https://wiki.wesnoth.org/api.php?action=feedcontributions&user=Flametrooper&feedformat=atomThe Battle for Wesnoth Wiki - User contributions [en]2024-03-29T05:49:48ZUser contributionsMediaWiki 1.31.16https://wiki.wesnoth.org/index.php?title=User:Flametrooper&diff=20652User:Flametrooper2008-01-10T04:20:07Z<p>Flametrooper: </p>
<hr />
<div>===Flametrooper===<br />
I don't know why I chose the name. I chose it randomly a long time ago. Now it's just my name, it doesn't mean anything.<br />
<br />
According to the various quizzes I am a Silver Mage, a Dark Adept, and should be a Sylvan or a Northerner. Kind of mixed results.<br />
<br />
=My Stuff=<br />
<br />
==Quiz==<br />
Which Wesnoth unit are you? The Original; the quiz that started the trend, made by yours truly!<br />
[http://www.wesnoth.org/forum/viewtopic.php?t=19280 Topic]<br />
[http://quizfarm.com/quiz_repository/new/215051/ Direct link]<br />
Feel free to post your results in the thread or in the "comments" box on the quiz site. Feedback is appreciated.<br />
<br />
==Comic==<br />
[http://www.wesnoth.org/forum/viewtopic.php?t=18490 This thread] contains several Wesnoth comics I drew (created with the GIMP) as well as contributions by others. Have a laugh, vote in the poll and feel free to add your own.<br />
<br />
==other==<br />
[http://www.wesnoth.org/forum/viewtopic.php?t=17518 Attack icons] that I made a while back; non-mainline but decent quality, feel free to use them if you're developing a game. I may or may not make more.<br />
<br />
<br />
=Stuff I like=<br />
==Observer==<br />
The observer is cool. Find it here: [[The Observer]]<br />
My projects have been featured in the Observer several times. I feel special.<br />
<br />
==Other==<br />
more will probably be added to this section later.</div>Flametrooperhttps://wiki.wesnoth.org/index.php?title=User:Flametrooper&diff=20648User:Flametrooper2008-01-10T04:03:22Z<p>Flametrooper: </p>
<hr />
<div>===Flametrooper===<br />
I don't know why I chose the name. I chose it randomly a long time ago. Now it's just my name, it doesn't mean anything.<br />
<br />
=My Stuff=<br />
<br />
==Quiz==<br />
Which Wesnoth unit are you? The Original; the quiz that started the trend, made by yours truly!<br />
[http://www.wesnoth.org/forum/viewtopic.php?t=19280 Topic]<br />
[http://quizfarm.com/quiz_repository/new/215051/ Direct link]<br />
Feel free to post your results in the thread or in the "comments" box on the quiz site. Feedback is appreciated.<br />
<br />
==Comic==<br />
[http://www.wesnoth.org/forum/viewtopic.php?t=18490 This thread] contains several Wesnoth comics I drew (created with the GIMP) as well as contributions by others. Have a laugh, vote in the poll and feel free to add your own.<br />
<br />
==other==<br />
[http://www.wesnoth.org/forum/viewtopic.php?t=17518 Attack icons] that I made a while back; non-mainline but decent quality, feel free to use them if you're developing a game. I may or may not make more.<br />
<br />
<br />
=Stuff I like=<br />
==Observer==<br />
The observer is cool. Find it here: [[The Observer]]<br />
My projects have been featured in the Observer several times. I feel special.<br />
<br />
==Other==<br />
more will probably be added to this section later.</div>Flametrooperhttps://wiki.wesnoth.org/index.php?title=User:Flametrooper&diff=20647User:Flametrooper2008-01-10T03:58:45Z<p>Flametrooper: </p>
<hr />
<div>===Flametrooper===<br />
I don't know why I chose the name. I chose it randomly a long time ago. Now it's just my name, it doesn't mean anything.<br />
<br />
=My Stuff=<br />
<br />
==Quiz==<br />
Which Wesnoth unit are you? The Original; the quiz that started the trend, made by yours truly!<br />
[http://www.wesnoth.org/forum/viewtopic.php?t=19280 Topic]<br />
[http://quizfarm.com/quiz_repository/new/215051/ Direct link]<br />
Feel free to post your results in the thread or in the "comments" box on the quiz site. Feedback is appreciated.<br />
<br />
==Comic==<br />
[http://www.wesnoth.org/forum/viewtopic.php?t=18490 This thread] contains several Wesnoth comics I drew (created with the GIMP) as well as contributions by others. Have a laugh, vote in the poll and feel free to add your own.<br />
<br />
=The Observer=<br />
Is awesome. Find it here: [[The Observer]]<br />
My projects have been featured in the Observer several times. I feel special.</div>Flametrooperhttps://wiki.wesnoth.org/index.php?title=User:Flametrooper&diff=20646User:Flametrooper2008-01-10T03:58:15Z<p>Flametrooper: </p>
<hr />
<div>===Flametrooper===<br />
I don't know why I chose the name. I chose it randomly a long time ago. Now it's just my name, it doesn't mean anything.<br />
<br />
=My Stuff=<br />
<br />
==Quiz==<br />
Which Wesnoth unit are you? The Original; the quiz that started the trend, made by yours truly!<br />
[http://www.wesnoth.org/forum/viewtopic.php?t=19280 Topic]<br />
[http://quizfarm.com/quiz_repository/new/215051/ Direct link]<br />
Feel free to post your results in the thread or in the "comments" box on the quiz site. Feedback is appreciated.<br />
<br />
==Comic==<br />
[http://www.wesnoth.org/forum/viewtopic.php?t=18490 This thread] contains several Wesnoth comics I drew (created with the GIMP) as well as contributions by others. Have a laugh, vote in the poll and feel free to add your own.<br />
<br />
===The Observer===<br />
Is awesome. Find it here: [[The Observer]]<br />
My projects have been featured in the Observer several times. I feel special.</div>Flametrooperhttps://wiki.wesnoth.org/index.php?title=User:Flametrooper&diff=20645User:Flametrooper2008-01-10T03:48:19Z<p>Flametrooper: /* Stuff I might do */</p>
<hr />
<div>Hey there, my username is Flametrooper and I'll be your wiki page subject for today. I live in California, have an extremely stupid cat, and am interested in Wesnoth, Legos, model trains, writing, music, swimmming, biking, and taking over the world.</div>Flametrooperhttps://wiki.wesnoth.org/index.php?title=User:Flametrooper&diff=20644User:Flametrooper2008-01-10T03:48:12Z<p>Flametrooper: /* Stuff I'm not doing anymore */</p>
<hr />
<div>Hey there, my username is Flametrooper and I'll be your wiki page subject for today. I live in California, have an extremely stupid cat, and am interested in Wesnoth, Legos, model trains, writing, music, swimmming, biking, and taking over the world. <br />
<br />
<br />
<br />
<br />
== Stuff I might do ==<br />
*I'm improving my drawing skills and will probably start doing portraits or story images once I get a little better.</div>Flametrooperhttps://wiki.wesnoth.org/index.php?title=User:Flametrooper&diff=20643User:Flametrooper2008-01-10T03:47:55Z<p>Flametrooper: /* Stuff I'm doing */</p>
<hr />
<div>Hey there, my username is Flametrooper and I'll be your wiki page subject for today. I live in California, have an extremely stupid cat, and am interested in Wesnoth, Legos, model trains, writing, music, swimmming, biking, and taking over the world. <br />
<br />
<br />
== Stuff I'm not doing anymore ==<br />
A lot. In my early days of Wesnoth I started a lot of projects without finishing them. I may go back later and finish some up. Some main ones: <br />
*[http://www.wesnoth.org/forum/viewtopic.php?t=12085 Gnomes] - People didn't like the idea. Stupid people. Nac Mac Feegle rock.<br />
*[http://www.wesnoth.org/forum/viewtopic.php?t=13369 New orcish assassin] - I started it, Eternal took over. Nothing left to see here. Move along, folks.<br />
*[http://www.wesnoth.org/forum/viewtopic.php?t=9696 New attack icons] - Some of my first art was these. Needless to say, it sucked.<br />
*[http://www.wesnoth.org/wiki/Contrib:Flametrooper My Graphic Library page] - Art I've done in the past. Go ahead and laugh. i'm just learning.<br />
<br />
== Stuff I might do ==<br />
*I'm improving my drawing skills and will probably start doing portraits or story images once I get a little better.</div>Flametrooperhttps://wiki.wesnoth.org/index.php?title=User:Flametrooper&diff=12824User:Flametrooper2006-11-26T21:09:07Z<p>Flametrooper: </p>
<hr />
<div>Hey there, my username is Flametrooper and I'll be your wiki page subject for today. I live in California, have an extremely stupid cat, and am interested in Wesnoth, Legos, model trains, writing, music, swimmming, biking, and taking over the world. <br />
== Stuff I'm doing ==<br />
I currently have going one art project, one faction, and one campaign.<br />
*Art<br />
**[http://www.wesnoth.org/forum/viewtopic.php?t=13970 New Lightbeams]<br />
*Factions<br />
** [http://www.wesnoth.org/forum/viewtopic.php?t=10866 Keltoi faction]<br />
*Campaigns<br />
** [http://www.wesnoth.org/forum/viewtopic.php?t=13813 Saga of the Clans]<br />
== Stuff I'm not doing anymore ==<br />
A lot. In my early days of Wesnoth I started a lot of projects without finishing them. I may go back later and finish some up. Some main ones: <br />
*[http://www.wesnoth.org/forum/viewtopic.php?t=12085 Gnomes] - People didn't like the idea. Stupid people. Nac Mac Feegle rock.<br />
*[http://www.wesnoth.org/forum/viewtopic.php?t=13369 New orcish assassin] - I started it, Eternal took over. Nothing left to see here. Move along, folks.<br />
*[http://www.wesnoth.org/forum/viewtopic.php?t=9696 New attack icons] - Some of my first art was these. Needless to say, it sucked.<br />
*[http://www.wesnoth.org/wiki/Contrib:Flametrooper My Graphic Library page] - Art I've done in the past. Go ahead and laugh. i'm just learning.<br />
<br />
== Stuff I might do ==<br />
*I'm improving my drawing skills and will probably start doing portraits or story images once I get a little better.</div>Flametrooperhttps://wiki.wesnoth.org/index.php?title=User:Flametrooper&diff=12822User:Flametrooper2006-11-26T20:59:56Z<p>Flametrooper: </p>
<hr />
<div>Hey there, my username is Flametrooper and I'll be your wiki page subject for today. I live in California, have an extremely stupid cat, and am interested in Wesnoth, Legos, model trains, writing, music, swimmming, biking, and taking over the world. <br />
== Stuff I'm doing ==<br />
I currently have going one art project, one faction, and one campaign.<br />
*Art<br />
**[http://www.wesnoth.org/forum/viewtopic.php?t=13970 New Lightbeams]<br />
*Factions<br />
** [http://www.wesnoth.org/forum/viewtopic.php?t=10866 Keltoi faction]<br />
*Campaigns<br />
** [http://www.wesnoth.org/forum/viewtopic.php?t=13813 Saga of the Clans]<br />
== Stuff I'm not doing anymore ==<br />
A lot. In my early days of Wesnoth I started a lot of projects without finishing them. I may go back later and finish some up. Some main ones: <br />
*[http://www.wesnoth.org/forum/viewtopic.php?t=12085 Gnomes] - People didn't like the idea. Stupid people. Nac Mac Feegle rock.<br />
*[http://www.wesnoth.org/forum/viewtopic.php?t=13369 New orcish assassin] - I started it, Eternal took over. Nothing left to see here. Move along, folks.<br />
*[http://www.wesnoth.org/forum/viewtopic.php?t=9696 New attack icons] - Some of my first art was these. Needless to say, it sucked.<br />
<br />
== Stuff I might do ==<br />
*I'm improving my drawing skills and will probably start doing portraits or story images once I get a little better.</div>Flametrooperhttps://wiki.wesnoth.org/index.php?title=WML_Abilities&diff=12202WML Abilities2006-10-22T22:01:29Z<p>Flametrooper: </p>
<hr />
<div>Remember that you must include the WML ability code in every scenario where you intend them to work. Or include them in the unit file inside the [unit] tag.<br />
<br />
Abilities require macros found elsewhere in UsefulFragments, typically ProgammingMacros, [[WML_Utilities|Utilities]], or Scenario Tools. <br />
<br />
=== Knockback ===<br />
<br />
When a unit is hit with a ''knockback'' attack, it is immediately pushed one hex away from the attacker, at which point the combat ends. Exception: units in villages can't be knocked out of them.<br />
<br />
Examples that give ''knockback'' for every Drake Glider on their slam attack, and for the Shock Trooper named Jane:<br />
{KNOCKBACK (type=Drake Glider) slam}<br />
{KNOCKBACK description=Jane mace}<br />
<br />
Requires the macros ''OPPOSITE_SIDE'', ''IF'', ''IF_HAVE_UNIT'' and ''STORE_UNIT_VAR''.<br />
<br />
#define KNOCKBACK FILTER WEAPON<br />
[event]<br />
name=attacker_hits<br />
first_time_only=no<br />
<br />
[filter]<br />
{FILTER}<br />
[/filter]<br />
<br />
[special_filter]<br />
weapon={WEAPON}<br />
[/special_filter]<br />
<br />
[sound]<br />
name=ghoul-hit.wav<br />
[/sound]<br />
<br />
{OPPOSITE_SIDE $x2 $y2 $x1 $y1 target_hex}<br />
<br />
[store_locations]<br />
x,y=$x2,$y2<br />
terrain=AaBbDeLptUVvYZ<br />
variable=defender_in_village<br />
[/store_locations]<br />
<br />
{IF_HAVE_UNIT x,y=$target_hex.x,$target_hex.y (<br />
[else]<br />
{IF defender_in_village.length not_equals 1 (<br />
[then]<br />
{STORE_UNIT_VAR x,y=$x2,$y2 side side_of_defender}<br />
<br />
[teleport]<br />
[filter]<br />
x,y=$x2,$y2<br />
[/filter]<br />
<br />
x,y=$target_hex.x,$target_hex.y<br />
[/teleport]<br />
<br />
[capture_village]<br />
side=$side_of_defender<br />
x,y=$target_hex.x,$target_hex.y<br />
[/capture_village]<br />
<br />
{CLEAR_VARIABLE side_of_defender}<br />
[/then]<br />
)}<br />
[/else]<br />
)}<br />
<br />
{CLEAR_VARIABLE target_hex}<br />
{CLEAR_VARIABLE defender_in_village}<br />
[/event]<br />
#enddef<br />
<br />
=== Charm ===<br />
<br />
When a unit is hit with a ''charm'' attack, it instantly jumps to the attacker's side, and returns to it's original side at the beginning of that side's turn. A charmed unit has 1 movement point and can attack.<br />
<br />
Example that makes all Troll Whelps have charm on their attack:<br />
<br />
{CHARM (type=Troll Whelp) fist}<br />
<br />
Requires the macros ''IF'', ''STORE_UNIT_VAR'' and ''MODIFY_UNIT''.<br />
<br />
#define CHARM FILTER WEAPON<br />
[event]<br />
name=attacker_hits<br />
first_time_only=no<br />
<br />
[filter]<br />
{FILTER}<br />
[/filter]<br />
<br />
[special_filter]<br />
weapon={WEAPON}<br />
[/special_filter]<br />
<br />
{STORE_UNIT_VAR x,y=$x1,$y1 side charmer_side}<br />
{STORE_UNIT_VAR x,y=$x2,$y2 side charmed_side}<br />
<br />
{IF charmer_side not_equals $charmed_side (<br />
[then]<br />
{MODIFY_UNIT x,y=$x2,$y2 variables.real_side $charmed_side}<br />
{MODIFY_UNIT x,y=$x2,$y2 side $charmer_side}<br />
{MODIFY_UNIT x,y=$x2,$y2 moves 1}<br />
{MODIFY_UNIT x,y=$x2,$y2 attacks_left 1}<br />
<br />
{VARIABLE_OP varname format "side_$charmed_side|_units_charmed"}<br />
{VARIABLE $varname yes}<br />
<br />
{CLEAR_VARIABLE varname}<br />
[/then]<br />
)}<br />
<br />
{CLEAR_VARIABLE charmer_side}<br />
{CLEAR_VARIABLE charmed_side}<br />
[/event]<br />
<br />
[event]<br />
name=side turn<br />
first_time_only=no<br />
<br />
{VARIABLE_OP this_side_charmed to_variable "side_$side_number|_units_charmed"}<br />
<br />
{IF this_side_charmed equals yes (<br />
[then]<br />
[store_unit]<br />
[filter]<br />
[not]<br />
side=$side_number<br />
[/not]<br />
[/filter]<br />
<br />
variable=possibly_charmed<br />
kill=no<br />
[/store_unit]<br />
<br />
{FOREACH possibly_charmed i}<br />
{VARIABLE_OP real_side format "0$possibly_charmed[$i].variables.real_side"}<br />
<br />
{IF real_side not_equals "0" (<br />
[then]<br />
{IF side_number equals $possibly_charmed[$i].variables.real_side (<br />
[then]<br />
{CLEAR_VARIABLE possibly_charmed[$i].variables.real_side}<br />
{VARIABLE possibly_charmed[$i].side $side_number}<br />
<br />
[unstore_unit]<br />
variable=possibly_charmed[$i]<br />
find_vacant=no<br />
[/unstore_unit]<br />
[/then]<br />
)}<br />
[/then]<br />
)}<br />
{NEXT i}<br />
<br />
{CLEAR_VARIABLE possibly_charmed}<br />
[/then]<br />
)}<br />
[/event]<br />
#enddef<br />
<br />
=== Bloodlust ===<br />
<br />
Bloodlust is a very simple ability. If a unit that has bloodlust kills an enemy unit when attacking, it may attack again, provided that there are more enemy units adjacent to it.<br />
<br />
Requires the macro MODIFY_UNIT.<br />
<br />
This would give the bloodlust ability to all Dwarvish Ulfserkers (making them insanely powerful):<br />
<br />
{BLOODLUST (type=Dwarvish Ulfserker)}<br />
<br />
#define BLOODLUST FILTER<br />
[event]<br />
name=die<br />
first_time_only=no<br />
<br />
[filter_second]<br />
{FILTER}<br />
[/filter_second]<br />
<br />
{MODIFY_UNIT x,y=$x2,$y2 moves 0}<br />
{MODIFY_UNIT x,y=$x2,$y2 attacks_left 1}<br />
[/event]<br />
#enddef<br />
<br />
=== Pickpocket ===<br />
<br />
This special could also be called loot. When a unit with this attack special sucessfully hits an enemy unit, it gains a certain amount of gold - say 10.<br />
<br />
To do this, use this code:<br />
<br />
#define WEAPON_SPECIAL_PICKPOCKET<br />
[damage]<br />
id=pickpocket<br />
name="Pickpocket"<br />
description="Pickpocket:<br />
When used offensively, this attack gives 10 gold to the attacker on every successful hit." <br />
multiply=1<br />
[/damage]<br />
#enddef<br />
<br />
Then put this event in your scenario:<br />
<br />
[event]<br />
name=attacker_hits<br />
first_time_only=no<br />
[filter]<br />
side=$side_number<br />
canrecruit=1<br />
[/filter]<br />
[special_filter]<br />
weapon=pickpocket gloves<br />
[/special_filter]<br />
[gold]<br />
side=$side_number<br />
amount=10<br />
[/gold]<br />
[/event]<br />
<br />
Then give the unit you want to have the "pickpocket" special something like this:<br />
<br />
[object]<br />
silent=yes<br />
[effect]<br />
apply_to=new_attack <br />
name=pickpocket gloves<br />
type=impact<br />
range=melee <br />
damage=3<br />
number=3 <br />
[specials]<br />
{WEAPON_SPECIAL_PICKPOCKET}<br />
[/specials]<br />
[/effect]<br />
[/object]</div>Flametrooper