https://wiki.wesnoth.org/api.php?action=feedcontributions&user=Sergey&feedformat=atomThe Battle for Wesnoth Wiki - User contributions [en]2024-03-29T11:08:38ZUser contributionsMediaWiki 1.31.16https://wiki.wesnoth.org/index.php?title=EraWML&diff=67721EraWML2021-04-26T21:06:28Z<p>Sergey: addon_min_version clarification based on Soliton's explanation</p>
<hr />
<div>{{WML Tags}}<br />
== The [era] top level tag ==<br />
<br />
This tag describes one era. An era is a set of teams to play in multiplayer.<br />
<br />
In the multiplayer game creation screen, an era is chosen by the host by the 'Era' option button.<br />
<br />
The following key/tags are recognized for '''[era]'''<br />
* '''id''': ID of the era - must be unique. No gameplay effect<br />
* '''name''': displayed name of the era.<br />
* '''description''': a short description of the era.<br />
* <span id="require_era">'''require_era'''</span>: whether clients are required to have this era installed beforehand to be allowed join a game using this era. Possible values 'yes' (the default) and 'no'.<br />
* '''allow_scenario''': a list of scenario ids. Only the scenarios with matching ids will be allowed to be played with this era.<br />
* '''disallow_scenario''': a list of scenario ids. Only the scenarios with matching ids will not be allowed to be played with this era. Cannot be used in parallel with allow_scenario.<br />
* '''ignore_incompatible_scenario''': a list of scenario ids. The scenarios with matching ids will be considered compatible with this era regardless their dependencies.<br />
* '''allow_modification''': same as allow_scenario, but for modifications.<br />
* '''disallow_modification''': same as disallow_scenario, but for modifications. Cannot be used in parallel with allow_modification.<br />
* '''ignore_incompatible_modification''': same as ignore_incompatible_scenario, but for modifications.<br />
* '''force_modification''': a list of modification ids. The specified modifications must be enabled to play this era.<br />
* '''addon_min_version''': {{DevFeature1.13|0}} the minimum version of your add-on with which this content is backwards compatible. Compare with the version string given in [[PblWML]]. If ''addon_min_version'' is not explicitly specified, it means compatible only with the same version. Clients in multiplayer must have add-on versions agreeing with the ''addon_min_versions'' of eachothers content in order to play, and will be prompted to update otherwise.<br />
* '''hide_help''': {{DevFeature1.13|0}} whether this era should show up in the help browser or not. Default no.<br />
* '''[multiplayer_side]''': a faction in the era. This tag contains many of the same keys as a [side] tag (A description of the [side] tag can be found in [[SideWML]]). When a multiplayer game is played, then the [side] tag for the scenario is merged with the keys(currently, not tags) of the [multiplayer_side] tag of the faction which the side chose.<br />
** '''id''': faction ID - must be unique to your era. No gameplay effect<br />
** '''name''': a description that Wesnoth displays as the option selecting that faction; see [[DescriptionWML]]. Any image in this description will ''not'' use the team color. This key is used for sorting factions in era. For manual sorting see https://github.com/wesnoth/wesnoth/issues/3177.<br />
** '''image''': an image to display in the option. This image will use the team color.<br />
** '''flag_rgb''': often set by [http://www.wesnoth.org/macro-reference.xhtml#MAGENTA_IS_THE_TEAM_COLOR MAGENTA_IS_THE_TEAM_COLOR]<br />
** '''leader''': a list of unit types. Must be present. When this faction is chosen, the side can choose any of these unit types to be the side's leader (i.e. "Choose your Leader"). They will also have the option of having one of these types being chosen randomly.<br />
** '''random_leader''': if this list of types is present, it would use this list to instead to choose a random leader. If not it would use '''leader'''<br />
** '''random_faction''': default 'no'. If 'yes', then when this faction is chosen, another non random faction will be randomly chosen instead. The leader will also be chosen randomly. All random_faction=yes factions are sorted before other factions.<br />
** '''choices''': Empty by default. If non-empty and the faction has '''random_faction=yes''', it is the list of the IDs of the non random factions that will be choosen randomly. If empty, any faction can be chosen.<br />
** '''except''': Empty by default. If the faction has random_faction=yes, it is the list of the IDs of the non random factions that will not be choosen randomly.<br />
** '''type''': the unit type of the default leader for the side. This must be present. 'random' is a valid value here and will cause a random leader choice by default.<br />
** '''recruit''': a comma-separated list of unit types this faction can recruit.<br />
** '''extra_recruit''': a comma-separated list of unit types appended to the leader recruitlist (see [[SingleUnitWML]]).<br />
** '''terrain_liked''': an unseparated list of terrains (see [[TerrainCodesWML]]). On random maps, these terrains will determine which keep the side is assigned, attempting to put it near the listed terrains.<br />
** '''description''': a short description of the faction, displayed in the help browser.<br />
* '''[event]''': any [event]s written inside the [era] tag will get included into scenarios that are played using this era. See [[EventWML]].<br />
* '''[lua]''': any [lua] children written inside the [era] tag will get included into scenarios that are played using this era.<br />
* '''[options]''': custom options. See [[OptionWML]] for details.<br />
* '''[ai]''': See [[AiWML]] for details.<br />
<br />
== See Also ==<br />
<br />
* [[ReferenceWML]]<br />
* [[SideWML]]<br />
<br />
<br />
[[Category: WML Reference]]</div>Sergeyhttps://wiki.wesnoth.org/index.php?title=RussianTranslation&diff=65055RussianTranslation2019-11-10T20:33:30Z<p>Sergey: Added russian translator</p>
<hr />
<div>Координатор перевода (Translation maintainer):<br />
<br />
* ([[User:Aldarisvet|Aldarisvet]]) mailto:rassvetozaaarАТgmailDОTcom<br />
<br />
Текущие переводчики (Current translators):<br />
<br />
* ([[User:BabylonAS|BabylonAS]]) mailto:BabylonASАТyandexDОTru<br />
<br />
Благодарим за помощь (Inactive translators):<br />
<br />
* Olga Abramova ([[User:ilanacarra|ilanacarra]]) mailto:ilanacarraАТgmailDОTcom<br />
* Ishayahu Lastov<br />
* Victor Sergienko ([[User:singalen|singalen]]) mailto:singalenАТgmailDОTcom<br />
* Fallen Phoenix<br />
* Fedor Khod'kov (teddy, [[User:Fkhodkov|Fkhodkov]]) mailto:fkhodkovATgmailDOTcom<br />
* Valentina Mukhamedzhanova (umi) mailto:umirraATgmailDOTcom<br />
* Fedor Gavrilov (gallowzbird) mailto:the.sun.turns.blackATgmailDOTcom<br />
* Fardeil<br />
* Danila Evstifeyev ([[User:MyOtheHedgeFox|MyOtheHedgeFox]]) mailto:a-ztechATyandexDOTru<br />
* Victor Zabavin (vicza) mailto:viczaATzmailDOTru<br />
* Azamat H. Hackimov ([[User:Winterheart|Winterheart]]) mailto:azamatDOThackimovATgmailDOTcom<br />
* Ilya Kasnacheev (Ilyak) mailto:ilya.kasnacheevATgmailDOTcom<br />
* Kotov Ilya ([[User:Maddiez|Maddiez]]) mailto:kotov_ilyaATmailDOTru<br />
* Anthony Kolesov ([[User:Kaagle|Kaagle]]) mailto:anthony.kolesovATgmailDOTcom<br />
* Sergey Popov (loonycyborg) mailto:loonycyborgATgmailDOTcom<br />
* Alexandr Menovchicov (VaM) mailto:vamATkypiDOTru (first maintainer)<br />
* Denis Revin (Dut_Norshi) mailto:denis.revinATgmailDOTcom<br />
* Andrey Tikhonov (tiandrey)<br />
<br />
<br />
== Текущее состояние переводов (версия 1.12) ==<br />
<br />
[http://www.wesnoth.org/gettext/index.php?view=langs&version=branch&lang=ru Самая свежая информация]<br />
<br />
{|border=1<br />
! Название<br />
! Файл<br />
! Примечания<br />
! Поддерживает<br />
! Корректирует<br />
|-<br />
|colspan=5 align="center"|'''Основная ветка игры''' (mainline)<br />
|-<br />
|Интерфейс || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth/ru.po wesnoth] || || || <br />
|-<br />
|Интерфейс || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-lib/ru.po wesnoth-lib] || требует правки || ||<br />
|-<br />
|Страницы man || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-manpages/ru.po wesnoth-manpages] || || - ||<br />
|-<br />
|Руководство || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-manual/ru.po wesnoth-manual] || Не cогласованы падежи, нужно вычитать, нужно изменить путь к скриншотам, чтобы ссылались на локализованные в ./ru/ || archdron || <br />
|-<br />
|Редактор || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-editor/ru.po wesnoth-editor] || || - ||<br />
|-<br />
|Рода войск || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-units/ru.po wesnoth-units] || || ||<br />
|-<br />
|Сетевая || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-multiplayer/ru.po wesnoth-multiplayer]|| || ||<br />
|-<br />
|Обучение || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-tutorial/ru.po wesnoth-tutorial] || || ||<br />
|-<br />
|Набег орков || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-aoi/ru.po wesnoth-aoi] || || ||<br />
|-<br />
|Спускаясь во тьму || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-did/ru.po wesnoth-did] || отредактировано || - ||<br />
|-<br />
|Воспоминания Делфадора || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-dm/ru.po wesnoth-dm] || правка || ||<br />
|-<br />
|Мёртвые воды || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-dw/ru.po wesnoth-dw] || 77%, в процессе || ||<br />
|-<br />
|Вторжение с востока || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-ei/ru.po wesnoth-ei] || || - ||<br />
|-<br />
|Наследник престола || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-httt/ru.po wesnoth-httt] || || ||<br />
|-<br />
|Освобождение || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-l/ru.po wesnoth-l] || требует правки || ||<br />
|-<br />
|Легенда Весмира || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-low/ru.po wesnoth-low] || в процессе || || <br />
|-<br />
|Северное возрождение || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-nr/ru.po wesnoth-nr] || || ||<br />
|-<br />
|Сын Чёрного Глаза || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-sotbe/ru.po wesnoth-sotbe] || || ||<br />
|-<br />
|Огненный скипетр || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-sof/ru.po wesnoth-sof] || || ||<br />
|-<br />
|Сказание о двух братьях || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-tb/ru.po wesnoth-tb] || || ||<br />
|-<br />
|Молот Турсагана || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-thot/ru.po wesnoth-thot] || || ||<br />
|-<br />
|На заре Веснота || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-trow/ru.po wesnoth-trow] || || ||<br />
|-<br />
|Южная стража || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-tsg/ru.po wesnoth-tsg] || || ||<br />
|-<br />
|Под палящими светилами || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-utbs/ru.po wesnoth-utbs] || || ||<br />
|-<br />
|Новая земля || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-anl/ru.po wesnoth-anl] || || ||<br />
|-<br />
|colspan=5 align="center"|'''Графические файлы''' (карты, скриншоты и др.) [http://wiki.wesnoth.org/ImageLocalization#List_of_Images_for_Localization Список файлов]<br />
|-<br />
|Помощь || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/help Каталог] || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/help/l10n/ru готово] || teddy ||<br />
|-<br />
|Руководство || [https://raw.github.com/wesnoth/wesnoth/1.12/doc/manual/images Каталог] || - || - ||<br />
|-<br />
|Главная карта || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/maps/wesnoth.png Файл] || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/maps/l10n/ru/wesnoth--overlay.png готово] || singalen ||<br />
|-<br />
|Логотип || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/misc/logo.png Файл] || - || - ||<br />
|-<br />
|Карта AOI || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/An_Orcish_Incursion/images/an-orcish-incursion-map.png Файл] || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/An_Orcish_Incursion/images/l10n/ru/an-orcish-incursion-map--overlay.png готово] || - ||<br />
|-<br />
|Карта DID || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Descent_Into_Darkness/images/misc/descent-into-darkness.png Файл] || - || - ||<br />
|-<br />
|Карта DW || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Dead_Water/images/dead-water-map.png Файл] || - || - ||<br />
|-<br />
|Карта EI || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Eastern_Invasion/images/eastern-invasion-map.png Файл] || - || - ||<br />
|-<br />
|Карта L || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Liberty/images/maps/liberty-map.png Файл] || - || - ||<br />
|-<br />
|Карта LoW || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png Файл] || - || - ||<br />
|-<br />
|Карта SotBE || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png Файл] || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Son_Of_The_Black_Eye/images/l10n/ru/farnorth--overlay.png готово] || umi ||<br />
|-<br />
|Рисунки из TRoW || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/The_Rise_Of_Wesnoth/images/story Каталог] || - || - ||<br />
|-<br />
|Мультиплеер || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/lobby Каталог] || - || - ||<br />
|-<br />
|colspan=5 align="center"|'''Проекты из [[WesCamp]]''' (не-mainline. Куда слать, если что - написано на странице WesCamp)<br />
|-<br />
|[[CampaignEpicOfVaniyera|Эпопея Ваньеры]] || Epic_of_Vaniyera || || phantom ||<br />
|}<br />
<br />
'''Примечания'''.<br />
# Дата последнего изменения — это дата, когда файл был отправлен разработчикам. Обычно довольно быстро он появляется на SVN. В составе же игры он появится, естественно, лишь с выходом новой подверсии. Если Вы не хотите ждать, Вы всегда можете скачать последний .po файл из SVN, скомпилировать из него .mo (например, с помощью редактора Poedit) и поместить его в директорию \po\ru\LC_MESSAGES.<br />
# Если какой-то файл свободен, нуждается в правке/переводе и Вы хотели бы над ним поработать, то, пожалуйста, добавьте своё имя в соотв. колонку — чтобы не получилось, что два человека работают над одним файлом. Для работы следует брать последнюю версию файла из SVN. Аналогично, если Вы не хотите/не можете более поддерживать файл, уберите своё имя из таблицы, чтобы люди видели, что файл свободен.<br />
<br />
== Типографика ==<br />
<br />
Мы стараемся использовать символы типографики везде, где они необходимы. Это буква "ё", правые и левые двойные кавычки, длинное тире.<br />
<br />
В Windows их можно использовать, установив [http://ilyabirman.ru/projects/typography-layout типографскую раскладку] либо вводя код нужного символа:<br />
* включите NumLock;<br />
* тире (—): Alt—0151 (0151 наберите на цифровой клавиатуре);<br />
* кавычки («»): Alt—0171 и Alt—0187;<br />
* дефис ("чёрточка", через которую пишутся слова, например, "каляки-маляки"): обычный "минус".<br />
<br />
кому интересно — [http://tlt.its.psu.edu/suggestions/international/accents/codealt.html здесь больше]<br />
<br />
А ещё мы пишем "Вы" с большой буквы — там, где обращаемся к одному пользователю. Множественное число пишется с маленькой буквы.<br />
<br />
== Как не надо переводить ==<br />
<br />
Признаки плохого перевода:<br />
* примитивные кальки с английского: слова "имеет", "является";<br />
* порядок слов, как в английском предложении, но нехарактерный для русского;<br />
* слова, более бледные, чем в оригинале;<br />
* канцелярит.<br />
<br />
== См. также ==<br />
<br />
* [[RussianGlossary|Глоссарий русского перевода]]<br />
* [[RussianTranslationDictionary|Словарь имён и названий]]<br />
** [[RussianTranslationDictionaryGeography|География]]<br />
** [[RussianListOfUnits|Рода войск]]<br />
* Перевод кампаний:<br />
** [[CampaignBurningSuns:RussianTranslation|Under the Burning Suns]]<br />
** [[CampaignANewOrder:RussianTranslation|A New Order]]<br />
* Вспомогательные материалы:<br />
** [[GettextForTranslators|Как работать с po-файлами (англ.)]]<br />
** [[ProseStyle|Стиль речи (англ.)]]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?t=964 Ветка на форуме, посвященная русскому переводу]<br />
* [http://gettext.wesnoth.org/index.lang.php?lang=ru&version=trunk Статистика перевода для русского языка]<br />
<br />
== Внешние ссылки ==<br />
[http://lib.rus.ec/b/74970 Нора Галь, "Слово живое и мёртвое"] - всем, кто что-либо переводит, читать обязательно. И тем, кто хоть что-то пишет по-русски.<br />
<br />
[[Category:Russian]]</div>Sergeyhttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=65021Timeline of Wesnoth2019-10-26T08:25:40Z<p>Sergey: Changed "scepter" to "sceptre"</p>
<hr />
<div>{{Translations}}<br />
<br />
This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.<br />
<br />
The world that Wesnoth resides in is called Irdya. Before the Great Fall and the (unchronicled) technological age, this name is only rarely used. <br />
<br />
<br />
'''Spoiler warning!'''<br />
This page contains plot spoilers to several campaigns.<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]<br />
<br />
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]<br />
<br />
[[#After the Great Fall|After the Great Fall]]<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Green_Isle Green Isle] from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* [http://wiki.wesnoth.org/CharactersStorys#Prince_HaldricPrince Haldric] leads the evacuation of the survivors to the Great Continent. [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth '''The Rise of Wesnoth'''] begins.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords ([http://wiki.wesnoth.org/CharactersStorys#Lady_Dionli Dionli], [http://wiki.wesnoth.org/CharactersStorys#Lord_Logalmier Logalmier], Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* [http://wiki.wesnoth.org/CharactersStorys#Prince_Haldric Haldric] is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.<br />
* The Ruby of Fire is temporarily hidden, and the [http://wiki.wesnoth.org/CharactersStorys#Lich-Lord_Jevyan lich-lord Jevyan] is deceived into believing it is held by the Elves. <br />
* Haldric founds the country of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnoth] in the central plain south of the great River.<br />
* Reign of Haldric I (formerly prince Haldric) begins. [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth '''The Rise of Wesnoth'''] ends.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.<br />
* [http://wiki.wesnoth.org/CharactersStorys#Erlornas Erlornas] of Wesmere is involved in the first direct elvish clash with orcs ([http://wiki.wesnoth.org/Mainline_Campaigns#An_Orcish_Incursion '''An Orcish Incursion'''] takes place in 8-9YW).<br />
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.<br />
<br />
=== 20 YW ===<br />
* [http://wiki.wesnoth.org/CharactersStorys#Prince_Haldric Haldric I] dies.<br />
* [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] ascends to the throne.<br />
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] and [http://wiki.wesnoth.org/CharactersStorys#Landar Landar] escape an orcish invasion of their home in Lintanir Forest. [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere '''The Legend of Wesmere'''] begins.<br />
* Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.<br />
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
* Elves inform [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] of the danger posed by the unshielded Ruby of Fire.<br />
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] and [http://wiki.wesnoth.org/CharactersStorys#Landar Landar], later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnoth] expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
=== 21 YW ===<br />
* Founding of the Great Academy on Alduin.<br />
<br />
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz Kalenz] is relieved of command by the Ka'lian. He retires to Lintanir Forest with [http://wiki.wesnoth.org/CharactersStorys#Cleodil Cleodil]. A faction of xenophobic elves begins to gather around [http://wiki.wesnoth.org/CharactersStorys#Landar Landar].<br />
<br />
=== 22 YW ===<br />
* While studying at the Academy, [[CharactersStorys#Ardonna_.2F_Ardryn-Na|Ardonna]] resolves to spend the winter researching the Lich Lords' longevity.<br />
<br />
=== 23 YW ===<br />
* Action of '''Secrets of the Ancients''' takes place.<br />
<br />
=== 25-40 YW ===<br />
* In 25 YW [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] sends an expedition to retrieve the Ruby of Fire from its place of concealment.<br />
* Haldric II commissions a Dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece; Elves associated with [http://wiki.wesnoth.org/CharactersStorys#Landar Landar's] faction attack during the transfer. [http://wiki.wesnoth.org/Mainline_Campaigns#Sceptre_of_Fire '''Sceptre of Fire'''] begins.<br />
* Action of '''The Sceptre of Fire''' takes place. Haldric II is informed that the Sceptre was both completed and lost in the year 40. It will not be recovered for nearly 500 years.<br />
* With the death of [http://wiki.wesnoth.org/CharactersStorys#Thursagan Thursagan], the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.<br />
<br />
=== 26-50 YW ===<br />
* [http://wiki.wesnoth.org/CharactersStorys#Landar Landar] declares himself High Lord of the Elves, leading to civil war.<br />
<br />
=== 51 YW ===<br />
* Wesnothian New Writing (the script later called "steel-hand", to distinguish it from the more complex "brush-hand" cursive brought from the [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Green_Isle Green Isle]) is promulgated by royal decree. From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.<br />
<br />
=== 50-93 YW ===<br />
* Elvish civil war (and [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere '''The Legend of Wesmere''']) ends. [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] declared High Lord, begins reorganizing and militarizing Elvish society to fight the orcs. In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.<br />
<br />
=== 121 YW ===<br />
* Orcish civil war sputters to a halt. Raids on elves and humans resume. Period of uncontested human expansion ends, but the [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnothian] Army is more than equal to any of its opponents in battle.<br />
<br />
=== 122 YW ===<br />
* City of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city. UMC '''Saving Elensefar''' begins.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time. UMC '''Saving Elensefar''' ends.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 251 YW ===<br />
* [http://wiki.wesnoth.org/CharactersStorys#Cleodil Cleodil], wife of [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz], dies.<br />
<br />
=== 350 YW ===<br />
* Disintegration of the Kingdom follows the death of Haldric IV.<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
=== 360 YW ===<br />
* [http://wiki.wesnoth.org/CharactersStorys#Malin_Keshar Malin Keshar] born in Parthyn.<br />
<br />
=== 363 YW ===<br />
* Last of [http://wiki.wesnoth.org/CharactersStorys#Kalenz Kalenz's] children dies. Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.<br />
<br />
* Village of Maghre terrorized by a minor necromancer. Action of [http://wiki.wesnoth.org/Mainline_Campaigns#A_Tale_Of_Two_Brothers '''A Tale of Two Brothers'''] takes place.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born.<br />
* [http://wiki.wesnoth.org/CharactersStorys#Malin_Keshar Malin Keshar] returns to Parthyn from the Academy at Alduin. [http://wiki.wesnoth.org/Mainline_Campaigns#Descent_into_Darkness '''Descent Into Darkness'''] begins.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].<br />
<br />
=== 440 YW ===<br />
* [http://wiki.wesnoth.org/CharactersStorys#Garard_II Crown Prince Garard II] is born.<br />
<br />
=== 442 YW ===<br />
* [http://wiki.wesnoth.org/CharactersStorys#Delfador Delfador], later called "the Great", is born.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
<br />
=== 468 YW ===<br />
* Zorlan becomes Great Chief of the northern orcs<br />
* [http://wiki.wesnoth.org/CharactersStorys#Delfador Delfador] graduates from the Great Academy. [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs '''Delfador's Memoirs'''] begins.<br />
<br />
=== 470 YW ===<br />
* Garard I dies; [http://wiki.wesnoth.org/CharactersStorys#Garard_II Garard II] ascends to the throne of Wesnoth<br />
* Orcs under Great Chief Zorlan and undead raised by the necromancer [http://wiki.wesnoth.org/CharactersStorys#Iliah-Malal Iliah-Malal] raid Wesnoth's borders. All but the first and the last three scenarios of [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs'''Delfador's Memoirs''' ] take place in this year.<br />
* Control of the Estmarks is effectively lost during this war, not to be regained for decades. Outposts are built on the near side of the Weldyn to repel orc raids. The long watch of the River Guard begins.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard issues the Edict of the Sceptre, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* Erain and Ethyn, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth. '''Heir To The Throne''' begins.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne. '''Heir to the Throne''' ends.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
=== 530 YW ===<br />
* Wesnothian colonists begin reclaiming the Estmarks.<br />
<br />
=== 544 YW ===<br />
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned. Wesnothian military activity shifts eastward into the Estmarks.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 77 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn], is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords. '''Northern Rebirth''' begins.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.<br />
* Abhai finds the [http://wiki.wesnoth.org/CampaignDialogue:NR#Abhai_Finds_Rod_of_Justice Rod of Justice]<br />
<br />
=== 535 YW ===<br />
<br />
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance. '''Northern Rebirth''' ends.<br />
<br />
=== 550 YW ===<br />
<br />
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).<br />
* Dwarves at Knalga and elsewhere begin to reclaim the lost art of runesmithing.<br />
* Wesnothian colonization expands southward past Fort Tahn.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
* Konrad II is born.<br />
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.<br />
<br />
=== 598 YW ===<br />
* South Guard organized as a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.<br />
<br />
=== 607 YW ===<br />
* South Guard ceases reporting. Haldric VII sends Deoran, grandson of Haldiel, to investigate. '''The South Guard''' takes place in 607-608 YW.<br />
<br />
=== 612 YW ===<br />
* Haldric VII dies. Konrad II is crowned King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''. Lords of the Horse Plains report increased banditry from there.<br />
* Konrad II sends [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn] with [http://wiki.wesnoth.org/CharactersStorys#Owaec Owaec] and [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry] to man the old River Guard strongpoints. [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion '''Eastern Invasion'''] begins.<br />
<br />
=== 626 YW ===<br />
* [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal] attacks the middle outpost where [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry] and [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn] are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with [http://wiki.wesnoth.org/CharactersStorys#Owaec Owaec], retreat into the northlands.<br />
* In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha<br />
* Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, [http://wiki.wesnoth.org/CharactersStorys#Kai_Krellis Krellis] succeeds him as Kai and relies on the wisdom of [http://wiki.wesnoth.org/CharactersStorys#Cylanna Cylanna], a priestess.<br />
* The merfolk city of Jotha is overrun by undead (Mal Kevek and others). The action of [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water '''Dead Water'''] takes place.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry's] army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn and a council is held.<br />
* Gweddry's army is fortunate and kills [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal]. [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion '''Eastern Invasion''' ] ends. [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_water '''Dead Water'''] ends (about this time).<br />
* Wesnoth is saved, but large portions have been laid waste by the undead.<br />
* After destroying [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal's] henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.<br />
<br />
== 628-673 YW: The Silver Age of Wesnoth ==<br />
<br />
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II]. During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.<br />
<br />
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. <br />
<br />
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the Elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. <br />
<br />
=== 628-635 YW ===<br />
* [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II] begins his attempt to rebuild Wesnoth.<br />
<br />
=== 673 YW ===<br />
* [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II] dies, bringing the [[Garardine Dynasty]] to an end. Second Wesnothian civil war begins.<br />
<br />
== 786-826 YW: The Legacy of Black-Eye Karun ==<br />
<br />
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. <br />
<br />
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.<br />
<br />
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.<br />
<br />
===786 YW===<br />
* Karun is born.<br />
<br />
===805 YW===<br />
* Karun devised the formation of the Great Council.<br />
<br />
===811 YW===<br />
* A border dispute between Karun and a human enclave aligned with the Northern Alliance leaves several men and orcs dead and begins a feud that will grow into a fifteen-year war.<br />
<br />
===812 YW===<br />
* Rahul I becomes Lord Protector of the Northern Alliance.<br />
<br />
===816 YW===<br />
* [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e] is born<br />
<br />
===826 YW===<br />
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.<br />
<br />
===829 YW===<br />
* Frustrated by the fallout of Karun's supposed assassination, Rahul I resigns, and Howgarth III takes his place as Lord Protector.<br />
<br />
===842 YW===<br />
* Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
* Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
* In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e]; [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye '''Son of the Black Eye'''] begins.<br />
<br />
===843 YW===<br />
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e] forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.<br />
* After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.<br />
<br />
===852 YW===<br />
*[http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e] repels a large elvish invasion.<br />
<br />
===858 YW===<br />
* The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e]. [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye '''Son of the Black Eye'''] ends.<br />
<br />
==After the Great Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. The Wesnoth magicians try to raise up a 3rd sun in the sky, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up. Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Wesnoth.<br />
<br />
===??? Post-Wesnoth===<br />
<br />
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.<br />
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.<br />
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. '''Under the Burning Suns''' begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.<br />
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.<br />
* The Quenoth elves battle their way north through Undead, Orcs, Bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.<br />
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.<br />
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.<br />
* Kaleh defies commands given him by a vision of Eloh.<br />
* The Quenoth reach the ocean. Aided by Merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.<br />
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.<br />
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. '''Under the Burning Suns''' ends.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin. Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Sceptre of Fire by Eric S. Raymond.<br />
<br />
* History derived from:<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Legend of Wesmere<br />
** Liberty<br />
** Northern Rebirth<br />
** The Hammer of Thursagan<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
** Dead Water<br />
** Delfador's Memoirs<br />
<br />
* Setting details derived from:<br />
** Invasion from the Unknown<br />
<br />
== See Also ==<br />
<br />
* [[Geography of Wesnoth]]<br />
* [[Poetry of Wesnoth]]<br />
* [[Races]]<br />
* [[FactionHistory]]<br />
* [[Future History]] '''(unofficial)'''<br />
<br />
[[Category:World of Wesnoth]]<br />
[[Category:History]]</div>Sergeyhttps://wiki.wesnoth.org/index.php?title=UnitTypeWML&diff=64431UnitTypeWML2019-09-18T09:26:49Z<p>Sergey: Described gender default value</p>
<hr />
<div>{{WML Tags}}<br />
<br />
__TOC__<br />
<br />
== Unit Type ==<br />
<br />
Each '''[unit_type]''' tag defines one unit type. (for the use of [unit] to create a unit, see [[SingleUnitWML]])<br />
<br />
Unit animation syntax is described in [[AnimationWML]]. In addition to the animation tags described there, the following key/tags are recognized:<br />
* '''[advancefrom]''': Defines the previous unit type on the advancement tree. Allows a campaign-specific unit to be spliced into an already existing advancement tree. It should generally be used only inside a campaign ifdef, to prevent changes to other campaigns. Since all multiplayer content shares MULTIPLAYER define, using advancefrom changes unit type even if the addon is not actively used. For that reason multiplayer advancefrom may only be used with unit types defined in the same addon - then everyone who has the unit has it with same advancements. This tag makes changes to the ''advances_to'' and ''experience'' keys of a base unit to make it advance into this unit. It takes these keys:<br />
** ''unit'': the id of the base unit from which this unit advances. This adds the unit into the list of units which ''unit'' can advance into.<br />
** ''experience'': (optional) If present the experience needed to advance is set to this value. If there are more than one [advancefrom] tags referencing the same base unit within the same preprocessor scope (e.g. a campaign #ifdef) with experience= keys, the lowest value of these is chosen. Note: this will also lower the experience required to advance to other units which the base unit can advance into.<br />
: If the previous unit type makes use of '''[male]''' and/or '''[female]''' tags, then the current (new) unit type is expected to also. That is, the subtypes defined by those tags will only receive this advancement if the new type has a corresponding tag.<br />
* '''advances_to''': When this unit has ''experience'' greater than or equal to ''experience'', it is replaced by a unit of the type that the value of ''advances_to'' refers to. All modifications that have been done to the unit are applied to the unit it is replaced by. The special value 'null' says that the unit does not advance but gets an AMLA instead. Can be a comma-separated list of units that can be chosen from upon advancing.<br />
* '''alignment''': one of lawful/neutral/chaotic/liminal (See [[TimeWML]]). Default is "neutral".<br />
* '''attacks''': the number of times that this unit can attack each turn.<br />
* '''cost''': when a player recruits a unit of this type, the player loses ''cost'' gold. If this would cause gold to drop below 0, the unit cannot be recruited.<br />
* '''recall_cost''': {{DevFeature1.13|0}} the default recall cost of units of this type, overriding the recall cost set in scenario [[SideWML|[side]]] tags or the global [[GameConfigWML|[game_config]]] value. Individual units may override this value in [[SingleUnitWML|[unit]]]. A value of -1 is equivalent to not specifying this attribute. {{DevFeature1.15|0}} Units are now recalled for AI sides even if the recall_cost is larger than the unit's worth (essentially its cost, plus potentially a bonus for experience points). In 1.14 and earlier, units were not recalled by the AI in this case even if this was the only recall/recruit action possible to the AI.<br />
* '''description''': (translatable) the text displayed in the unit descriptor box for this unit. Default 'No description available...'. <br />
* '''do_not_list''': Not used by the game, but by tools for browsing and listing the unit tree. If this is 'yes', the unit will be ignored by these tools. {{DevFeature1.13|?}} When placing units in debug mode this unit isn't listed (but can still be placed using the :create command). This restriction is lifted in version <b>1.14.3</b>.<br />
* '''ellipse''': the ellipse image to display under the unit, which is normally team-colored. Default is "misc/ellipse". "-nozoc" and "-leader" are automatically appended for units without zone of control and with canrecruit=yes respectively. The [http://www.wesnoth.org/macro-reference.xhtml#IS_HERO IS_HERO]/[http://www.wesnoth.org/macro-reference.xhtml#MAKE_HERO MAKE_HERO]/[http://www.wesnoth.org/macro-reference.xhtml#UNMAKE_HERO UNMAKE_HERO] macros change the ellipse to/back from "misc/ellipse-hero". Finally, setting this to "none" will cause the unit to not have any ellipses displayed under it regardless of the user's preferences.<br />
::WARNING: Be aware that setting this to "misc/ellipse-hero" for a unit with canrecruit=yes will result in the ellipse being "misc/ellipse-hero-leader", which is not a supported combination (it doesn't have a graphic, and will cause error logs that the graphic is missing).<br />
* '''experience''': When this unit has experience greater than or equal to ''experience'', it is replaced by a unit with 0 experience of the type that the value of ''advances_to'' refers to. All modifications that have been done to the unit are applied to the unit it is replaced by.<br />
* '''flag_rgb''': usually set by [http://www.wesnoth.org/macro-reference.xhtml#MAGENTA_IS_THE_TEAM_COLOR MAGENTA_IS_THE_TEAM_COLOR]; specifies the colours in the base flag to use for team-colouring the unit, expressed as a colour name (such as magenta) or a comma-separated list of RGB values (in hex format).<br />
* '''gender''': has a value of either ''male'' or ''female'', and determines which of the keys ''male_names'' and ''female_names'' should be read. When a unit of this type is recruited, it will be randomly assigned a name by the random name generator, which will use these names as a base. If '''gender''' is not specified it defaults to ''male''.<br />
* '''halo''': an image to place centered on the unit. It is drawn on top of the unit, and on top of surrounding units if the image is larger than one hex. It works similarly to the halo attribute of {{tag|InterfaceActionsWML|item}}, and it can be animated with a comma-separated list of images.<br />
* '''hide_help''': (yes|no) default=no. Determines if the unit type will appear in the in-game help.<br />
* '''hitpoints''': the maximum HP that the unit has, and the HP it has when it is created.<br />
* '''id''': the value of the ''type'' key for units of this type. This is required and must be unique among all [unit_type] tags. An ''id'' should consist only of alphanumerics and spaces (or underscores). ''type'' keys are found in [[SingleUnitWML]] and [[FilterWML]]. For example, id=Drake Flare<br />
::WARNING : characters "$", "&", "*", "-", "(" and ")" are illegal for use in the unit type id and must be avoided because they might lead to corrupted saved games<br />
*'''ignore_race_traits''': 'yes' or 'no' (default). Determines whether racial traits (see [[UnitsWML]]) are applied. <br />
* '''image''': sets the base image of the unit, which is used on the map.<br />
* '''image_icon''': sets the image used to represent the unit in areas such as the attack dialog and the unit image box in the sidebar. [[ImagePathFunctions#Crop_Function|~CROP]] function can be useful here. You can see Loyalists Paladin as an example.<br />
* '''level''': the amount of upkeep the unit costs. After this unit fights, its opponent gains ''level'' experience. See also kill_experience ([[GameConfigWML]]), and leadership ([[AbilitiesWML]]).<br />
* '''movement''': the number of move points that this unit receives each turn.<br />
* '''movement_type''': See [[UnitsWML#.5Bmovetype.5D|movetype]]. Note that the tags '''[movement_costs]''', '''[vision_costs]''', '''[defense]''', and '''[resistance]''' can be used to modify this movetype.<br />
* '''name''':(translatable) displayed in the Status Table for units of this type.<br />
* '''num_traits''': the number of traits that units of this type should receive when they are recruited, overriding the value set in the [race] tag.<br />
* '''profile''': the portrait image to use for this unit type. You can also set a portrait for an individual unit instead of the whole unit type (see [[SingleUnitWML]]). The engine first looks for the image in the transparent subdirectory and if found that image is used. If not found it will use the image as-is. Depending on the size the engine will or will not scale the image, the cutoff currently is at 300x300. For images which should only be shown on the right side in the dialog append ~RIGHT() to the image.<br />
** If "unit_image" is given instead of a filename, uses the unit's base image as the portrait (in the same manner that unit types without portraits do by default).<br />
* '''small_profile''': the image to use when a smaller portrait is needed than the one used for messages (e.g., in the help system). When this attribute is missing, the value of the '''profile''' attribute is used instead. When present, the heuristic for finding a transparent portrait is disabled for the '''profile''' attribute, so the correct '''profile''' should be set too. If '''profile''' is not present, '''small_profile''' is ignored. Note that image modifiers are allowed; they might be useful for cropping and rescaling a portrait:<br />
small_profile="portraits/elves/transparent/marksman+female.png~CROP(0,20,380,380)~SCALE(205,205)"<br />
profile="portraits/elves/transparent/marksman+female.png"<br />
* '''race''': See {{tag|UnitsWML|race}}. Also used in standard unit filter (see [[FilterWML]]). Mainline Wesnoth features following values: bats, drake, dwarf, elf, falcon, goblin, gryphon, human, khalifate, lizard, mechanical, merman, monster, naga, ogre, orc, troll, undead, wolf, wose. They are defined in /data/core/units.cfg.<br />
* '''undead_variation''': When a unit of this type is killed by a weapon with the plague special, this variation is applied to the new plague unit that is created, whatever its type. For example, if the plague special creates Walking Corpses and undead_variation is set to "troll", you'll get a troll Walking Corpse. Defaults to the undead_variation set in this unit type's race.<br />
* '''usage''': the way that the AI should recruit this unit, as determined by the scenario designer. (See ''recruitment_pattern'', [[AiWML]]). The following are conventions on usage:<br> ** ''scout'': Fast, mobile unit meant for exploration and village grabbing.<br> ** ''fighter'': Melee fighter, melee attack substantially more powerful than ranged.<br> ** ''archer'': Ranged fighter, ranged attack substantially more powerful than melee.<br> ** ''mixed fighter'': Melee and ranged fighter, melee and ranged attacks roughly equal.<br> ** ''healer'': Specialty 'heals' or 'cures'.<br>Note that this field primarily affects recruitment. It also has a small effect on unit movement (the AI tries to keep scouts away from enemies, to some extent). It does not affect the AI's behavior in combat; that is always computed from attack power and hitpoints. Non-standard usages may be used as well.<br />
* '''vision''': the number of vision points to calculate the unit's sight range. Defaults to ''movement'' if not present.<br />
* '''jamming''': the number of jamming points. Defaults to ''0'' if not present. See [[UnitsWML#.5Bmovetype.5D|[jamming_costs]]]<br />
* '''zoc''': if "yes" the unit will have a zone of control regardless of level. If present but set to anything other than "yes," the unit will have no zone of control. If the tag is omitted, zone of control is dictated by unit level (level 0 = no zoc, level 1+ = has zoc).<br />
* '''die_sound''': sets the sound, which is used when the unit dies.<br />
* '''healed_sound''': sets the sound used when the unit is healed in any way (default: heal.wav).<br />
* '''hp_bar_scaling''': Overrides the attribute in ([[GameConfigWML]]).<br />
* '''xp_bar_scaling''': Overrides the attribute in ([[GameConfigWML]]).<br />
* '''bar_offset_x''', '''bar_offset_y''': The offset of the hp and xp bars from the normal bar position of 72x72 unit sprite.<br />
<br />
== After max level advancement (AMLA) ==<br />
* '''[advancement]''': describes what happens to a unit when it reaches the XP required for advancement. It is considered as an advancement in the same way as advancement described by '''advances_to'''; however, if the player chooses this advancement, the unit will have one or more effects applied to it instead of advancing.<br />
** '''id''': unique identifier for this advancement; ''Required'' if there are multiple advancement options, or if ''strict_amla=no''.<br />
** '''always_display''': if set to true displays the AMLA option even if it is the only available one.<br />
** '''description''': a description displayed as the option for this advancement if there is another advancement option that the player must choose from; otherwise, the advancement is chosen automatically and this key is irrelevant.<br />
** '''image''': an image to display next to the description in the advancement menu.<br />
** '''max_times''': default 1. The maximum times the unit can be awarded this advancement. Pass -1 for "unlimited".<br />
** '''strict_amla''': (yes|no) default=no. Disable the AMLA if the unit can advance to another unit.<br />
** '''major_amla''': (yes|no) default=no. Sets whether the unit's XP bar is blue(=yes) or purple(=no). In case of more [advancement] tags, if there is one with major_amla=yes, the XP bar will be blue.<br />
** '''require_amla''': An optional list of AMLA ''id'' keys that act as prerequisites for this advancement to become available. Order is not important, and an AMLA id can be repeated any number of times to indicate that another advancement must be chosen several times before this advancement option will become available.<br />
*** example: <tt>require_amla=tough,tough,incr_damage</tt> assumes there exist other [advancement] options called ''id=tough'' and ''id=incr_damage''. Once ''tough'' is chosen twice and ''incr_damage'' is chosen once, then the current [advancement] will become available.<br />
*** ''require_amla=tough,incr_damage,tough'' is an equivalent way of expressing this.<br />
** '''exclude_amla''': {{DevFeature1.13|2}} An optional list of AMLA ''id'' keys that represent AMLAs that are mutually exclusive to this one. Order is not important, and an AMLA id can be repeated. If the unit already has any of the AMLAs that appear once in this list, then this AMLA will not be made available. If an AMLA id appears multiple times in the list, then this AMLA will be made available only if the other AMLA has been chosen less than the number of times it appears in the list. Of course, for this to really make two AMLAs mutually exclusive, you need to add ''exclude_amla'' to both AMLA defintions.<br />
** '''[effect]''': A modification applied to the unit whenever this advancement is chosen. See [[EffectWML]]<br />
<br />
== Attacks ==<br />
* '''[attack]''': one of the unit's attacks.<br />
** '''description''': a translatable text for name of the attack, to be displayed to the user.<br />
** '''name''': the name of the attack. Used as a default description, if ''description'' is not present, and to determine the default icon, if ''icon'' is not present (see below). Non-translatable. Used for the ''has_weapon'' key and animation filters; see [[StandardUnitFilter]] and [[AnimationWML]]<br />
** '''type''': the damage type of the attack. Used in determining resistance to this attack (see {{tag|UnitsWML|movetype|resistance}}). {{DevFeature1.15|0}} Damage type icons in the sidebar should be named icons/profiles/''type''.png. See https://github.com/wesnoth/wesnoth/pull/3732<br />
** '''[specials]''': contains the specials of the attack. See [[AbilitiesWML#The_.5Bspecials.5D_tag|AbilitiesWML]].<br />
** '''icon''': the image to use as an icon for the attack in the attack choice menu, as a path relative to the images directory. Defaults to the attack's name in the attacks directory (Ex. if ''name=sword'' then default is ''icon=attacks/sword.png''). <br />
** '''range''': the range of the attack. Used to determine the enemy's retaliation, which will be of the same type. Also displayed on the status table in parentheses; 'melee'(default) displays "melee", while 'ranged' displays "ranged". Range can be anything. Standard values are now "melee" and "ranged". From now on, ''short'' and ''long'' will be treated as totally different ranges. You can create any number of ranges now (with any name), and units can only retaliate against attacks for which they have a corresponding attack of the same range. This value is translatable. {{DevFeature1.15|0}} Range icons in the sidebar should be named icons/profiles/''range''_attack.png. See https://github.com/wesnoth/wesnoth/pull/3732<br />
** '''damage''': the damage of this attack<br />
** '''number''': the number of strikes per attack this weapon has<br />
** '''accuracy''': a number added to the chance to hit whenever using this weapon offensively (i.e. during a strike with this attack, regardless of who initiated the combat); negative values work too<br />
** '''parry''': a number deducted from the enemy chance to hit whenever using this weapon defensively (i.e. during the enemy's strike, regardless of who initiated the combat); negative values work too<br />
** '''movement_used''': determines how many movement points using this attack expends. By default all movement is used up, set this to 0 to make attacking with this attack expend no movement.<br />
** '''attack_weight''': helps the AI to choose which attack to use when attacking, setting it to 0 disables the attack on attack. See the note about weights below.<br />
** '''defense_weight''': used to determine which attack is used for retaliation. This affects gameplay, as the player is not allowed to determine his unit's retaliation weapon. Setting it to 0 disable the attacks on defense. See the note about weights below.<br />
Note: For the weight settings, the engine currently (as of 1.14) recognizes only two situations: >0 (normal) and <= 0 (attack completely disabled), so attack_weight=1 and attack_weight=5 have exactly the same chance of being chosen. https://r.wesnoth.org/t49322<br />
<br />
== Other tags ==<br />
* '''[base_unit]''': Contains one attribute, '''id''', which must be the ID of a unit type. If specified, the UnitTypeWML for that unit is copied into this one, as if by [[InternalActionsWML#.5Bset_variables.5D|[set_variables]mode=merge]]. Additionally, the unit will be marked as variation of the base unit in its own help page, but not in the help page of the base unit.<br />
<br />
* '''[portrait]''': Describes a unit portrait for dialogue. However, generally you should use the profile key instead; [portrait] is mostly for internal use.<br />
** '''size''': The size of the portrait, in pixels.<br />
** '''side''': One of left or right.<br />
** '''mirror''': Whether to flip the image horizontally.<br />
** '''image''': The image path.<br />
<br />
* '''[abilities]''': Defines the abilities of a unit. See [[AbilitiesWML]]<br />
<br />
* '''[event]''': Any [event] written inside the [unit_type] tag will get included into any scenario where a unit of this type appears in. Note that such events get included when a unit of this type first appears in the scenario, not automatically when the scenario begins (meaning that ''name=prestart'' events, for example, would usually never trigger). See [[EventWML]] and [[WML_Abilities]]<br />
<br />
* '''[variation]''': Defines a variation of a unit. Variations are invoked with an [effect] tag or the variation= attribute in [[SingleUnitWML]]. They are currently used for graphical variations (giving character sprites new weapons) but theoretically you could do anything with it.<br />
** '''variation_id''': The id of this variation. Defaults to ''variation_name''.<br />
** '''variation_name''': Translatable. The name of the variation.<br />
** '''inherit''': if ''yes'', inherits all the properties of the base unit, as if by [[InternalActionsWML#.5Bset_variables.5D|[set_variables]mode=merge]]. Defaults to no.<br />
*** The '''id''' key is always inherited, regardless of the value of '''inherit'''.<br />
** All keys and tags of '''[unit_type]''', except ''[advancefrom]'', ''[base_unit]'', ''[female]'', ''[male]'', and ''[variation]''.<br />
<br />
* '''[male]''', '''[female]''': These can specify a variation based on gender for a unit. If these are provided, they will automatically apply based upon the gender of a unit.<br />
** '''inherit''': if ''yes'', inherits all the properties of the base unit, as if by [[InternalActionsWML#.5Bset_variables.5D|[set_variables]mode=merge]]. Defaults to yes.<br />
*** The '''id''' key is always inherited, regardless of the value of '''inherit'''.<br />
** All '''[unit_type]''' tags and keys, excluding ''[advancefrom]'', ''[base_unit]'', ''[female]'', and ''[male]''.<br />
<br />
== See Also ==<br />
<br />
* [[AnimationWML]]<br />
* [[ReferenceWML]]<br />
* [[TerrainWML]]<br />
<br />
[[Category: WML Reference]]</div>Sergeyhttps://wiki.wesnoth.org/index.php?title=RussianTranslation&diff=64398RussianTranslation2019-09-15T07:25:55Z<p>Sergey: </p>
<hr />
<div>Координатор перевода (Translation maintainer):<br />
<br />
* ([[User:Aldarisvet|Aldarisvet]]) mailto:rassvetozaaarАТgmailDОTcom<br />
<br />
Текущие переводчики (Current translators):<br />
<br />
*<br />
<br />
Благодарим за помощь (Inactive translators):<br />
<br />
* Olga Abramova ([[User:ilanacarra|ilanacarra]]) mailto:ilanacarraАТgmailDОTcom<br />
* Ishayahu Lastov<br />
* Victor Sergienko ([[User:singalen|singalen]]) mailto:singalenАТgmailDОTcom<br />
* Fallen Phoenix<br />
* Fedor Khod'kov (teddy, [[User:Fkhodkov|Fkhodkov]]) mailto:fkhodkovATgmailDOTcom<br />
* Valentina Mukhamedzhanova (umi) mailto:umirraATgmailDOTcom<br />
* Fedor Gavrilov (gallowzbird) mailto:the.sun.turns.blackATgmailDOTcom<br />
* Fardeil<br />
* Danila Evstifeyev ([[User:MyOtheHedgeFox|MyOtheHedgeFox]]) mailto:a-ztechATyandexDOTru<br />
* Victor Zabavin (vicza) mailto:viczaATzmailDOTru<br />
* Azamat H. Hackimov ([[User:Winterheart|Winterheart]]) mailto:azamatDOThackimovATgmailDOTcom<br />
* Ilya Kasnacheev (Ilyak) mailto:ilya.kasnacheevATgmailDOTcom<br />
* Kotov Ilya ([[User:Maddiez|Maddiez]]) mailto:kotov_ilyaATmailDOTru<br />
* Anthony Kolesov ([[User:Kaagle|Kaagle]]) mailto:anthony.kolesovATgmailDOTcom<br />
* Sergey Popov (loonycyborg) mailto:loonycyborgATgmailDOTcom<br />
* Alexandr Menovchicov (VaM) mailto:vamATkypiDOTru (first maintainer)<br />
* Denis Revin (Dut_Norshi) mailto:denis.revinATgmailDOTcom<br />
* Andrey Tikhonov (tiandrey)<br />
<br />
<br />
== Текущее состояние переводов (версия 1.12) ==<br />
<br />
[http://www.wesnoth.org/gettext/index.php?view=langs&version=branch&lang=ru Самая свежая информация]<br />
<br />
{|border=1<br />
! Название<br />
! Файл<br />
! Примечания<br />
! Поддерживает<br />
! Корректирует<br />
|-<br />
|colspan=5 align="center"|'''Основная ветка игры''' (mainline)<br />
|-<br />
|Интерфейс || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth/ru.po wesnoth] || || || <br />
|-<br />
|Интерфейс || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-lib/ru.po wesnoth-lib] || требует правки || ||<br />
|-<br />
|Страницы man || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-manpages/ru.po wesnoth-manpages] || || - ||<br />
|-<br />
|Руководство || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-manual/ru.po wesnoth-manual] || Не cогласованы падежи, нужно вычитать, нужно изменить путь к скриншотам, чтобы ссылались на локализованные в ./ru/ || archdron || <br />
|-<br />
|Редактор || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-editor/ru.po wesnoth-editor] || || - ||<br />
|-<br />
|Рода войск || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-units/ru.po wesnoth-units] || || ||<br />
|-<br />
|Сетевая || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-multiplayer/ru.po wesnoth-multiplayer]|| || ||<br />
|-<br />
|Обучение || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-tutorial/ru.po wesnoth-tutorial] || || ||<br />
|-<br />
|Набег орков || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-aoi/ru.po wesnoth-aoi] || || ||<br />
|-<br />
|Спускаясь во тьму || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-did/ru.po wesnoth-did] || отредактировано || - ||<br />
|-<br />
|Воспоминания Делфадора || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-dm/ru.po wesnoth-dm] || правка || ||<br />
|-<br />
|Мёртвые воды || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-dw/ru.po wesnoth-dw] || 77%, в процессе || ||<br />
|-<br />
|Вторжение с востока || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-ei/ru.po wesnoth-ei] || || - ||<br />
|-<br />
|Наследник престола || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-httt/ru.po wesnoth-httt] || || ||<br />
|-<br />
|Освобождение || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-l/ru.po wesnoth-l] || требует правки || ||<br />
|-<br />
|Легенда Весмира || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-low/ru.po wesnoth-low] || в процессе || || <br />
|-<br />
|Северное возрождение || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-nr/ru.po wesnoth-nr] || || ||<br />
|-<br />
|Сын Чёрного Глаза || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-sotbe/ru.po wesnoth-sotbe] || || ||<br />
|-<br />
|Огненный скипетр || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-sof/ru.po wesnoth-sof] || || ||<br />
|-<br />
|Сказание о двух братьях || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-tb/ru.po wesnoth-tb] || || ||<br />
|-<br />
|Молот Турсагана || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-thot/ru.po wesnoth-thot] || || ||<br />
|-<br />
|На заре Веснота || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-trow/ru.po wesnoth-trow] || || ||<br />
|-<br />
|Южная стража || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-tsg/ru.po wesnoth-tsg] || || ||<br />
|-<br />
|Под палящими светилами || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-utbs/ru.po wesnoth-utbs] || || ||<br />
|-<br />
|Новая земля || [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-anl/ru.po wesnoth-anl] || || ||<br />
|-<br />
|colspan=5 align="center"|'''Графические файлы''' (карты, скриншоты и др.) [http://wiki.wesnoth.org/ImageLocalization#List_of_Images_for_Localization Список файлов]<br />
|-<br />
|Помощь || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/help Каталог] || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/help/l10n/ru готово] || teddy ||<br />
|-<br />
|Руководство || [https://raw.github.com/wesnoth/wesnoth/1.12/doc/manual/images Каталог] || - || - ||<br />
|-<br />
|Главная карта || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/maps/wesnoth.png Файл] || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/maps/l10n/ru/wesnoth--overlay.png готово] || singalen ||<br />
|-<br />
|Логотип || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/misc/logo.png Файл] || - || - ||<br />
|-<br />
|Карта AOI || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/An_Orcish_Incursion/images/an-orcish-incursion-map.png Файл] || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/An_Orcish_Incursion/images/l10n/ru/an-orcish-incursion-map--overlay.png готово] || - ||<br />
|-<br />
|Карта DID || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Descent_Into_Darkness/images/misc/descent-into-darkness.png Файл] || - || - ||<br />
|-<br />
|Карта DW || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Dead_Water/images/dead-water-map.png Файл] || - || - ||<br />
|-<br />
|Карта EI || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Eastern_Invasion/images/eastern-invasion-map.png Файл] || - || - ||<br />
|-<br />
|Карта L || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Liberty/images/maps/liberty-map.png Файл] || - || - ||<br />
|-<br />
|Карта LoW || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png Файл] || - || - ||<br />
|-<br />
|Карта SotBE || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png Файл] || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/Son_Of_The_Black_Eye/images/l10n/ru/farnorth--overlay.png готово] || umi ||<br />
|-<br />
|Рисунки из TRoW || [https://raw.github.com/wesnoth/wesnoth/1.12/data/campaigns/The_Rise_Of_Wesnoth/images/story Каталог] || - || - ||<br />
|-<br />
|Мультиплеер || [https://raw.github.com/wesnoth/wesnoth/1.12/data/core/images/lobby Каталог] || - || - ||<br />
|-<br />
|colspan=5 align="center"|'''Проекты из [[WesCamp]]''' (не-mainline. Куда слать, если что - написано на странице WesCamp)<br />
|-<br />
|[[CampaignEpicOfVaniyera|Эпопея Ваньеры]] || Epic_of_Vaniyera || || phantom ||<br />
|}<br />
<br />
'''Примечания'''.<br />
# Дата последнего изменения — это дата, когда файл был отправлен разработчикам. Обычно довольно быстро он появляется на SVN. В составе же игры он появится, естественно, лишь с выходом новой подверсии. Если Вы не хотите ждать, Вы всегда можете скачать последний .po файл из SVN, скомпилировать из него .mo (например, с помощью редактора Poedit) и поместить его в директорию \po\ru\LC_MESSAGES.<br />
# Если какой-то файл свободен, нуждается в правке/переводе и Вы хотели бы над ним поработать, то, пожалуйста, добавьте своё имя в соотв. колонку — чтобы не получилось, что два человека работают над одним файлом. Для работы следует брать последнюю версию файла из SVN. Аналогично, если Вы не хотите/не можете более поддерживать файл, уберите своё имя из таблицы, чтобы люди видели, что файл свободен.<br />
<br />
== Типографика ==<br />
<br />
Мы стараемся использовать символы типографики везде, где они необходимы. Это буква "ё", правые и левые двойные кавычки, длинное тире.<br />
<br />
В Windows их можно использовать, установив [http://ilyabirman.ru/projects/typography-layout типографскую раскладку] либо вводя код нужного символа:<br />
* включите NumLock;<br />
* тире (—): Alt—0151 (0151 наберите на цифровой клавиатуре);<br />
* кавычки («»): Alt—0171 и Alt—0187;<br />
* дефис ("чёрточка", через которую пишутся слова, например, "каляки-маляки"): обычный "минус".<br />
<br />
кому интересно — [http://tlt.its.psu.edu/suggestions/international/accents/codealt.html здесь больше]<br />
<br />
А ещё мы пишем "Вы" с большой буквы — там, где обращаемся к одному пользователю. Множественное число пишется с маленькой буквы.<br />
<br />
== Как не надо переводить ==<br />
<br />
Признаки плохого перевода:<br />
* примитивные кальки с английского: слова "имеет", "является";<br />
* порядок слов, как в английском предложении, но нехарактерный для русского;<br />
* слова, более бледные, чем в оригинале;<br />
* канцелярит.<br />
<br />
== См. также ==<br />
<br />
* [[RussianGlossary|Глоссарий русского перевода]]<br />
* [[RussianTranslationDictionary|Словарь имён и названий]]<br />
** [[RussianTranslationDictionaryGeography|География]]<br />
** [[RussianListOfUnits|Рода войск]]<br />
* Перевод кампаний:<br />
** [[CampaignBurningSuns:RussianTranslation|Under the Burning Suns]]<br />
** [[CampaignANewOrder:RussianTranslation|A New Order]]<br />
* Вспомогательные материалы:<br />
** [[GettextForTranslators|Как работать с po-файлами (англ.)]]<br />
** [[ProseStyle|Стиль речи (англ.)]]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?t=964 Ветка на форуме, посвященная русскому переводу]<br />
* [http://gettext.wesnoth.org/index.lang.php?lang=ru&version=trunk Статистика перевода для русского языка]<br />
<br />
== Внешние ссылки ==<br />
[http://lib.rus.ec/b/74970 Нора Галь, "Слово живое и мёртвое"] - всем, кто что-либо переводит, читать обязательно. И тем, кто хоть что-то пишет по-русски.<br />
<br />
[[Category:Russian]]</div>Sergeyhttps://wiki.wesnoth.org/index.php?title=InterfaceActionsWML&diff=64385InterfaceActionsWML2019-09-11T08:20:09Z<p>Sergey: Updated [message] [option] according to 1.15.1 changes</p>
<hr />
<div>{{WML Tags}}<br />
== Interface actions ==<br />
<br />
Part of [[ActionWML]], interface actions are actions that do not have a direct effect on gameplay;<br />
instead, they show something to the player. The main interface tags<br />
are '''[message]''' and '''[objectives]''', but several other tags affect<br />
the interface also.<br />
<br />
== [inspect] ==<br />
This user interface instantly displays the gamestate inspector dialog at the current scenario state (the same one that can be brought up with [[CommandMode|the ''':inspect''' command]]), which can be used to inspect the values of WML variables, AI configuration, recall lists, and more.<br />
<br />
* '''name''': optional attribute to specify the name of this gamestate inspector dialog. It is just a label to help differentiate between different invocations of gamestate inspector dialog.<br />
<br />
== [message] ==<br />
The most commonly used interface action is [message], which displays a message to the user in a dialog box. It can also be used to take input from the user.<br />
<br />
The following key/tags are accepted for [message]:<br />
* [[StandardUnitFilter]]: The unit whose profile and name are displayed. Do not use a [filter] tag. If no unit matching this filter is found, the message is not displayed (The unit has probably been killed).<br>[message] elements should be constructed so that it is either guaranteed that a certain unit is alive, or so that dialog flows smoothly even if the message isn't displayed.<br />
<br />
* '''speaker''': an alternative to standard unit filter. You may specify as the value of the speaker attribute a unit id or any of the following special values:<br />
** '''narrator''': the dialog box is displayed without a caption for the unit speaking or a unit image<br />
** '''unit''': the primary unit for the event is speaking<br />
** '''second_unit''': {{DevFeature1.13|6}} the secondary unit for the event is speaking<br />
<br />
* '''message''': (translatable) the text to display to the right of the image. ''message'' is sometimes multiple lines; if it is, be sure to use quotes(''' ' ''' or ''' " ''')<br />
* '''male_message''', '''female_message''': {{DevFeature1.13|2}} (translatable) Used instead of ''message'' if the unit's gender matches. Never used if there is no unit (ie ''speaker=narrator''). {{DevFeature1.13|6}} This matches the primary unit, not the secondary unit.<br />
* '''wait_description''': {{DevFeature1.13|2}} the description of this message displayed when other players in a mp game wait for one player doing input in a [message] (with [option]s or [text_input]).<br />
* '''[show_if]''': if present then this message will only be displayed if the conditional statement in this tag is passed (see [[ConditionalActionsWML#Condition_Tags|ConditionalActionsWML]])<br />
* '''side_for''': (default: all sides) comma-separated list of sides for who message is shown. This will <b>not</b> work with messages that take user input ([option]/[text_input]), which can only ever be shown to the current player. {{DevFeature1.13|0}} side_for= is now also accepted for messages with user input, it specifies on which side the message is shown (defaults to the currently playing side). For messages with input it does not accept a comma seperated list only a single number.<br />
* '''image''': (default: profile image of speaker) the image to display to the left of the message text. Append ~RIGHT() if you want the image to appear on the right side. <br />
** {{DevFeature1.13|0}} <b>none:</b> display no image<br />
* '''mirror''': {{DevFeature1.13|5}}whether to mirror the image specified by the '''image''' attribute.<br />
* '''second_image''': {{DevFeature1.13|6}}same as the '''image''' attribute, but the image is displayed on the right of the message text.<br />
* '''second_mirror''': {{DevFeature1.13|6}}same as '''mirror''', but for the '''second_image''' attribute.<br />
* '''image_pos''': {{DevFeature1.13|5}} whether to show the image on the left or right; supercedes the use of ~RIGHT() described above<br />
* '''caption''': (default: name of speaker) the caption to display beside the image. Name to be displayed. Note: use a translation mark to avoid wmllint errors.<br />
* '''scroll''': Boolean specifying whether the game view should scroll to the speaking unit. Defaults to ''yes''.<br />
* '''highlight''': {{DevFeature1.13|5}} Boolean specifying whether to highlight the speaker. Defaults to ''yes''.<br />
* '''sound''': a sound effect (wav file) to play as the message is displayed. This can be a comma-separated list, from which one will be randomly chosen.<br />
* '''voice''': {{DevFeature1.13|?}} a sound to be played as the message is displayed. This can also be a comma-separated list, from which one will be randomly chosen. This is intended for voiceovers for the message.<br />
* '''[option]''': No '''[option]''' elements have to be used. If '''[option]''' elements are present, then each option will be displayed in a menu for the user to select one option. ''Note: Messages with options will not be shown at all in prestart events''<br />
** '''message''': (translatable) the text displayed for the option. {{DevFeature1.15|1}} This is now a synonym for '''description='''.<br />
** '''image''', '''label''', '''description''', '''default''': See [[DescriptionWML#WML_Format|DescriptionWML]].<br />
** '''value''': {{DevFeature1.13|?}} Gives the option a value to be stored in a variable.<br />
** '''[show_if]''': if present then this option will only be displayed if the conditional statement in this tag is passed (see [[ConditionalActionsWML#Condition_Tags|ConditionalActionsWML]])<br />
** '''[command]''': an element containing actions which are executed if the option is selected.<br />
* '''variable''': {{DevFeature1.13|?}} If present, either the index or the value of the chosen option will be stored in the specified variable. Option indexing starts from 1. If option has '''[show_if]''' condition evaluated as false, then it is hidden and excluded from the indexing.<br />
* '''[text_input]''': there can be only one [text_input] tag. this adds a text input field to the message. ''Note: Messages with text_input will not be shown at all in prestart events''<br />
** '''variable''': the variable that the user's input will be written to<br />
** '''label''': a text label to the left of the input field<br />
** '''max_length''': the maximum number of characters that may be typed into the field<br />
** '''text''': text that is written into the field in the beginning<br />
* Check [[EventWML#Multiplayer_safety]] to find out in which events you can safely use '''[option]''' and '''[text_input]''' without causing OOS.<br />
<br />
=== Formatting ===<br />
'''[message]''' and other tags such as unit names (user_description), objectives, and floating text can make use of [http://developer.gnome.org/pango/unstable/PangoMarkupFormat.html Pango markup formatting codes].<br />
<br />
Remember to use single quotes (') instead of double quotes (") within the formatting string, as double quotes cannot be escaped, and the string will appear fragmented and possibly cause errors. Escaping markup is described in https://github.com/wesnoth/wesnoth/blob/master/src/font/pango/escape.hpp#L35-L39.<br />
<br />
For example, if you wanted to write "You are victorious!" in large, italic, gold letters, you might write it this way:<br />
<br />
<nowiki><span color='#BCB088' size='large' font-style='italic'>You are victorious!</span></nowiki><br />
<br />
<br />
These are the codes taken from the Pango markup formatting guide:<br />
<br />
*'''font''', '''font_desc''': A font description string, such as "Sans Italic 12".<br />
*'''font_family''', '''face''': A font family name.<br />
*'''font_size''', '''size''': Font size in 1024ths of a point, or one of the absolute sizes 'xx-small', 'x-small', 'small', 'medium', 'large', 'x-large', 'xx-large', or one of the relative sizes 'smaller' or 'larger'.<br />
*'''font_style''', '''style''': One of 'normal', 'oblique', 'italic'.<br />
*'''font_weight''', '''weight''': One of 'ultralight', 'light', 'normal', 'bold', 'ultrabold', 'heavy', or a numeric weight.<br />
*'''font_variant''', '''variant''': One of 'normal' or 'smallcaps'.<br />
*'''font_stretch''', '''stretch''': One of 'ultracondensed', 'extracondensed', 'condensed', 'semicondensed', 'normal', 'semiexpanded', 'expanded', 'extraexpanded', 'ultraexpanded'.<br />
*'''foreground''', '''fgcolor''', '''color''': An RGB color specification such as '#00FF00' or a color name such as 'red'.<br />
*'''background, bgcolor''': An RGB color specification such as '#00FF00' or a color name such as 'red'.<br />
*'''underline''': One of 'none', 'single', 'double', 'low', 'error'.<br />
*'''underline_color''': The color of underlines; an RGB color specification such as '#00FF00' or a color name such as 'red'.<br />
*'''rise''': Vertical displacement, in 10000ths of an em. Can be negative for subscript, positive for superscript.<br />
*'''strikethrough''': 'true' or 'false' whether to strike through the text.<br />
*'''strikethrough_color''': The color of strikethrough lines; an RGB color specification such as '#00FF00' or a color name such as 'red'<br />
*'''fallback''': 'true' or 'false' whether to enable fallback. If disabled, then characters will only be used from the closest matching font on the system. No fallback will be done to other fonts on the system that might contain the characters in the text. Fallback is enabled by default. Most applications should not disable fallback.<br />
*'''letter_spacing''': Inter-letter spacing in 1024ths of a point.<br />
*'''gravity''': One of 'south', 'east', 'north', 'west', 'auto'.<br />
*'''gravity_hint''': One of 'natural', 'strong', 'line'.<br />
<br />
The following pango attributes are also available directly as attributes of the '''[message]''' tag:<br />
{{DevFeature1.13|4}}<br />
<br />
*'''font'''<br />
*'''font_family'''<br />
*'''font_size'''<br />
*'''font_style'''<br />
*'''font_weight'''<br />
*'''font_variant'''<br />
*'''font_stretch'''<br />
*'''color'''<br />
*'''bgcolor'''<br />
*'''underline'''<br />
*'''underline_color'''<br />
*'''rise'''<br />
*'''strikethrough'''<br />
*'''strikethrough_color'''<br />
*'''fallback'''<br />
*'''letter_spacing'''<br />
*'''gravity'''<br />
*'''gravity_hint'''<br />
<br />
== [objectives] ==<br />
The other tag used for plot development is '''[objectives]'''.<br />
The '''[objectives]''' tag overwrites any previously set objectives,<br />
and displays text which should describe the objectives of the scenario.<br />
Scenario objectives are displayed on the player's first turn after the tag is used,<br />
or as part of the event if it triggers during that player's turn.<br />
Objectives can also be accessed at any time in a scenario using the<br />
"Scenario Objectives" game menu option, making this tag useful for<br />
scenario-specific information that the player may need to refer to during play.<br />
<br />
Attributes of '''[objectives]''':<br />
* '''side''': Default '0'. The side to set the objectives for. A value of 0 sets objectives for all sides. note: There are side-specific objectives and default objectives, which are used in case a side doesn't have specific ones. Specifying 0 sets the default ones.<br />
* '''[[StandardSideFilter]]''' tags and keys: Sets the objectives of all matching sides to these passed specifications (the rest of this [objectives] tag). If no sides (such as when passing side=0) or all sides match, sets the default objectives, and the side specific ones for the matching sides otherwise.<br />
* '''bullet''': Default '• '. Replaces the default bullet, with whatever is passed, for all objectives, gold carryover notes, and notes defined with [note].<br />
* '''summary''': Displayed first in the objectives text, this should describe the basic objective for the overall scenario. Can be omitted.<br />
* '''note''': Displayed last in the objectives text, this is sometimes used for hints or additional information. Can be omitted.<br />
* '''victory_string''': Default ' _ "Victory:"', this text precedes the victory objectives. Can be set to "" too.<br />
* '''defeat_string''': Default ' _ "Defeat:"', this text precedes the defeat objectives. Can be set to "" too.<br />
* '''gold_carryover_string''': Default ' _ "Gold carryover:"', this text precedes the gold carryover information.<br />
* '''notes_string''': Default ' _ "Notes:"', this text precedes the notes.<br />
* '''silent''': Default: not present. If set to "yes", the objectives are silently changed. Else, they will be shown to the user when appropriate.<br />
* '''delayed_variable_substitution''': {{DevFeature1.13|8}} If set to yes, any variables or [insert_tag] are not substituted right away. Instead, they are substituted whenever the objectives are actually viewed.<br />
<br />
Tags of '''[objectives]''':<br />
* '''[objective]''': describes a win or loss condition. Most scenarios have multiple win or loss conditions, so use a separate [objective] subtag for each line; this helps with translations.<br />
** '''bullet''': Default '• ' or whatever is set in the parent [objectives] block. Replaces the default bullet, with whatever is provided, for the objective defined by the [objective] block.<br />
** '''red''': Default '0' for winning objectives, '255' for losing objectives. Overrides the default red coloring of the entire objective, including the bullet.<br />
** '''green''': Default '255' for winning objectives, '0' for losing objectives. Overrides the default green coloring of the entire objective, including the bullet.<br />
** '''blue''': Default '0'. Overrides the default blue coloring of the entire objective, including the bullet.<br />
** '''description''': text for the specific win or loss condition.<br />
** '''caption''': a text which will be displayed above the ''description''. This can be used to display a subcategory of objectives below ''victory_string'' or ''defeat_string''.<br />
** '''condition''': The color and placement of the text. Values are 'win'(colored green, placed after ''victory_string'') and 'lose'(colored red, placed after ''defeat_string'').<br />
** '''show_turn_counter''': If set to yes, displays the number of turns remaining in the scenario. Default is no.<br />
** '''[show_if]''': A condition that disables the objective if it doesn't hold. Conditional objectives are refreshed at '''[show_objectives]''' time only, or when manually opening the scenario objectives.<br />
* '''[gold_carryover]''': describes how the gold carryover works in this scenario. This is intended to be a more convenient way of displaying carryover information than using the note= key in [objectives].<br />
** '''bullet''': Default '• ' or whatever is set in the parent [objectives] block. Replaces the default bullet with whatever is provided.<br />
** '''red''': Default '255'. Overrides the default red coloring of the entire objective, including the bullet.<br />
** '''green''': Default '255'. Overrides the default green coloring of the entire objective, including the bullet.<br />
** '''blue''': Default '192'. Overrides the default blue coloring of the entire objective, including the bullet.<br />
** '''bonus''' (boolean): whether an early finish bonus is granted. If omitted, early finish bonus is not mentioned.<br />
** '''carryover_percentage''': the amount of carryover gold. If omitted, the amount is not mentioned.<br />
** '''[show_if]''': {{DevFeature1.13|11}} Gold carryover will not be shown if the specified condition isn't met. Conditional gold carryover is refreshed at '''[show_objectives]''' time only.<br />
* '''[note]''': describes a note, usually used for hints or additional information. This is an easier way of adding several notes than concatenating them together into a single string to use with the ''note='' key.<br />
** '''bullet''': Default '• ' or whatever is set in the parent [objectives] block. Replaces the default bullet with whatever is provided for the note defined by the [note] block.<br />
** '''red''': Default '255'. Overrides the default red coloring of the entire note, including the bullet.<br />
** '''green''': Default '255'. Overrides the default green coloring of the entire note, including the bullet.<br />
** '''blue''': Default '255'. Overrides the default blue coloring of the entire note, including the bullet.<br />
** '''description''': the text of the note.<br />
** '''[show_if]''': The note will not be shown if the specified condition isn't met. Conditional notes are refreshed at '''[show_objectives]''' time only.<br />
<br />
== [set_menu_item] ==<br />
This tag is used to add a custom option in the right-click context menu which can then be used to trigger arbitrary WML commands. The menu items can be set and modified during any event, for example during "start" or "prestart" events. The user can also assign hotkeys to these WML commands unless specified otherwise. When the hotkey is pressed the event will be fired/filtered at the current mouse position.<br />
<br />
'''Note:''' Due to limitations in portable devices where there are no scroll bars for context menus, there is a hard-coded limit of 7 custom WML menu items. If you really need to have more than 7 menu items, try combining some of them in a submenu. {{DevFeature1.13|0}} This limitation is being removed in a [http://forums.wesnoth.org/viewtopic.php?p=572554#p572554 future version] of Wesnoth.<br />
<br />
* '''id''': the unique id for this menu item. If a menu item with this id already exists, it allows you to set specific changes to that item.<br />
* '''description''': the in-game text that will appear for this item in the menu.<br />
* '''image''': the image to display next to this item.<br />
* '''needs_select''': if ''yes'' (default ''no''), then the latest select event (see [[EventWML]]) that triggered before this menu item was chosen will be transmitted over the network before this menu item action will be. This only has any effect in networked multiplayer, and is intended to allow more elaborate menu item behaviour there without causing out of sync errors. If you don't know what this means, just leave it. {{DevFeature1.13|6}} ''needs_select=yes'' is deprecated, consider using manual variable syncing with [sync_variable].<br />
* '''synced''' {{DevFeature1.13|1}}: if ''no'' (default ''yes'') the command handler will only be run on the client that invoked the menu item; this means that changing the gamestate in a command handler of a menu item with ''synced=no'' will cause OOS<br />
* '''use_hotkey''': if ''no'' (default ''yes''), then the user cannot assign hotkeys to this menu item. If ''only'', the menu item is only accessible via hotkeys, not via right-click context; you can use this in combination with [default_hotkey] if you want custom hotkeys in your campaign/mp. <br />
* '''[show_if]''': If present, the menu item will only be available if the conditional statement (see [[ConditionalActionsWML#Condition_Tags|ConditionalActionsWML]]) within evaluates to true. When this is evaluated, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked, so it's possible to for example only enable the option on empty hexes or on a particular unit.<br />
* '''[filter_location]''': contains a location filter similar to the one found inside Single Unit Filters (see [[FilterWML]]). The menu item will only be available on matching locations.<br />
* '''[default_hotkey]''': contains a hotkey WML to specify what hotkey to assign to this, '''if the user has no hotkey assigned to this yet'''. (Unlike the rest of a menu item definition, modifying this tag has no effect on the game; it is only effective when initially defining a menu item.) Hotkey WML matches the format in the preferences file and contains the following keys:<br />
** '''key''': a string that contains the key to assign to this.<br />
** '''alt''', '''shift''', '''cmd'''(apple only), '''ctrl''': boolean values.<br />
** '''repeat_on_hold''' {{DevFeature1.13|12}}: if ''yes'' (default ''no''), holding the hotkey will repeat the action continuously, unless it blocks input with something like '''[message]'''. Due to a bug, versions older than 1.13.12 always repeat the action, with no way to disable it.<br />
* '''[command]''': contains the WML actions to be executed when the menu item is selected. Again, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked on.<br />
** '''delayed_variable_substitution ''' (boolean yes|no, default: yes): If no, forces a variable substitution run onto the wml included in this [command] block. Use this, if you want variables which are to substitute to get the values they have at execution time of the event where this set_menu_item appears. Other than that, they get the values they have at invocation time of the menu item.<br />
<br />
== [clear_menu_item] ==<br />
<br />
Removes a menu item from the scenario.<br />
Normally menu items are, including all their defining wml, automatically carried over between scenarios. This tag prevents this. (The behavior is comparable to set_variable/clear_variable).<br />
* '''id''': (string): id of the menu item to clear. Can be a comma-separated list.<br />
<br />
== Other interface tags ==<br />
<br />
The following tags are also action tags:<br />
<br />
=== [change_theme] ===<br />
<br />
{{DevFeature1.13|8}}<br />
<br />
Change the current interface theme.<br />
<br />
* '''theme''': The ID of the new theme. Use <code>theme=</code> (empty key) to switch back to the theme that the player has selected in Preferences. On <b>1.14.2</b> and later it is also possible to omit the key entirely to achieve the same effect (on previous versions this will crash the Lua engine).<br />
<br />
=== [item] ===<br />
Makes a graphical item appear on a certain hex. Note this only places the graphics for an item. It does not make the item do anything. Use a moveto event to make moving onto the item do something. <tt>''('''Hint:''' There are a number of predefined items that are used in various campaigns that you can make use of. You can find [http://www.wesnoth.org/macro-reference.xhtml#file:items.cfg a list of them] if you look into the items.cfg file in the wesnoth install directory (under /data/core/macros).)''</tt><br />
* '''x''', '''y''': the location to place the item. (only for [event][item]: full [[StandardLocationFilter|SLF]] support)<br />
* '''image''': the image (in ''images/'' as .png) to place on the hex. This image is aligned with the top-left of the hex (which is 72 pixels wide and 72 pixels tall). It is drawn underneath units. ''('''Hint:''' If using an image smaller than 72x72, then it might be useful to [[ImagePathFunctions#Blit_Function|BLIT]] the image onto <tt>misc/blank-hex.png</tt> (a blank 72x72 image).)''<br />
* '''halo''': an image to place centered on the hex. It is drawn on top of units. Use this instead of ''image'' if the image is bigger than the hex or if you want to animate an image.<br />
* '''name''' an id that can be used to remove the item.<br />
''Example (where the integer after the colon is the duration of each frame or square bracket expansion as per AnimationWML is used): halo=scenery/fire1.png:100,scenery/fire2.png:100,scenery/fire3.png:100,scenery/fire4.png:100,scenery/fire5.png:100,scenery/fire6.png:100,scenery/fire7.png:100,scenery/fire8.png:100''<br />
or equivalently (requires Wesnoth 1.11.2+):<br />
''halo=scenery/fire[1~8].png:100''<br />
* '''team_name''': name of the team for which the item is to be displayed (hidden for others). For multiple teams just put all the names in one string, for example separated by commas. {{DevFeature1.15|0}} In 1.14 the '''[side]team_name''' attribute was expected to be a substring of this '''team_name'''. In 1.15 both are expected to be comma-separated lists of names and the item is visible if the lists intersect. ([[https://github.com/wesnoth/wesnoth/pull/3533|#3533]])<br />
* '''visible_in_fog''': whether the item should be visible through fog or not. Default yes.<br />
* '''redraw''': (boolean yes|no, default: yes): If no, disables implicit calls to [[InterfaceActionsWML#.5Bredraw.5D|[redraw]]] when placing the items.<br />
* '''[filter_team]''': {{DevFeature1.15|0}} A [[StandardSideFilter]]. Set '''team_name''' to the union of all '''[side]team_name''' attributes of all sides that match the SSF. ([[https://github.com/wesnoth/wesnoth/pull/3533|#3533]])<br />
* {{DevFeature1.15|0}} If both '''team_name''' and '''[filter_team]''' are set, '''team_name''' is ignored.<br />
<br />
=== [remove_item] ===<br />
Removes any graphical items on a given hex.<br />
* [[StandardLocationFilter]]: the hexes to remove items off<br />
* '''image''': if specified, only removes the given image item (This image name must include any [[ImagePathFunctions|image path functions]] appended to the original image name.)<br />
* '''name''': removes an item with a previously defined name.<br />
<br />
=== [print] ===<br />
Displays a message across the screen. The message will disappear after a certain time.<br />
* '''text''': (translatable) the text to display.<br />
* '''size''': (default=12) the pointsize of the font to use<br />
* '''duration''': (default=50) the length of time to display the text for. This is measured in the number of 'frames'. A frame in Wesnoth is usually displayed for around 30ms.<br />
* '''red''', '''green''', '''blue''': (default=0,0,0) the color to display the text in. Values vary from 0-255. {{DevFeature1.13|x}} Use of red, green, blue is now deprecated; use color=0,0,0 instead.<br />
<br />
=== [move_unit_fake] ===<br />
Moves an image of a unit along a certain path on the map. The path does not need to be a continuous list of adjacent hexes, so for example only the start and end points can be given, in which case the straightest line between those points will be calculated and used.<br />
* '''type''': the type of the unit whose image to use<br />
* '''x''': a comma-separated list of x locations to move along<br />
* '''y''': a comma-separated list of y locations to move along (x and y values are matched pairs)<br />
* '''side''': the side of the fake unit, used for team-coloring the fake unit<br />
* '''gender''': the gender of the fake unit. Example: gender=female<br />
* '''variation''': the variation of the fake unit. Example: variation=undead<br />
* '''image_mods''': [[ImagePathFunctions|image path functions]] sequence to be applied on the fake unit.<br />
* '''force_scroll''': Whether to scroll the map or not even when [[#.5Block_view.5D|[lock_view]]] is in effect or ''Follow Unit Actions'' is disabled in ''Advanced Preferences''. Defaults to ''yes'' starting with version '''1.11.6'''; the attribute did not exist in previous versions and this action behaved as if ''no'' was passed instead.<br />
<br />
=== [move_units_fake] ===<br />
moves multiple images of units along paths on the map. These units are moved in lockstep.<br />
* '''force_scroll''': {{DevFeature1.15|0}} Has the same meaning as in [move_unit_fake] but a different default.<br />
* '''[fake_unit]''': A fake unit to move<br />
** '''type''': the type of unit whose image to use<br />
** '''x''': a comma-separated list of x locations to move along<br />
** '''y''': a comma-separated list of y locations to move along (x and y values are matched pairs)<br />
** '''side''': the side of the fake unit, used for team-coloring the fake unit<br />
** '''skip_steps''': the number of steps to skip before this unit starts moving<br />
<br />
=== [hide_unit] ===<br />
Temporarily prevents the engine from displaying the given unit. The unit does not become invisible, as it would be with the '''[hides]''' ability; it is still the same plain unit, but without an image. Useful in conjunction with '''[move_unit_fake]''': to move a leader unit into position on-screen. Until 1.8 each '''[hide_unit]''' tag only hides one unit.<br />
* [[StandardUnitFilter]]: All matching units will be hidden<br />
<br />
=== [unhide_unit] ===<br />
Stops the currently hidden units from being hidden.<br />
* [[StandardUnitFilter]]: Only the matching units will be unhidden<br />
<br />
=== [lock_view] ===<br />
Locks gamemap view scrolling for human players, so they cannot scroll the gamemap view until it is unlocked. WML or Lua actions such as '''[scroll_to]''' will continue to work normally, as they ignore this restriction; the locked/unlocked state is preserved when saving the current game.<br />
<br />
This feature is generally intended to be used in cutscenes to prevent the player scrolling away from scripted actions.<br />
<br />
{{DevFeature1.13|8}} This now also blocks the player from zooming the gamemap view. WML or Lua zoom will continue to work normally.<br />
<br />
=== [unlock_view] ===<br />
Unlocks gamemap view scrolling for human players.<br />
<br />
=== [scroll] ===<br />
Scroll a certain number of pixels in a given direction. Useful for earthquake/shaking effects.<br />
* '''x''', '''y''': the number of pixels to scroll along the x and y axis<br />
* '''side''': the side or sides for which this should happen. By default, the [scroll] happens for everyone.<br />
* '''[filter_side]''': a [[StandardSideFilter]] to select the sides for which this should happen. By default, the [scroll] happens for everyone.<br />
<br />
=== [scroll_to] ===<br />
Scroll to a given hex<br />
* [[StandardLocationFilter]], do not use a [filter_location] sub-tag. If more than one location matches the filter, only the first matching location will be used.<br />
* '''check_fogged''': whether to scroll even to locations covered in fog or shroud. Possible values ''yes'' (don't scroll to fog) and ''no'' (scroll even to fog), with ''no'' as the default.<br />
* '''immediate''': whether to instantly warp to the target hex regardless of the scroll speed setting in Preferences (defaults to ''no'').<br />
* '''highlight''': {{DevFeature1.13|5}} Whether to highlight the hex being scrolled to (defaults to ''no'').<br />
* '''side''': the side or sides for which this should happen. By default, the [scroll_to] happens for everyone.<br />
* '''[filter_side]''': a [[StandardSideFilter]] to select the sides for which this should happen. By default, the [scroll_to] happens for everyone.<br />
<br />
=== [scroll_to_unit] ===<br />
Scroll to a given unit<br />
* [[StandardUnitFilter]]<br />
* '''check_fogged''': whether to scroll even to locations covered in fog or shroud. Possible values ''yes'' (don't scroll to fog) and ''no'' (scroll even to fog), with ''no'' as the default.<br />
* '''immediate''': whether to instantly warp to the target hex regardless of the scroll speed setting in Preferences (defaults to ''no'').<br />
* '''highlight''': {{DevFeature1.13|5}} Whether to highlight the hex the unit is on (defaults to ''no'').<br />
* '''for_side''': the side or sides for which this should happen. By default, the [scroll_to_unit] happens for everyone.<br />
* '''[for_side]''': a [[StandardSideFilter]] to select the sides for which this should happen. By default, the [scroll_to_unit] happens for everyone.<br />
<br />
=== [select_unit] ===<br />
Selects a given unit.<br />
* [[StandardUnitFilter]]: The first unit found will be selected.<br />
* '''fire_event''': whether a ''select'' event should be triggered or not (def. ''no''). (Note that select events aren't multiplayer save.)<br />
* '''highlight''': whether the unit's current hex should be highlighted (def. ''yes'').<br />
<br />
=== [sound]===<br />
Plays a sound<br />
* '''name''': the filename of the sound to play (in ''sounds/'' as .wav or .ogg). This can be a comma-separated list, from which one sound will be chosen randomly.<br />
* '''repeat''': repeats the sound for a specified additional number of times (default=0)<br />
<br />
=== [sound_source] ===<br />
Creates a sound source. "Sound sources" is a general name for a mechanism which makes possible for map elements to emit sounds according to some rules, where "map elements" can be specific locations or terrain types. For now, only sound sources tied to locations are supported.<br />
* '''id''': a unique identification key of the sound source<br />
* '''sounds''': a list of comma separated, randomly played sounds associated with the sound source<br />
* '''delay''': a numerical value (in milliseconds) of the minimal delay between two playbacks of the source's sound if the source remains visible on the screen; if one scrolls out and back in, the source will be considered as ready to play<br />
* '''chance''': a percentage (a value from 0 to 100) describing the chance of the source being activated every second after the delay has passed or when the source's location appears on the screen (note that it cannot play more than one file at the same time)<br />
* '''check_fogged''': possible values ''yes'' and ''no'' - ''yes'' means the source will not play if its locations are fogged<br />
* '''check_shrouded''': possible values ''yes'' and ''no'' - ''yes'' means the source will not play if its locations are shrouded<br />
* '''x,y''': similar to x,y as found in a [[StandardLocationFilter]], these are the locations associated with the sound source<br />
* '''fade_range''' (default = 3): distance in hexes that determines a "circular" area around the one specified by '''full_range''' where sound volume fades out linearly<br />
* '''full_range''' (default = 14): distance in hexes that determines a "circular" area where source plays with full volume, relative to screen center<br />
* '''loop''': number of times a sound sample should be looped if it stays visible. -1 means infinite (~65000)<br />
<br />
=== [story] ===<br />
{{DevFeature1.13|8}}<br />
<br />
Shows the story screen.<br />
* '''title''': Default title used if a part does not specify one — unlike the intro storyscreen, the scenario name is not used as a default title.<br />
* '''[part]''': As [[IntroWML]].<br />
<br />
=== [remove_sound_source] ===<br />
Removes a previously defined sound source.<br />
* '''id''': the identification key of the sound source to remove<br />
<br />
=== [music]===<br />
Switches to playing different music<br />
* '''name''': the filename of the music to play (in ''music/'' as .ogg)<br />
* see [[MusicListWML]] for the correct syntax<br />
===[volume]===<br />
Changes the game volume to a percent of the preferences volume for the game being played. Values can go from 0 to 100: <br />
* '''music''': Changes the music volume.<br />
* '''sound''': Changes the sound volume.<br />
=== [color_adjust]===<br />
Tints the color of the screen.<br />
* '''red''', '''green''', '''blue''': values from -255 to 255, the amount to tint by for each color<br />
=== [delay] ===<br />
Pauses the game.<br />
* '''time''': the time to pause in milliseconds<br />
* '''accelerate ''' (boolean yes|no, default no): {{DevFeature1.13|0}} whether the delay is affected by acceleration. When [delay] is used to make an animation, this should be set to yes so that your animation matches the ones generated by the game.<br />
<br />
=== [redraw] ===<br />
Redraws the screen (this normally isn't done during events, although some of the other interface actions cause the screen or parts of it to be redrawn).<br />
* '''clear_shroud''' (boolean yes|no, default no): If yes, clears fog and shroud around existing units. Useful if you, for example, spawn friendly units in the middle of an event and want the shroud to update accordingly (otherwise units that spawn inside fog would remain invisible for the duration of the event, since the fog would not automatically get cleared around them).<br />
* '''[[StandardSideFilter]]''': the sides for which to recalculate fog and shroud.<br />
* '''side''': If used (forces clear_shroud=yes), clears fog and shroud for that side.<br />
<br />
=== [unit_overlay] ===<br />
Sets an image that will be drawn over a particular unit, and follow it around<br />
* [[StandardUnitFilter]]: All matching units will get the overlay (do not use [filter])<br />
* '''image''': the image to place on the unit<br />
<br />
=== [remove_unit_overlay] ===<br />
removes a particular overlayed image from a unit<br />
* [[StandardUnitFilter]]: The overlay will get removed from all matching units (do not use [filter])<br />
* '''image''': the image to remove from the unit<br />
<br />
=== [animate_unit] ===<br />
Uses an animation of a unit to animate it on screen (if the unit has the corresponding animation).<br />
* '''flag''': The key to find the custom animation in the unit description (see the '''[extra_anim]''' description in [[AnimationWML]]). Standard animations can be triggered with the following keywords: ''leading recruited standing idling levelout levelin healing healed poisoned movement defend attack death victory pre_teleport post_teleport''<br />
* '''[filter]''' with a [[StandardUnitFilter]] as argument, see [[FilterWML]]. By default, the unit at the event location will be animated. You can use this tag to choose any other unit to animate.<br />
* '''[primary_attack]''': If this tag is not present, the filter for animation will be triggered with no attack. If it is here, all attacks from the unit will be filtered, and a matching one will be used to filter the animation. Takes a weapon filter as argument, see [[FilterWML]].<br />
* '''[secondary_attack]''': Similar to '''[primary_attack]'''. May be needed to trigger a defense animation correctly, if there are more than one animations available for the defending unit.<br />
* '''hits''': yes/no/hit/miss/kill: which according variation of a attack/defense animation shall be chosen (required)<br />
* '''text''': a text to hover during the animation <br />
* '''male_text''', '''female_text''': {{DevFeature1.13|2}} (translatable) gender-specific versions of the above<br />
* '''red''': red value for the text color (0-255)<br />
* '''green''': green value for the text color<br />
* '''blue''': blue value for the text color<br />
* '''with_bars''': yes/no: whether to display the status bars during the animation (e.g. the hitpoint bar)<br />
* '''[animate]''': a sub block with the same syntax as '''[animate_unit]''' except that the '''[filter]''' block is mandatory to find the unit. This block will find and animate another unit simultaneously.<br />
* '''[facing]''': a [[StandardLocationFilter]] specifying what direction the unit should be facing when animated<br />
<br />
=== [label] ===<br />
Places a label on the map.<br />
* '''x''', '''y''': the location of the label. {{DevFeature1.13|1}} (only for [event][label]: full [[StandardLocationFilter|SLF]] support)<br />
* '''text''': what the label should say<br />
* '''team_name''': if specified, the label will only be visible to the given team.<br />
* '''color''': color of the label. The format is r,g,b; r, g and b are numbers between 0 and 255.<br />
* '''visible_in_fog''': whether the label should be visible through fog or not. Default yes.<br />
* '''visible_in_shroud''': whether the label should be visible through shroud or not. Default no.<br />
* '''immutable''': whether this label is protected from being removed or changed by players. Default yes.<br />
* '''category''': the Show/Hide Labels dialog allows showing/hiding all labels of a given category by toggling a checkbox.<br />
* '''tooltip''': A tooltip visible when mouseovering the hex the label is on<br />
* '''side''': the number of the side that placed the label. Can be 0 for labels placed by WML.<br />
<br />
=== [floating_text]===<br />
Floats text (similar to the damage and healing numbers) on the given locations.<br />
* [[StandardLocationFilter]]: the text will be floated on all matching locations simultaneously.<br />
* '''text''': the text to display.<br />
<br />
The default text color is <span style="color: #6b8cff;">'''#6b8cff'''</span>. To change the color, use [[#Formatting|Pango markup]]. For example:<br />
<br />
<pre><br />
# Float some golden yellow text at 20,20.<br />
[floating_text]<br />
x,y=20,20<br />
text="<span color='#cccc33'>" + _ "Your text here" + "</span>"<br />
[/floating_text]<br />
</pre><br />
<br />
=== [deprecated_message] ===<br />
Shows a deprecated message in the message area, this feature is only intended to be used to warn about deprecated macros in mainline. The message is not translatable.<br />
* '''message''': the message to show.<br />
* '''level''': {{DevFeature1.13|10}} The deprecation level, a number from 1 to 3.<br />
* '''what''': {{DevFeature1.13|10}} The name of the thing being deprecated. Use this instead of '''message''' if possible; a stock message will be generated from it. Use '''message''' only if more information is required; it will be appended to the stock message. This should not be translatable<br />
* '''version''': {{DevFeature1.13|10}} For deprecation levels 2 and 3, this indicates the version in which the feature could be removed. It does ''not'' indicate the version in which it became deprecated. <br />
<br />
The meanings of the deprecation levels are as follows:<br />
<br />
# Deprecated, but will only be removed if absolutely necessary. The '''version''' key is ignored.<br />
# It will be removed no earlier than a specified version.<br />
# It will be removed in the next stable version<br />
# It has already been removed, leaving just a stub to inform users of how to update their code.<br />
<br />
Note that as of 1.13.11, deprecation messages show only in the log, not in the chat message area. The '''message''' can be translatable, but does not need to be.<br />
<br />
=== [wml_message] ===<br />
Outputs a message to Wesnoth's console output. Intended for campaign designers to output silent text to the console, without annoying the player; then, that text might contain information useful for later bug-reporting. The log domain for it is '''wml''', and the '''debug/dbg''' log level is available for use with the '''logger''' attribute. Depending on the current log level ('''error''' by default), which may be changed with the in-game :log command, or the --log-<level>=wml command line switch, the messages are echoed to the in-game chat.<br />
* '''message''': the message to show.<br />
* '''logger''': the Wesnoth engine output logger that should catch the text; this might be 'err' (the errors log level), 'warn'/'wrn' (the warnings log level) or anything else (the information log level). Not all information will be displayed depending on the log level chosen when starting Wesnoth.<br />
<br />
Note: As of 1.9.4/1.9.5 (r48805) the following "loggers" should work: If in [wml_message]: err/error, warn/wrn/warning, debug/dbg; using the :log command: Only the long forms error, warning, info and debug (this part gathered by trying rather than source inspecting). The long forms are most likely also the only ones working when starting wesnoth with --log-<level>=wml.<br />
For log level warning or error (as during normal play), only wml_messages with logger error or warning display (for both). With logger info or debug, additionally wml_messages with logger info or debug display (for both).<br />
<br />
=== [test_condition] ===<br />
<br />
{{DevFeature1.13|2}}<br />
<br />
Evaluates the contained conditional tags. If they evaluate to the expected value, it prints out a message to the console explaining which part of the condition caused this result in a way similar to [wml_message]. This can be used if your conditional test is failing and you're not sure why.<br />
<br />
* '''result''': Whether you expect the conditions to fail or succeed. If no (the default), a message will be printed if the conditional tags fail. If yes, a message will instead be printed if the conditional tags pass.<br />
* '''logger''': Same as for [wml_message]. Defaults to "warning".<br />
<br />
=== [open_help] ===<br />
Opens the in-game help.<br />
* '''topic''': the id of the topic to open<br />
=== [show_objectives] ===<br />
refreshes the objectives defined by [objectives] and its [show_if] tags, and displays them. (It is also called whenever the user explicitly asks for the objectives; this matters only if the tag was overridden by a [[LuaWML#register_wml_action|Lua]] script.)<br />
* '''side''': the side to show the objectives. If not set, all sides are used.<br />
* '''[[StandardSideFilter]]''' tags and keys: Tag affects the matching sides instead of just all or the one given by the integer value of the side= key.<br />
<br />
=== [chat] ===<br />
Displays a message in the chat area, not visible for observers. Alternative unconditionally visible for everyone: [[LuaWML:Display#wesnoth.message]]. {{DevFeature1.13|9}} can be visible for observers.<br />
* '''speaker''': (default="WML") A string for the name of the sender of the message.<br />
* '''message''': The message that should be displayed.<br />
* '''observable''' (boolean yes|no, default yes): {{DevFeature1.13|9}} Whether the message is displayed for observers.<br />
* '''[[StandardSideFilter]]''' tags and keys as argument; if the same client controls multiple sides that match, then the message will only be displayed once.<br />
<br />
=== [zoom] ===<br />
<br />
{{DevFeature1.13|8}}<br />
<br />
Changes the zoom level of the map.<br />
<br />
* '''factor''': The new zoom factor<br />
* '''relative''': If yes, zoom relative to current zoom level. Otherwise, set the absolute zoom level. Default no.<br />
<br />
== Useful Macros ==<br />
There are some predefined macros that you find useful for interface actions. You can find a complete list along with a detailed explanation of how they work [http://www.wesnoth.org/macro-reference.xhtml here].<br />
* '''{HIGHLIGHT_UNIT}''' Highlight a unit on the map. Use this to show important units<br />
* '''{HIGHLIGHT_IMAGE}''' Places and highlights an image on the map. Use this to show important items or locations<br />
* '''{SET_IMAGE}''' Places an image on the map which has no other function.<br />
* '''{QUAKE <soundfile>}''' Creates a tremor-like screenshake and plays <soundfile>. For example, '''{QUAKE (rumble.ogg)}'''.<br />
* '''{FLASH_WHITE}''' Flash the screen white momentarily. You can also replace WHITE with RED, BLUE or GREEN for a different colour.<br />
<br />
== See Also ==<br />
* [[DirectActionsWML]]<br />
* [[InternalActionsWML]]<br />
* [[EventWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]<br />
[[Category: ActionsWML]]</div>Sergeyhttps://wiki.wesnoth.org/index.php?title=How_to_play_Undead&diff=63638How to play Undead2019-08-24T08:43:28Z<p>Sergey: Updated Undead vs Loyalists strategy to prefer Skeleton Archers instead of Dark Adepts</p>
<hr />
<div>==General Undead Strategies:==<br />
As a style of personal preference, I enjoy using the massive damage dealing Dark Adepts en masse. The most dreadful attacker of the Undead is also the most pitiful defender, being the only unit in Default to have no melee weapon. Because of this you'll need a good mix of Skeletons, Adepts, and support units.<br />
<br />
A safe first turn recruit against Random would have 1 skeleton, 1 Adept, 1 Ghost, 1 ghoul and a couple more units. When you see what your opponent has, go to the appropriate section below.<br />
<br />
The biggest aspect of Undead that you'll have to become comfortable with is almost overextending yourself at night. Your damage is so high that even Northerners can't keep up except with having more units. You'll make your first attacks with Adepts usually so that you can protect them with your advancing forces that take the place of the units they defeat. Skeletons do this best, usually, as they are your heaviest melee hitter, and at night there isn't a single level 1 unit that can take them out in one attack.<br />
<br />
In order to get the most for your money, you should attack as dusk breaks - especially if you're second player. You'll begin your attack and your opponent will have to counter at night. If your opponent is lawful, the right time to leave the attack can be tricky. Otherwise simply retreat as night is ending. Against lawful units you may want an extra turn to get space between the two of you.<br />
<br />
Since Undead have major resistance strengths and weaknesses every opponent will have a specific plan to counter you. This will consist of Fire and Impact units. It just so happens that Adepts are best at countering these units whether it be defensively against Fire units or offensively against Impact units. A good note is that Ghouls have 10% Fire resistance and no Impact vulnerability. They are a good defensive unit to use on villages for the most part.<br />
<br />
==Undead vs Drakes:==<br />
Possibly the deadliest matchup in Wesnoth, this game will result in lots of casualties, and very quickly. Both factions are incredibly offensive and of opposite alignment. Skeletons are weak to Fire, Adepts to melee, and Drakes are weak to Pierce and Cold. Basically, whoever is left standing wins.<br />
<br />
'''Skeleton''': You'll want these guys if Saurians become a problem. Otherwise, you should invest in Skeletal Archers if you want the Blade and Pierce resistance.<br />
<br />
'''Skeleton Archer''': 14 gold, 5-3 ranged Pierce against Drakes during day in defense, and great resists to their melee attacks, this is a great unit choice against Drakes. Your army should have a couple of these.<br />
<br />
'''Walking Corpse''': Do not recruit this unit when fighting Drakes.<br />
<br />
'''Vampire Bat''': Do not recruit this unit when fighting Drakes unless the map requires a quick scout for water areas and village grabbing. Usually a Ghost will be enough of a scout unit that combines with Cold ranged and melee.<br />
<br />
'''Ghoul''': Very limited in it's usefulness against Drakes as they have so much hp and can easily fly back to towns to heal, your money is better spent.<br />
<br />
'''Dark Adept''': The meat of your army will be this unit. Doing 12-2 damage to Drakes during daytime makes them an obvious choice, and at night you will get an incredible 17-2 magical with a 16 gold level 1 unit. Recruit lots of these, but not so many that you can't cover them with other units. Clashers will literally eat these guys during the day, as will Drake Fighters. Beware of Skirmishers at night, as they are the best counter agsint these guys. Like I said, if Skirmishers become a problem, bring a Skeleton with you to chop them up.<br />
<br />
'''Ghost''': A decent buy for early grabbing and for scouting, but for Cold damage Adepts are better. Ghosts die easily in the day, but having the mobility at night can prove quite useful. Don't recruit more than 1 early, or you'll be burned to death very quickly.<br />
<br />
A good first turn recruit would consist of a Skeleton Archer, a Ghost, 2 Adepts, and perhaps a Skeleton with more Archers and Adepts to be recruited later. Don't shy away from the fact that you'll have to freeze Drakes into submission. Use Adepts on Burners and Archers on other Drakes, but always finish what you start - don't leave Drakes hanging around until daytime because they will put a hurt on. It's better to kill 1 Drake than to hurt 2. If Saurians do skirmish in behind you, use Adepts on them to finish them quickly if no Skeletons are around. They are weak to Cold and they do cost 15 gold. If you end up not killing a Drake with that Adept then he at least earned his cost by killing that one unit.<br />
<br />
In defense, put Skeleton Archers on towns, and keep your Ghost(s) away from the front line. a Burner can tear them apart and any flyer can come in to help if they need to. Don't be afraid to use Adepts to counter even in day, but don't attack Burners with them at this time; they'll do too much damage in return, so focus on killing Clasher and Fighters during the day.<br />
<br />
==Undead vs Loyalists:==<br />
Like Drakes, there will be a heavy day/night push and pull. Ghosts will be more effective here as the Loyalists are less mobile and have less Fire. Loyalists are the most versatile faction, so you'll need to be prepared to handle anything.<br />
<br />
'''Skeleton''': A good staple unit. Use this to hack up any unit except HI. You'll do equal damage to Spearmen in day and everyone else is cake. Be carefull with enemy Mages as they do tremendous damage with no retaliation, especially during the day.<br />
<br />
'''Skeleton Archer''': Once you discover that the enemy is Loyalists, consider using Skeleton Archers as your main recruit instead of Dark Adepts. Skeleton Archer is cheaper than Dark Adept, it has more hitpoints and high resistance to Pierce and Blade. Any melee oriented Loyalist unit can counter Dark Adept, but almost all of them are ineffective against Skeleton Archer and even Mages will suffer from retaliation. Cavalryman has Cold resistance (which is main damage type of the Dark Adept), both Cavalryman and Horseman have Piercing vulnerability, which makes Skeleton Archer good counter to them. Keep Skeleton Archers far from HI unless you can finish them that turn.<br />
<br />
'''Walking Corpse''': These guys may be useful, but money on heavier hitters is money better spent. These guys are best used to clean up a mess you don't want to waste a Skeleton or Dark Adept on. Beware, they can be easily destroyed by heavy infantry<br />
<br />
'''Vampire Bat''': Don't recruit this unit when fighting Loyalists unless you need a scout unit to cross water to gather villages quickly. For 7 more gold you can get a Ghost who is a great frontline unit if your opponent has no Mages in range.<br />
<br />
'''Ghoul''': Useful to hold villages and scare off high hp units. Does your opponent have too many HI to kill in one turn? Poison one and make sure you kill the rest. This guy resists everything except Impact (and obviously Arcane) just a little bit, so he can be a nice damage soaker - especially if your opponent focuses on melee.<br />
<br />
'''Dark Adept''': Good unit in this matchup. Not as much as with Drakes, but you'll want these guys near your front line at all times to counter-attack HI and to knock out the high defense Fencers. Mermen will resist you 20%, but you will cut through their high defense as well. At night these guys are killers, plain and simple. Go for HI and Horsemen first, then any other non-Cavalry units - the more expensive the better. Even using Adepts on Mages is smart at night if you're low on Skeletons.<br />
<br />
'''Ghost''': Get one and probably no more than that. Mages can kill this unit alone in day, and the 20 gold is far too much to waste. Their Drain ability makes them good attackers of Spearmen, as their Firststrike ability actually works against them. Usually you'll want to ranged attack HI or melee Mages, but keep in mid that your nighttime Drain + 50% defense + good resists means you'll usually go unscathed in melee at night.<br />
<br />
A good first turn recruit would consist of a Gost for grabbing, an Adept or two, a combination of 2 or 3 Skeletons + Archers, and perhaps a Ghoul depending on how you want to play it.<br />
<br />
If your opponent has no HI then your nighttime attack plan is simple: lead with Adepts to freeze everything out of your path and then cover them with your skeleton units. Again, don't be afraid to freeze Mages at night, as 12-2 will kill 2 out 6 Mages (based on hp they get from traits), and they will only deal 5-3 back, or 5-1 if you kill them. Doing this is a coin-flip though, so judge accordingly.<br />
<br />
If your opponent has HI, and has them in front, same game plan, just freeze the HI exclusively. They are the only unit weak to Cold in their army, it is their only weakness that you can exploit, and they have the most hp (tied). The math is simple. You must use Cold - preferably from Adepts - to kill these guys. After they're down, advance as before.<br />
<br />
If your opponent has HI in the back, bust your way through wil what units you have. If you can't reach them with your Adepts at the end, blast whatever the hell you can, because you have to apply their damage somewhere. Even if you hang them out to dry in the front lines, all Loyalists get -25% damage at night, so they're a lot safer than you may think. Do keep them covered if you left any Horsemen alive though, which you shouldn't, as they are a high priority kill.<br />
<br />
In defense: leave Skeleton Archers in front. They will resist all damage other than from Mages and HI, and they will do some damage back to Mages (in addition to being your cheapest fighting unit). If HI are coming your way put a Ghoul up front. If your opponent only recruits HI and Mages, recruit only DAs, Ghouls, and Skeletons. Skeles kill Mages, DAs kill HI, Ghouls defend.<br />
<br />
==Undead versus Undead:==<br />
<br />
This matchup is no longer as boring as it was before. Most of your units are undead, making most of them vulnerable to the arcane damage by dark adepts and ghosts. Ghouls in this matchup are less useful for their poison; their resistance to blade, cold, arcane and pierce makes them your tank of sorts, but vulnerable to walking corpses. In general, use a combination of ranged and or walking corpses to kill ghouls, and ghosts and dark adepts to kill all arcane-vulnerable units.<br />
<br />
'''Dark Adept''': Your most important unit. Get a lot of these. At night, 1 unit can kill ghosts and walking corpses. 2 of these have a good chance of killing all skeleton units. They are still useful against ghosts, while least effective against ghouls. Considering the bat's 60% defense, you might still want to use adepts against them. They are vulnerable to all other units' melee attacks. Protect them well.<br />
<br />
'''Ghoul''': This unit is important, not for its damage, but for its range of resistances; it has no resistances to only impact. Use these to protect your dark adepts from all other melee units. Do remember that ghouls are only 10% resistant to blade, and still vulnerable to skeletons at night. When possible, poison opponents' dark adepts, as it will make him/her consider pulling back to heal. Poisoning bats is also an important option, as they are quite difficult to kill. This is your tank in Undead versus Undead matches.<br />
<br />
'''Skeleton''': This unit is important for its high melee damage, which will be the main way for you to kill dark adepts, as well as ghouls. Skeletons however are vulnerable to walking corpses and ghosts in melee, and dark adepts' range. Only use them to kill walking corpses if you have to; using ghosts/dark adepts are almost always better. <br />
<br />
'''Skeleton Archer''': Not much use. Skeletons and ghouls are pierce resistant, while dark adepts will not give soft retaliation. Only really useful against bats and walking corpses, of which dark adepts are better, as they are similarly useful against them. Not recommended for your initial recruit.<br />
<br />
'''Walking Corpse''': They are useful for their impact damage, and their plague ability. They are a cheap unit to get full damage against ghouls, and severely damage any skeleton unit, especially skeleton archers. One way to use them is by having dark adepts to provide the initial hits against skeleton/ghoul, followed by walking corpses, as they have a higher damage/gold ratio against ghouls than skeletons. Whenever possible, use them to finish off any dark adepts or bats, as the plague ability will provide you with an extra unit. <br />
<br />
'''Vampire Bat''': They are useful for village grabbing and attacking vulnerable units (dark adepts mostly, and finishing off walking corpses and ghouls). They are cold and arcane resistant with 60% default defense, making them quite difficult to kill unless using magic, for which its attacks are resisted. Beware of it being attacked from multiple hexes, as impact damage from walking corpses will easily kill it; be careful of the threat of ghouls as well. When possible use them to steal villages or threaten them. They are certainly worth your gold. Once leveled up, they are very difficult to kill by other Undead players.<br />
<br />
'''Ghost''': Recruiting this unit depends on your preference, this author does not recommend using them. They have arcane melee, which is useful against all units except bats and ghouls. On the other hand, they do not drain, losing a major advantage of using them. At night, a single dark adept can kill a ghost in one turn. And they cost 20 gold, which might be better spent. If you recruit these, be prepared for a lot of healing this unit in your villages instead of being up front in the attack.<br />
<br />
A good initial recruit should be a mixture of skeletons, dark adepts, ghouls and walking corpses, with the dark adepts being the core. Get a bat for medium to large maps.<br />
<br />
Your main aim is to kill dark adepts, which are usually protected by other units. In general, use ranged attacks, with melee to finish off ghouls; this will be your primary problem. If they are not positioned well, you might want to save your adepts and use your walking corpses instead. Use arcane to kill off walking corpses. In general, you want to have as many hexes as possible to kill dark adepts, it might sometimes be better to ignore the ghoul and focus on killing other units first. Remember that a skeleton used to kill ghouls means a less skeleton to kill adepts. Once vulnerable, use your skeletons, bats and walking corpses to kill them. Make sure that you kill them, as their retaliation damage on their turn will hurt you. If that is not possible, poison them; the ghoul itself will also be a problem for your opponent, who will need to use at least 2-3 units to kill it. When possible, threaten villages with your bats. If you have a lot of walking corpses, use them to whittle down enemy ghouls whenever possible. A loss of a ghoul will definitely force your opponent to retreat. <br />
<br />
On defense, use ghouls and walking corpses to shield your other units. If you can ZOC shield on good terrain especially with ghouls, your opponents will have a very difficult time attacking you without exposing his/her units on bad terrain. Position yourself so that you are the first to attack at night. Regroup at day.<br />
<br />
==Undead vs Northerners:==<br />
An interesting battle as both factions are Chaotic. You'll deal more damage at night, so you should usually be the aggressor at this time. You'll be facing a lot of Whelps and Archers most likely, with maybe some Grunts and other units sparsed in.<br />
<br />
'''Skeleton''': Good for taking out any units except Whelps, you'll want to have a couple of these guys in your front line.<br />
<br />
'''Skeleton Archer''': These guys are less deadly than Skeletons and fall faster to Whelps (they do less return damage). They are a good choice if your opponent recruits Grunts and Spearmen though.<br />
<br />
'''Walking Corpse''': These guys may be useful as they deal Impact damage that will go around Whelp resistancies. Having 1 or 2 of these may prove useful if you can effectively use them to shield your attacking forces or to spawn more allies.<br />
<br />
'''Vampire Bat''': If you need a scout, the Ghost is a far better choice against Northerners. Only the Archer has a decent chance of killing a Ghost whereas a simple Grunt can walk of and cut down a Bat. Grunts are also cheaper than Bats. Don't recruit this unit.<br />
<br />
'''Ghoul''': A good unit to use against Northerners. Their focus on melee wil make nearly every unit that attacks you subject to Poison. With 10% resistance to Blade and Fire they will survive long enough to Poison enough units to be a menace. Having 1 or 2 of this guy will be enough.<br />
<br />
'''Dark Adept''': This guy just kills things. He is your Whelp killing instrument as Whelps will resist your Blade and Pierce attacks 20%. Adepts are good to use against any unit though, as every unit other than the Archer has no significant ranged attack. You'll want several of these in your army, but make sure that they have protection from Grunts and Whelps in both attack and defense.<br />
<br />
'''Ghost''': A great unit to have. Only Archers can reliably take this unit out. His cost is high - especially when compared to the cost of Northerners, but his ability to survive - especially on a village - will make him a thorn in your opponents side. You should be able to see where your opponents archers are, so stay away from them. Use his ranged attack to assist you in killing melee units so that you don't run into a situation of bad luck getting you hurt.<br />
<br />
A good first turn recruit would consist of a Ghost, Skeleton, Ghoul, DA, and another DA, Ghost, or skeleton type. The Ghoul can also be exchanged for a damage dealer.<br />
<br />
Keep your Skeletons and Ghouls up front to deal return damage in defense and against counter-attacks. Ghouls are your best defensive weapon as they will Poison any who attack them, and Archers will need 4 hits with their Fire arrows at night to get you to 1hp.<br />
<br />
Use your DAs to tear through the otherwise hard-to-kill Whelps, and make sure to finish them as fast as possible, or at least Poison them, or you'll waste 8 damage a turn. If your opponent has any Nagas, punish them with your Adepts and Ghosts - you'll deal 120% damage.<br />
<br />
You'll want to press at night and defend at day as usual, but the reason may not be so clear as Northerners are also Chaotic. The reason is that Undead deal more damage per unit, but are also more expensive. At night your ability to quickly tear through units and finish them off is impressive. During the day it is not; if you cannot take out units in your attack you will be swarmed by larger numbers of Northerners that will trap and kill you. The Regeneration of Whelps becomes a much larger effect during the day as well. Because of these reasons you'll want to defend during the day and take out as many units as possible in each night-time attack.<br />
<br />
==Undead vs Rebels:==<br />
You'll likely see a bunch of Woses and Mages in this battle as they are the best unit to deal damage to your forces. Because they are Lawful there will again be a strong day/night push. If your opponent does not recruit many of these units you shouldn't have much of a challenge ahead of you if you simply recruit Skeletons and Archers.<br />
<br />
'''Skeleton''': A necessity. These guys resist Blade and Pierce greatly - the 2 major weapons of Elves. These guys will also chop through Mages and are even good to kill Woses at night. Keep these guys away from Woses and Mages during the day.<br />
<br />
'''Skeleton Archer''': It's better to buy Skeletons than Archers here. Skeletons only cost 1g more but deal more damage on their primary attack and their Blade cuts through Wose resistancies as well as avoids magical return damage from the Mage. Don't recruit this guy unless your opponent recruits no Woses or Mages.<br />
<br />
'''Walking Corpse''': If you can turn 1 or 2 units to your side this unit has paid for himself. Recruit sparingly, though he can be quite useful against Mages if they are foolish enough to stay close after daytime.<br />
<br />
'''Vampire Bat''': Since the Ghost isn't the best bargain against Rebels, if you need a scout unit, the Bat should be your choice. Having more than 1 quickly leads to diminishing returns, so save your gold for units that can fight.<br />
<br />
'''Ghoul''': A decent unit to have 1 of. Fighting Woses at night he deals 5-3 plus prevents Regeneration and takes 10-2 in return. If you can't kill a Wose in one turn, hitting him with a Ghoul is a good idea. Also useful against any Elves that decide to entrench themselves in forest, this guy is a utility unit, not an en-masse unit. He does resist Fire at 10%, so of all your units to take hits from Mages, this is probably the one you want to do it on defense.<br />
<br />
'''Dark Adept''': Good for knocking out Elves in forest, the main reason you'll recruit this guy is to attack Woses without return damage. Showing no weakeness to Fire, the Adept can also kill Mages at night with his 12-2 attack suffering 5-3 in return (if he fails to kill). If your opponent's leader is a White Mage you'll want to recruit even more of these guys as they are your only unit that resists Holy damage and doesn't have a lopsided weakness to it. Good for several reasons, 1 or 2 of this guy is a must.<br />
<br />
'''Ghost''': The ranged specialist Rebels can take out this unit with relative ease; they can even kill it without Mages, though obviously that would be their first choice. Since Mermen and Woses resist Cold, and all other units have high defense or a strong ranged counter-attack, this unit isn't the best buy against Rebels.<br />
<br />
A good first turn recruit would consist of 2 Skeletons, a Ghoul, a DA, perhaps a Bat, and another useful unit. Keep your Ghoul(s) up front during the day to minimize the Rebel offensive, and retreat if necessary.<br />
<br />
On the offensive, kill Woses and Mages as quickly as possible. Hack up Mages first, and freeze and Poison the Woses. If you have any Skeletons left, try to chop down the trees as well. If you have Archers use them on any Elves your opponent has. Bats can be used on Mages, and use WCs on any unit that they have a chance to kill.<br />
<br />
Try to focus xp on single Skeletons. Levelling one into a Deathblade will prove deadly for your opponent. His extra move will hunt down Mages and Elves and his extra strike will ensure their deaths. The unit also becomes a real Wose killer at night dealing up to 50 of 52 damage. Levelling a Bat will also prove a useful Mage hunting tool.<br />
<br />
==Undead vs Knalgans:==<br />
You'll want to catch Knalgans on poor terrain. Dwarves on hills or mountains are hard to move - they usually have to move themselves. To combat this you'll need to use Poison and magic to make them move.<br />
<br />
'''Skeleton''': A good standard unit, Skeletons are only in serious danger from Dwarvish Fighters, of which you will likely face several. This unit can take on all of the Outlaws as well as the dangerous Ulfserker. At night, his 6-3 attacks on Guardsmen will also be quite useful. You'll need one to counter an Ulfserker.<br />
<br />
'''Skeleton Archer''': A good cheap unit who is most in danger from Fighters and Ulfserkers, his role is to pick at Fighters, Gryphons, and Guardsmen, though money is better spent elsewhere.<br />
<br />
'''Walking Corpse''': Not a good unit to combat Dwarves, the WC is better to hold villages against sneaky Gryphons or to kill trapped ones. There's no need to recruit these early.<br />
<br />
'''Vampire Bat''': Do not recruit this unit when fighting Knalgans. The superior Gryphon will easily kill this unit resulting in a loss of 13g.<br />
<br />
'''Ghoul''': A crucial unit in your fight against Knalgans, the Ghoul's Poison should be used to cut through their resistance and make the slow movers retreat from advantageous positions. Also used as a good Gryphon deterrent, this unit is worth having 2 of.<br />
<br />
'''Dark Adept''': The key unit in your arsenal, the DA deals 11-2 damage to Dwarves at night, 10-2 to Guardsmen. Also having the capability to ignore the superior defenses of Knalgans, these guys are invaluable in your nighttime assaults. Their major drawback that is easily exploitable by Knalgans is their lack of melee, so keep them protected at all times.<br />
<br />
'''Ghost''': As Knalgans have no true counter for Ghosts, these scouts should be used exclusively over Bats. Their greatest use is using their ranged attack on melee exclusive units. Their Drain melee and high resistances makes the Ghost essentially impossible for melee units to kill. The sole exception to this is the Ulfserker. At night, and even possibly at dusk/dawn, the Ghost has an excellent chance of killing an Ulfserker with his Drain attack. During the day, however, the Ghost is in real jeopardy of defeat from this unit. Try to keep the ghost from Thunderers as well, as 2 shots will take him down, and you won't want to lose this unit so easily.<br />
<br />
A good first turn recruit would consist of a Ghost, a Skeleton, a Ghoul, a DA, and another useful unit like another Skelton, Archer, or DA. Don't let Dwarves get on mountains if you can stop it. Ghosts are great for this, but Ghouls and Skeletons work nicely too. If Dwarves do end up on mountains either ignore them and make them move to unfavorable terrain, Poison them to force them to move, or use Adepts on them.<br />
<br />
In defense, Ghouls on villages or mountains will prove very bothersome to Knalgans. Keep them in the front line to Poison oncoming attackers. They'll take Thunderer shots (at 13-1), so they'll last a while too. Skeletons are alright to keep in front too, due to their resistances outside of Impact. Make sure your Adepts stay behind so they don't get Ulfs.<br />
<br />
On the offense, you'll want to take out Ulfs first and then anything on poor terrain. Terrain plays a huge factor in the damage you will deal Dwarves, so sometimes it will be better to ignore Dwarves on mountains and to kill other units instead. Adepts can remove problem Dwarves though, so have a couple. At the end of your assault put your Ghouls in front to protect your units and to Poison the surviving forces.<br />
<br />
==See also==<br />
[[How to play Mages]]<br />
<br />
{{Factionbox}}<br />
<br />
[[Category:How to Play]]</div>Sergeyhttps://wiki.wesnoth.org/index.php?title=Player_UMC_Replays&diff=61047Player UMC Replays2019-05-24T18:11:19Z<p>Sergey: /* Captured by a Nightmare */</p>
<hr />
<div><!-- TODO: add categories, link to this from https://wiki.wesnoth.org/Play and from the forums --><br />
<br />
This page links to topics collecting replays of scenarios of [[Guide_to_UMC_Content|UMC]], by and for players.<br />
<br />
For replays of mainline campaigns, see [https://forums.wesnoth.org/viewforum.php?f=22|the official feedback threads].<br />
<br />
The scenario names might contain spoilers.<br />
<br />
<i>P = Part <br><br />
E = Episode <br><br />
S = Scenario <br></i><br />
<br />
<br />
'''How to upload replays''' <br><br />
<br />
Find the replay.gz file in the [[EditingWesnoth#The_user_data_directory|user data directory]], then upload it to the linked scenario topic according to the following template:<br />
<br />
<b>(1) Wesnoth version:</b> <br><br />
(for example, <i>1.14.6</i>) <br><br />
<br />
<b>(2) Version of name-of-the-UMC:</b> <br><br />
(for example, <i>1.2.5</i>; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write <i>older than <b>current version</b></i>) <br><br />
<br />
<b>(3) Difficulty:</b> <br><br />
(for example, <i>Horseman (Beginner)</i>; shown by the Load dialog in-game) <br><br />
<br />
<b>(4) Modifications used:</b> <br><br />
(for example, <i>Healer XP mod</i> or <i>none</i>; only Mods impacting gameplay are meant) <br><br />
<br />
<b>(5) How many times did you restart the scenario from the beginning:</b> <br><br />
(for example <i>5</i> or <i>I don't remember</i> is also valid) <br><br />
<br />
<b>(6) How many times did you load <u>to the start of the current turn</u> or <u>to an earlier turn</u> during the scenario:</b> <br><br />
(the examples above work here as well) <br><br />
<br />
<b>(7)</b> Comments about the scenario or replay, but that's very optional. <br> <br><br />
<br />
If there is no topic linked yet, you can create one yourself (look at one of the existing ones to see how the title should be and how it should be structured). Afterwards either link it here (if you have a wiki account) or pm Konrad2 in the forums so he can do it for you.<br />
<br />
== A Beastly Tale ==<br />
<br />
== A Fiery Birth ==<br />
Author: MathBrush <br><br />
Latest add-on version: 1.2 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 9 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=47861#p623906 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49507#p639328 S0: Prologue-The Dragon] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49507#p639338 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49508#p639329 S1: Scaly Friends] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49508#p639339 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49509#p639330 S2: Something New] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49509#p639340 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49510#p639331 S3: Creatures of Fae] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49510#p639341 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49511#p639333 S4: Hidden Towers] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49511#p639342 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49512#p639334 S5: Tartarus] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49512&p=639334#p639343 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49515#p639346 S6: Alone Again] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49515#p639346 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49513&p=639335#p639335 S7: A Mighty Storm] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49513&p=639335#p639344 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49514#p639336 S8: Home at Last] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49514#p639345 Replays for latest add-on and BfW version]<br />
<br />
Replays for earlier add-on or BfW version<br />
<br />
== A Group in a War ==<br />
<br />
== A Little Adventure ==<br />
<br />
== A Magicians Tale ==<br />
<br />
== A New Order ==<br />
<br />
== A Northern Village ==<br />
<br />
== A Rough Life ==<br />
<br />
== A Sanguine Tale ==<br />
<br />
== A Vision Blinded ==<br />
Author: LemonTea <br><br />
Maintainer: Adamant14 <br><br />
Latest add-on version: 1.0.23 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 13 + 1 (dialog) <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=23463#p328712 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49456#p639201 S1: Skirmish] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49456&p=639214#p639214 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49457#p639202 S2: Following the Trail] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49457#p639215 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49458#p639203 S3: Surprise Attack] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49458#p639216 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49459#p639204 S4: New Mutiny] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49459#p639217 Replays for earlier add-on or major BfW version]<br />
<br />
=== S4a: Narrow Encounter ===<br />
<b> This is a dialog scenario. </b><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49460#p639205 S5: Emerging from the Depths] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49460#p639218 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49461#p639206 S6: On the Marshes] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49461#p639219 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49462#p639207 S7: Disobedience] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49462#p639220 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49463#p639208 S8: Stranger in a Strange Land] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49463#p639221 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49464#p639209 S9: For the Checkmate] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49464#p639222 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49465#p639210 S10: And the River Ran Red] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49465#p639223 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49466#p639211 S11: Second Crossing] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49466#p639224 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49467#p639212 S12: For Auld Lang Syne] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49467#p639225 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49468#p639213 S13: Nature's Fury] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49468#p639226 Replays for earlier add-on or major BfW version]<br />
<br />
== A Whim of Fate ==<br />
<br />
== Affably Evil ==<br />
<br />
== An Independence War ==<br />
<br />
== An Undead Incursion ==<br />
<br />
== Antar, Son of Rheor ==<br />
<br />
== Ashen Hearts ==<br />
<br />
== Bad Moon Rising ==<br />
Author: doofus-01 <br><br />
Latest add-on version: 1.10.4 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=31348#p452160 Development topic] <br><br />
<br />
'''Sequel:''' [[Player_UMC_Replays#Trinity|Trinity]] <br><br />
<br />
=== Part I: Awakening (Prologue) ===<br />
6 Scenarios. <br><br />
<br />
==== P1S1: Abandoned ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S2: From Bad to Worse ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S2b: A Trial ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S3: Unbreakable ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S4: Join the Dark Side ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S5: Payback ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== Part II: Out of the North ===<br />
11 Scenarios. <br><br />
This does not account for the world map and skirmishes. <br><br />
<br />
==== P2S1: Enough is Enough ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S2: Rescue ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S3: Forest Confrontation ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S4: Fort Khule ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S5: News ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S6: Old Guardian ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S7: Huric Pays a Visit ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S8: Royal Rumble ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S9: The Pit ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S10: Ruin ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S11: A New Home ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== Part III: Crossfire ===<br />
<br />
== Birth of a Lich ==<br />
<br />
== Captured by a Nightmare ==<br />
Author: sergey <br><br />
Latest add-on version: 1.2.4 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 12 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=49778#p641668 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49843#p642471 S1: The Hammer and the Anvil] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49843#p642472 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49844#p642473 S2: The Tribute] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49844#p642474 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49845#p642475 S3: The Nightmare] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49845#p642476 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49846#p642479 S4: The Wolf's Lair] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49846#p642480 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49847#p642481 S5: The Competition] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49847#p642482 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49848#p642488 S6: The Backdoor] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49848#p642590 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49849#p642489 S7: Escaping The Nightmare] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49849#p642553 Replays for earlier add-on or major BfW version]<br />
<br />
=== S7a: The Time Has Come ===<br />
<b>This is a dialog scenario.</b><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49850#p642490 S8: A Friend of My Enemy] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49850#p642554 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49851#p642491 S9: The Flaming Stone] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49851#p642555 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49852#p642492 S10: Greediness] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49852#p642556 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49853#p642493 S11: The Nightmare: Colosseum] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49853#p642557 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49854#p642494 S12: Blood for Blood] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49854#p642558 Replays for earlier add-on or major BfW version]<br />
<br />
== Carved in Stone ==<br />
<br />
== Castle of evil spirit ==<br />
<br />
== Cities of the Frontier ==<br />
<br />
== Coming of the Storm ==<br />
<br />
== Count Kromire ==<br />
<br />
== Crin of Crenlyn ==<br />
<br />
== Danse Macabre ==<br />
<br />
== Dawn of Thunder ==<br />
<br />
== Defense of Elensefar ==<br />
<br />
== Dungeons of Wesnoth ==<br />
<br />
== Elvish Dynasty RPG ==<br />
<br />
== Elvish Incursion: A prologue ==<br />
<br />
== Epic between the Tides ==<br />
<br />
== Epical ==<br />
<br />
== Estorc the Mod ==<br />
<br />
== Exploration of Life and Death ==<br />
<br />
== Five Fates ==<br />
<br />
== Flight to Freedom ==<br />
<br />
== For Power ==<br />
<br />
== Galuldur's First Journey ==<br />
<br />
== Genesis ==<br />
<br />
== Grnk the Mighty ==<br />
<br />
== Heir to the Throne Revised ==<br />
<br />
== The Iron Bulwark ==<br />
<br />
== Hive Mind ==<br />
<br />
== Home of the Undead ==<br />
Author: Anagkai, AnarethsEnde, Triakanthos <br><br />
Latest add-on version: 1.0.0 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 12 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=31&t=49231#p636939 Feedback topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49441#p639140 S1: Embroilment] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49441#p639171 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49442#p639141 S2: Preparation] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49442#p639172 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49443#p639142 S3: Summer Solstice] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49443#p639173 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49444#p639143 S4: The Hunt] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49444#p639174 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49445#p639144 S5: Fire in the Homes] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49445#p639175 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49446#p639145 S6: In the Crossfire] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49446#p639176 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49447#p639146 S7: Drake Rental] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49447#p639760 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49448#p639147 S8: The Craft of Arson] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49449#p639148 S9: The Peacewoods Marathon] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49450#p639149 S10: Beyond the Wall] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49451#p639150 S11: A Contract Expires] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49453#p639152 S12: The Homefront Decision] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== Hunted Outlaws ==<br />
<br />
== In Defence of Gaer Derole ==<br />
<br />
== Inky's Quest ==<br />
Author: Telchin <br><br />
Latest add-on version: 1.5.5 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 12 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=32501#p470523 Feedback topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49573#p639815 S1: A Water Struggle] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49573#p639827 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49574#p639816 S2: A Mussel in Distress] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49574#p639828 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49575#p639817 S3: Inky Goes Fishing] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49575#p639829 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49576#p639818 S4: The Haunted Ford] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49576#p639830 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49577#p639819 S5: Clash of the Drakes] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49577#p639831 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49578#p639820 S6: Blinded by the Mists] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49578#p639832 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49579#p639821 S7: The Divining Pool] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49579#p639833 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49580#p639822 S8: Changing of the Guard] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49580#p639834 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49581#p639823 S9: Old Lich and the Sea] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49581#p639835 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49582#p639824 S10: Drowned Dwarves' Day] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49582#p639836 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49583#p639825 S11: High Risk, Low Tide] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49583#p639837 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49584#p639826 S12: Burial at Sea] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49584#p639838 Replays for earlier add-on or major BfW version]<br />
<br />
=== S12a: Epilogue ===<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
== Invasion from the Unknown ==<br />
Author: shadowm <br><br />
Latest add-on version: 2.1.1 <br><br />
Latest major BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 23 <br><br />
Complete<br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=43309#p591124 Development topic] <br><br />
<br />
'''Sequel:''' [[Player_UMC_Replays#After_the_Storm|After the Storm]] <br><br />
<br />
=== Episode I: Seeking the Light ===<br />
Scenarios: 13 <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49410#p639075 S1: Border Patrol] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49410&p=639077#p639077 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49411#p639078 S2: A Real Confrontation] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49411&p=639081#p639081 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49413#p639083 S3: Memories from the Depths] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49414#p639084 S4: Over the Sands] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49414#p639085 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49416#p639093 S5a: Crossfire] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49416&p=639101#p639101 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49417#p639094 S5b: Cursed Plateau] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49418#p639095 S6: The Moon Valley] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49418&p=639104#p639104 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49419#p639096 S7: Goliath] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49419&p=639102#p639102 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49420#p639097 S8: An Errand of Hope] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49420&p=639103#p639103 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49423#p639119 S9: The Library] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49423&p=639153#p639153 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49424#p639122 S10: The Source of Light] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?p=639154#p639154 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49425#p639123 S11: Strike on Herthgar] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49425#p639155 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49426#p639124 S12: The Escape] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49426#p639156 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49427#p639125 S13: Face your Fate] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49427#p639157 Replays for earlier add-on or major BfW version]<br />
<br />
=== Episode II: Armageddon ===<br />
Scenarios: 10 <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49428#p639126 S14: Bye and Behold] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49428#p639158 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49429#p639127 S15: Shadows of Time] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49429#p639159 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49430#p639128 S16: Dawn of War] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49430#p639160 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49431#p639129 S17: Voice of the Armageddon] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49431#p639161 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49432#p639130 S18: Ashes of Wesmere] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49432#p639162 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49433#p639131 S19: Under the Sands] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49433#p639163 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49434#p639132 S20: The Heart] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49434#p639164 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49435#p639133 S21: Innuendo] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49435#p639165 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49436#p639135 S22A: Face of the Enemy] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49436#p639166 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49437#p639136 S22B: The Dark Hive] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49437#p639167 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49438#p639137 S23A: Into the Lair] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49438#p639168 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49439#p639138 S23B: Until Death] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49439#p639169 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49440#p639139 S23C: Broken Heart] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49440#p639170 Replays for earlier add-on or major BfW version]<br />
<br />
== Invasion of the Undead ==<br />
<br />
== Kill the King ==<br />
<br />
== Legend of the Invincibles ==<br />
<br />
== Lich Terror ==<br />
<br />
== Mountain Witch ==<br />
<br />
== Napoleonic Wars ==<br />
<br />
== Oath of Allegiance ==<br />
<br />
== Ooze Mini Campaign ==<br />
<br />
== Operation Flight of the Pelicans ==<br />
<br />
== Panther Lord ==<br />
Author: Velensk <br><br />
Latest add-on version: 1.0.3a <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 14 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=34318#p495621 Development topic] <br><br />
<br />
=== S0: Setting out ===<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49529#p639504 S1: Earning the title] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49529#p639519 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49530#p639505 S2: Cave of the Spirits] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49530#p639520 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49531#p639506 S3: Hill Clan] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49531#p639521 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49532#p639507 S4: Guild Law] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49532#p639522 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49533#p639508 S5: Forward Position] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49533#p639523 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49534#p639509 S6: Deepwood Warriors] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49532#p639524 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49535#p639510 S7: Vanguard] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49535#p639525 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49536#p639511 S8: The Ferry] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49536#p639526 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49537#p639512 S9: Into the Deepwood] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49537#p639527 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49538#p639513 S10: Establishing a Claim] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49538#p639528 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49539#p639514 S11: New Era] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49539#p639529 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49540#p639515 S12: Refugees] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49540#p639530 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49541#p639516 S13: Raid] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49541#p639531 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49542#p639517 S14: Breaking the Spear] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49542#p639532 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== Pax Romana: Rise of Vespasian ==<br />
<br />
== Peasant Uprising ==<br />
<br />
== Purger of Evil ==<br />
<br />
== Raajal ==<br />
<br />
== Rebirth in Nature ==<br />
<br />
== Return from the Abyss ==<br />
<br />
== Revenge of Kumakatok ==<br />
<br />
== Revenge of the Five ==<br />
<br />
== Revolution ==<br />
<br />
== Salt Wars ==<br />
<br />
== Sand in the Wind ==<br />
<br />
== Sepulchre of Elran ==<br />
<br />
== Soldier of Wesnoth ==<br />
<br />
== Story of the Wose ==<br />
<br />
== Strange Legacy - RPG ==<br />
<br />
== Swamp Witch Curse ==<br />
<br />
== Swamplings ==<br />
<br />
== Tactics Puzzles ==<br />
<br />
== Tale of Vaniyera ==<br />
<br />
== Tales of the Rubies ==<br />
<br />
== The Altaz Mariners ==<br />
<br />
== The Battle for the Contrabass Clarinet ==<br />
<br />
== The Beautiful Child ==<br />
<br />
== The Black Cross of Aleron ==<br />
<br />
== The Champions of Ursidae ==<br />
<br />
== The Final Exam ==<br />
<br />
== The Forgotten Legacy ==<br />
<br />
Author: db0 <br><br />
Latest add-on version: 0.6.1a <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 6 <br><br />
Incomplete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=9187#p125113 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49469#p639227 S1: Out of the Swamps] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49470#p639228 S2: Unexpected Allies] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49471#p639229 S3: The Bitter Swamp] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49472#p639230 S4: The Great River] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49472#p639234 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49473#p639231 S5: Damsel In Distress] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49475#p639233 S6: Test of Might] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== The Founding of Borstep ==<br />
<br />
== The Garardine Ascendancy ==<br />
<br />
== The Goblin Rebellion ==<br />
<br />
== The Home ==<br />
<br />
== The Library Of Kratemaqht ==<br />
<br />
== The North Wind ==<br />
Author: aelius <br><br />
Maintainer: pyndragon <br><br />
Latest add-on version: 0.3.0 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 1 <br><br />
Incomplete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=42854#p587294 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49616#p640115 S1: Whisperings in the North] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49616#p640118 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== The Price of Capture ==<br />
<br />
== The Ravagers ==<br />
<br />
== The Revival of Halstead ==<br />
<br />
== The Rising Underworld ==<br />
<br />
== The Rulers of Irdya ==<br />
<br />
== The Sojournings of Grog ==<br />
<br />
== The Thelien Attack ==<br />
<br />
== The Three Sisters Saga ==<br />
<br />
== The Underdog ==<br />
Author: eight_eyes <br><br />
Latest add-on version: 0.1.1 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 9 + 1 (dialog) <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=48587#p631918 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49604#p640051 S1: Standing Up] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49604#p640062 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49605#p640052 S2: Buzzards] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49605#p640063 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49606#p640053 S3: Search Through The Mist] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49606#p640064 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49607#p640054 S4: The Three Dragons] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49608#p640065 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== S4a: The Black-Eye ===<br />
<b>This is a dialog scenario.</b><br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49608#p640055 S5: Assassination] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49608#p640066 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49609#p640056 S6: The Hunt] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49609#p640067 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49610#p640057 S7: Bested but not Broken] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49610#p640068 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49611#p640058 S8: The Dead Hand] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49611#p640069 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49612#p640059 S9: The Grand Army] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49612#p640070 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== The White Troll ==<br />
<br />
== The Wolves' Last Path ==<br />
<br />
== The World of Death RPG ==<br />
<br />
== The Young Khan ==<br />
<br />
== To Lands Unknown ==<br />
Author: inferno8 <br><br />
Latest add-on version: 3.1.2 <br><br />
Latest major BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 18 <br><br />
Complete<br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=31799#p459184 Development topic] <br><br />
<br />
=== Normal ===<br />
<br />
==== S0: Morning in al-Kamija ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S1: Highest Tiers ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S1a: Central Palace ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S2: Near the Jungle ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S3: Southern Nations ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S3a: Jungle of Life ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S4: Fire Canyon ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S5: Dome of Elements ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S6: Ka-gatta ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S7: Goddess of all Rhamis ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S8: Chaos ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S9: Message ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S10: Siege of Mag-Magar ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S10a: A New Leader ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S11: Tar-Tabar ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S12: Abyssal Rebellion ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S13: Defense of Saffaros ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S14: Siege of Kharos ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S14a: The City of Light ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S15: Sky Kingdom ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S15a: Enlightenment ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S16: Skydock ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S17: North Pole ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S18: Ruins ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S18a: Epilogue ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
=== Badass ===<br />
<br />
==== S0: Morning in al-Kamija (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49491#p639290 S1: Highest Tiers (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49491#p639290 Replays for earlier add-on or major BfW version]<br />
<br />
==== S1a: Central Palace (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49492#p639291 S2: Near the Jungle (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49492#p639306 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49493#p639292 S3: Southern Nations (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49493#p639307 Replays for earlier add-on or major BfW version]<br />
<br />
==== S3a: Jungle of Life (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49494#p639293 S4: Fire Canyon (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49494#p639308 Replays for earlier add-on or major BfW version]<br />
<br />
==== S5: Dome of Elements (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49495#p639294 S6: Ka-gatta (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49495#p639309 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49496#p639295 S7: Goddess of all Rhamis (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49496#p639310 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49497#p639296 S8: Chaos (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49497#p639311 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49498#p639297 S9: Message (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49498#p639313 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49499#p639298 S10: Siege of Mag-Magar (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49499#p639314 Replays for earlier add-on or major BfW version]<br />
<br />
==== S10a: A New Leader (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S11: Tar-Tabar (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49500#p639299 S12: Abyssal Rebellion (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49500#p639315 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49501#p639300 S13: Defense of Saffaros (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49501#p639316 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49502#p639301 S14: Siege of Kharos (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49502#p639317 Replays for earlier add-on or major BfW version]<br />
<br />
==== S14a: The City of Light (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49503#p639302 S15: Sky Kingdom (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49503#p639318 Replays for earlier add-on or major BfW version]<br />
<br />
==== S15a: Enlightenment (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S16: Skydock (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49504#p639303 S17: North Pole (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49504#p639319 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49505#p639304 S18: Ruins (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49505#p639320 Replays for earlier add-on or major BfW version]<br />
<br />
==== S18a: Epilogue (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
== Trapped - Fight for Freedom ==<br />
<br />
== Trinity ==<br />
<br />
== Tunnel Rats ==<br />
<br />
== Under a Single Banner ==<br />
<br />
== Voyage of a Drake: an RPG ==<br />
<br />
== War of the Dragon ==<br />
<br />
== Way of Dragon ==<br />
<br />
== Wrath of the Lich Lords ==<br />
<br />
== Xalzar Quest ==<br />
Author: Argesilao <br><br />
Latest add-on version: 1.2.4 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 4 (dialog) <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=49194#p636628 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49766#p641568 S1: The Departure] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49766#p641573 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49767#p641569 S2: Crossing the River] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49767#p641572 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49768#p641570 S3: Up and Under] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49768#p641574 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49769#p641571 S4: Home Sweet Home] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49769#p641575 Replays for earlier add-on or major BfW version]<br />
<br />
== Zombies:Introduction ==</div>Sergeyhttps://wiki.wesnoth.org/index.php?title=Player_UMC_Replays&diff=61044Player UMC Replays2019-05-24T13:09:05Z<p>Sergey: /* Captured by a Nightmare */</p>
<hr />
<div><!-- TODO: add categories, link to this from https://wiki.wesnoth.org/Play and from the forums --><br />
<br />
This page links to topics collecting replays of scenarios of [[Guide_to_UMC_Content|UMC]], by and for players.<br />
<br />
For replays of mainline campaigns, see [https://forums.wesnoth.org/viewforum.php?f=22|the official feedback threads].<br />
<br />
The scenario names might contain spoilers.<br />
<br />
<i>P = Part <br><br />
E = Episode <br><br />
S = Scenario <br></i><br />
<br />
<br />
'''How to upload replays''' <br><br />
<br />
Find the replay.gz file in the [[EditingWesnoth#The_user_data_directory|user data directory]], then upload it to the linked scenario topic according to the following template:<br />
<br />
<b>(1) Wesnoth version:</b> <br><br />
(for example, <i>1.14.6</i>) <br><br />
<br />
<b>(2) Version of name-of-the-UMC:</b> <br><br />
(for example, <i>1.2.5</i>; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write <i>older than <b>current version</b></i>) <br><br />
<br />
<b>(3) Difficulty:</b> <br><br />
(for example, <i>Horseman (Beginner)</i>; shown by the Load dialog in-game) <br><br />
<br />
<b>(4) Modifications used:</b> <br><br />
(for example, <i>Healer XP mod</i> or <i>none</i>; only Mods impacting gameplay are meant) <br><br />
<br />
<b>(5) How many times did you restart the scenario from the beginning:</b> <br><br />
(for example <i>5</i> or <i>I don't remember</i> is also valid) <br><br />
<br />
<b>(6) How many times did you load <u>to the start of the current turn</u> or <u>to an earlier turn</u> during the scenario:</b> <br><br />
(the examples above work here as well) <br><br />
<br />
<b>(7)</b> Comments about the scenario or replay, but that's very optional. <br> <br><br />
<br />
If there is no topic linked yet, you can create one yourself (look at one of the existing ones to see how the title should be and how it should be structured). Afterwards either link it here (if you have a wiki account) or pm Konrad2 in the forums so he can do it for you.<br />
<br />
== A Beastly Tale ==<br />
<br />
== A Fiery Birth ==<br />
Author: MathBrush <br><br />
Latest add-on version: 1.2 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 9 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=47861#p623906 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49507#p639328 S0: Prologue-The Dragon] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49507#p639338 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49508#p639329 S1: Scaly Friends] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49508#p639339 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49509#p639330 S2: Something New] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49509#p639340 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49510#p639331 S3: Creatures of Fae] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49510#p639341 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49511#p639333 S4: Hidden Towers] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49511#p639342 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49512#p639334 S5: Tartarus] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49512&p=639334#p639343 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49515#p639346 S6: Alone Again] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49515#p639346 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49513&p=639335#p639335 S7: A Mighty Storm] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49513&p=639335#p639344 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49514#p639336 S8: Home at Last] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49514#p639345 Replays for latest add-on and BfW version]<br />
<br />
Replays for earlier add-on or BfW version<br />
<br />
== A Group in a War ==<br />
<br />
== A Little Adventure ==<br />
<br />
== A Magicians Tale ==<br />
<br />
== A New Order ==<br />
<br />
== A Northern Village ==<br />
<br />
== A Rough Life ==<br />
<br />
== A Sanguine Tale ==<br />
<br />
== A Vision Blinded ==<br />
Author: LemonTea <br><br />
Maintainer: Adamant14 <br><br />
Latest add-on version: 1.0.23 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 13 + 1 (dialog) <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=23463#p328712 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49456#p639201 S1: Skirmish] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49456&p=639214#p639214 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49457#p639202 S2: Following the Trail] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49457#p639215 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49458#p639203 S3: Surprise Attack] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49458#p639216 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49459#p639204 S4: New Mutiny] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49459#p639217 Replays for earlier add-on or major BfW version]<br />
<br />
=== S4a: Narrow Encounter ===<br />
<b> This is a dialog scenario. </b><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49460#p639205 S5: Emerging from the Depths] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49460#p639218 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49461#p639206 S6: On the Marshes] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49461#p639219 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49462#p639207 S7: Disobedience] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49462#p639220 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49463#p639208 S8: Stranger in a Strange Land] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49463#p639221 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49464#p639209 S9: For the Checkmate] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49464#p639222 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49465#p639210 S10: And the River Ran Red] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49465#p639223 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49466#p639211 S11: Second Crossing] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49466#p639224 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49467#p639212 S12: For Auld Lang Syne] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49467#p639225 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49468#p639213 S13: Nature's Fury] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49468#p639226 Replays for earlier add-on or major BfW version]<br />
<br />
== A Whim of Fate ==<br />
<br />
== Affably Evil ==<br />
<br />
== An Independence War ==<br />
<br />
== An Undead Incursion ==<br />
<br />
== Antar, Son of Rheor ==<br />
<br />
== Ashen Hearts ==<br />
<br />
== Bad Moon Rising ==<br />
Author: doofus-01 <br><br />
Latest add-on version: 1.10.4 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=31348#p452160 Development topic] <br><br />
<br />
'''Sequel:''' [[Player_UMC_Replays#Trinity|Trinity]] <br><br />
<br />
=== Part I: Awakening (Prologue) ===<br />
6 Scenarios. <br><br />
<br />
==== P1S1: Abandoned ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S2: From Bad to Worse ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S2b: A Trial ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S3: Unbreakable ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S4: Join the Dark Side ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S5: Payback ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== Part II: Out of the North ===<br />
11 Scenarios. <br><br />
This does not account for the world map and skirmishes. <br><br />
<br />
==== P2S1: Enough is Enough ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S2: Rescue ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S3: Forest Confrontation ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S4: Fort Khule ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S5: News ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S6: Old Guardian ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S7: Huric Pays a Visit ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S8: Royal Rumble ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S9: The Pit ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S10: Ruin ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S11: A New Home ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== Part III: Crossfire ===<br />
<br />
== Birth of a Lich ==<br />
<br />
== Captured by a Nightmare ==<br />
Author: sergey <br><br />
Latest add-on version: 1.2.4 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 12 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=49778#p641668 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49843#p642471 S1: The Hammer and the Anvil] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49843#p642472 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49844#p642473 S2: The Tribute] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49844#p642474 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49845#p642475 S3: The Nightmare] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49845#p642476 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49846#p642479 S4: The Wolf's Lair] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49846#p642480 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49847#p642481 S5: The Competition] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49847#p642482 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49848#p642488 S6: The Backdoor] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49849#p642489 S7: Escaping The Nightmare] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49849#p642553 Replays for earlier add-on or major BfW version]<br />
<br />
=== S7a: The Time Has Come ===<br />
<b>This is a dialog scenario.</b><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49850#p642490 S8: A Friend of My Enemy] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49850#p642554 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49851#p642491 S9: The Flaming Stone] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49851#p642555 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49852#p642492 S10: Greediness] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49852#p642556 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49853#p642493 S11: The Nightmare: Colosseum] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49853#p642557 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49854#p642494 S12: Blood for Blood] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49854#p642558 Replays for earlier add-on or major BfW version]<br />
<br />
== Carved in Stone ==<br />
<br />
== Castle of evil spirit ==<br />
<br />
== Cities of the Frontier ==<br />
<br />
== Coming of the Storm ==<br />
<br />
== Count Kromire ==<br />
<br />
== Crin of Crenlyn ==<br />
<br />
== Danse Macabre ==<br />
<br />
== Dawn of Thunder ==<br />
<br />
== Defense of Elensefar ==<br />
<br />
== Dungeons of Wesnoth ==<br />
<br />
== Elvish Dynasty RPG ==<br />
<br />
== Elvish Incursion: A prologue ==<br />
<br />
== Epic between the Tides ==<br />
<br />
== Epical ==<br />
<br />
== Estorc the Mod ==<br />
<br />
== Exploration of Life and Death ==<br />
<br />
== Five Fates ==<br />
<br />
== Flight to Freedom ==<br />
<br />
== For Power ==<br />
<br />
== Galuldur's First Journey ==<br />
<br />
== Genesis ==<br />
<br />
== Grnk the Mighty ==<br />
<br />
== Heir to the Throne Revised ==<br />
<br />
== The Iron Bulwark ==<br />
<br />
== Hive Mind ==<br />
<br />
== Home of the Undead ==<br />
Author: Anagkai, AnarethsEnde, Triakanthos <br><br />
Latest add-on version: 1.0.0 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 12 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=31&t=49231#p636939 Feedback topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49441#p639140 S1: Embroilment] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49441#p639171 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49442#p639141 S2: Preparation] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49442#p639172 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49443#p639142 S3: Summer Solstice] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49443#p639173 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49444#p639143 S4: The Hunt] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49444#p639174 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49445#p639144 S5: Fire in the Homes] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49445#p639175 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49446#p639145 S6: In the Crossfire] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49446#p639176 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49447#p639146 S7: Drake Rental] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49447#p639760 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49448#p639147 S8: The Craft of Arson] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49449#p639148 S9: The Peacewoods Marathon] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49450#p639149 S10: Beyond the Wall] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49451#p639150 S11: A Contract Expires] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49453#p639152 S12: The Homefront Decision] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== Hunted Outlaws ==<br />
<br />
== In Defence of Gaer Derole ==<br />
<br />
== Inky's Quest ==<br />
Author: Telchin <br><br />
Latest add-on version: 1.5.5 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 12 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=32501#p470523 Feedback topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49573#p639815 S1: A Water Struggle] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49573#p639827 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49574#p639816 S2: A Mussel in Distress] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49574#p639828 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49575#p639817 S3: Inky Goes Fishing] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49575#p639829 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49576#p639818 S4: The Haunted Ford] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49576#p639830 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49577#p639819 S5: Clash of the Drakes] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49577#p639831 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49578#p639820 S6: Blinded by the Mists] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49578#p639832 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49579#p639821 S7: The Divining Pool] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49579#p639833 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49580#p639822 S8: Changing of the Guard] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49580#p639834 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49581#p639823 S9: Old Lich and the Sea] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49581#p639835 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49582#p639824 S10: Drowned Dwarves' Day] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49582#p639836 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49583#p639825 S11: High Risk, Low Tide] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49583#p639837 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49584#p639826 S12: Burial at Sea] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49584#p639838 Replays for earlier add-on or major BfW version]<br />
<br />
=== S12a: Epilogue ===<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
== Invasion from the Unknown ==<br />
Author: shadowm <br><br />
Latest add-on version: 2.1.1 <br><br />
Latest major BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 23 <br><br />
Complete<br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=43309#p591124 Development topic] <br><br />
<br />
'''Sequel:''' [[Player_UMC_Replays#After_the_Storm|After the Storm]] <br><br />
<br />
=== Episode I: Seeking the Light ===<br />
Scenarios: 13 <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49410#p639075 S1: Border Patrol] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49410&p=639077#p639077 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49411#p639078 S2: A Real Confrontation] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49411&p=639081#p639081 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49413#p639083 S3: Memories from the Depths] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49414#p639084 S4: Over the Sands] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49414#p639085 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49416#p639093 S5a: Crossfire] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49416&p=639101#p639101 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49417#p639094 S5b: Cursed Plateau] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49418#p639095 S6: The Moon Valley] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49418&p=639104#p639104 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49419#p639096 S7: Goliath] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49419&p=639102#p639102 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49420#p639097 S8: An Errand of Hope] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49420&p=639103#p639103 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49423#p639119 S9: The Library] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49423&p=639153#p639153 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49424#p639122 S10: The Source of Light] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?p=639154#p639154 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49425#p639123 S11: Strike on Herthgar] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49425#p639155 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49426#p639124 S12: The Escape] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49426#p639156 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49427#p639125 S13: Face your Fate] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49427#p639157 Replays for earlier add-on or major BfW version]<br />
<br />
=== Episode II: Armageddon ===<br />
Scenarios: 10 <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49428#p639126 S14: Bye and Behold] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49428#p639158 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49429#p639127 S15: Shadows of Time] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49429#p639159 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49430#p639128 S16: Dawn of War] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49430#p639160 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49431#p639129 S17: Voice of the Armageddon] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49431#p639161 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49432#p639130 S18: Ashes of Wesmere] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49432#p639162 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49433#p639131 S19: Under the Sands] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49433#p639163 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49434#p639132 S20: The Heart] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49434#p639164 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49435#p639133 S21: Innuendo] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49435#p639165 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49436#p639135 S22A: Face of the Enemy] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49436#p639166 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49437#p639136 S22B: The Dark Hive] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49437#p639167 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49438#p639137 S23A: Into the Lair] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49438#p639168 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49439#p639138 S23B: Until Death] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49439#p639169 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49440#p639139 S23C: Broken Heart] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49440#p639170 Replays for earlier add-on or major BfW version]<br />
<br />
== Invasion of the Undead ==<br />
<br />
== Kill the King ==<br />
<br />
== Legend of the Invincibles ==<br />
<br />
== Lich Terror ==<br />
<br />
== Mountain Witch ==<br />
<br />
== Napoleonic Wars ==<br />
<br />
== Oath of Allegiance ==<br />
<br />
== Ooze Mini Campaign ==<br />
<br />
== Operation Flight of the Pelicans ==<br />
<br />
== Panther Lord ==<br />
Author: Velensk <br><br />
Latest add-on version: 1.0.3a <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 14 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=34318#p495621 Development topic] <br><br />
<br />
=== S0: Setting out ===<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49529#p639504 S1: Earning the title] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49529#p639519 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49530#p639505 S2: Cave of the Spirits] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49530#p639520 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49531#p639506 S3: Hill Clan] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49531#p639521 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49532#p639507 S4: Guild Law] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49532#p639522 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49533#p639508 S5: Forward Position] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49533#p639523 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49534#p639509 S6: Deepwood Warriors] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49532#p639524 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49535#p639510 S7: Vanguard] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49535#p639525 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49536#p639511 S8: The Ferry] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49536#p639526 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49537#p639512 S9: Into the Deepwood] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49537#p639527 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49538#p639513 S10: Establishing a Claim] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49538#p639528 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49539#p639514 S11: New Era] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49539#p639529 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49540#p639515 S12: Refugees] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49540#p639530 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49541#p639516 S13: Raid] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49541#p639531 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49542#p639517 S14: Breaking the Spear] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49542#p639532 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== Pax Romana: Rise of Vespasian ==<br />
<br />
== Peasant Uprising ==<br />
<br />
== Purger of Evil ==<br />
<br />
== Raajal ==<br />
<br />
== Rebirth in Nature ==<br />
<br />
== Return from the Abyss ==<br />
<br />
== Revenge of Kumakatok ==<br />
<br />
== Revenge of the Five ==<br />
<br />
== Revolution ==<br />
<br />
== Salt Wars ==<br />
<br />
== Sand in the Wind ==<br />
<br />
== Sepulchre of Elran ==<br />
<br />
== Soldier of Wesnoth ==<br />
<br />
== Story of the Wose ==<br />
<br />
== Strange Legacy - RPG ==<br />
<br />
== Swamp Witch Curse ==<br />
<br />
== Swamplings ==<br />
<br />
== Tactics Puzzles ==<br />
<br />
== Tale of Vaniyera ==<br />
<br />
== Tales of the Rubies ==<br />
<br />
== The Altaz Mariners ==<br />
<br />
== The Battle for the Contrabass Clarinet ==<br />
<br />
== The Beautiful Child ==<br />
<br />
== The Black Cross of Aleron ==<br />
<br />
== The Champions of Ursidae ==<br />
<br />
== The Final Exam ==<br />
<br />
== The Forgotten Legacy ==<br />
<br />
Author: db0 <br><br />
Latest add-on version: 0.6.1a <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 6 <br><br />
Incomplete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=9187#p125113 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49469#p639227 S1: Out of the Swamps] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49470#p639228 S2: Unexpected Allies] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49471#p639229 S3: The Bitter Swamp] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49472#p639230 S4: The Great River] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49472#p639234 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49473#p639231 S5: Damsel In Distress] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49475#p639233 S6: Test of Might] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== The Founding of Borstep ==<br />
<br />
== The Garardine Ascendancy ==<br />
<br />
== The Goblin Rebellion ==<br />
<br />
== The Home ==<br />
<br />
== The Library Of Kratemaqht ==<br />
<br />
== The North Wind ==<br />
Author: aelius <br><br />
Maintainer: pyndragon <br><br />
Latest add-on version: 0.3.0 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 1 <br><br />
Incomplete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=42854#p587294 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49616#p640115 S1: Whisperings in the North] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49616#p640118 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== The Price of Capture ==<br />
<br />
== The Ravagers ==<br />
<br />
== The Revival of Halstead ==<br />
<br />
== The Rising Underworld ==<br />
<br />
== The Rulers of Irdya ==<br />
<br />
== The Sojournings of Grog ==<br />
<br />
== The Thelien Attack ==<br />
<br />
== The Three Sisters Saga ==<br />
<br />
== The Underdog ==<br />
Author: eight_eyes <br><br />
Latest add-on version: 0.1.1 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 9 + 1 (dialog) <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=48587#p631918 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49604#p640051 S1: Standing Up] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49604#p640062 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49605#p640052 S2: Buzzards] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49605#p640063 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49606#p640053 S3: Search Through The Mist] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49606#p640064 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49607#p640054 S4: The Three Dragons] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49608#p640065 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== S4a: The Black-Eye ===<br />
<b>This is a dialog scenario.</b><br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49608#p640055 S5: Assassination] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49608#p640066 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49609#p640056 S6: The Hunt] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49609#p640067 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49610#p640057 S7: Bested but not Broken] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49610#p640068 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49611#p640058 S8: The Dead Hand] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49611#p640069 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49612#p640059 S9: The Grand Army] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49612#p640070 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== The White Troll ==<br />
<br />
== The Wolves' Last Path ==<br />
<br />
== The World of Death RPG ==<br />
<br />
== The Young Khan ==<br />
<br />
== To Lands Unknown ==<br />
Author: inferno8 <br><br />
Latest add-on version: 3.1.2 <br><br />
Latest major BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 18 <br><br />
Complete<br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=31799#p459184 Development topic] <br><br />
<br />
=== Normal ===<br />
<br />
==== S0: Morning in al-Kamija ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S1: Highest Tiers ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S1a: Central Palace ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S2: Near the Jungle ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S3: Southern Nations ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S3a: Jungle of Life ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S4: Fire Canyon ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S5: Dome of Elements ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S6: Ka-gatta ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S7: Goddess of all Rhamis ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S8: Chaos ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S9: Message ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S10: Siege of Mag-Magar ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S10a: A New Leader ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S11: Tar-Tabar ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S12: Abyssal Rebellion ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S13: Defense of Saffaros ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S14: Siege of Kharos ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S14a: The City of Light ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S15: Sky Kingdom ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S15a: Enlightenment ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S16: Skydock ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S17: North Pole ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S18: Ruins ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S18a: Epilogue ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
=== Badass ===<br />
<br />
==== S0: Morning in al-Kamija (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49491#p639290 S1: Highest Tiers (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49491#p639290 Replays for earlier add-on or major BfW version]<br />
<br />
==== S1a: Central Palace (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49492#p639291 S2: Near the Jungle (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49492#p639306 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49493#p639292 S3: Southern Nations (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49493#p639307 Replays for earlier add-on or major BfW version]<br />
<br />
==== S3a: Jungle of Life (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49494#p639293 S4: Fire Canyon (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49494#p639308 Replays for earlier add-on or major BfW version]<br />
<br />
==== S5: Dome of Elements (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49495#p639294 S6: Ka-gatta (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49495#p639309 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49496#p639295 S7: Goddess of all Rhamis (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49496#p639310 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49497#p639296 S8: Chaos (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49497#p639311 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49498#p639297 S9: Message (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49498#p639313 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49499#p639298 S10: Siege of Mag-Magar (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49499#p639314 Replays for earlier add-on or major BfW version]<br />
<br />
==== S10a: A New Leader (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S11: Tar-Tabar (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49500#p639299 S12: Abyssal Rebellion (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49500#p639315 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49501#p639300 S13: Defense of Saffaros (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49501#p639316 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49502#p639301 S14: Siege of Kharos (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49502#p639317 Replays for earlier add-on or major BfW version]<br />
<br />
==== S14a: The City of Light (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49503#p639302 S15: Sky Kingdom (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49503#p639318 Replays for earlier add-on or major BfW version]<br />
<br />
==== S15a: Enlightenment (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S16: Skydock (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49504#p639303 S17: North Pole (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49504#p639319 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49505#p639304 S18: Ruins (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49505#p639320 Replays for earlier add-on or major BfW version]<br />
<br />
==== S18a: Epilogue (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
== Trapped - Fight for Freedom ==<br />
<br />
== Trinity ==<br />
<br />
== Tunnel Rats ==<br />
<br />
== Under a Single Banner ==<br />
<br />
== Voyage of a Drake: an RPG ==<br />
<br />
== War of the Dragon ==<br />
<br />
== Way of Dragon ==<br />
<br />
== Wrath of the Lich Lords ==<br />
<br />
== Xalzar Quest ==<br />
Author: Argesilao <br><br />
Latest add-on version: 1.2.4 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 4 (dialog) <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=49194#p636628 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49766#p641568 S1: The Departure] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49766#p641573 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49767#p641569 S2: Crossing the River] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49767#p641572 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49768#p641570 S3: Up and Under] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49768#p641574 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49769#p641571 S4: Home Sweet Home] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49769#p641575 Replays for earlier add-on or major BfW version]<br />
<br />
== Zombies:Introduction ==</div>Sergeyhttps://wiki.wesnoth.org/index.php?title=Player_UMC_Replays&diff=61043Player UMC Replays2019-05-24T13:07:36Z<p>Sergey: /* Captured by a Nightmare */</p>
<hr />
<div><!-- TODO: add categories, link to this from https://wiki.wesnoth.org/Play and from the forums --><br />
<br />
This page links to topics collecting replays of scenarios of [[Guide_to_UMC_Content|UMC]], by and for players.<br />
<br />
For replays of mainline campaigns, see [https://forums.wesnoth.org/viewforum.php?f=22|the official feedback threads].<br />
<br />
The scenario names might contain spoilers.<br />
<br />
<i>P = Part <br><br />
E = Episode <br><br />
S = Scenario <br></i><br />
<br />
<br />
'''How to upload replays''' <br><br />
<br />
Find the replay.gz file in the [[EditingWesnoth#The_user_data_directory|user data directory]], then upload it to the linked scenario topic according to the following template:<br />
<br />
<b>(1) Wesnoth version:</b> <br><br />
(for example, <i>1.14.6</i>) <br><br />
<br />
<b>(2) Version of name-of-the-UMC:</b> <br><br />
(for example, <i>1.2.5</i>; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write <i>older than <b>current version</b></i>) <br><br />
<br />
<b>(3) Difficulty:</b> <br><br />
(for example, <i>Horseman (Beginner)</i>; shown by the Load dialog in-game) <br><br />
<br />
<b>(4) Modifications used:</b> <br><br />
(for example, <i>Healer XP mod</i> or <i>none</i>; only Mods impacting gameplay are meant) <br><br />
<br />
<b>(5) How many times did you restart the scenario from the beginning:</b> <br><br />
(for example <i>5</i> or <i>I don't remember</i> is also valid) <br><br />
<br />
<b>(6) How many times did you load <u>to the start of the current turn</u> or <u>to an earlier turn</u> during the scenario:</b> <br><br />
(the examples above work here as well) <br><br />
<br />
<b>(7)</b> Comments about the scenario or replay, but that's very optional. <br> <br><br />
<br />
If there is no topic linked yet, you can create one yourself (look at one of the existing ones to see how the title should be and how it should be structured). Afterwards either link it here (if you have a wiki account) or pm Konrad2 in the forums so he can do it for you.<br />
<br />
== A Beastly Tale ==<br />
<br />
== A Fiery Birth ==<br />
Author: MathBrush <br><br />
Latest add-on version: 1.2 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 9 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=47861#p623906 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49507#p639328 S0: Prologue-The Dragon] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49507#p639338 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49508#p639329 S1: Scaly Friends] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49508#p639339 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49509#p639330 S2: Something New] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49509#p639340 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49510#p639331 S3: Creatures of Fae] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49510#p639341 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49511#p639333 S4: Hidden Towers] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49511#p639342 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49512#p639334 S5: Tartarus] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49512&p=639334#p639343 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49515#p639346 S6: Alone Again] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49515#p639346 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49513&p=639335#p639335 S7: A Mighty Storm] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49513&p=639335#p639344 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49514#p639336 S8: Home at Last] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49514#p639345 Replays for latest add-on and BfW version]<br />
<br />
Replays for earlier add-on or BfW version<br />
<br />
== A Group in a War ==<br />
<br />
== A Little Adventure ==<br />
<br />
== A Magicians Tale ==<br />
<br />
== A New Order ==<br />
<br />
== A Northern Village ==<br />
<br />
== A Rough Life ==<br />
<br />
== A Sanguine Tale ==<br />
<br />
== A Vision Blinded ==<br />
Author: LemonTea <br><br />
Maintainer: Adamant14 <br><br />
Latest add-on version: 1.0.23 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 13 + 1 (dialog) <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=23463#p328712 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49456#p639201 S1: Skirmish] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49456&p=639214#p639214 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49457#p639202 S2: Following the Trail] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49457#p639215 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49458#p639203 S3: Surprise Attack] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49458#p639216 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49459#p639204 S4: New Mutiny] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49459#p639217 Replays for earlier add-on or major BfW version]<br />
<br />
=== S4a: Narrow Encounter ===<br />
<b> This is a dialog scenario. </b><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49460#p639205 S5: Emerging from the Depths] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49460#p639218 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49461#p639206 S6: On the Marshes] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49461#p639219 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49462#p639207 S7: Disobedience] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49462#p639220 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49463#p639208 S8: Stranger in a Strange Land] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49463#p639221 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49464#p639209 S9: For the Checkmate] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49464#p639222 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49465#p639210 S10: And the River Ran Red] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49465#p639223 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49466#p639211 S11: Second Crossing] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49466#p639224 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49467#p639212 S12: For Auld Lang Syne] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49467#p639225 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49468#p639213 S13: Nature's Fury] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49468#p639226 Replays for earlier add-on or major BfW version]<br />
<br />
== A Whim of Fate ==<br />
<br />
== Affably Evil ==<br />
<br />
== An Independence War ==<br />
<br />
== An Undead Incursion ==<br />
<br />
== Antar, Son of Rheor ==<br />
<br />
== Ashen Hearts ==<br />
<br />
== Bad Moon Rising ==<br />
Author: doofus-01 <br><br />
Latest add-on version: 1.10.4 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=31348#p452160 Development topic] <br><br />
<br />
'''Sequel:''' [[Player_UMC_Replays#Trinity|Trinity]] <br><br />
<br />
=== Part I: Awakening (Prologue) ===<br />
6 Scenarios. <br><br />
<br />
==== P1S1: Abandoned ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S2: From Bad to Worse ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S2b: A Trial ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S3: Unbreakable ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S4: Join the Dark Side ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P1S5: Payback ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== Part II: Out of the North ===<br />
11 Scenarios. <br><br />
This does not account for the world map and skirmishes. <br><br />
<br />
==== P2S1: Enough is Enough ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S2: Rescue ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S3: Forest Confrontation ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S4: Fort Khule ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S5: News ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S6: Old Guardian ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S7: Huric Pays a Visit ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S8: Royal Rumble ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S9: The Pit ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S10: Ruin ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== P2S11: A New Home ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== Part III: Crossfire ===<br />
<br />
== Birth of a Lich ==<br />
<br />
== Captured by a Nightmare ==<br />
Author: sergey <br><br />
Latest add-on version: 1.2.4 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 12 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=49778#p641668 Feedback topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49843#p642471 S1: The Hammer and the Anvil] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49843#p642472 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49844#p642473 S2: The Tribute] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49844#p642474 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49845#p642475 S3: The Nightmare] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49845#p642476 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49846#p642479 S4: The Wolf's Lair] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49846#p642480 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49847#p642481 S5: The Competition] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49847#p642482 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49848#p642488 S6: The Backdoor] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49849#p642489 S7: Escaping The Nightmare] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49849#p642553 Replays for earlier add-on or major BfW version]<br />
<br />
=== S7a: The Time Has Come ===<br />
<b>This is a dialog scenario.</b><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49850#p642490 S8: A Friend of My Enemy] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49850#p642554 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49851#p642491 S9: The Flaming Stone] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49851#p642555 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49852#p642492 S10: Greediness] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49852#p642556 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49853#p642493 S11: The Nightmare: Colosseum] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49853#p642557 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49854#p642494 S12: Blood for Blood] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49854#p642558 Replays for earlier add-on or major BfW version]<br />
<br />
== Carved in Stone ==<br />
<br />
== Castle of evil spirit ==<br />
<br />
== Cities of the Frontier ==<br />
<br />
== Coming of the Storm ==<br />
<br />
== Count Kromire ==<br />
<br />
== Crin of Crenlyn ==<br />
<br />
== Danse Macabre ==<br />
<br />
== Dawn of Thunder ==<br />
<br />
== Defense of Elensefar ==<br />
<br />
== Dungeons of Wesnoth ==<br />
<br />
== Elvish Dynasty RPG ==<br />
<br />
== Elvish Incursion: A prologue ==<br />
<br />
== Epic between the Tides ==<br />
<br />
== Epical ==<br />
<br />
== Estorc the Mod ==<br />
<br />
== Exploration of Life and Death ==<br />
<br />
== Five Fates ==<br />
<br />
== Flight to Freedom ==<br />
<br />
== For Power ==<br />
<br />
== Galuldur's First Journey ==<br />
<br />
== Genesis ==<br />
<br />
== Grnk the Mighty ==<br />
<br />
== Heir to the Throne Revised ==<br />
<br />
== The Iron Bulwark ==<br />
<br />
== Hive Mind ==<br />
<br />
== Home of the Undead ==<br />
Author: Anagkai, AnarethsEnde, Triakanthos <br><br />
Latest add-on version: 1.0.0 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 12 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=31&t=49231#p636939 Feedback topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49441#p639140 S1: Embroilment] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49441#p639171 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49442#p639141 S2: Preparation] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49442#p639172 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49443#p639142 S3: Summer Solstice] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49443#p639173 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49444#p639143 S4: The Hunt] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49444#p639174 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49445#p639144 S5: Fire in the Homes] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49445#p639175 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49446#p639145 S6: In the Crossfire] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49446#p639176 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49447#p639146 S7: Drake Rental] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49447#p639760 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49448#p639147 S8: The Craft of Arson] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49449#p639148 S9: The Peacewoods Marathon] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49450#p639149 S10: Beyond the Wall] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49451#p639150 S11: A Contract Expires] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49453#p639152 S12: The Homefront Decision] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== Hunted Outlaws ==<br />
<br />
== In Defence of Gaer Derole ==<br />
<br />
== Inky's Quest ==<br />
Author: Telchin <br><br />
Latest add-on version: 1.5.5 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 12 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=32501#p470523 Feedback topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49573#p639815 S1: A Water Struggle] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49573#p639827 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49574#p639816 S2: A Mussel in Distress] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49574#p639828 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49575#p639817 S3: Inky Goes Fishing] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49575#p639829 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49576#p639818 S4: The Haunted Ford] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49576#p639830 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49577#p639819 S5: Clash of the Drakes] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49577#p639831 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49578#p639820 S6: Blinded by the Mists] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49578#p639832 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49579#p639821 S7: The Divining Pool] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49579#p639833 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49580#p639822 S8: Changing of the Guard] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49580#p639834 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49581#p639823 S9: Old Lich and the Sea] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49581#p639835 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49582#p639824 S10: Drowned Dwarves' Day] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49582#p639836 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49583#p639825 S11: High Risk, Low Tide] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49583#p639837 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49584#p639826 S12: Burial at Sea] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49584#p639838 Replays for earlier add-on or major BfW version]<br />
<br />
=== S12a: Epilogue ===<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
== Invasion from the Unknown ==<br />
Author: shadowm <br><br />
Latest add-on version: 2.1.1 <br><br />
Latest major BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 23 <br><br />
Complete<br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=43309#p591124 Development topic] <br><br />
<br />
'''Sequel:''' [[Player_UMC_Replays#After_the_Storm|After the Storm]] <br><br />
<br />
=== Episode I: Seeking the Light ===<br />
Scenarios: 13 <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49410#p639075 S1: Border Patrol] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49410&p=639077#p639077 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49411#p639078 S2: A Real Confrontation] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49411&p=639081#p639081 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49413#p639083 S3: Memories from the Depths] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49414#p639084 S4: Over the Sands] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49414#p639085 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49416#p639093 S5a: Crossfire] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49416&p=639101#p639101 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49417#p639094 S5b: Cursed Plateau] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49418#p639095 S6: The Moon Valley] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49418&p=639104#p639104 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49419#p639096 S7: Goliath] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49419&p=639102#p639102 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49420#p639097 S8: An Errand of Hope] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49420&p=639103#p639103 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49423#p639119 S9: The Library] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49423&p=639153#p639153 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49424#p639122 S10: The Source of Light] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?p=639154#p639154 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49425#p639123 S11: Strike on Herthgar] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49425#p639155 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49426#p639124 S12: The Escape] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49426#p639156 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49427#p639125 S13: Face your Fate] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49427#p639157 Replays for earlier add-on or major BfW version]<br />
<br />
=== Episode II: Armageddon ===<br />
Scenarios: 10 <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49428#p639126 S14: Bye and Behold] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49428#p639158 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49429#p639127 S15: Shadows of Time] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49429#p639159 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49430#p639128 S16: Dawn of War] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49430#p639160 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49431#p639129 S17: Voice of the Armageddon] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49431#p639161 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49432#p639130 S18: Ashes of Wesmere] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49432#p639162 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49433#p639131 S19: Under the Sands] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49433#p639163 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49434#p639132 S20: The Heart] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49434#p639164 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49435#p639133 S21: Innuendo] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49435#p639165 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49436#p639135 S22A: Face of the Enemy] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49436#p639166 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49437#p639136 S22B: The Dark Hive] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49437#p639167 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49438#p639137 S23A: Into the Lair] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49438#p639168 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49439#p639138 S23B: Until Death] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49439#p639169 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49440#p639139 S23C: Broken Heart] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49440#p639170 Replays for earlier add-on or major BfW version]<br />
<br />
== Invasion of the Undead ==<br />
<br />
== Kill the King ==<br />
<br />
== Legend of the Invincibles ==<br />
<br />
== Lich Terror ==<br />
<br />
== Mountain Witch ==<br />
<br />
== Napoleonic Wars ==<br />
<br />
== Oath of Allegiance ==<br />
<br />
== Ooze Mini Campaign ==<br />
<br />
== Operation Flight of the Pelicans ==<br />
<br />
== Panther Lord ==<br />
Author: Velensk <br><br />
Latest add-on version: 1.0.3a <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 14 <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=34318#p495621 Development topic] <br><br />
<br />
=== S0: Setting out ===<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49529#p639504 S1: Earning the title] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49529#p639519 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49530#p639505 S2: Cave of the Spirits] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49530#p639520 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49531#p639506 S3: Hill Clan] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49531#p639521 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49532#p639507 S4: Guild Law] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49532#p639522 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49533#p639508 S5: Forward Position] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49533#p639523 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49534#p639509 S6: Deepwood Warriors] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49532#p639524 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49535#p639510 S7: Vanguard] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49535#p639525 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49536#p639511 S8: The Ferry] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49536#p639526 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49537#p639512 S9: Into the Deepwood] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49537#p639527 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49538#p639513 S10: Establishing a Claim] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49538#p639528 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49539#p639514 S11: New Era] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49539#p639529 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49540#p639515 S12: Refugees] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49540#p639530 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49541#p639516 S13: Raid] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49541#p639531 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49542#p639517 S14: Breaking the Spear] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49542#p639532 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== Pax Romana: Rise of Vespasian ==<br />
<br />
== Peasant Uprising ==<br />
<br />
== Purger of Evil ==<br />
<br />
== Raajal ==<br />
<br />
== Rebirth in Nature ==<br />
<br />
== Return from the Abyss ==<br />
<br />
== Revenge of Kumakatok ==<br />
<br />
== Revenge of the Five ==<br />
<br />
== Revolution ==<br />
<br />
== Salt Wars ==<br />
<br />
== Sand in the Wind ==<br />
<br />
== Sepulchre of Elran ==<br />
<br />
== Soldier of Wesnoth ==<br />
<br />
== Story of the Wose ==<br />
<br />
== Strange Legacy - RPG ==<br />
<br />
== Swamp Witch Curse ==<br />
<br />
== Swamplings ==<br />
<br />
== Tactics Puzzles ==<br />
<br />
== Tale of Vaniyera ==<br />
<br />
== Tales of the Rubies ==<br />
<br />
== The Altaz Mariners ==<br />
<br />
== The Battle for the Contrabass Clarinet ==<br />
<br />
== The Beautiful Child ==<br />
<br />
== The Black Cross of Aleron ==<br />
<br />
== The Champions of Ursidae ==<br />
<br />
== The Final Exam ==<br />
<br />
== The Forgotten Legacy ==<br />
<br />
Author: db0 <br><br />
Latest add-on version: 0.6.1a <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 6 <br><br />
Incomplete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=9187#p125113 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49469#p639227 S1: Out of the Swamps] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49470#p639228 S2: Unexpected Allies] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49471#p639229 S3: The Bitter Swamp] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49472#p639230 S4: The Great River] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49472#p639234 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49473#p639231 S5: Damsel In Distress] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49475#p639233 S6: Test of Might] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== The Founding of Borstep ==<br />
<br />
== The Garardine Ascendancy ==<br />
<br />
== The Goblin Rebellion ==<br />
<br />
== The Home ==<br />
<br />
== The Library Of Kratemaqht ==<br />
<br />
== The North Wind ==<br />
Author: aelius <br><br />
Maintainer: pyndragon <br><br />
Latest add-on version: 0.3.0 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 1 <br><br />
Incomplete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=42854#p587294 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49616#p640115 S1: Whisperings in the North] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49616#p640118 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== The Price of Capture ==<br />
<br />
== The Ravagers ==<br />
<br />
== The Revival of Halstead ==<br />
<br />
== The Rising Underworld ==<br />
<br />
== The Rulers of Irdya ==<br />
<br />
== The Sojournings of Grog ==<br />
<br />
== The Thelien Attack ==<br />
<br />
== The Three Sisters Saga ==<br />
<br />
== The Underdog ==<br />
Author: eight_eyes <br><br />
Latest add-on version: 0.1.1 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 9 + 1 (dialog) <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=48587#p631918 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49604#p640051 S1: Standing Up] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49604#p640062 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49605#p640052 S2: Buzzards] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49605#p640063 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49606#p640053 S3: Search Through The Mist] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49606#p640064 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49607#p640054 S4: The Three Dragons] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49608#p640065 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== S4a: The Black-Eye ===<br />
<b>This is a dialog scenario.</b><br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49608#p640055 S5: Assassination] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49608#p640066 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49609#p640056 S6: The Hunt] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49609#p640067 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49610#p640057 S7: Bested but not Broken] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49610#p640068 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49611#p640058 S8: The Dead Hand] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49611#p640069 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49612#p640059 S9: The Grand Army] ===<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49612#p640070 Replays for latest add-on and major BfW version]<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
== The White Troll ==<br />
<br />
== The Wolves' Last Path ==<br />
<br />
== The World of Death RPG ==<br />
<br />
== The Young Khan ==<br />
<br />
== To Lands Unknown ==<br />
Author: inferno8 <br><br />
Latest add-on version: 3.1.2 <br><br />
Latest major BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 18 <br><br />
Complete<br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=31799#p459184 Development topic] <br><br />
<br />
=== Normal ===<br />
<br />
==== S0: Morning in al-Kamija ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S1: Highest Tiers ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S1a: Central Palace ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S2: Near the Jungle ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S3: Southern Nations ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S3a: Jungle of Life ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S4: Fire Canyon ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S5: Dome of Elements ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S6: Ka-gatta ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S7: Goddess of all Rhamis ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S8: Chaos ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S9: Message ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S10: Siege of Mag-Magar ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S10a: A New Leader ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S11: Tar-Tabar ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S12: Abyssal Rebellion ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S13: Defense of Saffaros ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S14: Siege of Kharos ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S14a: The City of Light ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S15: Sky Kingdom ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S15a: Enlightenment ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S16: Skydock ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== S17: North Pole ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S18: Ruins ====<br />
Replays for latest add-on and major BfW version<br />
<br />
Replays for earlier add-on or major BfW version<br />
<br />
==== S18a: Epilogue ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
=== Badass ===<br />
<br />
==== S0: Morning in al-Kamija (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49491#p639290 S1: Highest Tiers (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49491#p639290 Replays for earlier add-on or major BfW version]<br />
<br />
==== S1a: Central Palace (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49492#p639291 S2: Near the Jungle (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49492#p639306 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49493#p639292 S3: Southern Nations (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49493#p639307 Replays for earlier add-on or major BfW version]<br />
<br />
==== S3a: Jungle of Life (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49494#p639293 S4: Fire Canyon (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49494#p639308 Replays for earlier add-on or major BfW version]<br />
<br />
==== S5: Dome of Elements (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49495#p639294 S6: Ka-gatta (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49495#p639309 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49496#p639295 S7: Goddess of all Rhamis (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49496#p639310 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49497#p639296 S8: Chaos (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49497#p639311 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49498#p639297 S9: Message (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49498#p639313 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49499#p639298 S10: Siege of Mag-Magar (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49499#p639314 Replays for earlier add-on or major BfW version]<br />
<br />
==== S10a: A New Leader (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S11: Tar-Tabar (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49500#p639299 S12: Abyssal Rebellion (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49500#p639315 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49501#p639300 S13: Defense of Saffaros (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49501#p639316 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49502#p639301 S14: Siege of Kharos (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49502#p639317 Replays for earlier add-on or major BfW version]<br />
<br />
==== S14a: The City of Light (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49503#p639302 S15: Sky Kingdom (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49503#p639318 Replays for earlier add-on or major BfW version]<br />
<br />
==== S15a: Enlightenment (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
==== S16: Skydock (Badass) ====<br />
<b>This is a story scenario.</b> <br><br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49504#p639303 S17: North Pole (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49504#p639319 Replays for earlier add-on or major BfW version]<br />
<br />
==== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49505#p639304 S18: Ruins (Badass)] ====<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49505#p639320 Replays for earlier add-on or major BfW version]<br />
<br />
==== S18a: Epilogue (Badass) ====<br />
<b>This is a dialog scenario.</b> <br><br />
<br />
== Trapped - Fight for Freedom ==<br />
<br />
== Trinity ==<br />
<br />
== Tunnel Rats ==<br />
<br />
== Under a Single Banner ==<br />
<br />
== Voyage of a Drake: an RPG ==<br />
<br />
== War of the Dragon ==<br />
<br />
== Way of Dragon ==<br />
<br />
== Wrath of the Lich Lords ==<br />
<br />
== Xalzar Quest ==<br />
Author: Argesilao <br><br />
Latest add-on version: 1.2.4 <br><br />
Latest BfW version: 1.14 <br><br />
Type: SP Campaign <br><br />
Scenarios: 4 (dialog) <br><br />
Complete <br><br />
[https://forums.wesnoth.org/viewtopic.php?f=8&t=49194#p636628 Development topic] <br><br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49766#p641568 S1: The Departure] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49766#p641573 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49767#p641569 S2: Crossing the River] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49767#p641572 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49768#p641570 S3: Up and Under] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49768#p641574 Replays for earlier add-on or major BfW version]<br />
<br />
=== [https://forums.wesnoth.org/viewtopic.php?f=68&t=49769#p641571 S4: Home Sweet Home] ===<br />
Replays for latest add-on and major BfW version<br />
<br />
[https://forums.wesnoth.org/viewtopic.php?f=68&t=49769#p641575 Replays for earlier add-on or major BfW version]<br />
<br />
== Zombies:Introduction ==</div>Sergeyhttps://wiki.wesnoth.org/index.php?title=MusicListWML&diff=60956MusicListWML2019-04-18T12:19:32Z<p>Sergey: Updated MusicListWML with engine limitations and macro references</p>
<hr />
<div>{{WML Tags}}<br />
== the [music] tag ==<br />
<br />
This tag is a subtag of [scenario] and also part of [[ActionWML]], which is used to describe a music track to play. You can repeat this tag as many times as you like; if you set the ''append'' tag to ''yes'' they will form a playlist from which tracks will be selected at random.<br />
<br />
Tags describe the music track:<br />
* ''name'' specifies the music file, relative to '"music/"'. This is compulsory.<br />
* ''append=yes'' specifies this is to be added to the current playlist. Without this, the current playlist is replaced by this track. (Note: if the same track is appended multiple times in a row, it will only play once before moving on to the next (different) track)<br />
* ''play_once=yes'' immediately switch to playing this track, but then return to the play list, which is unchanged.<br />
* ''immediate=yes'' immediately switch to playing this track. Without this, the song will play when the entire [event] is over or the current song ends. This exists to force music changes '''during''' dialog exchange or other [event] which take significant time.<br />
* ''ms_before'' (optional) specifies how many milliseconds to delay before playing this track. Currently this does not apply when the scenario first starts, or with ''play_once'' or ''immediate''. Do not use this key for a [music] tag directly under [scenario] tag, because of the sound engine limitations it will lead to a story screen lag.<br />
* ''ms_after'' (optional) specifies how many milliseconds to delay after playing this track. Do not use this key for a [music] tag directly under [scenario] tag, because of the sound engine limitations it will lead to a story screen lag.<br />
* ''shuffle'' {{DevFeature1.13|0}} (optional, boolean 'yes'/'no') specifies whether the music playlist as a whole should be shuffled or not. Defaults to 'yes'. The last [music] tag to include this attribute dictates the playlist's configuration.<br />
<br />
For a list of music tracks you can use in your scenario, see [[Available Music]].<br />
<br />
=== Example ===<br />
This creates a new playlist with three entries in it. The second track is always preceeded by 1/2 a second of silence.<br />
[music]<br />
name=background-music-1.ogg<br />
[/music]<br />
[music]<br />
name=background-music-2.ogg<br />
ms_before=500<br />
append=yes<br />
[/music]<br />
[music]<br />
name=background-music-3.ogg<br />
append=yes<br />
[/music]<br />
<br />
<br />
== Useful Macros ==<br />
There are some predefined macros. You can find a complete list along with a detailed explanation of how they work [http://www.wesnoth.org/macro-reference.xhtml here].<br />
* '''{DEFAULT_MUSIC_PLAYLIST}''': Defines a standard playlist.<br />
* '''{FULL_MUSIC_PLAYLIST}''': Defines a playlist of all tracks.<br />
* '''{SCENARIO_MUSIC}''': Defines first track that is played when a scenario starts.<br />
* '''{EXTRA_SCENARIO_MUSIC}''': Use this immediately after the above SCENARIO_MUSIC macro to append extra tracks to the playlist. <br />
* '''{INTRO_AND_SCENARIO_MUSIC}''': Works as SCENARIO_MUSIC does, except that it allows you to specify the music used for the story screen (if any) as well.<br />
* '''{LET_INTRO_MUSIC_FINISH}''': Use immediately following INTRO_AND_SCENARIO_MUSIC, to let the intro music finish before switching to scenario music.<br />
* '''{INCIDENTAL_MUSIC}''': To be played immediately to mark an incident, but not appended to the scenario playlist.<br />
* '''{REPLACE_SCENARIO_MUSIC}''': Use this in a mid-scenario to replace the current playlist.<br />
* '''{APPEND_MUSIC}''': Use this immediately after the above REPLACE_SCENARIO_MUSIC macro to append extra tracks to the playlist. <br />
<br />
[[Category: WML Reference]]<br />
[[Category:Music]]</div>Sergeyhttps://wiki.wesnoth.org/index.php?title=InterfaceActionsWML&diff=60617InterfaceActionsWML2019-03-14T13:32:46Z<p>Sergey: hidden options are excluded from the indexing</p>
<hr />
<div>{{WML Tags}}<br />
== Interface actions ==<br />
<br />
Part of [[ActionWML]], interface actions are actions that do not have a direct effect on gameplay;<br />
instead, they show something to the player. The main interface tags<br />
are '''[message]''' and '''[objectives]''', but several other tags affect<br />
the interface also.<br />
<br />
== [inspect] ==<br />
This user interface instantly displays the gamestate inspector dialog at the current scenario state (the same one that can be brought up with [[CommandMode|the ''':inspect''' command]]), which can be used to inspect the values of WML variables, AI configuration, recall lists, and more.<br />
<br />
* '''name''': optional attribute to specify the name of this gamestate inspector dialog. It is just a label to help differentiate between different invocations of gamestate inspector dialog.<br />
<br />
== [message] ==<br />
The most commonly used interface action is [message], which displays a message to the user in a dialog box. It can also be used to take input from the user.<br />
<br />
The following key/tags are accepted for [message]:<br />
* [[StandardUnitFilter]]: The unit whose profile and name are displayed. Do not use a [filter] tag. If no unit matching this filter is found, the message is not displayed (The unit has probably been killed).<br>[message] elements should be constructed so that it is either guaranteed that a certain unit is alive, or so that dialog flows smoothly even if the message isn't displayed.<br />
<br />
* '''speaker''': an alternative to standard unit filter. You may specify as the value of the speaker attribute a unit id or any of the following special values:<br />
** '''narrator''': the dialog box is displayed without a caption for the unit speaking or a unit image<br />
** '''unit''': the primary unit for the event is speaking<br />
** '''second_unit''': {{DevFeature1.13|6}} the secondary unit for the event is speaking<br />
<br />
* '''message''': (translatable) the text to display to the right of the image. ''message'' is sometimes multiple lines; if it is, be sure to use quotes(''' ' ''' or ''' " ''')<br />
* '''male_message''', '''female_message''': {{DevFeature1.13|2}} (translatable) Used instead of ''message'' if the unit's gender matches. Never used if there is no unit (ie ''speaker=narrator''). {{DevFeature1.13|6}} This matches the primary unit, not the secondary unit.<br />
* '''wait_description''': {{DevFeature1.13|2}} the description of this message displayed when other players in a mp game wait for one player doing input in a [message] (with [option]s or [text_input]).<br />
* '''[show_if]''': if present then this message will only be displayed if the conditional statement in this tag is passed (see [[ConditionalActionsWML#Condition_Tags|ConditionalActionsWML]])<br />
* '''side_for''': (default: all sides) comma-separated list of sides for who message is shown. This will <b>not</b> work with messages that take user input ([option]/[text_input]), which can only ever be shown to the current player. {{DevFeature1.13|0}} side_for= is now also accepted for messages with user input, it specifies on which side the message is shown (defaults to the currently playing side). For messages with input it does not accept a comma seperated list only a single number.<br />
* '''image''': (default: profile image of speaker) the image to display to the left of the message text. Append ~RIGHT() if you want the image to appear on the right side. <br />
** {{DevFeature1.13|0}} <b>none:</b> display no image<br />
* '''mirror''': {{DevFeature1.13|5}}whether to mirror the image specified by the '''image''' attribute.<br />
* '''second_image''': {{DevFeature1.13|6}}same as the '''image''' attribute, but the image is displayed on the right of the message text.<br />
* '''second_mirror''': {{DevFeature1.13|6}}same as '''mirror''', but for the '''second_image''' attribute.<br />
* '''image_pos''': {{DevFeature1.13|5}} whether to show the image on the left or right; supercedes the use of ~RIGHT() described above<br />
* '''caption''': (default: name of speaker) the caption to display beside the image. Name to be displayed. Note: use a translation mark to avoid wmllint errors.<br />
* '''scroll''': Boolean specifying whether the game view should scroll to the speaking unit. Defaults to ''yes''.<br />
* '''highlight''': {{DevFeature1.13|5}} Boolean specifying whether to highlight the speaker. Defaults to ''yes''.<br />
* '''sound''': a sound effect (wav file) to play as the message is displayed. This can be a comma-separated list, from which one will be randomly chosen.<br />
* '''voice''': {{DevFeature1.13|?}} a sound to be played as the message is displayed. This can also be a comma-separated list, from which one will be randomly chosen. This is intended for voiceovers for the message.<br />
* '''[option]''': No '''[option]''' elements have to be used. If '''[option]''' elements are present, then each option will be displayed in a menu for the user to select one option. ''Note: Messages with options will not be shown at all in prestart events''<br />
** '''message''': (translatable) the text displayed for the option (see [[DescriptionWML]]) {{DevFeature1.13|2}} This is now a synonym for '''label='''.<br />
** '''image''', '''label''', '''description''', '''default''': See [[DescriptionWML#WML_Format|DescriptionWML]].<br />
** '''value''': {{DevFeature1.13|?}} Gives the option a value to be stored in a variable, if this behavior is enabled. Does not work together with '''message=''', '''label=''' must be used instead.<br />
** '''[show_if]''': if present then this option will only be displayed if the conditional statement in this tag is passed (see [[ConditionalActionsWML#Condition_Tags|ConditionalActionsWML]])<br />
** '''[command]''': an element containing actions which are executed if the option is selected.<br />
* '''variable''': {{DevFeature1.13|?}} If present, either the index or the value of the chosen option will be stored in the specified variable. Option indexing starts from 1. If option has '''[show_if]''' condition evaluated as false, then it is hidden and excluded from the indexing.<br />
* '''[text_input]''': there can be only one [text_input] tag. this adds a text input field to the message. ''Note: Messages with text_input will not be shown at all in prestart events''<br />
** '''variable''': the variable that the user's input will be written to<br />
** '''label''': a text label to the left of the input field<br />
** '''max_length''': the maximum number of characters that may be typed into the field<br />
** '''text''': text that is written into the field in the beginning<br />
* Check [[EventWML#Multiplayer_safety]] to find out in which events you can safely use '''[option]''' and '''[text_input]''' without causing OOS.<br />
<br />
=== Formatting ===<br />
'''[message]''' and other tags such as unit names (user_description), objectives, and floating text can make use of [http://developer.gnome.org/pango/unstable/PangoMarkupFormat.html Pango markup formatting codes].<br />
<br />
Remember to use single quotes (') instead of double quotes (") within the formatting string, as double quotes cannot be escaped, and the string will appear fragmented and possibly cause errors. Escaping markup is described in https://github.com/wesnoth/wesnoth/blob/master/src/font/pango/escape.hpp#L35-L39.<br />
<br />
For example, if you wanted to write "You are victorious!" in large, italic, gold letters, you might write it this way:<br />
<br />
<nowiki><span color='#BCB088' size='large' font-style='italic'>You are victorious!</span></nowiki><br />
<br />
<br />
These are the codes taken from the Pango markup formatting guide:<br />
<br />
*'''font''', '''font_desc''': A font description string, such as "Sans Italic 12".<br />
*'''font_family''', '''face''': A font family name.<br />
*'''font_size''', '''size''': Font size in 1024ths of a point, or one of the absolute sizes 'xx-small', 'x-small', 'small', 'medium', 'large', 'x-large', 'xx-large', or one of the relative sizes 'smaller' or 'larger'.<br />
*'''font_style''', '''style''': One of 'normal', 'oblique', 'italic'.<br />
*'''font_weight''', '''weight''': One of 'ultralight', 'light', 'normal', 'bold', 'ultrabold', 'heavy', or a numeric weight.<br />
*'''font_variant''', '''variant''': One of 'normal' or 'smallcaps'.<br />
*'''font_stretch''', '''stretch''': One of 'ultracondensed', 'extracondensed', 'condensed', 'semicondensed', 'normal', 'semiexpanded', 'expanded', 'extraexpanded', 'ultraexpanded'.<br />
*'''foreground''', '''fgcolor''', '''color''': An RGB color specification such as '#00FF00' or a color name such as 'red'.<br />
*'''background, bgcolor''': An RGB color specification such as '#00FF00' or a color name such as 'red'.<br />
*'''underline''': One of 'none', 'single', 'double', 'low', 'error'.<br />
*'''underline_color''': The color of underlines; an RGB color specification such as '#00FF00' or a color name such as 'red'.<br />
*'''rise''': Vertical displacement, in 10000ths of an em. Can be negative for subscript, positive for superscript.<br />
*'''strikethrough''': 'true' or 'false' whether to strike through the text.<br />
*'''strikethrough_color''': The color of strikethrough lines; an RGB color specification such as '#00FF00' or a color name such as 'red'<br />
*'''fallback''': 'true' or 'false' whether to enable fallback. If disabled, then characters will only be used from the closest matching font on the system. No fallback will be done to other fonts on the system that might contain the characters in the text. Fallback is enabled by default. Most applications should not disable fallback.<br />
*'''letter_spacing''': Inter-letter spacing in 1024ths of a point.<br />
*'''gravity''': One of 'south', 'east', 'north', 'west', 'auto'.<br />
*'''gravity_hint''': One of 'natural', 'strong', 'line'.<br />
<br />
The following pango attributes are also available directly as attributes of the '''[message]''' tag:<br />
{{DevFeature1.13|4}}<br />
<br />
*'''font'''<br />
*'''font_family'''<br />
*'''font_size'''<br />
*'''font_style'''<br />
*'''font_weight'''<br />
*'''font_variant'''<br />
*'''font_stretch'''<br />
*'''color'''<br />
*'''bgcolor'''<br />
*'''underline'''<br />
*'''underline_color'''<br />
*'''rise'''<br />
*'''strikethrough'''<br />
*'''strikethrough_color'''<br />
*'''fallback'''<br />
*'''letter_spacing'''<br />
*'''gravity'''<br />
*'''gravity_hint'''<br />
<br />
== [objectives] ==<br />
The other tag used for plot development is '''[objectives]'''.<br />
The '''[objectives]''' tag overwrites any previously set objectives,<br />
and displays text which should describe the objectives of the scenario.<br />
Scenario objectives are displayed on the player's first turn after the tag is used,<br />
or as part of the event if it triggers during that player's turn.<br />
Objectives can also be accessed at any time in a scenario using the<br />
"Scenario Objectives" game menu option, making this tag useful for<br />
scenario-specific information that the player may need to refer to during play.<br />
<br />
Attributes of '''[objectives]''':<br />
* '''side''': Default '0'. The side to set the objectives for. A value of 0 sets objectives for all sides. note: There are side-specific objectives and default objectives, which are used in case a side doesn't have specific ones. Specifying 0 sets the default ones.<br />
* '''[[StandardSideFilter]]''' tags and keys: Sets the objectives of all matching sides to these passed specifications (the rest of this [objectives] tag). If no sides (such as when passing side=0) or all sides match, sets the default objectives, and the side specific ones for the matching sides otherwise.<br />
* '''bullet''': Default '• '. Replaces the default bullet, with whatever is passed, for all objectives, gold carryover notes, and notes defined with [note].<br />
* '''summary''': Displayed first in the objectives text, this should describe the basic objective for the overall scenario. Can be omitted.<br />
* '''note''': Displayed last in the objectives text, this is sometimes used for hints or additional information. Can be omitted.<br />
* '''victory_string''': Default ' _ "Victory:"', this text precedes the victory objectives. Can be set to "" too.<br />
* '''defeat_string''': Default ' _ "Defeat:"', this text precedes the defeat objectives. Can be set to "" too.<br />
* '''gold_carryover_string''': Default ' _ "Gold carryover:"', this text precedes the gold carryover information.<br />
* '''notes_string''': Default ' _ "Notes:"', this text precedes the notes.<br />
* '''silent''': Default: not present. If set to "yes", the objectives are silently changed. Else, they will be shown to the user when appropriate.<br />
* '''delayed_variable_substitution''': {{DevFeature1.13|8}} If set to yes, any variables or [insert_tag] are not substituted right away. Instead, they are substituted whenever the objectives are actually viewed.<br />
<br />
Tags of '''[objectives]''':<br />
* '''[objective]''': describes a win or loss condition. Most scenarios have multiple win or loss conditions, so use a separate [objective] subtag for each line; this helps with translations.<br />
** '''bullet''': Default '• ' or whatever is set in the parent [objectives] block. Replaces the default bullet, with whatever is provided, for the objective defined by the [objective] block.<br />
** '''red''': Default '0' for winning objectives, '255' for losing objectives. Overrides the default red coloring of the entire objective, including the bullet.<br />
** '''green''': Default '255' for winning objectives, '0' for losing objectives. Overrides the default green coloring of the entire objective, including the bullet.<br />
** '''blue''': Default '0'. Overrides the default blue coloring of the entire objective, including the bullet.<br />
** '''description''': text for the specific win or loss condition.<br />
** '''caption''': a text which will be displayed above the ''description''. This can be used to display a subcategory of objectives below ''victory_string'' or ''defeat_string''.<br />
** '''condition''': The color and placement of the text. Values are 'win'(colored green, placed after ''victory_string'') and 'lose'(colored red, placed after ''defeat_string'').<br />
** '''show_turn_counter''': If set to yes, displays the number of turns remaining in the scenario. Default is no.<br />
** '''[show_if]''': A condition that disables the objective if it doesn't hold. Conditional objectives are refreshed at '''[show_objectives]''' time only, or when manually opening the scenario objectives.<br />
* '''[gold_carryover]''': describes how the gold carryover works in this scenario. This is intended to be a more convenient way of displaying carryover information than using the note= key in [objectives].<br />
** '''bullet''': Default '• ' or whatever is set in the parent [objectives] block. Replaces the default bullet with whatever is provided.<br />
** '''red''': Default '255'. Overrides the default red coloring of the entire objective, including the bullet.<br />
** '''green''': Default '255'. Overrides the default green coloring of the entire objective, including the bullet.<br />
** '''blue''': Default '192'. Overrides the default blue coloring of the entire objective, including the bullet.<br />
** '''bonus''' (boolean): whether an early finish bonus is granted. If omitted, early finish bonus is not mentioned.<br />
** '''carryover_percentage''': the amount of carryover gold. If omitted, the amount is not mentioned.<br />
** '''[show_if]''': {{DevFeature1.13|11}} Gold carryover will not be shown if the specified condition isn't met. Conditional gold carryover is refreshed at '''[show_objectives]''' time only.<br />
* '''[note]''': describes a note, usually used for hints or additional information. This is an easier way of adding several notes than concatenating them together into a single string to use with the ''note='' key.<br />
** '''bullet''': Default '• ' or whatever is set in the parent [objectives] block. Replaces the default bullet with whatever is provided for the note defined by the [note] block.<br />
** '''red''': Default '255'. Overrides the default red coloring of the entire note, including the bullet.<br />
** '''green''': Default '255'. Overrides the default green coloring of the entire note, including the bullet.<br />
** '''blue''': Default '255'. Overrides the default blue coloring of the entire note, including the bullet.<br />
** '''description''': the text of the note.<br />
** '''[show_if]''': The note will not be shown if the specified condition isn't met. Conditional notes are refreshed at '''[show_objectives]''' time only.<br />
<br />
== [set_menu_item] ==<br />
This tag is used to add a custom option in the right-click context menu which can then be used to trigger arbitrary WML commands. The menu items can be set and modified during any event, for example during "start" or "prestart" events. The user can also assign hotkeys to these WML commands unless specified otherwise. When the hotkey is pressed the event will be fired/filtered at the current mouse position.<br />
<br />
'''Note:''' Due to limitations in portable devices where there are no scroll bars for context menus, there is a hard-coded limit of 7 custom WML menu items. If you really need to have more than 7 menu items, try combining some of them in a submenu. {{DevFeature1.13|0}} This limitation is being removed in a [http://forums.wesnoth.org/viewtopic.php?p=572554#p572554 future version] of Wesnoth.<br />
<br />
* '''id''': the unique id for this menu item. If a menu item with this id already exists, it allows you to set specific changes to that item.<br />
* '''description''': the in-game text that will appear for this item in the menu.<br />
* '''image''': the image to display next to this item.<br />
* '''needs_select''': if ''yes'' (default ''no''), then the latest select event (see [[EventWML]]) that triggered before this menu item was chosen will be transmitted over the network before this menu item action will be. This only has any effect in networked multiplayer, and is intended to allow more elaborate menu item behaviour there without causing out of sync errors. If you don't know what this means, just leave it. {{DevFeature1.13|6}} ''needs_select=yes'' is deprecated, consider using manual variable syncing with [sync_variable].<br />
* '''synced''' {{DevFeature1.13|1}}: if ''no'' (default ''yes'') the command handler will only be run on the client that invoked the menu item; this means that changing the gamestate in a command handler of a menu item with ''synced=no'' will cause OOS<br />
* '''use_hotkey''': if ''no'' (default ''yes''), then the user cannot assign hotkeys to this menu item. If ''only'', the menu item is only accessible via hotkeys, not via right-click context; you can use this in combination with [default_hotkey] if you want custom hotkeys in your campaign/mp. <br />
* '''[show_if]''': If present, the menu item will only be available if the conditional statement (see [[ConditionalActionsWML#Condition_Tags|ConditionalActionsWML]]) within evaluates to true. When this is evaluated, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked, so it's possible to for example only enable the option on empty hexes or on a particular unit.<br />
* '''[filter_location]''': contains a location filter similar to the one found inside Single Unit Filters (see [[FilterWML]]). The menu item will only be available on matching locations.<br />
* '''[default_hotkey]''': contains a hotkey WML to specify what hotkey to assign to this, '''if the user has no hotkey assigned to this yet'''. (Unlike the rest of a menu item definition, modifying this tag has no effect on the game; it is only effective when initially defining a menu item.) Hotkey WML matches the format in the preferences file and contains the following keys:<br />
** '''key''': a string that contains the key to assign to this.<br />
** '''alt''', '''shift''', '''cmd'''(apple only), '''ctrl''': boolean values.<br />
** '''repeat_on_hold''' {{DevFeature1.13|12}}: if ''yes'' (default ''no''), holding the hotkey will repeat the action continuously, unless it blocks input with something like '''[message]'''. Due to a bug, versions older than 1.13.12 always repeat the action, with no way to disable it.<br />
* '''[command]''': contains the WML actions to be executed when the menu item is selected. Again, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked on.<br />
** '''delayed_variable_substitution ''' (boolean yes|no, default: yes): If no, forces a variable substitution run onto the wml included in this [command] block. Use this, if you want variables which are to substitute to get the values they have at execution time of the event where this set_menu_item appears. Other than that, they get the values they have at invocation time of the menu item.<br />
<br />
== [clear_menu_item] ==<br />
<br />
Removes a menu item from the scenario.<br />
Normally menu items are, including all their defining wml, automatically carried over between scenarios. This tag prevents this. (The behavior is comparable to set_variable/clear_variable).<br />
* '''id''': (string): id of the menu item to clear. Can be a comma-separated list.<br />
<br />
== Other interface tags ==<br />
<br />
The following tags are also action tags:<br />
<br />
=== [change_theme] ===<br />
<br />
{{DevFeature1.13|8}}<br />
<br />
Change the current interface theme.<br />
<br />
* '''theme''': The ID of the new theme. Use <code>theme=</code> (empty key) to switch back to the theme that the player has selected in Preferences. On <b>1.14.2</b> and later it is also possible to omit the key entirely to achieve the same effect (on previous versions this will crash the Lua engine).<br />
<br />
=== [item] ===<br />
Makes a graphical item appear on a certain hex. Note this only places the graphics for an item. It does not make the item do anything. Use a moveto event to make moving onto the item do something. <tt>''('''Hint:''' There are a number of predefined items that are used in various campaigns that you can make use of. You can find [http://www.wesnoth.org/macro-reference.xhtml#file:items.cfg a list of them] if you look into the items.cfg file in the wesnoth install directory (under /data/core/macros).)''</tt><br />
* '''x''', '''y''': the location to place the item. (only for [event][item]: full [[StandardLocationFilter|SLF]] support)<br />
* '''image''': the image (in ''images/'' as .png) to place on the hex. This image is aligned with the top-left of the hex (which is 72 pixels wide and 72 pixels tall). It is drawn underneath units. ''('''Hint:''' If using an image smaller than 72x72, then it might be useful to [[ImagePathFunctions#Blit_Function|BLIT]] the image onto <tt>misc/blank-hex.png</tt> (a blank 72x72 image).)''<br />
* '''halo''': an image to place centered on the hex. It is drawn on top of units. Use this instead of ''image'' if the image is bigger than the hex or if you want to animate an image.<br />
* '''name''' an id that can be used to remove the item.<br />
''Example (where the integer after the colon is the duration of each frame or square bracket expansion as per AnimationWML is used): halo=scenery/fire1.png:100,scenery/fire2.png:100,scenery/fire3.png:100,scenery/fire4.png:100,scenery/fire5.png:100,scenery/fire6.png:100,scenery/fire7.png:100,scenery/fire8.png:100''<br />
or equivalently (requires Wesnoth 1.11.2+):<br />
''halo=scenery/fire[1~8].png:100''<br />
* '''team_name''': name of the team for which the item is to be displayed (hidden for others). For multiple teams just put all the names in one string, for example separated by commas. {{DevFeature1.15|0}} In 1.14 the '''[side]team_name''' attribute was expected to be a substring of this '''team_name'''. In 1.15 both are expected to be comma-separated lists of names and the item is visible if the lists intersect. ([[https://github.com/wesnoth/wesnoth/pull/3533|#3533]])<br />
* '''visible_in_fog''': whether the item should be visible through fog or not. Default yes.<br />
* '''redraw''': (boolean yes|no, default: yes): If no, disables implicit calls to [[InterfaceActionsWML#.5Bredraw.5D|[redraw]]] when placing the items.<br />
* '''[filter_team]''': {{DevFeature1.15|0}} A [[StandardSideFilter]]. Set '''team_name''' to the union of all '''[side]team_name''' attributes of all sides that match the SSF. ([[https://github.com/wesnoth/wesnoth/pull/3533|#3533]])<br />
* {{DevFeature1.15|0}} If both '''team_name''' and '''[filter_team]''' are set, '''team_name''' is ignored.<br />
<br />
=== [remove_item] ===<br />
Removes any graphical items on a given hex.<br />
* [[StandardLocationFilter]]: the hexes to remove items off<br />
* '''image''': if specified, only removes the given image item (This image name must include any [[ImagePathFunctions|image path functions]] appended to the original image name.)<br />
* '''name''': removes an item with a previously defined name.<br />
<br />
=== [print] ===<br />
Displays a message across the screen. The message will disappear after a certain time.<br />
* '''text''': (translatable) the text to display.<br />
* '''size''': (default=12) the pointsize of the font to use<br />
* '''duration''': (default=50) the length of time to display the text for. This is measured in the number of 'frames'. A frame in Wesnoth is usually displayed for around 30ms.<br />
* '''red''', '''green''', '''blue''': (default=0,0,0) the color to display the text in. Values vary from 0-255. {{DevFeature1.13|x}} Use of red, green, blue is now deprecated; use color=0,0,0 instead.<br />
<br />
=== [move_unit_fake] ===<br />
Moves an image of a unit along a certain path on the map. The path does not need to be a continuous list of adjacent hexes, so for example only the start and end points can be given, in which case the straightest line between those points will be calculated and used.<br />
* '''type''': the type of the unit whose image to use<br />
* '''x''': a comma-separated list of x locations to move along<br />
* '''y''': a comma-separated list of y locations to move along (x and y values are matched pairs)<br />
* '''side''': the side of the fake unit, used for team-coloring the fake unit<br />
* '''gender''': the gender of the fake unit. Example: gender=female<br />
* '''variation''': the variation of the fake unit. Example: variation=undead<br />
* '''image_mods''': [[ImagePathFunctions|image path functions]] sequence to be applied on the fake unit.<br />
* '''force_scroll''': Whether to scroll the map or not even when [[#.5Block_view.5D|[lock_view]]] is in effect or ''Follow Unit Actions'' is disabled in ''Advanced Preferences''. Defaults to ''yes'' starting with version '''1.11.6'''; the attribute did not exist in previous versions and this action behaved as if ''no'' was passed instead.<br />
<br />
=== [move_units_fake] ===<br />
moves multiple images of units along paths on the map. These units are moved in lockstep.<br />
* '''force_scroll''': {{DevFeature1.15|0}} Has the same meaning as in [move_unit_fake] but a different default.<br />
* '''[fake_unit]''': A fake unit to move<br />
** '''type''': the type of unit whose image to use<br />
** '''x''': a comma-separated list of x locations to move along<br />
** '''y''': a comma-separated list of y locations to move along (x and y values are matched pairs)<br />
** '''side''': the side of the fake unit, used for team-coloring the fake unit<br />
** '''skip_steps''': the number of steps to skip before this unit starts moving<br />
<br />
=== [hide_unit] ===<br />
Temporarily prevents the engine from displaying the given unit. The unit does not become invisible, as it would be with the '''[hides]''' ability; it is still the same plain unit, but without an image. Useful in conjunction with '''[move_unit_fake]''': to move a leader unit into position on-screen. Until 1.8 each '''[hide_unit]''' tag only hides one unit.<br />
* [[StandardUnitFilter]]: All matching units will be hidden<br />
<br />
=== [unhide_unit] ===<br />
Stops the currently hidden units from being hidden.<br />
* [[StandardUnitFilter]]: Only the matching units will be unhidden<br />
<br />
=== [lock_view] ===<br />
Locks gamemap view scrolling for human players, so they cannot scroll the gamemap view until it is unlocked. WML or Lua actions such as '''[scroll_to]''' will continue to work normally, as they ignore this restriction; the locked/unlocked state is preserved when saving the current game.<br />
<br />
This feature is generally intended to be used in cutscenes to prevent the player scrolling away from scripted actions.<br />
<br />
{{DevFeature1.13|8}} This now also blocks the player from zooming the gamemap view. WML or Lua zoom will continue to work normally.<br />
<br />
=== [unlock_view] ===<br />
Unlocks gamemap view scrolling for human players.<br />
<br />
=== [scroll] ===<br />
Scroll a certain number of pixels in a given direction. Useful for earthquake/shaking effects.<br />
* '''x''', '''y''': the number of pixels to scroll along the x and y axis<br />
* '''side''': the side or sides for which this should happen. By default, the [scroll] happens for everyone.<br />
* '''[filter_side]''': a [[StandardSideFilter]] to select the sides for which this should happen. By default, the [scroll] happens for everyone.<br />
<br />
=== [scroll_to] ===<br />
Scroll to a given hex<br />
* [[StandardLocationFilter]], do not use a [filter_location] sub-tag. If more than one location matches the filter, only the first matching location will be used.<br />
* '''check_fogged''': whether to scroll even to locations covered in fog or shroud. Possible values ''yes'' (don't scroll to fog) and ''no'' (scroll even to fog), with ''no'' as the default.<br />
* '''immediate''': whether to instantly warp to the target hex regardless of the scroll speed setting in Preferences (defaults to ''no'').<br />
* '''highlight''': {{DevFeature1.13|5}} Whether to highlight the hex being scrolled to (defaults to ''no'').<br />
* '''side''': the side or sides for which this should happen. By default, the [scroll_to] happens for everyone.<br />
* '''[filter_side]''': a [[StandardSideFilter]] to select the sides for which this should happen. By default, the [scroll_to] happens for everyone.<br />
<br />
=== [scroll_to_unit] ===<br />
Scroll to a given unit<br />
* [[StandardUnitFilter]]<br />
* '''check_fogged''': whether to scroll even to locations covered in fog or shroud. Possible values ''yes'' (don't scroll to fog) and ''no'' (scroll even to fog), with ''no'' as the default.<br />
* '''immediate''': whether to instantly warp to the target hex regardless of the scroll speed setting in Preferences (defaults to ''no'').<br />
* '''highlight''': {{DevFeature1.13|5}} Whether to highlight the hex the unit is on (defaults to ''no'').<br />
* '''for_side''': the side or sides for which this should happen. By default, the [scroll_to_unit] happens for everyone.<br />
* '''[for_side]''': a [[StandardSideFilter]] to select the sides for which this should happen. By default, the [scroll_to_unit] happens for everyone.<br />
<br />
=== [select_unit] ===<br />
Selects a given unit.<br />
* [[StandardUnitFilter]]: The first unit found will be selected.<br />
* '''fire_event''': whether a ''select'' event should be triggered or not (def. ''no''). (Note that select events aren't multiplayer save.)<br />
* '''highlight''': whether the unit's current hex should be highlighted (def. ''yes'').<br />
<br />
=== [sound]===<br />
Plays a sound<br />
* '''name''': the filename of the sound to play (in ''sounds/'' as .wav or .ogg). This can be a comma-separated list, from which one sound will be chosen randomly.<br />
* '''repeat''': repeats the sound for a specified additional number of times (default=0)<br />
<br />
=== [sound_source] ===<br />
Creates a sound source. "Sound sources" is a general name for a mechanism which makes possible for map elements to emit sounds according to some rules, where "map elements" can be specific locations or terrain types. For now, only sound sources tied to locations are supported.<br />
* '''id''': a unique identification key of the sound source<br />
* '''sounds''': a list of comma separated, randomly played sounds associated with the sound source<br />
* '''delay''': a numerical value (in milliseconds) of the minimal delay between two playbacks of the source's sound if the source remains visible on the screen; if one scrolls out and back in, the source will be considered as ready to play<br />
* '''chance''': a percentage (a value from 0 to 100) describing the chance of the source being activated every second after the delay has passed or when the source's location appears on the screen (note that it cannot play more than one file at the same time)<br />
* '''check_fogged''': possible values ''yes'' and ''no'' - ''yes'' means the source will not play if its locations are fogged<br />
* '''check_shrouded''': possible values ''yes'' and ''no'' - ''yes'' means the source will not play if its locations are shrouded<br />
* '''x,y''': similar to x,y as found in a [[StandardLocationFilter]], these are the locations associated with the sound source<br />
* '''fade_range''' (default = 3): distance in hexes that determines a "circular" area around the one specified by '''full_range''' where sound volume fades out linearly<br />
* '''full_range''' (default = 14): distance in hexes that determines a "circular" area where source plays with full volume, relative to screen center<br />
* '''loop''': number of times a sound sample should be looped if it stays visible. -1 means infinite (~65000)<br />
<br />
=== [story] ===<br />
{{DevFeature1.13|8}}<br />
<br />
Shows the story screen.<br />
* '''title''': Default title used if a part does not specify one — unlike the intro storyscreen, the scenario name is not used as a default title.<br />
* '''[part]''': As [[IntroWML]].<br />
<br />
=== [remove_sound_source] ===<br />
Removes a previously defined sound source.<br />
* '''id''': the identification key of the sound source to remove<br />
<br />
=== [music]===<br />
Switches to playing different music<br />
* '''name''': the filename of the music to play (in ''music/'' as .ogg)<br />
* see [[MusicListWML]] for the correct syntax<br />
===[volume]===<br />
Changes the game volume to a percent of the preferences volume for the game being played. Values can go from 0 to 100: <br />
* '''music''': Changes the music volume.<br />
* '''sound''': Changes the sound volume.<br />
=== [color_adjust]===<br />
Tints the color of the screen.<br />
* '''red''', '''green''', '''blue''': values from -255 to 255, the amount to tint by for each color<br />
=== [delay] ===<br />
Pauses the game.<br />
* '''time''': the time to pause in milliseconds<br />
* '''accelerate ''' (boolean yes|no, default no): {{DevFeature1.13|0}} whether the delay is affected by acceleration. When [delay] is used to make an animation, this should be set to yes so that your animation matches the ones generated by the game.<br />
<br />
=== [redraw] ===<br />
Redraws the screen (this normally isn't done during events, although some of the other interface actions cause the screen or parts of it to be redrawn).<br />
* '''clear_shroud''' (boolean yes|no, default no): If yes, clears fog and shroud around existing units. Useful if you, for example, spawn friendly units in the middle of an event and want the shroud to update accordingly (otherwise units that spawn inside fog would remain invisible for the duration of the event, since the fog would not automatically get cleared around them).<br />
* '''[[StandardSideFilter]]''': the sides for which to recalculate fog and shroud.<br />
* '''side''': If used (forces clear_shroud=yes), clears fog and shroud for that side.<br />
<br />
=== [unit_overlay] ===<br />
Sets an image that will be drawn over a particular unit, and follow it around<br />
* [[StandardUnitFilter]]: All matching units will get the overlay (do not use [filter])<br />
* '''image''': the image to place on the unit<br />
<br />
=== [remove_unit_overlay] ===<br />
removes a particular overlayed image from a unit<br />
* [[StandardUnitFilter]]: The overlay will get removed from all matching units (do not use [filter])<br />
* '''image''': the image to remove from the unit<br />
<br />
=== [animate_unit] ===<br />
Uses an animation of a unit to animate it on screen (if the unit has the corresponding animation).<br />
* '''flag''': The key to find the custom animation in the unit description (see the '''[extra_anim]''' description in [[AnimationWML]]). Standard animations can be triggered with the following keywords: ''leading recruited standing idling levelout levelin healing healed poisoned movement defend attack death victory pre_teleport post_teleport''<br />
* '''[filter]''' with a [[StandardUnitFilter]] as argument, see [[FilterWML]]. By default, the unit at the event location will be animated. You can use this tag to choose any other unit to animate.<br />
* '''[primary_attack]''': If this tag is not present, the filter for animation will be triggered with no attack. If it is here, all attacks from the unit will be filtered, and a matching one will be used to filter the animation. Takes a weapon filter as argument, see [[FilterWML]].<br />
* '''[secondary_attack]''': Similar to '''[primary_attack]'''. May be needed to trigger a defense animation correctly, if there are more than one animations available for the defending unit.<br />
* '''hits''': yes/no/hit/miss/kill: which according variation of a attack/defense animation shall be chosen (required)<br />
* '''text''': a text to hover during the animation <br />
* '''male_text''', '''female_text''': {{DevFeature1.13|2}} (translatable) gender-specific versions of the above<br />
* '''red''': red value for the text color (0-255)<br />
* '''green''': green value for the text color<br />
* '''blue''': blue value for the text color<br />
* '''with_bars''': yes/no: whether to display the status bars during the animation (e.g. the hitpoint bar)<br />
* '''[animate]''': a sub block with the same syntax as '''[animate_unit]''' except that the '''[filter]''' block is mandatory to find the unit. This block will find and animate another unit simultaneously.<br />
* '''[facing]''': a [[StandardLocationFilter]] specifying what direction the unit should be facing when animated<br />
<br />
=== [label] ===<br />
Places a label on the map.<br />
* '''x''', '''y''': the location of the label. {{DevFeature1.13|1}} (only for [event][label]: full [[StandardLocationFilter|SLF]] support)<br />
* '''text''': what the label should say<br />
* '''team_name''': if specified, the label will only be visible to the given team.<br />
* '''color''': color of the label. The format is r,g,b; r, g and b are numbers between 0 and 255.<br />
* '''visible_in_fog''': whether the label should be visible through fog or not. Default yes.<br />
* '''visible_in_shroud''': whether the label should be visible through shroud or not. Default no.<br />
* '''immutable''': whether this label is protected from being removed or changed by players. Default yes.<br />
* '''category''': the Show/Hide Labels dialog allows showing/hiding all labels of a given category by toggling a checkbox.<br />
* '''tooltip''': A tooltip visible when mouseovering the hex the label is on<br />
* '''side''': the number of the side that placed the label. Can be 0 for labels placed by WML.<br />
<br />
=== [floating_text]===<br />
Floats text (similar to the damage and healing numbers) on the given locations.<br />
* [[StandardLocationFilter]]: the text will be floated on all matching locations simultaneously.<br />
* '''text''': the text to display.<br />
<br />
The default text color is <span style="color: #6b8cff;">'''#6b8cff'''</span>. To change the color, use [[#Formatting|Pango markup]]. For example:<br />
<br />
<pre><br />
# Float some golden yellow text at 20,20.<br />
[floating_text]<br />
x,y=20,20<br />
text="<span color='#cccc33'>" + _ "Your text here" + "</span>"<br />
[/floating_text]<br />
</pre><br />
<br />
=== [deprecated_message] ===<br />
Shows a deprecated message in the message area, this feature is only intended to be used to warn about deprecated macros in mainline. The message is not translatable.<br />
* '''message''': the message to show.<br />
* '''level''': {{DevFeature1.13|10}} The deprecation level, a number from 1 to 3.<br />
* '''what''': {{DevFeature1.13|10}} The name of the thing being deprecated. Use this instead of '''message''' if possible; a stock message will be generated from it. Use '''message''' only if more information is required; it will be appended to the stock message. This should not be translatable<br />
* '''version''': {{DevFeature1.13|10}} For deprecation levels 2 and 3, this indicates the version in which the feature could be removed. It does ''not'' indicate the version in which it became deprecated. <br />
<br />
The meanings of the deprecation levels are as follows:<br />
<br />
# Deprecated, but will only be removed if absolutely necessary. The '''version''' key is ignored.<br />
# It will be removed no earlier than a specified version.<br />
# It will be removed in the next stable version<br />
# It has already been removed, leaving just a stub to inform users of how to update their code.<br />
<br />
Note that as of 1.13.11, deprecation messages show only in the log, not in the chat message area. The '''message''' can be translatable, but does not need to be.<br />
<br />
=== [wml_message] ===<br />
Outputs a message to Wesnoth's console output. Intended for campaign designers to output silent text to the console, without annoying the player; then, that text might contain information useful for later bug-reporting. The log domain for it is '''wml''', and the '''debug/dbg''' log level is available for use with the '''logger''' attribute. Depending on the current log level ('''error''' by default), which may be changed with the in-game :log command, or the --log-<level>=wml command line switch, the messages are echoed to the in-game chat.<br />
* '''message''': the message to show.<br />
* '''logger''': the Wesnoth engine output logger that should catch the text; this might be 'err' (the errors log level), 'warn'/'wrn' (the warnings log level) or anything else (the information log level). Not all information will be displayed depending on the log level chosen when starting Wesnoth.<br />
<br />
Note: As of 1.9.4/1.9.5 (r48805) the following "loggers" should work: If in [wml_message]: err/error, warn/wrn/warning, debug/dbg; using the :log command: Only the long forms error, warning, info and debug (this part gathered by trying rather than source inspecting). The long forms are most likely also the only ones working when starting wesnoth with --log-<level>=wml.<br />
For log level warning or error (as during normal play), only wml_messages with logger error or warning display (for both). With logger info or debug, additionally wml_messages with logger info or debug display (for both).<br />
<br />
=== [test_condition] ===<br />
<br />
{{DevFeature1.13|2}}<br />
<br />
Evaluates the contained conditional tags. If they evaluate to the expected value, it prints out a message to the console explaining which part of the condition caused this result in a way similar to [wml_message]. This can be used if your conditional test is failing and you're not sure why.<br />
<br />
* '''result''': Whether you expect the conditions to fail or succeed. If no (the default), a message will be printed if the conditional tags fail. If yes, a message will instead be printed if the conditional tags pass.<br />
* '''logger''': Same as for [wml_message]. Defaults to "warning".<br />
<br />
=== [open_help] ===<br />
Opens the in-game help.<br />
* '''topic''': the id of the topic to open<br />
=== [show_objectives] ===<br />
refreshes the objectives defined by [objectives] and its [show_if] tags, and displays them. (It is also called whenever the user explicitly asks for the objectives; this matters only if the tag was overridden by a [[LuaWML#register_wml_action|Lua]] script.)<br />
* '''side''': the side to show the objectives. If not set, all sides are used.<br />
* '''[[StandardSideFilter]]''' tags and keys: Tag affects the matching sides instead of just all or the one given by the integer value of the side= key.<br />
<br />
=== [chat] ===<br />
Displays a message in the chat area, not visible for observers. Alternative unconditionally visible for everyone: [[LuaWML:Display#wesnoth.message]]. {{DevFeature1.13|9}} can be visible for observers.<br />
* '''speaker''': (default="WML") A string for the name of the sender of the message.<br />
* '''message''': The message that should be displayed.<br />
* '''observable''' (boolean yes|no, default yes): {{DevFeature1.13|9}} Whether the message is displayed for observers.<br />
* '''[[StandardSideFilter]]''' tags and keys as argument; if the same client controls multiple sides that match, then the message will only be displayed once.<br />
<br />
=== [zoom] ===<br />
<br />
{{DevFeature1.13|8}}<br />
<br />
Changes the zoom level of the map.<br />
<br />
* '''factor''': The new zoom factor<br />
* '''relative''': If yes, zoom relative to current zoom level. Otherwise, set the absolute zoom level. Default no.<br />
<br />
== Useful Macros ==<br />
There are some predefined macros that you find useful for interface actions. You can find a complete list along with a detailed explanation of how they work [http://www.wesnoth.org/macro-reference.xhtml here].<br />
* '''{HIGHLIGHT_UNIT}''' Highlight a unit on the map. Use this to show important units<br />
* '''{HIGHLIGHT_IMAGE}''' Places and highlights an image on the map. Use this to show important items or locations<br />
* '''{SET_IMAGE}''' Places an image on the map which has no other function.<br />
* '''{QUAKE <soundfile>}''' Creates a tremor-like screenshake and plays <soundfile>. For example, '''{QUAKE (rumble.ogg)}'''.<br />
* '''{FLASH_WHITE}''' Flash the screen white momentarily. You can also replace WHITE with RED, BLUE or GREEN for a different colour.<br />
<br />
== See Also ==<br />
* [[DirectActionsWML]]<br />
* [[InternalActionsWML]]<br />
* [[EventWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]<br />
[[Category: ActionsWML]]</div>Sergey