic terms often confused===<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break. Breach can also be a verb.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun. Breech can't be a verb.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the British parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians.<br />
<br />
A hoard of treasure. Hoard can also be a verb.<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.<br />
<br />
* '''rise up'''<br />
<br />
'Rise up' usually means 'rebel', and it is a rather inelegant term for 'advance'.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38258SpellingMistakes2010-09-05T13:10:30Z<p>Simons Mith: /* Common Errors */ Bit more info on addressing nobles.</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==Mainline Campaigns==<br />
<br />
===An Orcish Incursion===<br />
<br />
===Dead Water===<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
===Delfador's Memoirs===<br />
<br />
===Descent into Darkness===<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
===Eastern Invasion===<br />
<br />
===Heir to the Throne===<br />
<br />
===Liberty===<br />
<br />
===Northern Rebirth===<br />
<br />
===Sceptre of Fire===<br />
<br />
===Son of the Black Eye===<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
===The Hammer of Thursagan===<br />
<br />
===The Legend of Wesmere===<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
===The Rise of Wesnoth===<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
===The South Guard===<br />
<br />
===Two Brothers===<br />
<br />
===Under the Burning Suns===<br />
<br />
==Wesnoth Game==<br />
<br />
===Editor===<br />
<br />
===Tutorial===<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
===Manual===<br />
<br />
===Manpages===<br />
<br />
===Units===<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
===1.10 Announcement===<br />
<br />
===Other (ingame help, ...)===<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
===Translation code bugs===<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Common Errors==<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '<b>Great.</b>' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '<b>Princess</b>' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Royal Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right, or check this (and other) etiquette link(s) on Wikipedia: [http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; to them, it's ingrained habit. Other characters might not, unless they're higher-level, better-educated, or have been briefed on what to do. But in formal encounters, such as meeting a (potential) enemy noble for the first time, characters will often at least try to be polite. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet, and the Wikipedia article linked above is far more detailed than we'll ever need. Nevertheless, when we eventually do define our etiquette rules, they will be mostly Earth-like, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on.<br />
<br />
* '<b>Right.</b>' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '<b>'Yeah.</b>' &ndash; Modern phrasing.<br />
<br />
===Fantasy or archaic terms often confused===<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break. Breach can also be a verb.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun. Breech can't be a verb.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the British parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians.<br />
<br />
A hoard of treasure. Hoard can also be a verb.<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38245SpellingMistakes2010-09-05T01:03:05Z<p>Simons Mith: /* Common Errors */ Couple of others. More to follow, I expect</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==Mainline Campaigns==<br />
<br />
===An Orcish Incursion===<br />
<br />
===Dead Water===<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
===Delfador's Memoirs===<br />
<br />
===Descent into Darkness===<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
===Eastern Invasion===<br />
<br />
===Heir to the Throne===<br />
<br />
===Liberty===<br />
<br />
===Northern Rebirth===<br />
<br />
===Sceptre of Fire===<br />
<br />
===Son of the Black Eye===<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
===The Hammer of Thursagan===<br />
<br />
===The Legend of Wesmere===<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
===The Rise of Wesnoth===<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
===The South Guard===<br />
<br />
===Two Brothers===<br />
<br />
===Under the Burning Suns===<br />
<br />
==Wesnoth Game==<br />
<br />
===Editor===<br />
<br />
===Tutorial===<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
===Manual===<br />
<br />
===Manpages===<br />
<br />
===Units===<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
===1.10 Announcement===<br />
<br />
===Other (ingame help, ...)===<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
===Translation code bugs===<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Common Errors==<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
* '''guys''' &ndash; Very modern usage. Please avoid.<br />
<br />
* '''OK, okay''' &ndash; Modern; avoid.<br />
<br />
* '''Great.''' &ndash; Not necessarily wrong, but very modern, especially when used ironically.<br />
<br />
* '''Princess''' &ndash; Addressing a princess as 'Princess' is an egregious, tin-eared piece of George Lucas-level modern phrasing. It's not even correct in the real world. Correct Earth etiquette is to call her 'Your Highness' when you first meet her, thereafter, 'Ma'am' (pronounced 'mam'). Search for 'Correct terms of address' if you have characters in your campaign for whom you need to get it right. Of course, Wesnoth etiquette is not necessarily the same as Earth etiquette. We haven't defined the rules for Wesnoth etiquette yet. But when we eventually do, they will be mostly Earthlike, and not George Lucas-like. Also look up the rules on l&egrave;se majest&eacute; (although those rules do only apply to sovereigns, not mere princesses), and bear in mind that any poor ignoramus who did address a princess as "Princess" would probably be taken away and flogged. This applies to other noble titles as well, to a greater or lesser degree. At least use phrases such as 'milady', 'my lord' and so on<br />
<br />
* '''Right.''' &ndash; Not necessarily wrong, and preferable to 'Great.', but still very modern, especially when used ironically. Try 'Aye', or 'Yes', or 'Yea' instead.<br />
<br />
* '''Yeah.''' &ndash; Modern phrasing.<br />
<br />
<br />
===Fantasy or archaic terms often confused===<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break. Breach can also be a verb.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun. Breech can't be a verb.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the British parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians.<br />
<br />
A hoard of treasure. Hoard can also be a verb.<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38244SpellingMistakes2010-09-05T00:32:58Z<p>Simons Mith: Split into lower-level sections. Added mistakes commonly made by our English writers</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==Mainline Campaigns==<br />
<br />
===An Orcish Incursion===<br />
<br />
===Dead Water===<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
===Delfador's Memoirs===<br />
<br />
===Descent into Darkness===<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
===Eastern Invasion===<br />
<br />
===Heir to the Throne===<br />
<br />
===Liberty===<br />
<br />
===Northern Rebirth===<br />
<br />
===Sceptre of Fire===<br />
<br />
===Son of the Black Eye===<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
===The Hammer of Thursagan===<br />
<br />
===The Legend of Wesmere===<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
===The Rise of Wesnoth===<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
===The South Guard===<br />
<br />
===Two Brothers===<br />
<br />
===Under the Burning Suns===<br />
<br />
==Wesnoth Game==<br />
<br />
===Editor===<br />
<br />
===Tutorial===<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
===Manual===<br />
<br />
===Manpages===<br />
<br />
===Units===<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
===1.10 Announcement===<br />
<br />
===Other (ingame help, ...)===<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
===Translation code bugs===<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Common Errors==<br />
<br />
* '''alright''' &ndash; Technically, 'alright' ''is'' correct; it's a back formation, derived in the same way as 'already', and it can be traced back for decades. But it looks very modern. As we usually want a more archaic tone for Wesnoth, please use '''all right''' as two words instead.<br />
<br />
* '''anymore''' &ndash; No, this ''is'' wrong. '''any more''' should be two words.<br />
<br />
===Fantasy or archaic terms often confused===<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break. Breach can also be a verb.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun. Breech can't be a verb.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the British parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians.<br />
<br />
A hoard of treasure. Hoard can also be a verb.<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38227SpellingMistakes2010-09-03T00:56:49Z<p>Simons Mith: Another couple</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==An Orcish Incursion==<br />
<br />
==Dead Water==<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
==Delfador's Memoirs==<br />
<br />
==Descent into Darkness==<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
==Eastern Invasion==<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
==The Rise of Wesnoth==<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==Units==<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
==1.10 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Fantasy or archaic terms often confused==<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break. Breach can also be a verb.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun. Breech can't be a verb.<br />
<br />
* '''Hear hear'''<br />
<br />
Never 'Here here'. 'Hear hear' is short for 'Hear him, hear him', and originated in the British parliament in the 18th century.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians.<br />
<br />
A hoard of treasure. Hoard can also be a verb.<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38226SpellingMistakes2010-09-03T00:45:58Z<p>Simons Mith: Added a couple of verbs.</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==An Orcish Incursion==<br />
<br />
==Dead Water==<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
==Delfador's Memoirs==<br />
<br />
==Descent into Darkness==<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
==Eastern Invasion==<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
==The Rise of Wesnoth==<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==Units==<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
==1.10 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Fantasy terms confused==<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break. Breach can also be a verb.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun. Breech can't be a verb.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians.<br />
<br />
A hoard of treasure. Hoard can also be a verb.<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38225SpellingMistakes2010-09-03T00:32:29Z<p>Simons Mith: /* Fantasy terms confused */ paragraph spacing</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==An Orcish Incursion==<br />
<br />
==Dead Water==<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
==Delfador's Memoirs==<br />
<br />
==Descent into Darkness==<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
==Eastern Invasion==<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
==The Rise of Wesnoth==<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==Units==<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
==1.10 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Fantasy terms confused==<br />
<br />
* '''besieged/beset'''<br />
<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
* '''breech/breach'''<br />
<br />
A breach is a break.<br />
<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
<br />
A breech is part of a gun.<br />
<br />
* '''horde/hoard'''<br />
<br />
A horde of barbarians<br />
<br />
A hoard of treasure<br />
<br />
*'''march/marsh'''<br />
<br />
See [[NotSpellingMistakes]]<br />
<br />
*'''prey/pray'''<br />
<br />
Predators prey on their prey. (verb and noun)<br />
<br />
Priests pray prayers. (verb and noun)<br />
<br />
The insects are known as ''praying mantises''.<br />
<br />
* '''ravish/ravage'''<br />
<br />
Ravish has sexual connotations which ravage does not.<br />
<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
<br />
You can ravage the land. You can't ravish the land, however.</div>Simons Mithhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=38224SpellingMistakes2010-09-03T00:30:17Z<p>Simons Mith: /* Terms confused */ Added a few I've noticed.</p>
<hr />
<div>This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.<br />
<br />
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors. Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.<br />
<br />
==An Orcish Incursion==<br />
<br />
==Dead Water==<br />
<br />
[[Category:Troubleshooting and Bugs]]<br />
In _main.cfg:<br />
"you will need cunning and bravery to be survive" -> "you will need cunning and bravery to survive"<br />
<br />
In 08_Talking_to_Tyegea.cfg:<br />
"but I seems" -> "but it seems"<br />
<br />
==Delfador's Memoirs==<br />
<br />
==Descent into Darkness==<br />
<br />
* Scenario 7: ''“For your final test as my apprentice, you will aid me in retrieving a book,” the necromancer says. ‘The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.”'' – Replace ‘ with “<br />
<br />
* Scenario 9:318: ''Phew! Let’s get out of here'' (Period is missing at the end of the sentence.)<br />
<br />
==Eastern Invasion==<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
Hush, Vraurk, <del>We</del> must trust [...]<br />
:Hush, Vraurk, <ins>we</ins> must trust [...]<br />
<br />
[...] you should have eaten that Grüü, you don't look so good.<br />
:[...] you should have eaten that<ins>,</ins> Grüü, you don't look so good.<br />
<br />
Now, as his son, it’s up to you to thwart the selfish designs<br><br />
2byte character "it's" <br><br />
<br />
with enemy orcs during the fourth year of his leadership.<br><br />
with enemy orcs during the <ins>4th</ins> year of his leadership.<br><br />
Can't translate.<br />
<br />
the local earls and the orcish tribes and didn’t have any direct connection<br><br />
2byte character "didn't" <br><br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
* Let us pursue the '''ORC WH'''o murdered El'Isomithir! <br><br />
<br />
* Gentlemen, don't squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br><br />
The 2nd "don't" has a 2byte character.<br><br />
<br />
* We will follow you, Kalenz ? '?' -> '.' Can't translate.<br><br />
<br />
* Very well, Kalenz ? lead us! '?' -> '.' Can't translate.<br><br />
<br />
* Let us give them aid ? '?' -> '.' Can't translate.<br><br />
<br />
* Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end. -> 2byte character : "mother's" "father's"<br><br />
<br />
* Farewell $unit.name. Your loyal service won’t be forgotten. -> 2byte character "won't"<br />
<br />
==The Rise of Wesnoth==<br />
<br />
"Lady Outlaw" states:<br />
He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the *east*. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!<br />
<br />
Should it not be "WEST" as the wesfolk and their lich lords come from there?<br />
-Crommy-<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
"After this dialog, hold the mouse over the landscape image below the minimap "<br><br />
below -> above (1.9.0 development)<br><br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==Units==<br />
<br />
* Dwarvish Pathfinder<br />
<br />
They are powerful '''pathfinders in a melee'''<br />
<br />
==1.10 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
<br />
* ― Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I<br />
<br />
Remove space after 42. (There is already such string, so there is no need to use pofix here).<br />
<br />
* Accuracy : (''src/generate_report.cpp:457'')<br />
<br />
Should be Accuracy: (with space after ':')<br />
<br />
===Multiplayer maps===<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
==Fantasy terms confused==<br />
<br />
'''besieged/beset'''<br />
You can only be besieged if you're on some sort of defensible structure, but you don't have to be outmatched.<br />
You can be beset in the middle of a flat featureless plain, but only if you're outmatched or close to it.<br />
<br />
'''breech/breach'''<br />
A breach is a break.<br />
'Once more unto the breach, dear friends!', as King Henry V once said.<br />
A breech is part of a gun.<br />
<br />
'''horde/hoard'''<br />
<br />
A horde of barbarians<br />
A hoard of treasure<br />
<br />
'''march/marsh'''<br />
See [[NotSpellingMistakes]]<br />
<br />
'''prey/pray'''<br />
Predators prey on their prey. (verb and noun)<br />
Priests pray prayers. (verb and noun)<br />
The insects are known as ''praying mantises''.<br />
<br />
'''ravish/ravage'''<br />
Ravish has sexual connotations which ravage does not.<br />
You can ravish a fair maiden, and an old crone could have ravaged features.<br />
You can ravage the land. You can't ravish the land, however.</div>Simons Mith