https://wiki.wesnoth.org/api.php?action=feedcontributions&user=Ancestral&feedformat=atomThe Battle for Wesnoth Wiki - User contributions [en]2024-03-28T22:58:18ZUser contributionsMediaWiki 1.31.16https://wiki.wesnoth.org/index.php?title=Template:DevDownload&diff=59166Template:DevDownload2018-02-18T05:41:34Z<p>Ancestral: /* Development (1.13 branch) */ 10.8 is the new minimum now for Mac OS X</p>
<hr />
<div><noinclude><br />
== Development (1.13 branch) ==<br />
==== Source code ====<br />
</noinclude><br />
* {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.11 | filename=wesnoth-1.13.11.tar.bz2 | size=424.6 MB | hash=69b43512d58b1930340896d2796f615a2f102bf9aace0c936253db56a9180799}}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.10 | filename=wesnoth-1.13.10.tar.bz2 | size=416.6 MB | hash=8fb33971384702bb932a8f401c4b9f75822dcf142c11fd8b1bcda2e03520264d}}<br />
<br />
==== Windows (7 and later) {{{4|}}} ====<br />
* {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.11 | filename=wesnoth-1.13.11-win32.exe | size=387.2 MB | hash=9c281d37486de24b606a1aed7b3034d8796f22ce645d7bee843d63f89ccff053}}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.10 | filename=wesnoth-1.13.10-win32.exe | size=379.9 MB | hash=d32e80fc824a023bd35946687ab6f613820b1451264a7ba6c091130144968036}}<br />
<br />
==== macOS (10.8 and later) {{{5|}}} ====<br />
* {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.11 | filename=Wesnoth_1.13.11.dmg | size=424.1 MB | hash=aa5cea07f6465bf5fa41736f22f3141ea7db3c88fd3c3b08bdc3aff0c9a0cff1}}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.10b | filename=Wesnoth_1.13.10b.dmg | size=418.7 MB | hash=d1ebf1547ea312426e8663a5920ad5335833676815777c827e9583074af3f872}}<!--<br />
<br />
Ivanovic says the OpenPandora port is currently discontinued for 1.13.x, so this is commented out in case it's resurrected at some point in the far future. -- shadowm<br />
<br />
==== OpenPandora {{{6|}}} ====<br />
* New version not available yet. {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.99 | pkgversion=1.13.99-1 | filename=wesnoth-1.13.99-1.pnd | size=??? MB }}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.99 | pkgversion=1.13.99-1 | filename=wesnoth-1.13.99-1.pnd | size=??? MB }} --></div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Template:DevDownload&diff=59163Template:DevDownload2018-02-18T05:11:45Z<p>Ancestral: /* macOS (10.7 and later) {{{5|}}} */</p>
<hr />
<div><noinclude><br />
== Development (1.13 branch) ==<br />
==== Source code ====<br />
</noinclude><br />
* {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.10 | filename=wesnoth-1.13.10.tar.bz2 | size=416.6 MB | hash=8fb33971384702bb932a8f401c4b9f75822dcf142c11fd8b1bcda2e03520264d}}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.8 | filename=wesnoth-1.13.8.tar.bz2 | size=409.0 MB | hash=df98a343ac2d83fb5f4144fb79379afa827c57cb8c68c3eaa29a2afb706352b5}}<br />
<br />
==== Windows (XP and later) {{{4|}}} ====<br />
* {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.10 | filename=wesnoth-1.13.10-win32.exe | size=379.9 MB | hash=d32e80fc824a023bd35946687ab6f613820b1451264a7ba6c091130144968036}}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.8 | filename=wesnoth-1.13.8-win32.exe | size=371.3 MB | hash=72e7e77c8164be6ca57b3c7b1b31c79c1b271a4b6add89bf6508b0a3e495d7dc}}<br />
<br />
==== macOS (10.7 and later) {{{5|}}} ====<br />
* {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.11 | filename=Wesnoth_1.13.11.dmg | size=424.1 MB | hash=aa5cea07f6465bf5fa41736f22f3141ea7db3c88fd3c3b08bdc3aff0c9a0cff1}}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.8 | filename=Wesnoth_1.13.8.dmg | size=408.2 MB | hash=df98a343ac2d83fb5f4144fb79379afa827c57cb8c68c3eaa29a2afb706352b5}}<!--<br />
<br />
Ivanovic says the OpenPandora port is currently discontinued for 1.13.x, so this is commented out in case it's resurrected at some point in the far future. -- shadowm<br />
<br />
==== OpenPandora {{{6|}}} ====<br />
* New version not available yet. {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.99 | pkgversion=1.13.99-1 | filename=wesnoth-1.13.99-1.pnd | size=??? MB }}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.99 | pkgversion=1.13.99-1 | filename=wesnoth-1.13.99-1.pnd | size=??? MB }} --></div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Template:DevDownload&diff=59012Template:DevDownload2017-11-14T01:50:55Z<p>Ancestral: /* macOS (10.7 and later) {{{5|}}} */</p>
<hr />
<div><noinclude><br />
== Development (1.13 branch) ==<br />
==== Source code ====<br />
</noinclude><br />
* {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.10 | filename=wesnoth-1.13.10.tar.bz2 | size=416.6 MB | hash=8fb33971384702bb932a8f401c4b9f75822dcf142c11fd8b1bcda2e03520264d}}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.8 | filename=wesnoth-1.13.8.tar.bz2 | size=409.0 MB | hash=df98a343ac2d83fb5f4144fb79379afa827c57cb8c68c3eaa29a2afb706352b5}}<br />
<br />
==== Windows (XP and later) {{{4|}}} ====<br />
* {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.10 | filename=wesnoth-1.13.10-win32.exe | size=379.9 MB | hash=d32e80fc824a023bd35946687ab6f613820b1451264a7ba6c091130144968036}}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.8 | filename=wesnoth-1.13.8-win32.exe | size=371.3 MB | hash=72e7e77c8164be6ca57b3c7b1b31c79c1b271a4b6add89bf6508b0a3e495d7dc}}<br />
<br />
==== macOS (10.7 and later) {{{5|}}} ====<br />
* {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.10b | filename=Wesnoth_1.13.10b.dmg | size=418.7 MB | hash=d1ebf1547ea312426e8663a5920ad5335833676815777c827e9583074af3f872}}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.8 | filename=Wesnoth_1.13.8.dmg | size=408.2 MB | hash=df98a343ac2d83fb5f4144fb79379afa827c57cb8c68c3eaa29a2afb706352b5}}<!--<br />
<br />
Ivanovic says the OpenPandora port is currently discontinued for 1.13.x, so this is commented out in case it's resurrected at some point in the far future. -- shadowm<br />
<br />
==== OpenPandora {{{6|}}} ====<br />
* New version not available yet. {{DownloadItem | label={{{1|Current Version}}} | group=wesnoth | version=1.13.99 | pkgversion=1.13.99-1 | filename=wesnoth-1.13.99-1.pnd | size=??? MB }}<br />
* {{DownloadItem | label={{{2|Previous Version}}} | group=wesnoth | version=1.13.99 | pkgversion=1.13.99-1 | filename=wesnoth-1.13.99-1.pnd | size=??? MB }} --></div>Ancestralhttps://wiki.wesnoth.org/index.php?title=EasyCoding&diff=58595EasyCoding2017-06-04T18:46:30Z<p>Ancestral: Actually, bugs.wesnoth.org (in case it gets moved again)</p>
<hr />
<div>'''We are permanently updating this page. Parts marked by <s>strikeout</s> will likely be deleted shortly.<br />
<br />
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given task. <br />
<br />
If you are such a person, you should feel free to edit this page.<br />
<br />
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.<br />
<br />
Anybody should feel free to add "clues" to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.<br />
<br />
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature we'll "free" it back (that is if you're not working on it. If you have problems implementing it, just tell us....)<br />
<br />
If none of these are to your liking, feel free to check our [http://bugs.wesnoth.org bug tracker] with a broad spectrum of tasks.<br />
<br />
== Engine related features ==<br />
<br />
=== Make a "map diff" tool to visualizes changes between two version of a map ===<br />
<br />
Maintainers of maps often make small tweaks for balance purposes. For someone who doesn't know the map like the back of their hand it may be very difficult to spot exactly what changed. There isn't any really good way to do this right now -- using the 'diff' tool at command line doesn't give good results for .map files.<br />
<br />
Such a tool would be helpful for someone who maintains a map pool containing maps made by others, also for someone who wants to browse a repository and examine balance changes on several maps, which could be instructive for someone who wants to make and balance their own maps.<br />
<br />
There's any number of ways to actually do this, one might be to have a feature in the map editor that takes the name of another map and adds map labels to indicate what hexes changed. It could also be a command accessible in debug mode when playing the game, or it could be an additional command-line argument (--diff [map1] [map2] ?) for the game. (It could be a standalone application but that's probably going to end up with much more work for you.)<br />
<br />
=== Add an option to not store replays ===<br />
<br />
As noted in https://wiki.wesnoth.org/SavefileWML all normal savefiles usually contain [replay] and [replay_start] tags that usually take over 50% of the total savefile size and are only used for providing the possibilty to replay scenarios. It's be nice to have an option to skip these information to reduce the savefile size. Alternativeley one could create a tool inrtegated in a load/savegame dialog to remove the replay information from a given savegame file.<br />
<br />
See the feature request https://gna.org/bugs/?23354<br />
<br />
== MP related features ==<br />
<br />
=== Add possibility to switch off mod dependency checking ===<br />
MP modifications can define dependencies. Currently there's no way to force a "broken" configuration, although overzealous use of the system by UMC authors could make this feature useful. Add an option to the MP game creation screen to switch on/off dependency checking. Ask lipk (forum)/lipkab (IRC).<br />
<br />
=== Make a header for the add-on when we organize scenarios by add-on in the MP create dialog ===<br />
<br />
Using an established GUI technique to signal when one block of scenarios for an add-on ends and the next begins would make it much easier to use this dialog, if the user has several add-ons.<br />
<br />
See one proposal here:<br />
https://gna.org/bugs/?21653<br />
<br />
=== Timer pause button ===<br />
<br />
Longstanding feature request here:<br />
https://gna.org/bugs/?16733<br />
<br />
Request is for either a button, or a simple chat command like :pause, :unpause, to allow players to put the timer on hold if they are interrupted.<br />
<br />
Ideally would be accompanied with a multiplayer-only scenario attribute "number_of_pauses" which decreases each time a client pauses the game. Pause should use a blindfold object to black out the screen, and send a chat message automatically when it occurs / resume occurs. For an example of how it might look, start a local hotseat mp game and enable the Preferences->General->Turn Dialog option. (This behavior was introduced in this commit: https://github.com/wesnoth/wesnoth/commit/bab03d554bea92f1ce6f585ef1123202173a3491)<br />
<br />
Wintermute/happygrue also has other ideas about how the timer should/could work. For example, instead of their client ending their turn, the networked opponents could be required to "confirm" the time out. (This is probably a networked MP-only idea.)<br />
<br />
A very fancy implementation might instead of a counter, allow the other players to vote on whether a pause request is granted.<br />
<br />
Make sure that the paused client still responds to network commands, so that it is possible to kick a person who pauses and then doesn't ever unpause.<br />
<br />
=== Add a "concede" button ===<br />
<br />
Often times in mp, players concede the game before their leader is actually killed. When the game ends 'officially' the map is revealed, which can sometimes be instructive for the losing player. Additionally, it makes it easier to analyze the results of many games, for purposes of balancing, or for maintaining a ladder. So while it may seem small, this would actually be a pretty useful feature.<br />
<br />
This could be implemented in lua.<br />
<br />
=== Show [options] values in the mp lobby gameslist ===<br />
<br />
It' be useful for newly joining payer to see the chosen [options] of a mp game, since most likeley there isn't enough space we could for example wigher show the options via an extra dropdown button in th elobby or show them in the mp waiting dialog instead.<br />
<br />
See the featurerequest https://gna.org/bugs/?23921<br />
<br />
== WML-related features ==<br />
<br />
=== Side filter support in [item] ===<br />
<br />
currently [items] allows a team_name= attribute to specify for which side the item is displayed, it would be better if [item] allowed a side filter to specify for which side the item is displayed.<br />
<br />
See the bug report https://gna.org/bugs/?23555<br />
<br />
=== Support variable poison properties ===<br />
<br />
See a feature request here:<br />
<br />
https://gna.org/bugs/index.php?20919<br />
<br />
=== Events Manipulation ===<br />
<br />
* [event] persistent="yes" - creates an event that lasts for the rest of the campaign<br />
* [disable_event][/disable_event] disables the event within which it appears (useful with conditionals). A more complex take on first_time_only=yes/no.<br />
''This is largely possible with event IDs, but could be useful when multiple copies of an event should be floating around''<br />
<br />
=== Game Information ===<br />
<br />
* [query_location] - queries a location from the user<br />
** variable<br />
** [filter_location]<br />
''Regarding [query_location]: probably a better name would be choose_location. This is used when a wml event is running and needs to get a target location hex from the user. For example, you right click on a catapult unit and choose the menu item "fire Catapult." Now a [message] says to click on any target within 5 hexes. Now [choose_location] is encountered and the mouse cursor changes to a target sign (possibly customizable). If the user's mouse drifts outside of the allowed locations it changes to a cancel icon. If the operation is cancelled then the variable is cleared and no location stored. --Sapient''<br />
<br />
''This can be implemented in lua by using wesnoth.game_events.on_mouse_action and wesnoth.syncronize_choice''<br />
<br />
== New Lua functionality ==<br />
<br />
=== add a translation friendly string.format function ===<br />
<br />
codes like:<br />
<br />
string.format(_("You got %n, but you need %n"), n_items, max_items)<br />
<br />
are not really translation friendly since it can happen that the two numbers appear in a different order in the translated string.<br />
<br />
To fix this issue we need a different function like<br />
<br />
newfunction(_("You got $items|, but you need $items_needed|"), {items = n_items, items_needed = max_items})<br />
<br />
that doesn't identify the inserted strings by their index. <br />
<br />
See the feature request here https://gna.org/bugs/?25224<br />
<br />
== Improvements to AI ==<br />
<br />
=== Existing bugs or undesirable features ===<br />
<br />
Most of these are probably relatively easy to fix, although we can, of course, not guarantee that.<br />
<br />
* Feature: Convert E_NOT_REACHED_DESTINATION from an error to a warning.<br />
<br />
* Bug: Adding a candidate action mid-turn does not include it where it belongs in terms of its evaluation score. Instead, it gets added at the end of the candidate action list and might not be executed on the current turn, because other CAs with lower scores get evaluated first.<br />
<br />
*Bug?: not all options/parameters of wesnoth.find_cost_map() work as described [[LuaWML:Pathfinder#wesnoth.find_cost_map|here]]. I don't know if that is a bug in the code or if the description on that page is wrong.<br />
<br />
* Bug: ai.get_new_enemy_dst_src and related functions have several problems:<br />
** They use the current moves of the enemy units, which generally are all zero.<br />
** Hexes occupied by other enemy units count as not reachable.<br />
** Working around this with a Lua wrapper makes this actually slower than ai_helper.get_enemy_dst_src, which makes the functions pretty much useless, as speed is the only thing speaking for them.<br />
<br />
=== Add new features to the AI ===<br />
<br />
* Add a cost function to the C++ path finding code that takes avoided hexes into account, that is, hexes defined in an [ai][avoid] tag onto which the AI never moves. Also add an option to the Lua wesnoth.find_path() function with which using this cost functions can be turned on and off.<br />
** The background behind this task is the way how the default AI's move-to-targets candidate action works. It does path finding for units without taking avoided hexes into account, and ''afterwards'' eliminates moves for which the end point falls onto an avoided hex. As a result, some units might not move at all, even if it is, in principle, easily possible to move around an avoided area. The inclusion of the new path-finding in the AI's move-to-targets phase could therefore be a follow-up task.<br />
<br />
* Add a Lua function ai.get_individual_attacks() that returns all the single attacks the side can do (as opposed to attack combinations). This needs to include an option to recalculate and take the current situation on the map into account (making the function believe that the game state has changed).<br />
<br />
* Set up an option the allows us to exclude units from the move-to-targets phase similar to [filter_own] for the combat phase (other than setting ai_special=guardian, which has a number of other side effects). Actually, having this option for all CA's would be nice.<br />
<br />
* Change the aspects "passive_leader", "passive_leader_shares_keep", "leader_ignores_keep" to work with multiple leaders. The idea is to change the type of those aspects from yes/no to string so both "passive_leader=yes" and "passive_leader=leader_id_1,leader_id_2" is possible.<br />
<br />
* Write a script that automatically changes WML from the deprecated [ai][target] to the new [ai][goal] syntax. Ideally, this would be part of wmllint.<br />
** There are [http://wiki.wesnoth.org/AiWML#Deprecated_AI_Targeting_Aspects more deprecated AI aspect] which should eventually be added to this, but the [target] -> [goal] change would be a good and important start.<br />
<br />
== GUI2 features ==<br />
<br />
Although mordante developed a new GUI system, GUI2, some dialogs still use the older GUI1 and could be improved or transferred. mordante has since disappeared, leaving GUI2's core code unmaintained; shadowm and vultraz should be able to answer most GUI2 (and even GUI1) related questions in his absence.<br />
<br />
* Information on the wiki can be found under [[GUIToolkit]] on the wiki.<br />
* The source code is under src/gui/<br />
* All mainline GUI2 WML resides in data/gui/default/<br />
<br />
<br />
* Make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud)<br />
<br />
<br />
== Miscellaneous ==<br />
<br />
=== Debug mode ===<br />
<br />
* New debug command functionality (setting additional status.variables, possibly terrain)<br />
<br />
=== wesnoth-optipng ===<br />
<br />
For lossless png compression we use wesnoth-optipng, a script using an external toolchain (ImageMagick, OptiPNG, Advdef). Perhaps the performance could be improved by using PNGOut instead of advdef. This task includes<br />
* a quick profiling of compression ratio and decompression speed for both tools<br />
* if it provides a higher compression while not significantly slowing down decompression, adapt wesnoth-optipng to use PNGOut<br />
<br />
== Bugs ==<br />
<br />
<br />
<br />
== See Also ==<br />
<br />
[[NotSoEasyCoding]]<br />
<br />
[[Category:Development]]<br />
[[Category:Future]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=EasyCoding&diff=58594EasyCoding2017-06-04T18:45:37Z<p>Ancestral: Bug tracker now on GitHub</p>
<hr />
<div>'''We are permanently updating this page. Parts marked by <s>strikeout</s> will likely be deleted shortly.<br />
<br />
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given task. <br />
<br />
If you are such a person, you should feel free to edit this page.<br />
<br />
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.<br />
<br />
Anybody should feel free to add "clues" to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.<br />
<br />
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature we'll "free" it back (that is if you're not working on it. If you have problems implementing it, just tell us....)<br />
<br />
If none of these are to your liking, feel free to check our [https://github.com/wesnoth/wesnoth/issues bug tracker] with a broad spectrum of tasks.<br />
<br />
== Engine related features ==<br />
<br />
=== Make a "map diff" tool to visualizes changes between two version of a map ===<br />
<br />
Maintainers of maps often make small tweaks for balance purposes. For someone who doesn't know the map like the back of their hand it may be very difficult to spot exactly what changed. There isn't any really good way to do this right now -- using the 'diff' tool at command line doesn't give good results for .map files.<br />
<br />
Such a tool would be helpful for someone who maintains a map pool containing maps made by others, also for someone who wants to browse a repository and examine balance changes on several maps, which could be instructive for someone who wants to make and balance their own maps.<br />
<br />
There's any number of ways to actually do this, one might be to have a feature in the map editor that takes the name of another map and adds map labels to indicate what hexes changed. It could also be a command accessible in debug mode when playing the game, or it could be an additional command-line argument (--diff [map1] [map2] ?) for the game. (It could be a standalone application but that's probably going to end up with much more work for you.)<br />
<br />
=== Add an option to not store replays ===<br />
<br />
As noted in https://wiki.wesnoth.org/SavefileWML all normal savefiles usually contain [replay] and [replay_start] tags that usually take over 50% of the total savefile size and are only used for providing the possibilty to replay scenarios. It's be nice to have an option to skip these information to reduce the savefile size. Alternativeley one could create a tool inrtegated in a load/savegame dialog to remove the replay information from a given savegame file.<br />
<br />
See the feature request https://gna.org/bugs/?23354<br />
<br />
== MP related features ==<br />
<br />
=== Add possibility to switch off mod dependency checking ===<br />
MP modifications can define dependencies. Currently there's no way to force a "broken" configuration, although overzealous use of the system by UMC authors could make this feature useful. Add an option to the MP game creation screen to switch on/off dependency checking. Ask lipk (forum)/lipkab (IRC).<br />
<br />
=== Make a header for the add-on when we organize scenarios by add-on in the MP create dialog ===<br />
<br />
Using an established GUI technique to signal when one block of scenarios for an add-on ends and the next begins would make it much easier to use this dialog, if the user has several add-ons.<br />
<br />
See one proposal here:<br />
https://gna.org/bugs/?21653<br />
<br />
=== Timer pause button ===<br />
<br />
Longstanding feature request here:<br />
https://gna.org/bugs/?16733<br />
<br />
Request is for either a button, or a simple chat command like :pause, :unpause, to allow players to put the timer on hold if they are interrupted.<br />
<br />
Ideally would be accompanied with a multiplayer-only scenario attribute "number_of_pauses" which decreases each time a client pauses the game. Pause should use a blindfold object to black out the screen, and send a chat message automatically when it occurs / resume occurs. For an example of how it might look, start a local hotseat mp game and enable the Preferences->General->Turn Dialog option. (This behavior was introduced in this commit: https://github.com/wesnoth/wesnoth/commit/bab03d554bea92f1ce6f585ef1123202173a3491)<br />
<br />
Wintermute/happygrue also has other ideas about how the timer should/could work. For example, instead of their client ending their turn, the networked opponents could be required to "confirm" the time out. (This is probably a networked MP-only idea.)<br />
<br />
A very fancy implementation might instead of a counter, allow the other players to vote on whether a pause request is granted.<br />
<br />
Make sure that the paused client still responds to network commands, so that it is possible to kick a person who pauses and then doesn't ever unpause.<br />
<br />
=== Add a "concede" button ===<br />
<br />
Often times in mp, players concede the game before their leader is actually killed. When the game ends 'officially' the map is revealed, which can sometimes be instructive for the losing player. Additionally, it makes it easier to analyze the results of many games, for purposes of balancing, or for maintaining a ladder. So while it may seem small, this would actually be a pretty useful feature.<br />
<br />
This could be implemented in lua.<br />
<br />
=== Show [options] values in the mp lobby gameslist ===<br />
<br />
It' be useful for newly joining payer to see the chosen [options] of a mp game, since most likeley there isn't enough space we could for example wigher show the options via an extra dropdown button in th elobby or show them in the mp waiting dialog instead.<br />
<br />
See the featurerequest https://gna.org/bugs/?23921<br />
<br />
== WML-related features ==<br />
<br />
=== Side filter support in [item] ===<br />
<br />
currently [items] allows a team_name= attribute to specify for which side the item is displayed, it would be better if [item] allowed a side filter to specify for which side the item is displayed.<br />
<br />
See the bug report https://gna.org/bugs/?23555<br />
<br />
=== Support variable poison properties ===<br />
<br />
See a feature request here:<br />
<br />
https://gna.org/bugs/index.php?20919<br />
<br />
=== Events Manipulation ===<br />
<br />
* [event] persistent="yes" - creates an event that lasts for the rest of the campaign<br />
* [disable_event][/disable_event] disables the event within which it appears (useful with conditionals). A more complex take on first_time_only=yes/no.<br />
''This is largely possible with event IDs, but could be useful when multiple copies of an event should be floating around''<br />
<br />
=== Game Information ===<br />
<br />
* [query_location] - queries a location from the user<br />
** variable<br />
** [filter_location]<br />
''Regarding [query_location]: probably a better name would be choose_location. This is used when a wml event is running and needs to get a target location hex from the user. For example, you right click on a catapult unit and choose the menu item "fire Catapult." Now a [message] says to click on any target within 5 hexes. Now [choose_location] is encountered and the mouse cursor changes to a target sign (possibly customizable). If the user's mouse drifts outside of the allowed locations it changes to a cancel icon. If the operation is cancelled then the variable is cleared and no location stored. --Sapient''<br />
<br />
''This can be implemented in lua by using wesnoth.game_events.on_mouse_action and wesnoth.syncronize_choice''<br />
<br />
== New Lua functionality ==<br />
<br />
=== add a translation friendly string.format function ===<br />
<br />
codes like:<br />
<br />
string.format(_("You got %n, but you need %n"), n_items, max_items)<br />
<br />
are not really translation friendly since it can happen that the two numbers appear in a different order in the translated string.<br />
<br />
To fix this issue we need a different function like<br />
<br />
newfunction(_("You got $items|, but you need $items_needed|"), {items = n_items, items_needed = max_items})<br />
<br />
that doesn't identify the inserted strings by their index. <br />
<br />
See the feature request here https://gna.org/bugs/?25224<br />
<br />
== Improvements to AI ==<br />
<br />
=== Existing bugs or undesirable features ===<br />
<br />
Most of these are probably relatively easy to fix, although we can, of course, not guarantee that.<br />
<br />
* Feature: Convert E_NOT_REACHED_DESTINATION from an error to a warning.<br />
<br />
* Bug: Adding a candidate action mid-turn does not include it where it belongs in terms of its evaluation score. Instead, it gets added at the end of the candidate action list and might not be executed on the current turn, because other CAs with lower scores get evaluated first.<br />
<br />
*Bug?: not all options/parameters of wesnoth.find_cost_map() work as described [[LuaWML:Pathfinder#wesnoth.find_cost_map|here]]. I don't know if that is a bug in the code or if the description on that page is wrong.<br />
<br />
* Bug: ai.get_new_enemy_dst_src and related functions have several problems:<br />
** They use the current moves of the enemy units, which generally are all zero.<br />
** Hexes occupied by other enemy units count as not reachable.<br />
** Working around this with a Lua wrapper makes this actually slower than ai_helper.get_enemy_dst_src, which makes the functions pretty much useless, as speed is the only thing speaking for them.<br />
<br />
=== Add new features to the AI ===<br />
<br />
* Add a cost function to the C++ path finding code that takes avoided hexes into account, that is, hexes defined in an [ai][avoid] tag onto which the AI never moves. Also add an option to the Lua wesnoth.find_path() function with which using this cost functions can be turned on and off.<br />
** The background behind this task is the way how the default AI's move-to-targets candidate action works. It does path finding for units without taking avoided hexes into account, and ''afterwards'' eliminates moves for which the end point falls onto an avoided hex. As a result, some units might not move at all, even if it is, in principle, easily possible to move around an avoided area. The inclusion of the new path-finding in the AI's move-to-targets phase could therefore be a follow-up task.<br />
<br />
* Add a Lua function ai.get_individual_attacks() that returns all the single attacks the side can do (as opposed to attack combinations). This needs to include an option to recalculate and take the current situation on the map into account (making the function believe that the game state has changed).<br />
<br />
* Set up an option the allows us to exclude units from the move-to-targets phase similar to [filter_own] for the combat phase (other than setting ai_special=guardian, which has a number of other side effects). Actually, having this option for all CA's would be nice.<br />
<br />
* Change the aspects "passive_leader", "passive_leader_shares_keep", "leader_ignores_keep" to work with multiple leaders. The idea is to change the type of those aspects from yes/no to string so both "passive_leader=yes" and "passive_leader=leader_id_1,leader_id_2" is possible.<br />
<br />
* Write a script that automatically changes WML from the deprecated [ai][target] to the new [ai][goal] syntax. Ideally, this would be part of wmllint.<br />
** There are [http://wiki.wesnoth.org/AiWML#Deprecated_AI_Targeting_Aspects more deprecated AI aspect] which should eventually be added to this, but the [target] -> [goal] change would be a good and important start.<br />
<br />
== GUI2 features ==<br />
<br />
Although mordante developed a new GUI system, GUI2, some dialogs still use the older GUI1 and could be improved or transferred. mordante has since disappeared, leaving GUI2's core code unmaintained; shadowm and vultraz should be able to answer most GUI2 (and even GUI1) related questions in his absence.<br />
<br />
* Information on the wiki can be found under [[GUIToolkit]] on the wiki.<br />
* The source code is under src/gui/<br />
* All mainline GUI2 WML resides in data/gui/default/<br />
<br />
<br />
* Make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud)<br />
<br />
<br />
== Miscellaneous ==<br />
<br />
=== Debug mode ===<br />
<br />
* New debug command functionality (setting additional status.variables, possibly terrain)<br />
<br />
=== wesnoth-optipng ===<br />
<br />
For lossless png compression we use wesnoth-optipng, a script using an external toolchain (ImageMagick, OptiPNG, Advdef). Perhaps the performance could be improved by using PNGOut instead of advdef. This task includes<br />
* a quick profiling of compression ratio and decompression speed for both tools<br />
* if it provides a higher compression while not significantly slowing down decompression, adapt wesnoth-optipng to use PNGOut<br />
<br />
== Bugs ==<br />
<br />
<br />
<br />
== See Also ==<br />
<br />
[[NotSoEasyCoding]]<br />
<br />
[[Category:Development]]<br />
[[Category:Future]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Template:DevDownload&diff=56481Template:DevDownload2015-07-08T13:35:48Z<p>Ancestral: /* Apple OS X {{{5|}}} */ A Yosemite build has been posted</p>
<hr />
<div><noinclude><br />
== Development (1.13 branch) ==<br />
==== Source code ====<br />
</noinclude><br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.1/wesnoth-1.13.1.tar.bz2/download {{{1|Current Version}}}] (1.13.1, 395.0 MB)<br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0.tar.bz2/download {{{2|Previous Version}}}] (1.13.0, 394.3 MB)<br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.1/wesnoth-1.13.1.tar.bz2.sha256/download {{{3|SHA256 sum for current source code}}}]<br />
<br />
==== Microsoft Windows {{{4|}}} ====<br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.1/wesnoth-1.13.1-win32.exe/download {{{1|Current Version}}}] (1.13.1, 358.4 MB)<br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0-win32.exe/download {{{2|Previous Version}}}] (1.13.0, 357.7 MB)<br />
<br />
==== Apple OS X {{{5|}}} ====<br />
<!-- TODO: restructure this crap so it looks like the other platforms <br />
* 10.6–10.9: [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/Wesnoth_1.13.0.dmg/download {{{1|Current Version}}}] (1.13.0, 398.2 MB)--><br />
* 10.10: [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.1/Wesnoth_1.13.1_Yosemite.dmg/download {{{1|Current Version}}}] (1.13.1, 382.3 MB)<br />
* 10.10: [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/Wesnoth_1.13.0_Yosemite.dmg/download {{{2|Previous Version}}}] (1.13.0, 411.1 MB)<br />
<br />
==== OpenPandora {{{6|}}} ====<br />
* Not available yet. <!-- * [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.1/wesnoth-1.13.1-1.pnd/download {{{1|Current Version}}}] (1.13.1, ??? MB)<br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.1/wesnoth-1.13.1-1.pnd/download {{{2|Previous Version}}}] (1.13.1, ??? MB) --></div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Template:DevDownload&diff=56355Template:DevDownload2015-04-29T17:58:31Z<p>Ancestral: /* Apple OS X {{{5|}}} */ Fixed Yosemite build link (as discussed on IRC; it is temporary until a fix is found)</p>
<hr />
<div><noinclude><br />
== Development (1.13 branch) ==<br />
==== Source code ====<br />
</noinclude><br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0.tar.bz2/download {{{1|Current Version}}}] (1.13.0, 394.3 MB)<br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0.tar.bz2.md5/download {{{3|SHA256 sum for current source code}}}]<br />
<!-- * [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0.tar.bz2/download {{{2|Previous Version}}}] (1.13.0, 394.3 MB) --><br />
<br />
==== Microsoft Windows {{{4|}}} ====<br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0-win32.exe/download {{{1|Current Version}}}] (1.13.0, 357.7 MB)<br />
<!-- * [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0-win32.exe/download {{{2|Previous Version}}}] (1.13.0, 357.7 MB) --><br />
<br />
==== Apple OS X {{{5|}}} ====<br />
* 10.6–10.9: [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/Wesnoth_1.13.0.dmg/download {{{1|Current Version}}}] (1.13.0, 398.2 MB)<br />
* 10.10: [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/Wesnoth_1.13.0_Yosemite.dmg/download {{{1|Current Version}}}] (1.13.0, 411.1 MB)<br />
<br />
==== OpenPandora {{{6|}}} ====<br />
* Not available yet. <!-- * [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0-1.pnd/download {{{1|Current Version}}}] (1.13.0, ??? MB)<br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0-1.pnd/download {{{2|Previous Version}}}] (1.13.0, ??? MB) --></div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Template:DevDownload&diff=56354Template:DevDownload2015-04-29T17:46:49Z<p>Ancestral: /* Development (1.13 branch) */</p>
<hr />
<div><noinclude><br />
== Development (1.13 branch) ==<br />
==== Source code ====<br />
</noinclude><br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0.tar.bz2/download {{{1|Current Version}}}] (1.13.0, 394.3 MB)<br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0.tar.bz2.md5/download {{{3|SHA256 sum for current source code}}}]<br />
<!-- * [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0.tar.bz2/download {{{2|Previous Version}}}] (1.13.0, 394.3 MB) --><br />
<br />
==== Microsoft Windows {{{4|}}} ====<br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0-win32.exe/download {{{1|Current Version}}}] (1.13.0, 357.7 MB)<br />
<!-- * [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0-win32.exe/download {{{2|Previous Version}}}] (1.13.0, 357.7 MB) --><br />
<br />
==== Apple OS X {{{5|}}} ====<br />
* 10.6–10.9: [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/Wesnoth_1.13.0.dmg/download {{{1|Current Version}}}] (1.13.0, 398.2 MB)<br />
* 10.10: [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/Wesnoth_1.13.0.dmg/download {{{1|Current Version}}}] (1.13.0, 411.1 MB)<br />
<br />
==== OpenPandora {{{6|}}} ====<br />
* Not available yet. <!-- * [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0-1.pnd/download {{{1|Current Version}}}] (1.13.0, ??? MB)<br />
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.13.0/wesnoth-1.13.0-1.pnd/download {{{2|Previous Version}}}] (1.13.0, ??? MB) --></div>Ancestralhttps://wiki.wesnoth.org/index.php?title=PblWML&diff=56059PblWML2015-01-19T23:41:33Z<p>Ancestral: </p>
<hr />
<div>{{WML Tags}}<br />
<br />
To upload an add-on you have made, you need a '''_server.pbl''' file in your add-on's directory, at the same level as the '''_main.cfg''' file. When you upload the add-on, the entire directory and subdirectories containing the _server.pbl file will be published. Your add-on must be based entirely on these paths.<br />
<br />
See [[AddonStructure]] for more on setting up the add-on folder if you have not done so, and [[Distributing_content]] for more on uploading an add-on to the server with this file.<br />
<br />
<b>Note:</b> Be aware that translations in the .pbl-files are '''not''' used, so don't mark these strings as translatable.<br />
<br />
== What goes into a .pbl file? ==<br />
<br />
'''Note:''' ''You should '''not''' use special formatting or coloring in any of these keys when uploading to the official server.'''''<br />
<br />
The following keys are recognized for .pbl files:<br />
<br />
=== icon ===<br />
: An image, displayed leftmost in the add-ons download dialog. It must be a standard Wesnoth file and '''not a custom one'''. A custom file will only work for users who already have the relevant add-on installed. This is not related to the icon used for entries in the campaigns menu -- see [[CampaignWML]] for more information.<br />
<br />
: If the icon is a unit with magenta team-color bits, please use [[ImagePathFunctionWML]] to recolor it.<br />
<br />
=== title ===<br />
: Displayed to the right of the icon, it is just text. It should usually be the same as the name of your add-on when it is played.<br />
<br />
=== version ===<br />
: Displayed to the right of the title, it is just text. However, starting with Wesnoth 1.6, the ''required'' format is x.y.z where x, y and z are numbers and a value for x greater than 0 implies the add-on is complete feature-wise. Trailing non-numeric elements are allowed, but nothing should appear ''before'' the numbers. This is necessary for the ''Update add-ons'' button to work correctly. ([[#Version Key Examples|See Examples]])<br />
<br />
=== author ===<br />
: Displayed to the right of the version, it is just text. Put your name or nickname here. If several people have contributed significantly to the add-on you may want to list all of their names.<br />
<br />
=== passphrase ===<br />
: Not displayed, it prevents others from modifying the version of your add-on on the server. You do not need to input a passphrase when initially publishing a add-on; if you do not, one will be randomly generated for you and replaced in your local copy of the .pbl file.<br />
: '''SECURITY NOTE:''' If you do specify a passphrase of your own, note that it is stored in '''clear text''' form in the server; '''do NOT use a password you would normally use for any other services or web sites!'''<br />
<br />
=== description ===<br />
: This can be used to provide a brief description of your add-on, and for pre-1.0 versions, let people know how playable it is. The description can be viewed by users by clicking on the Description button in the built-in client, or by moving their mouse over the add-on's icon in the web interface.<br />
<br />
=== dependencies ===<br />
: An optional list of dependencies (a comma separated list of ''addon-name'' – the directory names of the needed add-ons), which should be provided if your add-on relies on other user-made content to work properly. ([[#Dependency Key Example|See Example]])<br />
<br />
=== core ===<br />
: An optional string defining the id of the core which the addon is designed for. Defaults to "default". Don't specify for an addon which is of type "core" itself. {{DevFeature1.13|0}}<br />
<br />
=== translate ===<br />
: If set to '''true''', the add-on will be sent to and updated with [[WesCamp|WesCamp-i18n]]. (NOTE: this is a new and experimental function, which will automatically update the translations in your add-on. Make sure you make backups of your add-on in case of problems.)<br />
<br />
: You should make sure your add-on complies with some very specific [[WesCamp#Preparing_your_add-on_for_WesCamp|conventions]] required to ease the process for translators as well as technical requirements.<br />
<br />
=== type ===<br />
: Indicates the type of the add-on, used for the downloads manager dialog. Possible values are:<br />
<br />
:* ''core'': replaces the whole wml tree. {{DevFeature1.13|0}}<br />
:* ''campaign'': single player campaign.<br />
:* ''scenario'': single player scenario.<br />
:* ''campaign_sp_mp'': hybrid campaign.<br />
:* ''era'': multiplayer era.<br />
:* ''faction'': multiplayer stand-alone faction, or add-on for other available era.<br />
:* ''map_pack'': multiplayer map-pack.<br />
:* ''campaign_mp'': multiplayer campaign.<br />
:* ''scenario_mp'': multiplayer scenario. (See the note below.)<br />
:* ''mod_mp'': multiplayer modification.<br />
:* ''media'': miscellaneous resources for UMC authors/users, for example, music packs, packages of general-purpose WML, etc.<br />
:* ''other'': The type to use when no other type fits.<br />
<br />
'''Note:''' If your add-on contains two or more separate multiplayer scenarios, use ''map_pack''.<br />
<br />
=== email ===<br />
: Hidden e-mail address used by the server administrators to contact content authors in case of major issues. Again, this will only be seen by the server administrators and it is required that you provide one in case you need to be contacted about your add-on.<br />
<br />
=== [feedback] ===<br />
: {{DevFeature1.11|8}} The [feedback] tag includes information used by the server to provide the client with a website URL for players to post feedback on an add-on and communicate with the maintainers. At this time, the official add-ons server is configured to take a single parameter described below.<br />
<br />
==== topic_id ====<br />
: {{DevFeature1.11|8}} Topic id from the [http://forums.wesnoth.org/ Wesnoth.org forums] for the add-on's feedback or development topic maintained by the add-on uploader or author. For existing topics, the '''topic_id''' corresponds to the series of digits in the '''t=YYYYY''' portion of an URL like <code><nowiki>http://forums.wesnoth.org/viewtopic.php?f=XX&t=YYYYY</nowiki></code>. You must take special care to ensure this information is valid before uploading if you want players to be able to reach you!<br />
<br />
<br />
The add-on server keeps track of some other information about uploaded content, including when they were uploaded, what languages they have been at least partly translated into, how large they are on the server and the number of times they have been downloaded. For more information about this you can read [[CampaignServerWML]].<br />
<br />
== Examples ==<br />
<br />
=== Dependency Key Example ===<br />
<br />
The following dependency key could be used when the add-on needs the ''Imperial_Era'' and ''Era_of_Myths'' to be installed before it will work properly:<br />
<br />
dependencies=Imperial_Era,Era_of_Myths<br />
<br />
=== Version Key Examples ===<br />
<br />
The following are examples of '''good''' version values:<br />
<br />
version="1.5"<br />
<br />
version="0.11.4"<br />
<br />
version="0.1.4beta"<br />
<br />
version="1.5c"<br />
<br />
<br />
The following are examples of '''bad''' version values:<br />
<br />
version="Beta1.5"<br />
<br />
version="Incomplete (0.3.4)"<br />
<br />
In both of the above examples the version number as read by the server will be '''0.0.0Beta1.5''' and '''0.0.0Incomplete (0.3.4)'''. You can clearly see why this will not be a good thing with the ''Update add-ons'' feature.<br />
<br />
<br />
Finally, here are some example version numbers and how they will be interpreted by the ''Update add-ons'' button. The number on the left will be considered an earlier number than the number on the right in each example.<br />
<br />
0.5 < 1.0<br />
<br />
1.5 < 1.5c<br />
<br />
1.0 < 1.0.1<br />
<br />
1.0c < 1.0.1a<br />
<br />
1.0.1a < 1.0.1c<br />
<br />
1.0 Final < 1.0.1 Beta<br />
<br />
=== Example .pbl File ===<br />
<br />
title="My Campaign"<br />
type="campaign"<br />
icon="misc/ball.png"<br />
version="0.1.2"<br />
author="Me, artwork by myself"<br />
passphrase="This is like a password; see the security note in the documentation above before choosing a value of your own"<br />
description="You get to kill a lot of bad guys. But only the first map is done."<br />
email="name@example.com"<br />
# The following tag is only used by Wesnoth 1.11.8 and later!<br />
[feedback]<br />
topic_id=12345<br />
[/feedback]<br />
<br />
== See Also ==<br />
<br />
* [[ReferenceWML]]<br />
* [[CampaignServerWML]]<br />
* [[FancyAddonIcons]]<br />
<br />
[[Category: WML Reference]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=HotKeysSystem&diff=56056HotKeysSystem2015-01-19T07:03:16Z<p>Ancestral: /* Defaults */ Minor reformat. Changed text describing panning feature (it centers nothing)</p>
<hr />
<div>The '''hotkeys system''' for Wesnoth allows quick access to several common commands.<br />
Most of the hotkeys can be reassigned (or unassigned) from within the game by going to the Preferences window and hitting the Hotkeys button.<br />
<br />
== Defaults ==<br />
<br />
The default hotkeys are listed below.<br />
(On a Mac, "ctrl-" is replaced by "cmd-". Other special cases for a Mac are as listed.)<br />
<br />
===Program controls===<br />
[key] [effect]<br />
Escape: Exit game / exit menu<br />
ctrl-o: Load game (load map in the editor)<br />
ctrl-p/cmd-,: Preferences<br />
ctrl-q/cmd-w: Quit game (quit program from title screen)<br />
ctrl-s: Save game<br />
<br />
===Title screen===<br />
[key] [effect]<br />
&rarr; Next Tip of the Day<br />
&larr; Previous Tip of the Day<br />
<br />
===Unit controls===<br />
[key] [effect]<br />
n: Next unit that has movement left<br />
shift-n: Previous unit that has movement left<br />
ctrl-n: Rename unit<br />
r: Redo move<br />
alt-r: Recall unit<br />
ctrl-r: Recruit unit<br />
ctrl-alt-r: Repeat last recruit<br />
t: Continue move (that was interrupted by seeing a unit)<br />
u: Undo last move (only deterministic moves can be undone)<br />
space: End unit turn and cycle to next unit that has movement left<br />
shift-space: Hold position (permanent end unit turn until canceled)<br />
ctrl-space: End player turn ''(alt-space on Mac)''<br />
<br />
Left click: Select unit / move unit / attack<br />
Right click: Context menu / cancel selection<br />
<br />
===Display and sounds===<br />
[key] [effect]<br />
+: Zoom in<br />
-: Zoom out<br />
0: Reset zoom to default<br />
1-7: Show how far currently selected unit can move in that many turns<br />
ctrl-a: Toggle accelerated animation mode<br />
ctrl-e: Toggle ellipses (displayed under units)<br />
ctrl-f: Toggle fullscreen/windowed mode<br />
ctrl-g: Toggle map grid<br />
l: Center on leader unit<br />
ctrl-alt-m: Mute sounds<br />
<br />
Arrow keys: Scroll<br />
Middle click: Pan the screen while dragging the cursor<br />
<br />
===Fog/shroud===<br />
[key] [effect]<br />
shift-s: Update shroud now<br />
<br />
===Information sources===<br />
[key] [effect]<br />
F1: Help<br />
F10: Show helptip<br />
/: Find label or unit<br />
ctrl-b: Show best possible enemy moves<br />
d: Describe current unit<br />
ctrl-j: Show scenario objectives<br />
s: Statistics window<br />
alt-s: Status table<br />
alt-u: Unit list<br />
ctrl-v: Show potential enemy moves<br />
<br />
===Labels===<br />
[key] [effect]<br />
ctrl-c: Clear labels<br />
alt-l: Set label<br />
ctrl-l: Set team label<br />
<br />
===Planning mode===<br />
[key] [effect]<br />
p: Toggle planning mode<br />
<br />
h: Delete action<br />
i: Suppose dead<br />
y: Execute action<br />
ctrl-y: Execute all actions<br />
<br />
page down: Move action later<br />
page up: Move action earlier<br />
<br />
===Multiplayer (chat)===<br />
[key] [effect]<br />
alt-c: View chat log<br />
m: Speak<br />
alt-m: Speak to all<br />
ctrl-m: Speak to ally<br />
ctrl-x: Clear messages<br />
<br />
===Debugging===<br />
[key] [effect]<br />
F5: Reload WML (from the title screen)<br />
:: Enter user command<br />
shift-c: Create unit<br />
f: Run formula<br />
shift-u: Change side (of a unit or village)<br />
<br />
In addition, there are some functions that can be assigned hotkeys, but that do not have hotkeys by default. These can be views within the game by going to the Preferences window and hitting the Hotkeys button.<br />
<br />
== Future plans ==<br />
<br />
* Future hotkeys: ''elaborating a "reasonable default"''<br />
<br />
[key] [effect] [comments]<br />
# r recuit unit # # is a number -> position in the list<br />
prtsc screenshot<br />
home mark unit | a unique block on the keyboard<br />
end unmark unit | marks can be very useful in<br />
pagup next marked unit | long term multiplayer games<br />
pagdw prev marked unit |<br />
<br />
* Keyboard (Qwerty)<br />
<br />
q w e r t y u i o p<br />
a s d f g h j k l<br />
z x c v b n m<br />
<br />
* Keyboard (German)<br />
<br />
q w e r t z u i o p<br />
a s d f g h j k l<br />
y x c v b n m<br />
<br />
* Keyboard (Dvorak)<br />
<br />
p y f g c r l<br />
a o e u i d h t n s<br />
q j k x b m w v<br />
<br />
* Keyboard (French)<br />
<br />
a z e r t y u i o p<br />
q s d f g h j k l m<br />
w x c v b n<br />
<br />
<br />
As you see, x and y are swapped on the German keyboard.<br />
Therefore I hate games that move units with w/a/s/z keys,<br />
assuming english keyboards. Fortunately Wesnoth is better.<br />
<br />
<em>That is why keyboard shortcuts are settable on a per-translation basis.<br />
Someone doing a translation can set hotkeys for that translation,<br />
to make more logical sense for people in that locale. -- David</em><br />
<br />
this is just an idea for the default.. feel free to edit and comment!<br />
<br />
Note: non-qwerty keyboards usually don't have zxc toghether,<br />
so while z may be logical for zooming, x and c aren't.<br />
I guess z/Z for zooming in and out would be fine,<br />
but I prefer +/- unless a more useful purpose for this keys appears.<br />
= could snap back to 100% zoom.<br />
<br />
(repeated from above) <em>That is why keyboard shortcuts are settable on a per-translation basis.<br />
Someone doing a translation can set hotkeys for that translation,<br />
to make more logical sense for people in that locale. -- David</em><br />
: <em>This is a non-solution. Locale is country/language specific information (in other wods: language and keyboard layout are orthogonal) which means that choices like using a dvorak keyboard aren't properly supported (unless the game is translated into both German and German/Dvorak et cetera).</em><br />
<br />
== Other keyboard shorcuts ==<br />
<br />
'''(Possibly outdated section)'''<br />
<br />
There also exist keyboard shortcuts which currently cannot be<br />
changed using Preferences.<br />
<br />
In a textbox:<br />
<br />
Home<br />
ctrl-a jump to beginning of text<br />
End<br />
ctrl-e jump to end of text<br />
ctrl-u erase text<br />
Left move cursor one character back<br />
Right move cursor one character forward<br />
<br />
In a menu:<br />
<br />
Home jump to first menu item<br />
End jump to last menu item<br />
[[PageUp]] scroll a page back<br />
[[PageDown]] scroll a page forward<br />
Up move to previous item<br />
Down move to next item<br />
<br />
Esc usually escapes the current action (often Cancel).<br />
Return/Enter usually accepts the current action (often OK).<br />
<br />
[[Category:Playing Wesnoth]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SyntaxWML&diff=56049SyntaxWML2015-01-16T06:16:48Z<p>Ancestral: /* Comments */ Spaces are a good convention to add</p>
<hr />
<div>{{SyntaxWML/Translations}}<br />
{{WML Tags}}<br />
<br />
The '''Wesnoth Markup Language''' ('''WML''') is used to code almost everything in Wesnoth, including scenarios, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extension, with similarities to INI files and XML.<br />
For guidelines on keeping these files easily human-readable, see [[ConventionsWML#Indentation|ConventionsWML]].<br />
<br />
== Tag and Attribute Structures ==<br />
<br />
WML has a syntax containing two basic elements: ''tags'' and ''attributes''. Furthermore, ''attributes'' consist of ''keys'' and ''values''. For example:<br />
[tag]<br />
key=value<br />
[/tag]<br />
<br />
''Tags'' are used to partition information, while the data is contained in the ''attributes''. ''Keys'' identify the type of data to be stored and ''values'' are the actual data stored. When WML is processed, the tag identifies some unit of information, such as an action to perform or even an entire campaign. This gives a context for the attributes within the tag. For each <code>key=value</code> line within a tag, the attribute identified by <code>key</code> has its data set to <code>value</code>.<br />
Also allowed inside a tag is another tag. The inner tag is considered the child of the outer tag, as in the following example.<br />
[parent_tag]<br />
key1=value1<br />
[child_tag]<br />
key2=value2<br />
[/child_tag]<br />
[/parent_tag]<br />
<br />
Every tag describes something different about the game; different tags work differently, with the allowed tags defined by context. There are several "[[ReferenceWML#WML_toplevel_tags|top-level tags]]" that are allowed when not inside any other tag, and each tag defines which child tags (and which keys) it recognizes. Unrecognized tags and keys, such as the result of typos, sometimes produce error messages, but at other times they are ignored.<br />
<br />
''Keys should not be confused with variables!'' A common mistake among beginners is to make up undocumented key names. Instead, consult the WML Reference to find allowed key names for each tag. For a list of all tags with links to their documentation, see [[AlphabeticalWML]] or the "WML Tags" navigation box.<br />
<br />
Also, tag and key names follow a special format. They will contain only alphanumeric characters and underscores; in particular, they will not contain <code>+</code>, <code>-</code>, or whitespace. The values, however, may contain such characters when needed.<br />
<br />
<br />
=== Tag Amendment Syntax ===<br />
<br />
Inserting a plus sign (<code>+</code>) before a tag name allows one to append to an earlier tag (the most recent with the same name) rather than starting a new tag. This allows attributes to be added or replaced.<br />
[tag]<br />
key=value<br />
[/tag]<br />
[+tag]<br />
key=value<br />
[/tag]<br />
<br />
* All keys in the ''+tag'' will be set to the given values. If the keys did not exist in the most recent [tag] then they are added to that [tag]; otherwise their values will replace the old values in the most recent [tag].<br />
<br />
* Any child tags of the ''+tag'' will be appended to the children of the most recent [tag]. To be clear: none of those original child tags will be altered by this operation, since this is an "append" and not a "merge."<br />
<br />
* It is even possible to make tag amendments to a child tag after the parent tag has already closed. Using [+tag] syntax multiple times in a row (first for the parent, then for the child) will allow you to amend the more inward scopes.<br />
<br />
=== Multiple Assignment Syntax ===<br />
<br />
It is possible to set multiple attributes on a single line. This is done by listing the associated keys, followed by an equal sign, followed by the desired values.<br />
[tag]<br />
key1,key2,key3=value1,value2,value3<br />
[/tag]<br />
would be the same as:<br />
[tag]<br />
key1=value1<br />
key2=value2<br />
key3=value3<br />
[/tag]<br />
* If there are extra keys, they will be set to an empty value. If there are extra values the last key will be set to the comma-separated list of all remaining values.<br />
<br />
=== Special Attribute Values ===<br />
<br />
Although an attribute's value can be just text corresponding to the function of its key, a value can also be encoded in many other ways, each with a specific purpose.<br />
* '''key = "value"''': a ''quoted value'' is a value surrounded by quotes. This is often unnecessary as single-line values are typically interpreted as intended. However, quotes are required in order to specify multiple-line values (a line break inside quotes does not end the value). Quotes may also be required to cancel the special meaning of other characters, and they prevent spaces from being stripped. It is never wrong to use quotes with correct WML.<br />
* '''key = _"value"''': a ''[[translatable|translatable value]]'' is a value that is subject to translations, and should be used for all text intended to be shown to a player (most notably seen in [story], [message], and the name= key in unit definitions). A translatable value is surrounded by quotes and preceded by an underscore (_). In terms of WML syntax, it behaves very much like a quoted value, other than being unsuitable for [[ConditionalActionsWML#Condition_Tags|comparisons to other values]]. Translatable values are intended for display on the screen, not for internal data.<br />
* '''key = "value1" + "value2"''': ''string concatenation'' is performed with the plus sign (<code>+</code>). If a plus sign appears outside quotes in a value, it means that the string/value on its right will be appended to the string/value on its left. To have an actual plus sign in a value, the string containing the <code>+</code> character must be surrounded by quotes (a quoted value or a translatable value). Quotes are not strictly necessary around the pre-concatenated values, but they are advisable so that it is easy to tell where the values begin and end and to spot some kinds of mistakes.<br />
* '''key = "quoted ""double quoted value"" value"''': ''doubled quotes'' can be used to create quote marks within a quoted or translatable value. The doubled quote mark in the value produces one quote mark in the stored data and does not terminate the quoted value. (These do not necessarily need to be used in pairs.)<br />
* '''key = $variable''': a ''variable substitution'' sets the key to the value of the indicated WML variable. This is indicated by the dollar sign (<code>$</code>) and is really just a special case of general variable substitution, as variables can be substituted within other values. See [[#Variable_Substitution|below]] for more information on values based on WML variables. (Note that some keys require their data to be a variable name, not the variable's value; in that case there would be no dollar sign.) ''Variable substitution is supported in only a few contexts, such as in [[IntroWML]] and [[EventWML]].<br />
* '''key = "$(formula-expression)"''': a ''formula expression'' sets the key to the value of the processed formula. This is indicated by a dollar sign (<code>$</code>) followed by a parenthesized expression. See [[FormulaAI]] for more information on formula basics, data types, and built-in functions. Quotes around the formula are not strictly necessary in all cases, but they are advisable, particularly since quotes are the only way to use a plus sign (<code>+</code>) within a formula (without quotes, the plus sign represents string concatenation). ''Formula expressions are only supported where variable substitution is supported.''<br />
<br />
== Variables ==<br />
<br />
Variables in WML are used to store data for later retrieval. Each variable is identified by its name, which may contain only alphanumerics and underscores. Once created, a variable persists until the end of a campaign unless explicitly cleared.<br />
<br />
The three basic manipulations of WML variables are assigning a value, querying the value, and clearing the variable.<br />
* '''Assigning to a variable''': stores a value in the variable. This is done with tags like {{tag|InternalActionsWML|set_variable}} or with [[PreprocessorRef|macros]] like <tt>{VARIABLE}</tt>.<br />
* '''Querying a variable''': returns the last value stored in the variable (or the empty string, if no value was). This is done by prefixing the variable name with a dollar sign, as in <tt>$variable</tt>, and sometimes ending the variable name with a pipe character, as in <tt>$variable|</tt>.<br />
* '''Clearing a variable''': makes the WML engine forget about that variable. This is useful for reducing overhead, since all used variables are stored in saved games. This is done with {{tag|InternalActionsWML|clear_variable}} or the <tt>{CLEAR_VARIABLE}</tt> [[PreprocessorRef|macro]].<br />
<br />
=== Kinds of Variables ===<br />
==== Scalar ====<br />
A scalar variable can store a single string or number.<br />
<br />
[set_variable]<br />
name=my_variable<br />
value="sample value"<br />
[/set_variable]<br />
<br />
The full name of a scalar variable is its given name, in this case ''my_variable''. Note that the value of the variable can be translatable or even a formula expression ([http://wiki.wesnoth.org/SyntaxWML#Special_Attribute_Values Special Attribute Values]).<br />
<br />
==== Array ====<br />
An array variable is a numbered sequence of container variables. There are some specific tags that assign array information, for example [store_unit] and [store_locations]. One could create an array using [set_variable] like this:<br />
[set_variable]<br />
name=my_awesome_array[0].x<br />
value=10<br />
[/set_variable]<br />
[set_variable]<br />
name=my_awesome_array[1].x<br />
value=12<br />
[/set_variable]<br />
[set_variable]<br />
name=my_awesome_array[2].x<br />
value=14<br />
[/set_variable]<br />
<br />
However, when working with arrays, it is usually easier to make use of [set_variables]. This would be written as follows:<br />
[set_variables]<br />
name=my_awesome_array<br />
[value]<br />
x=10<br />
[/value]<br />
[value]<br />
x=12<br />
[/value]<br />
[value]<br />
x=14<br />
[/value]<br />
[/set_variables]<br />
<br />
If <tt>foo</tt> is the name of an array, <tt>foo[0]</tt> is the full name of its first container variable, <tt>foo[1]</tt> the full name of its second, and so on. <tt>foo.length</tt> is the special variable that always stores the number of containers in the array <tt>foo</tt>. Hence, if the value stored in <tt>foo.length</tt> is 18, the last container in the array would be <tt>foo[17]</tt>. If you try to query an array as if it were a container, then it will simply use the first index[0]. Thus $foo.bar would be the same as $foo[0].bar<br />
<br />
''Note'': Do not attempt to store a scalar value to the explicit index of an array, which is a container of scalar variables. Hence referring to a variable named <tt>foo[3]</tt> as if it were a scalar one is illegal; instead, you would use <tt>foo[3].value</tt> to store a scalar value. (While it may appear to work to an extent if you ignore this rule, it may also cause undefined behavior. For example, loading a text save of a game that contains such variables will fail with a WML error.)<br />
<br />
==== Container ====<br />
A container variable can store any number of scalar and/or array variables. There are tags to assign specific information, for instance [store_side]. To refer to a variable <tt>bar</tt> stored in a container <tt>foo</tt> you would write <tt>foo.bar</tt>. An explicit index inside an array is also considered a container.<br />
<br />
=== Conditionals ===<br />
Variables and be compared with and used in a conditional block by [variable] within an [if] or [while] tag. For more information, please refer to [[ConditionalActionsWML]].<br />
<br />
=== Variable Substitution ===<br />
Whenever using a $ in front of a variable name, the content which has previously been put into this variable name is used instead of the name of the variable. For example:<br />
[event]<br />
name=turn 1<br />
[set_variable]<br />
name=my_variable<br />
value= _ "Konrad"<br />
[/set_variable]<br />
[message]<br />
speaker=Delfador<br />
message= _ "Hello, $my_variable|... How are you?"<br />
[/message]<br />
[/event]<br />
<br />
The WML code above will cause Delfador to say "Hello, Konrad... How are you?" on turn 1.<br />
<br />
When writing scenario events ([[EventWML]]), a scalar variable can generally be substituted into the right-hand of any '''key=value''' assignment. If the provided value contains a <tt>$</tt>, the WML engine with interpret what is between the rightmost <tt>$</tt> and the next <tt>|</tt> as a full variable name to be queried, and replace <tt>$''variable''|</tt> with the result of this query.<br />
<br />
In certain situations, the <tt>|</tt> that marks the end of the variable name to be queried can be omitted. The exact rule is: if there is no |, variable names span letters, digits, underlines, balanced square brackets and some periods. Doubled periods and some periods that would result in an illegal variable name will not be included. If the variable name ends up being empty (e.g. when using $|), then it will be replaced by just $, giving you an easy way to include a dollar sign in an interpolated string.<br />
<br />
==== Literal Mode ====<br />
<br />
There are a few places where the substitution mode is literal. In these places, attribute value are used exactly as provided, nothing is substituted, and the <tt>$</tt> will not have special significance. The following places use the literal mode:<br />
* value of '''literal=''' inside [set_variable]<br />
* contents of '''[literal]''' inside [set_variables]<br />
* the special [[SyntaxWML#The_.5Bvariables.5D_tag|[variables]]] tag, used to give initial values to many variables upon scenario start<br />
<br />
=== Automatically Stored Variables ===<br />
* '''side_number''': the number of the current player's side (may be empty during start or prestart events)<br />
* '''turn_number''': the number of the current turn (may be empty during start or prestart events)<br />
* '''x1''': this is the x-coordinate of the location where the most recent event was triggered<br />
* '''y1''': this is the y-coordinate of the location where the most recent event was triggered<br />
* '''x2''': this is the x-coordinate of the location that assisted in triggering the most recent event<br />
* '''y2''': this is the y-coordinate of the location that assisted in triggering the most recent event<br />
* '''unit''': inside an event, this is the unit at $x1,$y1<br />
* '''second_unit''': inside an event, this is the unit at $x2,$y2<br />
* '''this_unit''': inside a standard unit filter, this is the unit currently being considered for a possible match<br />
* '''damage_inflicted''': inside attacker_hits and defender_hits events, this is the amount of damage that was inflicted<br />
* '''weapon''': inside attack, attack_end, attacker_hits, attacker_misses, defender_hits, defender_misses, die and last_breath events, this is some information about the weapon that is/was being used by the unit at $x1,$y1. It contains the attributes from [attack], see [[UnitTypeWML]].<br />
* '''second_weapon''': inside attack, attack_end, attacker_hits, attacker_misses, defender_hits, defender_misses, die and last_breath events, this is some information about the weapon that is/was being used by the unit at $x2,$y2. It contains the attributes from [attack], see [[UnitTypeWML]].<br />
<br />
Note: Automatically stored container and array variables are only stored once that one of their attributes is accessed for the first time. This means that one can sometimes get wrong results, for instance by killing the unit at $x1,$y1 as first action in a moveto event and then accessing $unit.something. This can be worked around by previously making a dummy access, such as adding 0 to hitpoints.<br />
<br />
=== The [variables] tag ===<br />
<br />
The [variables] tag is used in saved games to describe the current value of each variable, and in scenario files for assigning initial values to variables at scenario start.<br />
<br />
A scalar variable is assigned using an attribute, where the attribute's key is the variable's given name, and the attribute's value is the value to be stored in the variable.<br />
<br />
A container variable with given name ''foo'' is assigned using a [foo] tag that contains the definitions for the contained variables.<br />
<br />
An array variable with given name ''foo'' is assigned using several [foo] tags, where the first tag describes foo[0], the second foo[1], ...<br />
<br />
=== Storing variables inside units ===<br />
<br />
Sometimes it is useful to store a custom WML variable inside a unit. Units stored with the [[InternalActionsWML#.5Bstore_unit.5D|[store_unit]]] command have a '''unit.variables''' sub-container where custom variables related to that unit may be saved. (Remember to [[DirectActionsWML#.5Bunstore_unit.5D|[unstore_unit]]] for the changes to be kept.) One benefit of this approach is that the unit may then be [[FilterWML|filtered]] based on the value, for example:<br />
[filter]<br />
[filter_wml]<br />
[variables]<br />
my_variable="test"<br />
[/variables]<br />
[/filter_wml]<br />
[/filter]<br />
<br />
=== Variable Usage Examples ===<br />
Consider a saved game with the following [variables] tag (or a freshly started scenario with that tag)<br />
[variables]<br />
attitude_of_elves=hate<br />
attitude_of_dwarves=love<br />
attitude_of_humans=like<br />
current_opponent=elves<br />
[/variables]<br />
<br />
Then, <br />
[message]<br />
message="Oh, I see $current_opponent|! They surely $attitude_of_$current_opponent|| us!"<br />
[/message]<br />
displays the message<br />
Oh, I see elves! They surely hate us!<br />
<br />
Consider another game with variables<br />
[variables]<br />
our_side=1<br />
their_side=2<br />
[/variables]<br />
where side 1 has 75 gold, and side 2 50 gold. Then, <br />
[store_side]<br />
side=$our_side<br />
variable=we<br />
[/store_side]<br />
[store_side]<br />
side=$their_side<br />
variable=they<br />
[/store_side]<br />
[message]<br />
message=We have $we.gold gold, they have $they.gold gold.<br />
[/message]<br />
[if]<br />
[variable]<br />
name=we.gold<br />
greater_than=$they.gold<br />
[/variable]<br />
[then]<br />
[message]<br />
message=This should be easy!<br />
[/message]<br />
[/then]<br />
[else]<br />
[message]<br />
message=This will not be easy!<br />
[/message]<br />
[/else]<br />
[/if]<br />
[clear_variable]<br />
name=we<br />
[/clear_variable]<br />
[clear_variable]<br />
name=they<br />
[/clear_variable]<br />
displays the messages<br />
We have 75 gold, they have 50 gold.<br />
This should be easy!<br />
If side 2 had 100 gold instead, the same code would display the messages<br />
We have 75 gold, they have 100 gold.<br />
This will not be easy!<br />
<br />
The code<br />
[store_unit]<br />
[filter]<br />
canrecruit=yes<br />
side=1<br />
[/filter]<br />
variable=leader<br />
[/store_unit]<br />
[message]<br />
message=Our leader's first attack does $leader[0].attack[0].damage damage per hit.<br />
[/message]<br />
[clear_variable]<br />
name=leader<br />
[/clear_variable]<br />
always displays a true sentence.<br />
<br />
You may find more complicated examples of variable use in the [[UsefulWMLFragments]] section.<br />
<br />
== Comments ==<br />
<br />
Comments are indicated by starting a line with a pound sign (<code>#</code>). Unless the line forms a valid [[PreprocessorRef#Preprocessor_directives|preprocessor directive]], all text after the pound sign will be ignored by the WML engine.<br />
<br />
It is a very good coding convention to always add a space immediately following a pound sign for every comment. Not only does it avoid accidentally calling a preprocessor directive (for example, a commented line that begins with the word “define”) but it also makes comments stand further apart from the code.<br />
<br />
== See Also ==<br />
<br />
* [[PreprocessorRef]]<br />
* [[ConventionsWML]]<br />
* [[SavefileWML]]<br />
* [[ReferenceWML]]<br />
* [http://wiki.wesnoth.org/VariablesWML/How_to_use_variables How to use variables]<br />
<br />
[[Category: WML Reference]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=EditingWesnoth&diff=56048EditingWesnoth2015-01-15T20:41:48Z<p>Ancestral: /* Mac OS X */</p>
<hr />
<div>{{EditingWesnoth/Translations}}<br />
<!-- single enters on this page are intentional --><br />
<br />
In order to create custom content for Wesnoth, you need to know where the game's resources are and where to put your own. This page will explain how to find both the <b>data</b> (core game resources) and <b>userdata</b> (custom content) directories, as well as an explanation as to working with each one.<br />
<br />
<div class="thumb tright"><div><br />
[http://www.wesnoth.org/images/sshots/wesnoth-1.11.7-1.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.11.7-1-175.jpg]<br />
<div class="thumbcaption">Game paths</div></div><br />
</div><br />
<br />
The simplest way to find your game and userdata directories is to go to <b>Preferences → General → Paths</b> (shown on the right). From here you can copy respective the paths to your clipboard or open them in your platform's file manager. If you want more detailed explanations on the specific locations for your specific system, you can read the <i>How to get there</i> sections below.<br />
<br />
== The game data directory ==<br />
<br />
Wherever you installed the game, you will find these folders, among others: <b>data, music, sounds, images</b>. The rest are unimportant unless you're a developer looking to tweak stuff about the game itself. Besides <b>data</b>, they contain resources used by the game, not by campaigns.<br />
<br />
Inside the <i>data</i> folder you will find , among others, these folders: <b>campaigns, multiplayer, core</b>. These contain the mainline campaigns, the multiplayer maps and scenarios, and all the resources used in add-ons. You may examine the contents of the former for reference on how the campaigns and maps included in mainline are coded. In <b>core</b>, you will find another set of <b>music, sounds, images</b> directories. Look in here to find resources for creating your UMC content.<br />
<br />
<b>NOTE: These folders are NOT the place to put your own resources when creating an add-on. You should keep them in your add-on's folder the userdata directory, as detailed below.</b><br />
<br />
In this wiki, the terms <i>"game data"</i>, <i>wesnoth/data</i>, or <i>./data</i> refer to the wesnoth/data directory. The terms <i>"core folder"</i> or <i>core</i> refer to the wesnoth/data/core directory.<br />
<br />
=== How to get there ===<br />
<br />
==== Windows====<br />
<br />
* <b>On 32-bit computers:</b> C:\Program Files\Battle for Wesnoth <version>\data<br />
* <b>On 64-bit computers:</b> C:\Program Files (x86)\Battle for Wesnoth <version>\data<br />
<br />
<b>Note:</b> C refers to the partition or drive where Windows is installed. If your copy of Windows is not on C, or Wesnoth is installed in a different location, the path may not match those given above. If you don't remember where you installed the game, right click on the game's shortcut, open Properties, and click on the <b>"Find target"</b> button.<br />
<br />
====Mac OS X ====<br />
<br />
* Control+click on the application icon. Select <b>"Show Package Contents"</b>, then navigate to <b>"Contents"</b> → <b>"Resources"</b>.<br />
<br />
==== Linux ====<br />
<br />
* <b>Custom builds:</b> /usr/local/share/wesnoth<br />
* <b>Debian/Ubuntu packages, or emerge (Gentoo)</b>: /usr/share/games/wesnoth<br />
* <b>Red Hat Linux-based distributions in general (openSUSE, Fedora):</b> /usr/share/wesnoth<br />
* <b>Mandriva:</b> /usr/share/games/wesnoth<br />
* <b>Slackware Linux:</b> /usr/local/share/wesnoth<br />
<br />
In a terminal, the command <code>wesnoth --path</code> shows the game data directory.<br />
<br />
====BSD====<br />
<br />
* <b>OpenBSD package:</b> /usr/local/share/wesnoth<br />
<br />
The command <code>wesnoth --path</code> also works.<br />
<br />
== The user data directory ==<br />
<br />
The user data directory in particular is the most important to a content creator. Inside are your preferences file, custom maps, saved games, the WML cache and data files corresponding to user-created content. In this wiki, <i>"user data"</i> and <i>userdata/</i> refer to this directory.<br />
<br />
The game looks at the following paths for the respective content:<br />
<br />
* <b><i>userdata</i>/data/add-ons</b> - add-ons you have installed via the built-in add-on manager or are designing yourself<br />
* <b><i>userdata</i>/editor</b> - scenario and map files created via the in-game editor<br />
* <b><i>userdata</i>/saves</b> - the directory containing all your savegame files<br />
* <b><i>userdata</i>/cache</b> - the auto-generated game cache files<br />
* <b><i>userdata</i>/preferences</b> - plaintext file containing all your saved user preferences<br />
<br />
''Note: This may not be totally accurate for all systems, for my Linux system the preferences file is stored in ~/.config/wesnoth''<br />
<br />
The add-ons directory is particularly useful. <b>In order to work with custom scenarios or campaigns, you <i>will need</i> to have your own add-on set up here.</b> Instructions on how to do so can be found in [[AddonStructure]]. Several pages on this wiki will assume you have done so and refer to relative paths in such.<br />
<br />
=== How to get there ===<br />
<br />
==== Windows ====<br />
<br />
* <b>Windows 2000/XP:</b> My Documents\My Games\Wesnoth<version><br />
* <b>Windows Vista/7/8:</b> Documents\My Games\Wesnoth<version><br />
<br />
<b>Note:</b> The above only applies if you did not select "Store userdata in the install location" when installing the game. If you did, keep in mind that on Windows Vista, 7, or 8, writes to the userdata directory in the install location may be silently redirected to the "Virtual Store", typically <code>C:\Users\yourname>\AppData\Local\VirtualStore\Program Files\Battle for Wesnoth <version></code>. Virtual Store is hidden by default; it can be accessed by by typing <i>"shell:local appdata"</i> in Explorer's address bar.<br />
<br />
==== Mac OS X ====<br />
<br />
* ~/Library/Application Support/Wesnoth_<version><br />
<br />
<b>Note:</b> As of OS X 10.7, the Library folder is hidden by default. You can press the Option key and choose Go to access it, or choose Go > Go to Folder… and type in the path there.<br />
<br />
==== Linux ====<br />
* ~/.local/share/wesnoth/<version><br />
<br />
In a terminal, the command <code>wesnoth --config-path</code> shows the user data directory.<br />
<br />
==== BSD ====<br />
* Same place as Linux.<br />
<br />
== See Also ==<br />
<br />
* [[Create]]<br />
<br />
[[Category:Create]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Template:WML_Tags&diff=40333Template:WML Tags2011-02-13T22:12:01Z<p>Ancestral: Provided better links to relevant headers for some WML tags</p>
<hr />
<div>{| class="gallery" style="width:225px;float: right;border: 1px solid #B48648; color:#B48648; font-size: 7pt;margin-left;10px;"<br />
|-<br />
|<br />
<span style="float: right;"><small class="editlink noprint plainlinksneverexpand">[{{SERVER}}{{localurl:Template:WML Tags|action=edit}} edit ]</small></span><br />
'''WML Tags'''<br />
<br />
|-<br />
|''A:'' <br />
[[AbilitiesWML|abilities]],<br />
[[CampaignWML|about]],<br />
[[AdvancedPreferenceWML|advanced_preference]],<br />
[[UnitTypeWML|advancefrom]],<br />
[[UnitTypeWML|advancement]],<br />
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|advances]],<br />
[[AiWML#the_.5Bai.5D_tag|ai]],<br />
[[DirectActionsWML#.5Ballow_recruit.5D|allow_recruit]],<br />
[[DirectActionsWML#.5Ballow_undo.5D|allow_undo]],<br />
[[ConditionalActionsWML#Meta_Condition_Tags|and]],<br />
[[InterfaceActionsWML#.5Banimate_unit.5D|animate_unit]],<br />
[[AnimationWML|animation]],<br />
[[VariablesWML#Array|array]],<br />
[[UnitTypeWML#Attacks|attack]],<br />
[[AnimationWML|attack_filter]], <br />
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|attacks]],<br />
[[AiWML#the_.5Bai.5D_tag|avoid]];<br />
|-<br />
|''B:'' <br />
[[UnitTypeWML#Other_tags|base_unit]], [[BinaryPathWML|binary_path]], [[HelpWML#Help_System_Topic_Markup|bold]], [[EditorWML#The_.5Bbrush.5D_tag|brush]];<br />
|-<br />
|''C:'' <br />
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]],<br />
[[DirectActionsWML#.5Bcapture_village.5D|capture_village]],<br />
[[ConditionalActionsWML#.5Bswitch.5D|case]],<br />
[[InterfaceActionsWML|chat]],<br />
[[ReplayWML|choose]],<br />
[[PersistenceWML|clear_global_variable]],<br />
[[InternalActionsWML|clear_variable]],<br />
[[InterfaceActionsWML|colour_adjust]],<br />
command([[InterfaceActionsWML|action]], [[ReplayWML|replay]]);<br />
|-<br />
|''D:'' <br />
[[AbilitiesWML|damage]],<br />
[[StatisticalScenarioWML|deaths]],<br />
[[AnimationWML|defend]],<br />
[[StatisticalScenarioWML|defends]],<br />
[[UnitTypeWML|defense]],<br />
[[InterfaceActionsWML|delay]],<br />
[[ReplayWML|destination]],<br />
[[DirectActionsWML#.5Bdisallow_recruit.5D|disallow_recruit]],<br />
[[ConditionalActionsWML#.5Bwhile.5D|do]];<br />
|-<br />
|''E:'' <br />
[[EditorWML|editor_group]],<br />
[[EditorWML|editor_music]], <br />
[[EditorWML|editor_times]],<br />
[[EditorWML|editor_tool_hint]],<br />
[[EffectWML|effect]],<br />
else ([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML#.5Bif.5D_and_.5Belse.5D|animation]]),<br />
[[DirectActionsWML#.5Bendlevel.5D|endlevel]],<br />
end_turn&nbsp;([[DirectActionsWML#.5Bend_turn.5D|action]], [[ReplayWML|replay]]),<br />
[[EraWML|era]],<br />
[[EventWML|event]],<br />
[[ThemeWML|expenses]];<br />
|-<br />
|''F:'' <br />
[[EventWML#.5Bfilter.5D|filter]],<br />
[[FilterWML|filter]],<br />
[[AnimationWML|filter_attack]],<br />
[[EventWML#.5Bfilter_attack.5D|filter_attack]],<br />
[[EventWML#.5Bfilter_condition.5D|filter_condition]],<br />
[[FilterWML|filter_location]],<br />
[[EventWML#.5Bfilter_second.5D|filter_second]],<br />
[[FilterWML|filter_second]],<br />
[[AnimationWML|filter_second_attack]],<br />
[[EventWML#.5Bfilter_second_attack.5D|filter_second_attack]],<br />
[[FilterWML#Filtering_Vision|filter_vision]],<br />
[[StandardUnitFilter|filter_wml]],<br />
[[InternalActionsWML|fire_event]],<br />
[[InterfaceActionsWML|floating_text]],<br />
[[HelpWML|format]],<br />
[[AnimationWML|frame]];<br />
|-<br />
|''G:'' <br />
[[GameConfigWML|game_config]],<br />
[[ScenarioWML|generator]],<br />
[[PersistenceWML|get_global_variable]],<br />
[[DirectActionsWML|gold]],<br />
[[ThemeWML|gold]];<br />
|-<br />
|''H:'' <br />
[[DirectActionsWML#.5Bharm_unit.5D|harm_unit]],<br />
[[ConditionalActionsWML#Condition_Tags|have_location]],<br />
[[ConditionalActionsWML#Condition_Tags|have_unit]],<br />
[[HelpWML|header]],<br />
[[DirectActionsWML#.5Bheal_unit.5D|heal_unit]],<br />
[[UnitsWML|hide_help]],<br />
[[InterfaceActionsWML|hide_unit]];<br />
|-<br />
|''I:'' <br />
if ([[ConditionalActionsWML#.5Bif.5D|action]], [[AnimationWML#.5Bif.5D_and_.5Belse.5D|animation]]),<br />
[[TimeWML|illuminated_time]],<br />
[[TerrainGraphicsWML|image]],<br />
[[HelpWML|img]],<br />
[[ThemeWML|income]],<br />
[[ReplayWML|init_side]],<br />
[[InternalActionsWML|insert_tag]],<br />
[[InterfaceActionsWML#.5Binspect.5D|inspect]],<br />
[[HelpWML|italic]],<br />
[[InterfaceActionsWML|item]];<br />
|-<br />
|''J:''<br />
[[HelpWML|jump]],<br />
[[InternalActionsWML|join]];<br />
|-<br />
|''K:'' <br />
[[DirectActionsWML#.5Bkill.5D|kill]],<br />
[[StatisticalScenarioWML|killed]];<br />
|-<br />
|''L:'' <br />
label&nbsp;([[InterfaceActionsWML|map]], [[ThemeWML|theme]]),<br />
[[LanguageWML|language]],<br />
[[AiWML|leader_goal]],<br />
[[LocaleWML|locale]],<br />
[[LuaWML|lua]];<br />
|-<br />
|''M:'' <br />
[[ThemeWML|main_map]],<br />
[[ThemeWML|menu]],<br />
[[InterfaceActionsWML|message]],<br />
[[ThemeWML|mini_map]],<br />
[[AnimationWML|missile_frame]],<br />
[[SingleUnitWML|modifications]],<br />
[[DirectActionsWML#.5Bmodify_side.5D|modify_side]],<br />
[[DirectActionsWML#.5Bmodify_turns.5D|modify_turns]],<br />
[[ReplayWML|move]],<br />
[[DirectActionsWML#.5Bmove_unit.5D|move_unit]],<br />
[[DirectActionsWML#.5Bmodify_ai.5D|modify_ai]],<br />
[[DirectActionsWML#.5Bmodify_unit.5D|modify_unit]],<br />
[[InterfaceActionsWML|move_unit_fake]],<br />
[[UnitTypeWML|movement costs]],<br />
[[UnitsWML|movetype]],<br />
[[ScenarioWML|multiplayer]],<br />
[[EraWML|multiplayer_side]],<br />
[[MusicListWML|music]];<br />
|-<br />
|''N:'' <br />
[[ConditionalActionsWML#Meta_Condition_Tags|not]],<br />
[[FilterWML|not]],<br />
[[ThemeWML|num_units]];<br />
|-<br />
|''O:'' <br />
[[DirectActionsWML#.5Bobject.5D|object]],<br />
[[InterfaceActionsWML|objectives]],<br />
[[InterfaceActionsWML|objective]],<br />
[[ThemeWML|observers]],<br />
[[InterfaceActionsWML|open_help]],<br />
[[InterfaceActionsWML|option]],<br />
[[ConditionalActionsWML#Meta_Condition_Tags|or]];<br />
|-<br />
|''P:'' <br />
[[ThemeWML|panel]], [[IntroWML|part]], [[DirectActionsWML#.5Bpetrify.5D|petrify]], [[DirectActionsWML#.5Bplace_shroud.5D|place_shroud]], [[ThemeWML|position]],<br />
[[InterfaceActionsWML|print]], [[AiWML|protect_location]], [[AiWML|protect_unit]];<br />
|-<br />
|''R:'' <br />
[[UnitsWML|race]], [[ReplayWML|random]], recall&nbsp;([[DirectActionsWML#.5Brecall.5D|action]], <br />
[[ReplayWML|replay]]), [[StatisticalScenarioWML|recalls]],<br />
[[ReplayWML|recruit]], [[StatisticalScenarioWML|recruits]], [[InterfaceActionsWML|redraw]],<br />
[[HelpWML|ref]], [[DirectActionsWML|remove_shroud]], [[InterfaceActionsWML|remove_unit_overlay]],<br />
[[InterfaceActionsWML|removeitem]], [[InterfaceActionsWML|remove_sound_source]], <br />
[[DirectActionsWML#.5Breplace_map.5D|replace_map]], [[DirectActionsWML#.5Breplace_schedule.5D|replace_schedule]], [[SavefileWML|replay]], [[SavefileWML|replay_start]],<br />
[[UnitTypeWML|resistance]], [[ThemeWML|resolution]], [[ReplayWML|results]], [[InternalActionsWML|role]];<br />
|-<br />
|''S:'' <br />
[[SavefileWML|save]], [[ScenarioWML|scenario]],<br />
[[InterfaceActionsWML|scroll]], [[InterfaceActionsWML|scroll_to]],<br />
[[InterfaceActionsWML|scroll_to_unit]], [[AnimationWML|secondary_attack_filter]], [[AnimationWML|secondary_unit_filter]], [[HelpWML|section]], [[InterfaceActionsWML|select_unit]], [[PersistenceWML|set_global_variable]],<br />
[[InterfaceActionsWML#.5Bset_menu_item.5D_.28SVN_trunk_only.29|set_menu_item]], [[DirectActionsWML#.5Bset_recruit.5D|set_recruit]],<br />
[[InternalActionsWML|set_variable]], [[InternalActionsWML|set_variables]], [[InterfaceActionsWML|show_objectives]],<br />
[[SideWML|side]], [[ThemeWML|side_playing]], [[SavefileWML|snapshot]],<br />
[[InterfaceActionsWML|sound]], [[InterfaceActionsWML|sound_source]], [[ReplayWML|source]], [[EventWML|special_filter]], [[EventWML|special_filter_second]],<br />
[[InternalActionsWML|split]],<br />
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],<br />
status([[SingleUnitWML|single unit]], [[ThemeWML|theme]]), [[InternalActionsWML#.5Bstore_gold.5D|store_gold]], [[InternalActionsWML#.5Bstore_locations.5D|store_locations]],<br />
[[InternalActionsWML#.5Bstore_map_dimensions.5D|store_map_dimensions]],<br />
[[InternalActionsWML#.5Bstore_side.5D|store_side]], [[InternalActionsWML#.5Bstore_starting_location.5D|store_starting_location]], [[InternalActionsWML#.5Bstore_time_of_day.5D|store_time_of_day]], [[InternalActionsWML#.5Bstore_unit.5D|store_unit]], [[InternalActionsWML#.5Bstore_villages.5D|store_villages]],[[IntroWML|story]],<br />
[[ConditionalActionsWML#.5Bswitch.5D|switch]];<br />
|-<br />
|''T:'' <br />
[[AiWML|target]],<br />
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]],<br />
teleport ([[DirectActionsWML#.5Bteleport.5D|action]], [[AbilitiesWML|ability]]), [[AnimationWML|teleport_anim]],<br />
[[DirectActionsWML#.5Bterrain.5D|terrain]], [[TerrainGraphicsWML|terrain_graphics]], [[TerrainMaskWML|terrain_mask]], [[TerrainWML|terrain_type]], [[ScenarioWML#Test_scenario|test]],<br />
[[WesCamp|textdomain]], [[InterfaceActionsWML|text_input]], [[ThemeWML|theme]], [[ConditionalActionsWML#.5Bif.5D|then]],<br />
[[TerrainGraphicsWML|tile]], [[TimeWML|time]], time_area&nbsp;([[DirectActionsWML#.5Btime_area.5D|action]], [[ScenarioWML|scenario]]), <br />
[[ThemeWML|time_of_day]],<br />
[[HelpWML|topic]], [[HelpWML|toplevel]], [[SingleUnitWML|trait]], [[DirectActionsWML#.5Btunnel.5D|tunnel]] [[ThemeWML|turn]], [[ScenarioWML|tutorial]];<br />
|-<br />
|''U:'' <br />
[[InterfaceActionsWML|unhide_unit]], [[SingleUnitWML|unit]],<br />
[[ThemeWML|unit_abilities]], [[ThemeWML|unit_alignment]], [[ThemeWML|unit_description]], [[AnimationWML|unit_filter]], [[ThemeWML|unit_hp]], [[ThemeWML|unit_image]], [[ThemeWML|unit_level]], [[ThemeWML|unit_moves]],<br />
[[InterfaceActionsWML|unit_overlay]], [[ThemeWML|unit_profile]], [[ThemeWML|unit_status]],<br />
[[ThemeWML|unit_traits]], [[UnitTypeWML|unit_type]], [[ThemeWML|unit_weapons]], [[ThemeWML|unit_xp]],<br />
[[UnitsWML|units]], [[DirectActionsWML#.5Bunpetrify.5D|unpetrify]], [[DirectActionsWML#.5Bunstore_unit.5D|unstore_unit]], [[ThemeWML|upkeep]];<br />
|-<br />
| ''V:'' <br />
[[ConditionalActionsWML#Condition_Tags|variable]],<br />
[[VariablesWML|variables]],<br />
[[SideWML|village]],<br />
[[ThemeWML|villages]];<br />
|-<br />
| ''W:'' <br />
[[ConditionalActionsWML#.5Bwhile.5D|while]],<br />
[[InterfaceActionsWML|wml_message]];<br />
|}<br />
<br />
<noinclude>An box with all the WML tags, each linking to the page they are described in. This box should be included in each of the WML reference pages.</noinclude></div>Ancestralhttps://wiki.wesnoth.org/index.php?title=InterfaceActionsWML&diff=35513InterfaceActionsWML2010-04-05T09:42:32Z<p>Ancestral: /* Formatting */</p>
<hr />
<div>{{WML Tags}}<br />
== Interface actions ==<br />
<br />
Interface actions are actions that do not have an effect on gameplay;<br />
instead, they show something to the player. The main interface tags<br />
are '''[message]''' and '''[objectives]''', but several other tags affect<br />
the interface also.<br />
<br />
== [inspect] ==<br />
This user interface action only works in debug mode. It displays the gamestate inspector dialog (the same one which can be brought up with '':inspect'' ), which can be used to inspect the values of WML variables, AI configuration, recall lists, and more.<br />
<br />
* '''name''': optional attribute to specify the name of this gamestate inspector dialog. It is just a label to help differentiate between different invocations of gamestate inspector dialog.<br />
<br />
== [message] ==<br />
The most commonly used interface action is [message], which displays a message to the user in a dialog box. It can also be used to take input from the user.<br />
<br />
The following key/tags are accepted for [message]:<br />
* [[StandardUnitFilter]]: The unit whose profile and name are displayed. Do not use a [filter] tag. If no unit matching this filter is found, the message is not displayed (The unit has probably been killed).<br>'''[message]''' elements should be constructed so that it is either guaranteed that a certain unit is alive, or so that dialog flows smoothly even if the message isn't displayed.<br />
<br />
* '''speaker''': an alternative to standard unit filter. You may specify as the value of the speaker attribute a unit id or any of the following special values:<br />
** '''narrator''': the dialog box is displayed without a caption for the unit speaking or a unit image<br />
** '''unit''': the primary unit for the event is speaking<br />
** '''second_unit''': the secondary unit for the event is speaking<br />
<br />
* '''message''': (translatable) the text to display to the right of the image. ''message'' is sometimes multiple lines; if it is, be sure to use quotes(''' ' ''' or ''' " ''')<br />
* '''[show_if]''': if present then this message will only be displayed if the conditional statement in this tag is passed (see [[ConditionalActionsWML#Condition_Tags|ConditionalActionsWML]])<br />
* '''side_for''': (default: all sides) comma-separated list of sides for who message is shown.<br />
* '''image''': (default: profile image of speaker) the image to display next to the message.<br />
* '''caption''': (default: name of speaker) the caption to display beside the image. Name to be displayed.<br />
* '''duration''': (default: 10) the minimum number of frames for this message to be displayed. (A frame lasts about 30 milliseconds.) During this time any dialog decisions will be disregarded.<br />
* '''sound''': a sound effect (wav file) to play as the message is displayed. This can be a comma-separated list, from which one will be randomly chosen.<br />
* '''[option]''': zero or more '''[option]''' elements may be present. If '''[option]''' elements are present, then each option will be displayed in a menu for the user to select one option.<br />
** '''message''': (translatable) the text displayed for the option (see [[DescriptionWML]])<br />
** '''[show_if]''': if present then this option will only be displayed if the conditional statement in this tag is passed (see [[InternalActionsWML]])<br />
** '''[command]''': an element containing actions which are executed if the option is selected.<br />
* '''[text_input]''': there can be only one [text_input] tag. this adds a text input field to the message.<br />
** '''variable''': the variable that the user's input will be written to<br />
** '''label''': a text label to the left of the input field<br />
** '''max_chars''': the maximum number of characters that may be typed into the field<br />
** '''text''': text that is written into the field in the beginning<br />
* Check [[EventWML#Multiplayer_safety]] to find out in which events you can safely use '''[option]''' and '''[text_input]''' without causing OOS.<br />
<br />
=== Formatting ===<br />
In 1.8, [http://library.gnome.org/devel/pango/unstable/PangoMarkupFormat.html Pango markup formatting codes] have been adopted for '''[message]'''. These can also be used in unit names (user_description), objectives, and such. Note that you'll probably want to use a single quote ' instead of a double quote " as double quotes cannot be escaped, otherwise the string will appear fragmented and you may also encounter errors. Running wmllint on your campaign will up-convert it, warning you about unusual cases you must fix by hand.<br />
<br />
For example, if you wanted to write "You are victorious!" in large, italic, gold letters, you might write it this way:<br />
<br />
<nowiki><span color='#BCB088' size='large' font-style='italic'>You are victorious!</span></nowiki><br />
<br />
<br />
These are the codes taken from the Pango markup formatting guide:<br />
<br />
*'''font''', '''font_desc''': A font description string, such as "Sans Italic 12".<br />
*'''font_family''', '''face''': A font family name.<br />
*'''font_size''', '''size''': Font size in 1024ths of a point, or one of the absolute sizes 'xx-small', 'x-small', 'small', 'medium', 'large', 'x-large', 'xx-large', or one of the relative sizes 'smaller' or 'larger'.<br />
*'''font_style''', '''style''': One of 'normal', 'oblique', 'italic'.<br />
*'''font_weight''', '''weight''': One of 'ultralight', 'light', 'normal', 'bold', 'ultrabold', 'heavy', or a numeric weight.<br />
*'''font_variant''', '''variant''': One of 'normal' or 'smallcaps'.<br />
*'''font_stretch''', '''stretch''': One of 'ultracondensed', 'extracondensed', 'condensed', 'semicondensed', 'normal', 'semiexpanded', 'expanded', 'extraexpanded', 'ultraexpanded'.<br />
*'''foreground''', '''fgcolor''', '''color''': An RGB color specification such as '#00FF00' or a color name such as 'red'.<br />
*'''background, bgcolor''': An RGB color specification such as '#00FF00' or a color name such as 'red'.<br />
*'''underline''': One of 'none', 'single', 'double', 'low', 'error'.<br />
*'''underline_color''': The color of underlines; an RGB color specification such as '#00FF00' or a color name such as 'red'.<br />
*'''rise''': Vertical displacement, in 10000ths of an em. Can be negative for subscript, positive for superscript.<br />
*'''strikethrough''': 'true' or 'false' whether to strike through the text.<br />
*'''strikethrough_color''': The color of strikethrough lines; an RGB color specification such as '#00FF00' or a color name such as 'red'<br />
*'''fallback''': 'true' or 'false' whether to enable fallback. If disabled, then characters will only be used from the closest matching font on the system. No fallback will be done to other fonts on the system that might contain the characters in the text. Fallback is enabled by default. Most applications should not disable fallback.<br />
*'''letter_spacing''': Inter-letter spacing in 1024ths of a point.<br />
*'''gravity''': One of 'south', 'east', 'north', 'west', 'auto'.<br />
*'''gravity_hint''': One of 'natural', 'strong', 'line'.<br />
<br />
<br />
In 1.6, Wesnoth uses older text formatting options<br />
* A tilde (~) as the first character causes the line to be boldfaced.<br />
* An at symbol (@) as the first character causes the line to be green, as done with victory conditions.<br />
* A pound symbol (#) as the first character causes the line to be red, as done with defeat conditions.<br />
* An asterisk (*) as the first character causes the line to be bigger.<br />
* A backquote (`) as the first character causes the line to be smaller.<br />
* If used, the caption key text is boldfaced.<br />
* An RGB colour code in the beginning causes the line to be the given colour. This can still be preceded by the above characters. Example: ''message=_"<255,0,0>Red!"''<br />
<br />
== [objectives] ==<br />
The other tag used for plot development is '''[objectives]'''.<br />
The '''[objectives]''' tag overwrites any previously set objectives,<br />
and displays text which should describe the objectives of the scenario.<br />
Scenario objectives are displayed on the player's first turn after the tag is used,<br />
or as part of the event if it triggers during that player's turn.<br />
Objectives can also be accessed at any time in a scenario using the<br />
"Scenario Objectives" game menu option, making this tag useful for<br />
scenario-specific information that the player may need to refer to during play.<br />
<br />
This tag renders the ''objectives'' attribute of [scenario] obsolete (see ''objectives'', [[ScenarioWML]]).<br />
Instead of using ''objectives'', use '''[objectives]''' to set scenario objectives inside a prestart event.<br />
It can also be used to overwrite the starting objectives mid-scenario.<br />
<br />
Attributes of '''[objectives]''':<br />
* '''side''': Default '0'. The side to set the objectives for. A value of 0 sets objectives for all sides.<br />
* '''summary''': Displayed first in the objectives text, this should describe the basic objective for the overall scenario. Can be omitted.<br />
* '''note''': Displayed last in the objectives text, this is sometimes used for hints or additional information. Can be omitted.<br />
* '''victory_string''': Default ' _ "Victory:"', this text precedes the victory objectives.<br />
* '''defeat_string''': Default ' _ "Defeat:"', this text precedes the defeat objectives.<br />
* '''silent''': Default: not present. If set to "yes", the objectives are silently changed. Else, they will be shown to the user when appropriate.<br />
<br />
Tags of '''[objectives]''':<br />
* '''[objective]''': describes a win or loss condition. Most scenarios have multiple win or loss conditions, so use a separate [objective] subtag for each line; this helps with translations.<br />
** '''description''': text for the specific win or loss condition.<br />
** '''condition''': The color and placement of the text. Values are 'win'(colored green, placed after ''victory_string'') and 'lose'(colored red, placed after ''defeat_string'')<br />
** '''[show_if]''': A condition that disables the objective if it doesn't hold. Conditional objectives are refreshed at '''[show_objectives]''' time only. {{DevFeature}}<br />
<br />
=== Macros ===<br />
There are a few predefined macros for Objectives that you can use to shorten the code: [http://www.wesnoth.org/macro-reference.xhtml#SET_OBJECTIVES SET_OBJECTIVES], [http://www.wesnoth.org/macro-reference.xhtml#VICTORY_CONDITION VICTORY_CONDITION], and [http://www.wesnoth.org/macro-reference.xhtml#DEFEAT_CONDITION DEFEAT_CONDITION]. Follow the links for each one to see complete syntax and example usage.<br />
<br />
== [set_menu_item] ==<br />
This tag is used to add a custom option in the right-click context menu which can then be used to trigger arbitrary WML commands.<br />
<br />
'''Note:''' Due to limitations in portable devices where there are no scroll bars for context menus, there is a hard-coded limit of 7 custom WML menu items. If you really need to have more than 7 menu items, try combining some of them in a submenu.<br />
<br />
* '''id''': the unique id for this menu item. If a menu item with this id already exists, it allows you to set specific changes to that item.<br />
* '''description''': the in-game text that will appear for this item in the menu.<br />
* '''image''': the image to display next to this item.<br />
* '''needs_select''': if ''yes'' (default ''no''), then the latest select event (see [[EventWML]]) that triggered before this menu item was chosen will be transmitted over the network before this menu item action will be. This only has any effect in networked multiplayer, and is intended to allow more elaborate menu item behaviour there without causing out of sync errors. If you don't know what this means, just leave it false.<br />
* '''[show_if]''': If present, the menu item will only be available if the conditional statement (see [[InternalActionsWML]]) within evaluates to true. When this is evaluated, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked, so it's possible to for example only enable the option on empty hexes or on a particular unit.<br />
* '''[filter_location]''': contains a location filter similar to the one found inside Single Unit Filters (see [[FilterWML]]). The menu item will only be available on matching locations.<br />
* '''[command]''': contains the WML actions to be executed when the menu item is selected. Again, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked on.<br />
<br />
== Other interface tags ==<br />
<br />
The following tags are also action tags:<br />
* '''[item]''': makes a graphical item appear on a certain hex. Note this only places the graphics for an item. It does not make the item do anything. Use a moveto event to make moving onto the item do something. <tt>''('''Hint:''' There are a number of predefined items that are used in various campaigns that you can make use of. You can find [http://www.wesnoth.org/macro-reference.xhtml#file:items.cfg a list of them] if you look into the items.cfg file in the wesnoth install directory (under /data/core/macros))''</tt><br />
** '''x''', '''y''': the location to place the item.<br />
** '''image''': the image (in ''images/'' as .png) to place on the hex.<br />
** '''halo''': an image to place centered on the hex. Use this instead of ''image'' if the image is bigger than the hex or if you want to animate an image. ''Example (where the integer after the colon is the duration of each frame): halo=scenery/fire1.png:100,scenery/fire2.png:100,scenery/fire3.png:100,scenery/fire4.png:100,scenery/fire5.png:100,scenery/fire6.png:100,scenery/fire7.png:100,scenery/fire8.png:100''<br />
** '''team_name''': name of the team for which the item is to be displayed (hidden for others). For multiple teams just put all the names in one string, for example separated by commas.<br />
** '''visible_in_fog''': whether the item should be visible through fog or not. Default yes.<br />
* '''[removeitem]''': removes any graphical items on a given hex<br />
** '''x''', '''y''': the hex to remove items off<br />
** '''image''' if specified, only removes the given image item (This image name must include any [[ImagePathFunctionWML|image path functions]] appended to the original image name.)<br />
* '''[print]''': displays a message across the screen. The message will disappear after a certain time.<br />
** '''text''': (translatable) the text to display.<br />
** '''size''': (default=12) the pointsize of the font to use<br />
** '''duration''': (default=50) the length of time to display the text for. This is measured in the number of 'frames'. A frame in Wesnoth is usually displayed for around 30ms.<br />
** '''red''', '''green''', '''blue''': (default=0,0,0) the color to display the text in. Values vary from 0-255.<br />
* '''[move_unit_fake]''': moves an image of a unit along a certain path on the map. The path does not need to be a continuous list of adjacent hexes, so for example only the start and end points can be given, in which case the straightest line between those points will be calculated and used.<br />
** '''type''': the type of the unit whose image to use<br />
** '''x''': a comma-separated list of x locations to move along<br />
** '''y''': a comma-separated list of y locations to move along (x and y values are matched pairs)<br />
** '''side''': the side of the fake unit, used for team-coloring the fake unit<br />
* '''[hide_unit]''': makes the given unit become invisible. Useful in conjunction with '''[move_unit_fake]''': to move a leader unit into position on-screen. Each '''[hide_unit]''' tag only hides one unit.<br />
** '''x''', '''y''': location of the unit to be hidden. (NOT a standard unit filter! Just x and y.)<br />
* '''[unhide_unit]''': stops the currently hidden units from being hidden.<br />
* '''[scroll]''': Scroll a certain number of pixels in a given direction. Useful for earthquake/shaking effects.<br />
** '''x''', '''y''': the number of pixels to scroll along the x and y axis<br />
* '''[scroll_to]''': Scroll to a given hex<br />
** '''x''', '''y''': the hex to scroll to<br />
** '''check_fogged''': whether to scroll even to locations covered in fog or shroud. Possible values ''true'' (don't scroll to fog) and ''false'' (scroll even to fog), with ''false'' as the default.<br />
* '''[scroll_to_unit]''' Scroll to a given unit<br />
** [[StandardUnitFilter]]<br />
** '''check_fogged''': whether to scroll even to locations covered in fog or shroud. Possible values ''true'' (don't scroll to fog) and ''false'' (scroll even to fog), with ''false'' as the default.<br />
* '''[sound]''': Plays a sound<br />
** '''name''': the filename of the sound to play (in ''sounds/'' as .wav or .ogg)<br />
** '''repeat''': repeats the sound for a specified additional number of times (default=0)<br />
* '''[sound_source]''': Creates a sound source. "Sound sources" is a general name for a mechanism which makes possible for map elements to emit sounds according to some rules, where "map elements" can be specific locations or terrain types. For now, only sound sources tied to locations are supported.<br />
** '''id''': a unique identification key of the sound source<br />
** '''sounds''': a list of comma separated, randomly played sounds associated with the sound source<br />
** '''delay''': a numerical value (in milliseconds) of the minimal delay between two playbacks of the source's sound if the source remains visible on the screen; if one scrolls out and back in, the source will be considered as ready to play<br />
** '''chance''': a percentage (a value from 0 to 100) describing the chance of the source being activated every second after the delay has passed or when the source's location appears on the screen (note that it cannot play more than one file at the same time)<br />
** '''check_fogged''': possible values "true" and "false" - if true the source will not play if its locations are fogged<br />
** '''check_shrouded''': {{DevFeature}} possible values "true" and "false" - if true the source will not play if its locations are shrouded<br />
** '''x,y''': a [[StandardLocationFilter]] for the locations associated with the sound source<br />
** '''fade_range''' (default = 3): distance in hexes that determines a "circular" area around the one specified by '''full_range''' where sound volume fades out linearly<br />
** '''full_range''' (default = 14): distance in hexes that determines a "circular" area where source plays with full volume, relative to screen center<br />
** '''loop''': number of times a sound sample should be looped if it stays visible. -1 means infinite (~65000)<br />
* '''[remove_sound_source]''': Removes a previously defined sound source.<br />
** '''id''': the identification key of the sound source to remove<br />
* '''[music]''': Switches to playing different music<br />
** '''name''': the filename of the music to play (in ''music/'' as .ogg)<br />
** see [[MusicListWML]] for the correct syntax<br />
* '''[colour_adjust]''': tints the colour of the screen.<br />
** '''red''', '''green''', '''blue''': values from -255 to 255, the amount to tint by for each colour<br />
* '''[delay]''': pauses the game<br />
** '''time''': the time to pause in milliseconds<br />
* '''[redraw]''': redraws the screen (this normally isn't done during events, although some of the other interface actions cause the screen or parts of it to be redrawn).<br />
** '''side''': if used, recalculates fog and shroud for that side. Useful if you for example spawn friendly units in the middle of an event and want the shroud to update accordingly (otherwise units that spawn inside fog would remain invisible for the duration of the event, since the fog would not automatically get cleared around them).<br />
* '''[unit_overlay]''': sets an image that will be drawn over a particular unit, and follow it around<br />
** '''x''', '''y''': the location of the unit to overlay on<br />
** '''image''': the image to place on the unit<br />
* '''[remove_unit_overlay]''': removes a particular overlayed image from a unit<br />
** '''x''', '''y''': the location of the unit to remove an overlay from<br />
** '''image''': the image to remove from the unit<br />
* '''[animate_unit]''': Uses an animation of a unit to animate it on screen (if the unit has the corresponding animation).<br />
** '''flag''': The key to find the custom animation in the unit description (see the '''[extra_anim]''' description in [[AnimationWML]]). Standard animations can be triggered with the following keywords: ''leading recruited standing idling levelin levelout healing healed poisoned movement defend attack death victory pre_teleport post_teleport''<br />
** '''[filter]''' with a [[StandardUnitFilter]] as argument, see [[FilterWML]]. By default, the unit at the event location will be animated. You can use this tag to choose any other unit to animate.<br />
** '''[primary_attack]''': If this tag is not present, the filter for animation will be triggered with no attack. If it is here, all attacks from the unit will be filtered, and a matching one will be used to filter the animation. Takes a weapon filter as argument, see [[FilterWML]].<br />
** '''[secondary_attack]''': Similar to '''[primary_attack]'''. May be needed to trigger a defense animation correctly, if there are more than one animations available for the defending unit.<br />
** '''hits''': yes/no: whether the being-hit or being-not-hit variants of attack/defense animations are chosen<br />
** '''text''': a text to hover during the animation<br />
** '''red''': red value for the text color (0-255)<br />
** '''green''': green value for the text color<br />
** '''blue''': blue value for the text color<br />
** '''with_bars''': yes/no: whether to display the status bars during the animation (e.g. the hitpoint bar)<br />
** '''[animate]''': a sub block with the same syntax as '''[animate_unit]''' except that the '''[filter]''' block is mandatory to find the unit. This block will find and animate another unit simultaneously.<br />
** '''[facing]''': a [[StandardLocationFilter]] specifying what direction the unit should be facing when animated<br />
* '''[label]''' places a label on the map.<br />
** '''x''', '''y''': the location of the label<br />
** '''text''': what the label should say<br />
** '''team_name''': if specified, the label will only be visible to the given team.<br />
** '''visible_in_fog''': whether the label should be visible through fog or not. Default yes.<br />
* '''[deprecated_message]''' shows a deprecated message in the message area, this feature is only intended to be used to warn about deprecated macros in mainline. The message is not translatable.<br />
** '''message''': the message to show.<br />
* '''[wml_message]''' outputs a message to Wesnoth's console output. Intended for campaign designers to output silent text to the console, without annoying the player; then, that text might contain information useful for later bug-reporting. The log domain for it is '''wml''', and the '''debug/dbg''' log level is available for use with the '''logger''' attribute. Depending on the current log level ('''error''' by default), which may be changed with the in-game :log command, or the --log-<level>=wml command line switch, the messages are echoed to the in-game chat.<br />
** '''message''': the message to show.<br />
** '''logger''': the Wesnoth engine output logger that should catch the text; this might be 'err' (the errors log level), 'warn'/'wrn' (the warnings log level) or anything else (the information log level). Not all information will be displayed depending on the log level chosen when starting Wesnoth.<br />
* '''[open_help]''' opens the in-game help.<br />
** '''topic''': the id of the topic to open<br />
* '''[show_objectives]''': {{DevFeature}} refreshes the objectives defined by [objectives] and its [show_if] tags, and displays them. (It is also called whenever the user explicitly asks for the objectives; this matters only if the tag was overridden by a [[LuaWML#register_wml_action|Lua]] script.)<br />
** '''side''': the side to show the objectives. If not set, all sides are used.<br />
<br />
== Useful Macros ==<br />
There are some predefined macros that you find useful for interface actions. You can find a complete list along with a detailed explanation of how they work [http://www.wesnoth.org/macro-reference.xhtml here].<br />
* '''{FLOATING_TEXT}''' Float some text over a unit similar to the damage numbers.<br />
* '''{HIGHLIGHT_UNIT}''' Highlight a unit on the map. Use this to show important units<br />
* '''{HIGHLIGHT_IMAGE}''' Places and highlights an image on the map. Use this to show important items or locations<br />
* '''{SET_IMAGE}''' Places an image on the map which has no other function.<br />
* '''{QUAKE <soundfile>}''' Creates a tremor like screenshake and plays <soundfile>. ('''{TREMOR}''' is a deprecated version, equivalent to '''{QUAKE (rumble.ogg)}''')<br />
* '''{FLASH_WHITE}''' Flash the screen white momentarily. You can also replace WHITE with RED, BLUE or GREEN for a different colour.<br />
<br />
== See Also ==<br />
* [[DirectActionsWML]]<br />
* [[InternalActionsWML]]<br />
* [[EventWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]<br />
[[Category: ActionsWML]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Geography&diff=32186Geography2009-09-03T23:21:34Z<p>Ancestral: A redirect to Geography_of_Wesnoth</p>
<hr />
<div>#REDIRECT [[Geography of Wesnoth]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Getting_started&diff=32185Getting started2009-09-03T23:20:32Z<p>Ancestral: A redirect to GettingStarted</p>
<hr />
<div>#REDIRECT [[GettingStarted]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Manual&diff=32184Manual2009-09-03T23:19:14Z<p>Ancestral: A redirect to WesnothManual</p>
<hr />
<div>#REDIRECT [[WesnothManual]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=History&diff=32183History2009-09-03T23:18:10Z<p>Ancestral: A redirect to History_of_Wesnoth</p>
<hr />
<div>#REDIRECT [[History_of_Wesnoth]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=31168SpellingMistakes2009-07-08T21:02:42Z<p>Ancestral: /* Other (ingame help, ...) */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
In the preamble to scenario 3, there is one verb in present tense. It should be past tense, like everything else.<br />
<br />
"The signs were obvious and unmistakable - tree stumps, an occasional half-rotten tree felled long ago, and dead wood around them in scarce grass. This had been forest once, like the woods they called home. It '''has''' been murdered."<br />
<br />
"It '''had''' been murdered."<br />
<br />
==Delfador's Memoirs==<br />
In the first scenario (Overture), right after the oracles say "it is well" there is a typo. It says "Now. go forth!". The period should be a comma.<br />
"Now. go forth!" --> "Now, go forth!"<br />
<br />
Change the name of the 8th scenario from ''Ur-thorodor'' to ''Ur-Thorodor''<br />
<br />
In Scenario 20 (The Prince of Wesnoth), there are two typos in the post-victory dialog:<br />
"The Book is not evil in itself, but it the power '''it''' gives '''tends to magnifies''' any evil in the reader's soul."<br />
<br />
* Should be "tends to magnify" or just "magnifies".<br />
* The second "it" shouldn't be there.<br />
<br />
==Descent into Darkness==<br />
<br />
==Eastern Invasion==<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
The first storyline phrases are:<br />
<br />
"In the Era of Turmoil, during the reign of King Garard II, the border towns of Delwyn and Dallben in the province of Annuvingrew increasingly dissatisfied with the King's rule. Being preoccupied with the great wars, the King was unable to send adequate forces to protect the frontier."<br />
<br />
but I think that "Being preoccupied with the great wars" should be substituted with "Being worried about the (upcoming?) great wars", since "preoccupied" is not so common in English.<br />
<br />
Scenario 6 is called "The Gray Woods." Gray should be spelled with an E since that is how it is on the map. So...<br />
* Changes in Scenario 5<br />
**next_scenario=the_gr'''e'''y_woods (line 4)<br />
**"Well, good thing I found you first. Now hurry, you must make it past the city into the Gr'''e'''y Woods.<br />
* Changes in Scenario 6<br />
** name = _ "The Gr'''e'''y Woods"<br />
** map_data="{campaigns/Liberty/maps/gray_woods.map}" (if you want)<br />
** "The defeat of the evil lich infesting the Gr'''e'''y Woods was a bittersweet victory. With Helicrom dead, "<br />
* Changes in Scenario 7<br />
** "Baldras and his men quickly left the Gr'''e'''y Woods, not entirely convinced of their safety even after eradicating the lich."<br />
**"As they marched, many men and women from the small hamlets peppering the area around Carcyn and the Gr'''e'''y Woods approached the group, "<br />
<br />
==Northern Rebirth==<br />
#. [message]: speaker=narrator<br />
#: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:721<br />
msgid ""<br />
"Ro'Arthian's brother, Ro'Sothian went south with another crew of trolls, "<br />
"ogres and mages. Tallin himself led the western group."<br />
<br />
In version 1.6 its Anita=Eryssa, who leads the southern forces, not Ro'Sothian.<br />
BTW: She got 100 gold only and was no big use, maybe I squandered it in the scenario before - there she started with 500 gold.<br />
<br />
==Sceptre of Fire==<br />
In Scenario 1, "elves" is incorrectly capitalized.<br />
<br />
"I was never among those who agreed to that treaty. Not all of us '''E'''lves are as low as Kalenz, or make deals with those who betrayed us."<br />
<br />
Scenario 7 is called "Outriding the Outriders" but the name of the file is<br />
trunk/data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_'''of'''_Outriders.cfg<br />
<br />
Throughout the campaign, the capitalization of the Ruby of Fire and the Sceptre of Fire are confused. If Sceptre of Fire is capitalized, then "the Sceptre" should be too.<br />
<br />
==Son of the Black Eye==<br />
<br />
==The Hammer of Thursagan==<br />
In Scenario 3, Strange Allies, the word "marsh" is typo-ed as "march".<br />
<br />
"Soon enough they came to the wilder '''march''' country, where raids by large bands of hostile orcs and men were all too common."<br />
<br />
==The Legend of Wesmere==<br />
In Scenario 1, "elves" is capitalized a couple of times when it shouldn't be.<br />
* Some changes were good. The Elves, awakened as from a long dream, began to increase in population. <br />
* This is the story of Kalenz, and of the Elves in the days of the humans in Wesnoth.<br />
It is like capitalizing "humans."<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
''data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:315''<br />
<br />
"Peace! for I am no enemy. -> "Peace! For I am no enemy.<br />
<br />
''trunk/data/campaigns/The_South_Guard/utils/sg_story.cfg''<br />
<br />
The '''B''' in Mal M'Brin is capitalized everywhere except in the epilogue.<br />
<br />
* "A great cry they let out as they stormed the encampment of Mal M'brin himself, and threw down the mighty wizard." <br />
* should be<br />
* "A great cry they let out as they stormed the encampment of Mal M''''B'''rin himself, and threw down the mighty wizard."<br />
<br />
Same error in scenario 5<br />
<br />
''data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg''<br />
side=4<br />
type=Lich<br />
id="Mal M''''b'''rin"<br />
name= _ "?"<br />
profile=portraits/mal-mbrin.png<br />
facing=sw<br />
<br />
==Two Brothers==<br />
In the preamble to scenario 2, the "Grey Woods" are referred to as the "Gray Woods". The former is correct since that's how it is spelled on the map.<br />
<br />
"The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the '''Gray Woods'''. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.8 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
: Actually, I think it should read "Show Full Screen" to remain consistent with the other check boxes. However, I do agree that the word "toggle" is not best suited here. —[[User:Ancestral|Ancestral]] 21:02, 8 July 2009 (UTC)<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Available_Music&diff=30995Available Music2009-07-03T06:08:10Z<p>Ancestral: Oops bad link. Fixed now. /* Available Music for Campaign Authors */</p>
<hr />
<div>A list of music tracks written for the Battle for Wesnoth.<br />
<br />
If you find an incorrect link, or see that something is missing from this page or filed incorrectly, please fix it! We need your help to maintain this wiki :).<br />
<br />
== Core Music ==<br />
<br />
These tracks are included in the official Battle for Wesnoth distribution, and are automatically available to any user-made scenario or campaign. To listen to them, find the data/core/music subfolder of your Wesnoth folder, and open the files with a player capable of decoding [http://www.vorbis.com/ Ogg Vorbis] files. For information on where to find your Wesnoth directory, see [[EditingWesnoth]]. For information on how to play .ogg files, visit http://www.vorbis.com/.<br />
<br />
{|<br />
|-<br />
!style="text-align:left;"| File<br />
!style="text-align:left;"| Time<br />
!style="text-align:left;"| Title<br />
!style="text-align:left;"| Author<br />
|-<br />
| battle.ogg || 5′18″ || Battle Music || Aleksi Aubry-Carlson<br />
|-<br />
| breaking_the_chains.ogg || 3′35″ || Breaking the Chains || Mattias Westlund<br />
|-<br />
| defeat.ogg || 0′08″ || Defeat || Timothy Pinkham<br />
|-<br />
| defeat2.ogg || 0′14″ || Defeat || Ryan Reilly<br />
|-<br />
| elf-land.ogg || 0′26″ || Elf Land || Aleksi Aubry-Carlson<br />
|-<br />
| elvish-theme.ogg || 3′25″ || Elvish Theme || Doug Kaufman<br />
|-<br />
| frantic.ogg || 1′24″ || Frantic || Aleksi Aubry-Carlson<br />
|-<br />
| knalgan_theme.ogg || 9′17″ || Knalgan Theme || Ryan Reilly<br />
|-<br />
| knolls.ogg || 6′49″ || The Knolls of Doldesh || Timothy Pinkham<br />
|-<br />
| legends_of_the_north.ogg || 2′43″ || Legends of the North || Mattias Westlund<br />
|-<br />
| loyalists.ogg || 2′59″ || Loyalists || Joseph G. Toscano (Zhaytee)<br />
|-<br />
| main_menu.ogg || 0′48″ || Main Menu || Aleksi Aubry-Carlson<br />
|-<br />
| main_menu_new.ogg || 0′51″ || Main Theme || Aleksi Aubry-Carlson<br />
|-<br />
| northerners.ogg || 0′39″ || Northerners || Aleksi Aubry-Carlson<br />
|-<br />
| nunc_dimittis.ogg || 3′50″ || Nunc Dimittis || Jeremy Nicoll<br />
|-<br />
| revelation.ogg || 1′17″ || Revelation || Joseph G. Toscano (Zhaytee)<br />
|-<br />
| the_city_falls.ogg || 4′06″ || The City Falls || Doug Kaufman<br />
|-<br />
| the_king_is_dead.ogg || 3′41″ || The King is Dead || Mattias Westlund<br />
|-<br />
| traveling_minstrels.ogg || 3′35″ || Traveling Minstrels || Mattias Westlund<br />
|-<br />
| underground.ogg || 1′52″ || Underground || Aleksi Aubry-Carlson<br />
|-<br />
| vengeful.ogg || 6′00″ || Vengeful Pursuit || Jeremy Nicoll<br />
|-<br />
| victory.ogg || 0′05″ || Victory || Timothy Pinkham<br />
|-<br />
| victory2.ogg || 0′21″ || Victory || Ryan Reilly<br />
|-<br />
| wanderer.ogg || 4′22″ || Still Another Wanderer || Timothy Pinkham<br />
|}<br />
<br />
== Available Music for Campaign Authors ==<br />
<br />
These tracks have not been accepted for mainline inclusion, but campaign authors are free to include them in their campaigns. As they are not part of the official Battle for Wesnoth distribution, campaign authors will need to include the .ogg files in their campaign package.<br />
<br />
; "Burin the Lost Theme" by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19605 forum thread]) 0'32"<br />
: http://www.tindeck.com/audio/my/lzce/Burin-the-Lost ([http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.ogg ogg])<br />
<br />
; "Reminisce" by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=17246 forum thread]) 3'45"<br />
: http://gnexp.com/songs/reminisce.ogg ([http://download.tuxfamily.org/wesnothmusic/extras/reminisce.ogg mirror])<br />
<br />
; (Untitled) by Doug Kaufman ([http://www.wesnoth.org/forum/viewtopic.php?t=17580 forum thread]) 1'14"<br />
: http://www.box.net/shared/yopoe1hvh2 ([http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.ogg ogg])<br />
<br />
; "War Song" by hiro hito ([http://www.wesnoth.org/forum/viewtopic.php?t=17379 forum thread]) 6'27"<br />
: http://download.tuxfamily.org/hirosound/tribal_war_song.mp3 ([http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.ogg ogg])<br />
<br />
; jeanbrut ([http://www.wesnoth.org/forum/viewtopic.php?t=18835 forum thread])<br />
: http://o.militon.free.fr/Morceaux/DragonVert1.mp3 4'01" ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.ogg ogg])<br />
: http://o.militon.free.fr/Morceaux/DragonVert2.mp3 2'57" ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.ogg ogg])<br />
<br />
; "Battle Cry" by ancestral ([http://www.wesnoth.org/forum/viewtopic.php?f=14&t=24778#p347244 forum thread]) 4'28"<br />
: http://www.mproud.com/music/battlecry.m4a ([http://www.mproud.com/music/battlecry.band source] | [http://www.mproud.com/music/battlecry.ogg ogg])<br />
<br />
== Other Potential Contributions ==<br />
<br />
These were indicated by the author to be potential contributions to the Battle for Wesnoth, but their use has not been explicitly allowed and they have not yet been released under the GPL. The authors of these pieces may agree to release them under the GPL if someone has a use for them. In this case, try to contact the author directly.<br />
<br />
; barisium ([http://www.wesnoth.org/forum/viewtopic.php?t=19536 forum thread])<br />
: http://www.tindeck.com/audio/my/urih/Maabad16<br />
<br />
; bluerc ([http://www.wesnoth.org/forum/viewtopic.php?t=19136 forum thread])<br />
: http://neuron.fei.tuke.sk/~rockai/mp3/DruhaPiesenPreKatarinu.mp3<br />
<br />
; Tlogner ([http://www.wesnoth.org/forum/viewtopic.php?t=18364 forum thread])<br />
: http://benyates.info/high%20seas%20for%20wesnoth.mp3<br />
: http://benyates.info/forgottenwoods.mp3<br />
<br />
== Works in Progress ==<br />
<br />
These pieces are still being worked on, or have not been declared as finished. The author may welcome constructive criticism and would most likely welcome encouragement or praise. If you intend to use these in a campaign, it would be polite to let the author know of your intention, as they might not wish for their work to be used until it is complete.<br />
<br />
This list is unlikely to be regularly updated. The best place to check out the music that is currently being developed for Wesnoth is the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]<br />
<br />
; Joseph G. Toscano (Zhaytee) ([http://www.wesnoth.org/forum/viewtopic.php?t=16105 forum thread]) <br />
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_fanfare.mp3<br />
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_lovetheme.mp3<br />
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_newtruths.mp3<br />
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_tragedy.mp3<br />
<br />
; "Tragedy" by Ryan Reilly (Rain) ([http://www.wesnoth.org/forum/viewtopic.php?t=19600 forum thread])<br />
: http://www.allacrost.org/staff/user/rain/WesnothTragedy5.mp3<br />
<br />
; "Flight of the Drakes" by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19362 forum thread])<br />
: http://www.tindeck.com/audio/my/azxe/Flight-of-the-Drakes<br />
<br />
; "Sing" by Marcus Rasseli ([http://www.wesnoth.org/forum/viewtopic.php?t=20002 forum thread])<br />
: http://www.4shared.com/file/41165228/3f6c6fd2/sinf1_up2.html<br />
<br />
; "Snowfall" by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=18311 forum thread])<br />
: http://www.gnexp.com/songs/snowfall.mp3<br />
<br />
; "Orc Theme" by Aleksi Aubry-Carlson ([http://www.wesnoth.org/forum/viewtopic.php?t=6162 forum thread])<br />
: http://aleksi.free.fr/Wesnoth/Gameplay%2006.ogg<br />
<br />
[[Category:Music]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30529SpellingMistakes2009-05-13T19:09:27Z<p>Ancestral: /* 3t_The_Council_Regathers.cfg */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Websters])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn.cfg===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: "The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*18:230: "great river" → "Great River" (place name and consistency)<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
*338:359: remove extra white space<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===02.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread.cfg===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
===3t_The_Council_Regathers.cfg===<br />
Line: 145, Col: 25 - Ha! _You_ don't trust _me_? -> Strange way of having emphasis. Perhaps stars (*) would be better? [Lines and Cols done in word so might be slightly off, didn't have time to work it out properly, sorry.]<br />
:Hmm, I'd suggest using capital letters. Ideally we'd have some kind of syntax for denoting emphasis to, perhaps, make the text bolder in the game. But until then, most other scenarios use capital letters as a way to denote emphasis.<br />
<br />
:So it might be "Ha! YOU don't trust ME?" —[[User:Ancestral|Ancestral]] 19:09, 13 May 2009 (UTC)<br />
<br />
==Son of the Black Eye==<br />
===14_Back_Home.cfg===<br />
*643:43: "You had better go check it out." → "You had better go investigate." (the phrase "check it out" wasn't in vernacular until the 1960s; this is not a phrase anyone in a fantasy period like Wesnoth would ever use; "investigate" is much better, and is starting circa 15th-16th century)<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
===16_Elf_Lords.cfg===<br />
*481:111: "great river" → "Great River" (place name and consistency)<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30507SpellingMistakes2009-05-12T01:35:36Z<p>Ancestral: /* 01.The_Escape_Tunnel.cfg */ 01 → 02</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Websters])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn.cfg===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: "The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*18:230: "great river" → "Great River" (place name and consistency)<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
*338:359: remove extra white space<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===02.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread.cfg===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
===14_Back_Home.cfg===<br />
*643:43: "You had better go check it out." → "You had better go investigate." (the phrase "check it out" wasn't in vernacular until the 1960s; this is not a phrase anyone in a fantasy period like Wesnoth would ever use; "investigate" is much better, and is starting circa 15th-16th century)<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
===16_Elf_Lords.cfg===<br />
*481:111: "great river" → "Great River" (place name and consistency)<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30506SpellingMistakes2009-05-12T01:32:08Z<p>Ancestral: /* 14_Back_Home.cfg */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Websters])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn.cfg===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: "The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*18:230: "great river" → "Great River" (place name and consistency)<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
*338:359: remove extra white space<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread.cfg===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
===14_Back_Home.cfg===<br />
*643:43: "You had better go check it out." → "You had better go investigate." (the phrase "check it out" wasn't in vernacular until the 1960s; this is not a phrase anyone in a fantasy period like Wesnoth would ever use; "investigate" is much better, and is starting circa 15th-16th century)<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
===16_Elf_Lords.cfg===<br />
*481:111: "great river" → "Great River" (place name and consistency)<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30505SpellingMistakes2009-05-12T01:13:35Z<p>Ancestral: /* 19b_Swamp_Of_Dread */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Websters])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn.cfg===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: "The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*18:230: "great river" → "Great River" (place name and consistency)<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
*338:359: remove extra white space<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread.cfg===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
===14_Back_Home.cfg===<br />
*643:43: "You had better go check it out." → "You had better go investigate." (the phrase "check it out" wasn't in vernacular until the 1960s; this is not a phrase anyone in a fantasy period like Wesnoth would ever use; "investigate" is much better, and is circa 15th-16th century)<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
===16_Elf_Lords.cfg===<br />
*481:111: "great river" → "Great River" (place name and consistency)<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30504SpellingMistakes2009-05-12T01:13:20Z<p>Ancestral: /* 01_Saving_Parthyn */ .cfg</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Websters])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn.cfg===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: "The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*18:230: "great river" → "Great River" (place name and consistency)<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
*338:359: remove extra white space<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
===14_Back_Home.cfg===<br />
*643:43: "You had better go check it out." → "You had better go investigate." (the phrase "check it out" wasn't in vernacular until the 1960s; this is not a phrase anyone in a fantasy period like Wesnoth would ever use; "investigate" is much better, and is circa 15th-16th century)<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
===16_Elf_Lords.cfg===<br />
*481:111: "great river" → "Great River" (place name and consistency)<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30503SpellingMistakes2009-05-12T01:12:16Z<p>Ancestral: /* 5_Linaera_the_quick.cfg */ s</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Websters])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: "The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*18:230: "great river" → "Great River" (place name and consistency)<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
*338:359: remove extra white space<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
===14_Back_Home.cfg===<br />
*643:43: "You had better go check it out." → "You had better go investigate." (the phrase "check it out" wasn't in vernacular until the 1960s; this is not a phrase anyone in a fantasy period like Wesnoth would ever use; "investigate" is much better, and is circa 15th-16th century)<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
===16_Elf_Lords.cfg===<br />
*481:111: "great river" → "Great River" (place name and consistency)<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30502SpellingMistakes2009-05-12T01:00:06Z<p>Ancestral: /* 01_Saving_Parthyn */ one too many quotes</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Webster])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: "The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*18:230: "great river" → "Great River" (place name and consistency)<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
*338:359: remove extra white space<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
===14_Back_Home.cfg===<br />
*643:43: "You had better go check it out." → "You had better go investigate." (the phrase "check it out" wasn't in vernacular until the 1960s; this is not a phrase anyone in a fantasy period like Wesnoth would ever use; "investigate" is much better, and is circa 15th-16th century)<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
===16_Elf_Lords.cfg===<br />
*481:111: "great river" → "Great River" (place name and consistency)<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30497SpellingMistakes2009-05-12T00:48:25Z<p>Ancestral: /* Son of the Black Eye */ Added found grammar mistake in SotBE</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Webster])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: ""The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*18:230: "great river" → "Great River" (place name and consistency)<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
*338:359: remove extra white space<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
===14_Back_Home.cfg===<br />
*643:43: "You had better go check it out." → "You had better go investigate." (the phrase "check it out" wasn't in vernacular until the 1960s; this is not a phrase anyone in a fantasy period like Wesnoth would ever use; "investigate" is much better, and is circa 15th-16th century)<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
===16_Elf_Lords.cfg===<br />
*481:111: "great river" → "Great River" (place name and consistency)<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30496SpellingMistakes2009-05-12T00:43:27Z<p>Ancestral: /* The Rise of Wesnoth */ added a found mistake from TRoW</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Webster])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: ""The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*18:230: "great river" → "Great River" (place name and consistency)<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
*338:359: remove extra white space<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
===16_Elf_Lords.cfg===<br />
*481:111: "great river" → "Great River" (place name and consistency)<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30493SpellingMistakes2009-05-12T00:41:56Z<p>Ancestral: /* 06_Return_to_Parthyn.cfg */ Added one more; organization</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Webster])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: ""The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*18:230: "great river" → "Great River" (place name and consistency)<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
*338:359: remove extra white space<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30491SpellingMistakes2009-05-12T00:38:41Z<p>Ancestral: /* 04_The_Bay_of_Pearls.cfg */ closing parenthesis</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Webster])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: ""The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*338:359: remove extra space<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters])<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30490SpellingMistakes2009-05-12T00:37:34Z<p>Ancestral: /* Heir to the Throne */ Added found grammar and spelling mistakes for HttT</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Webster])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: ""The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*338:359: remove extra space<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
===04_The_Bay_of_Pearls.cfg===<br />
*236:77: "Because we need to control the seas and the merman folk," → "Because we need to control the seas and the merfolk," (a suggestion; since the speaker is an orc, it may have been the author's intention to have him say it awkwardly; however, "merfolk" would be correct to describe both mermen and merwomen)<br />
*747:31: "north-west" → "northwest" (consistency)<br />
*749:53: "sea sick" → "seasick" (see New Oxford American and [http://www.merriam-webster.com/dictionary/seasick Merriam Websters]<br />
<br />
===08_The_Princess_of_Wesnoth.cfg===<br />
*305:108: "back yard" → "backyard"<br />
<br />
===09_The_Valley_of_Death.cfg===<br />
*380:195: "great river" → "Great River" (place name and consistency)<br />
*417:162: "great river" → "Great River" (place name and consistency)<br />
<br />
===10_Gryphon_Mountain.cfg===<br />
*232:160: "great river" → "Great River" (place name and consistency)<br />
<br />
===13_The_Dwarven_Doors.cfg===<br />
*Throughout this and scenario 12 are instances of "Dwarven Kingdom[s]", some lower case, some upper. It is hard to distinguish whether they are referring to them as a specific place or just them in general. Some consistency would be good here.)<br />
*465:44: "north-east" → "northeast" (consistency)<br />
<br />
===18_A_Choice_Must_Be_Made.cfg===<br />
*16:232: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merrian Websters]<br />
*209:160: "great river" → "Great River" (place name and consistency)<br />
*283:162: "Merfolk" → "merfolk" (suggestion for consistency; though possible he is referring to a specific army?)<br />
*293:47: as above (unless "Loyal Merfolk" is intended specifically as a title, though I think not)<br />
*317:45: Remove question mark (it is grammatically incorrect to use both '!' and '?')<br />
<br />
===19a_Snow_Plains.cfg===<br />
*144:37: "Elf" → "elf" (consistency)<br />
<br />
===19b_Swamp_Of_Dread===<br />
*305:91: "shock-wave" → "wave" (or use "shock wave", which is correct spelling; however, shock waves were not vernacular until at least 1907)<br />
*312:91: same as above<br />
*321:83: same as above<br />
<br />
===19c_Cliffs_of_Thoria.cfg===<br />
*277:146: "Merfolk" → "merfolk" (consistency)<br />
*318:143: "Orcs" → "orcs" (consistency)<br />
*318:156: "Undead" → "undead" (consistency)<br />
*322:126: "Elven" → "elven" (consistency)<br />
*363:53: "Drakes" → "drakes" (consistency, unless this is part of his title? in which case leader should also be capitalized)<br />
*379:36: "Drakes" → "drakes" (consistency)<br />
*563:57: "Drake" → "drake" (consistency)<br />
*592:57: as above<br />
*621:57: as above<br />
*650:57: as above<br />
*708:57: as above<br />
*737:57: as above<br />
*766:57: as above<br />
*795:57: as above<br />
*997:42: as above<br />
*997:115: as above<br />
*997:126: "Undead" → "undead" (consistency)<br />
*1159:179: "Gryphons" → "gryphons" (consistency)<br />
<br />
===20a_North_Elves.cfg===<br />
*653:78: Remove one exclamation mark (using two is grammatically incorrect and unnecessary)<br />
<br />
===21_Elven_Council.cfg===<br />
*100:200: "Elf" → "elf" (consistency, unless it's intended as some kind of bastardization of his title?)<br />
*128:37: as above<br />
*156:43: as above<br />
*192:53: "princess" → "Princess" (title, consistency)<br />
*255:98: "Elf" → "elf" (consistency, unless as above)<br />
<br />
===22_Return_to_Wesnoth.cfg===<br />
*71:180: "Northeastern Wesnoth" → "northeastern Wesnoth" (consistency)<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30489SpellingMistakes2009-05-11T23:24:49Z<p>Ancestral: /* 7_Showdown.cfg */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Webster])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)], also consistency with HttT #3 354:158)<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: ""The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*338:359: remove extra space<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30488SpellingMistakes2009-05-11T23:20:14Z<p>Ancestral: /* Eastern Invasion */ Added found grammar mistakes to Eastern Invasion</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Webster])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)])<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: ""The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*338:359: remove extra space<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
===01.The_Outpost.cfg===<br />
*36:42: "king Garard I" → "King Garard I" (title)<br />
*36:163: "Orcish" → "orcish" (consistency)<br />
<br />
===01.The_Escape_Tunnel.cfg===<br />
*168:48: "king of Wesnoth" → "King of Wesnoth" (used as a title in the sentence)<br />
<br />
===03.An_Unexpected_Appearance.cfg===<br />
*165:27: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04b.The_Undead_Border_Patrol.cfg===<br />
*171:40: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
*215:36: Remove two exclamation marks (having three is grammatically incorrect; more than one is unnecessary)<br />
<br />
===04c.Mal-Ravanals_Capital.cfg===<br />
*531:46: Too many punctuation marks (use either '!' or '?' or if you must, both, but do not repeat the same punctuation mark as it is unnecessary)<br />
<br />
===09.Training_The_Ogres.cfg===<br />
*111:104: "Dacyn, you go north-east. I'll go north-west." → "Dacyn, you go northeast. I'll go northwest." (consistency)<br />
<br />
===10.Xenophobia.cfg===<br />
*143:58: Too many punctuation marks<br />
<br />
===12.Captured.cfg===<br />
*159:52: "south-west" → "southwest" (consistency)<br />
*443:108: "south-west" → "southwest" (consistency)<br />
<br />
===13.Evacuation.cfg===<br />
*185:127: "including not recalled units" → "including non-recalled units" ("including not" could be confused with "not including" which are not the same)<br />
*206:125: Too many punctuation marks<br />
*214:53: Too many punctuation marks<br />
*274:37: Too many punctuation marks<br />
<br />
===14.The_Drowned_Plains.cfg===<br />
*385:29: Too many punctuation marks<br />
*385:38: Too many punctuation marks<br />
<br />
===17.Weldyn_Under_Attack.cfg===<br />
*278:98: "Undead" → "undead" (consistency)<br />
<br />
===18a.The_Duel.cfg===<br />
*124:32: "Wait - What just happened?" → "Wait - what just happened?" (same sentence)<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30487SpellingMistakes2009-05-11T22:33:16Z<p>Ancestral: /* Descent into Darkness */ Added grammar mistakes</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Webster])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)])<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
===01_Saving_Parthyn===<br />
*19:44: "10" → "ten" (just as 24:305 has "eight" we should be consistent here; 24:37 has "10" but this is referring to an age not a duration)<br />
*394:53: ""The orcs are broken, dead or fled." → "The orcs are broken, dead or have fled" (as it stands, it would be "are dead" and "are fled", but "are fled" doesn't make sense)<br />
<br />
===02_Peaceful_Valley.cfg===<br />
*28:32: "Three days travel" → "Three days' travel"<br />
*28:233: "The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him." → remove the comma after "state"<br />
*306:49: "Because it's ridiculous" → "Because it's ridiculous!" (a punctuation mark at the end of the sentence is required)<br />
<br />
===03_A_Haunting_in_Winter.cfg===<br />
*33:226: "Elves" → "elves" (consistency)<br />
<br />
===05_Orc_War.cfg===<br />
*200:66: "Then, it will be time for you to die again!!!" → remove two exclamation marks (three exclamation marks is grammatically incorrect and unnecessary)<br />
*316:155: "There is, however, a small favor I will ask of you. That will constitute the last part of your training." → "There is, however, a small favor I will ask of you that will constitute the last part of your training." (combine sentences; the second sentence is actually a fragment)<br />
<br />
===06_Return_to_Parthyn.cfg===<br />
*338:359: remove extra space<br />
*24:97: "you will aid me in retrieving a book.' the necromancer says." → "you will aid me in retrieving a book,' the necromancer says." (this is technically one sentence, thus use a comma not a period)<br />
<br />
===08_A_Small_Favor2.cfg===<br />
*407:56: "passage way" → "passageway"<br />
<br />
===10_Alone_at_Last.cfg===<br />
*23:216: "pitch black" → "pitch-black" (see New Oxford American and [http://www.merriam-webster.com/dictionary/pitch-black Merriam Websters])<br />
<br />
==Eastern Invasion==<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30485SpellingMistakes2009-05-11T21:43:16Z<p>Ancestral: /* An Orcish Incursion */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===1_Defend_the_Forest.cfg===<br />
*63:59: "shock waves" → "a shock" ("shock wave" wasn't coined until 1907)<br />
<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Webster])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)])<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
<br />
==Eastern Invasion==<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=30484SpellingMistakes2009-05-11T21:40:24Z<p>Ancestral: /* An Orcish Incursion */ Added spelling and grammar mistakes found in AOI</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
===4_Valley_of_Trolls.cfg===<br />
*291:50: two spaces → one space<br />
<br />
===5_Linaera_the_quick.cfg===<br />
*24:144: "furtherest" → "furthermost"<br />
*106:64: "hit and run" → "hit-and-run" (multiple dictionary sources agree there should be use of hyphens; see New Oxford American and [http://www.merriam-webster.com/dictionary/hit-and-run Merriam Webster])<br />
<br />
===7_Showdown.cfg===<br />
*111:15: "well defended" → "well-defended" (see note under [http://dictionary.reference.com/browse/well well (adv.)])<br />
*220:94: "council" → "Council" (the Elvish Council is repeatedly capitalized in previous scenarios as it is a formal entity)<br />
<br />
==Descent into Darkness==<br />
<br />
==Eastern Invasion==<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
<br />
==Northern Rebirth==<br />
<br />
==Sceptre of Fire==<br />
<br />
==Son of the Black Eye==<br />
<br />
==The Hammer of Thursagan==<br />
<br />
==The Legend of Wesmere==<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
==Two Brothers==<br />
<br />
==Under the Burning Suns==<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.6 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Available_Music&diff=30096Available Music2009-04-11T07:00:29Z<p>Ancestral: /* Available Music for Campaign Authors */ Added Battle Cry - GPL3 or CC-By-3 your choice</p>
<hr />
<div>A list of music tracks written for the Battle for Wesnoth.<br />
<br />
If you find an incorrect link, or see that something is missing from this page or filed incorrectly, please fix it! We need your help to maintain this wiki :).<br />
<br />
== Core Music ==<br />
<br />
These tracks are included in the official Battle for Wesnoth distribution, and are automatically available to any user-made scenario or campaign. To listen to them, find the data/core/music subfolder of your Wesnoth folder, and open the files with a player capable of decoding [http://www.vorbis.com/ Ogg Vorbis] files. For information on where to find your Wesnoth directory, see [[EditingWesnoth]]. For information on how to play .ogg files, visit http://www.vorbis.com/.<br />
<br />
* "Battle Music" by Aleksi-Aubry-Carlson (battle.ogg) 5'18"<br />
* "Breaking the Chains" by Mattias Westlund (breaking_the_chains.ogg) 3'35"<br />
* "Defeat" by Timothy Pinkham (defeat.ogg) 0'08"<br />
* "Defeat" by Ryan Reilly (defeat2.ogg) 0'14"<br />
* "Elf Land" by aleksi-Aubry-Carlson (elf-land.ogg) 0'26"<br />
* "Elvish Theme" by Doug Kaufman (elvish-theme.ogg) 3'25"<br />
* "Frantic" by Aleksi-Aubry-Carlson (frantic.ogg) 1'24"<br />
* "Knalgan Theme" by Ryan Reilly (knalgan_theme.ogg) 9'17"<br />
* "The Knolls of Doldesh" by Timothy Pinkham (knolls.ogg) 6'49"<br />
* "Legends of the North" by Mattias Westlund (legends_of_the_north.ogg) 2'43"<br />
* "Loyalists" by Joseph G. Toscano (Zhaytee) (loyalists.ogg) 2'59"<br />
* "Main Menu" by Aleksi Aubry-Carlson (main_menu.ogg) 0'48"<br />
* "Main Theme" by Aleksi Aubry-Carlson (main_menu_new.ogg) 0'51"<br />
* "Northerners" by Aleksi Aubry-Carlson (northerners.ogg) 0'39"<br />
* "Nunc Dimittis" by Jeremy Nicoll (nunc_dimittis.ogg) 3'50"<br />
* "Revelation" by Joseph G. Toscano (Zhaytee) (revelation.ogg) 1'17"<br />
* "The City Falls" by Doug Kaufman (the_city_falls.ogg) 4'06"<br />
* "The King is Dead" by Mattias Westlund (the_king_is_dead.ogg) 3'41"<br />
* "Traveling Minstrels" by Mattias Westlund (traveling_minstrels.ogg) 3'35"<br />
* "Underground" by Aleksi Aubry-Carlson (underground.ogg) 1'52"<br />
* "Vengeful Pursuit" by Jeremy Nicoll (vengeful.ogg) 6'00"<br />
* "Victory" by Timothy Pinkham (victory.ogg) 0'05"<br />
* "Victory" by Ryan Reilly (victory2.ogg) 0'21"<br />
* "Still Another Wanderer" by Timothy Pinkham (wanderer.ogg) 4'22"<br />
<br />
== Available Music for Campaign Authors ==<br />
<br />
These tracks have not been accepted for mainline inclusion, but campaign authors are free to include them in their campaigns. As they are not part of the official Battle for Wesnoth distribution, campaign authors will need to include the .ogg files in their campaign package.<br />
<br />
; "Burin the Lost Theme" by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19605 forum thread]) 0'32"<br />
: http://www.tindeck.com/audio/my/lzce/Burin-the-Lost ([http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.ogg ogg])<br />
<br />
; "Reminisce" by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=17246 forum thread]) 3'45"<br />
: http://gnexp.com/songs/reminisce.ogg ([http://download.tuxfamily.org/wesnothmusic/extras/reminisce.ogg mirror])<br />
<br />
; (Untitled) by Doug Kaufman ([http://www.wesnoth.org/forum/viewtopic.php?t=17580 forum thread]) 1'14"<br />
: http://www.box.net/shared/yopoe1hvh2 ([http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.ogg ogg])<br />
<br />
; "War Song" by hiro hito ([http://www.wesnoth.org/forum/viewtopic.php?t=17379 forum thread]) 6'27"<br />
: http://download.tuxfamily.org/hirosound/tribal_war_song.mp3 ([http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.ogg ogg])<br />
<br />
; jeanbrut ([http://www.wesnoth.org/forum/viewtopic.php?t=18835 forum thread])<br />
: http://o.militon.free.fr/Morceaux/DragonVert1.mp3 4'01" ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.ogg ogg])<br />
: http://o.militon.free.fr/Morceaux/DragonVert2.mp3 2'57" ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.ogg ogg])<br />
<br />
; "Battle Cry" by ancestral ([http://www.wesnoth.org/forum/viewtopic.php?f=14&t=24778#p347244 forum thread]) 4'28"<br />
: http://www.mproud.com/music/battlecry.mp4 ([http://www.mproud.com/music/battlecry.band source] | [http://www.mproud.com/music/battlecry.ogg ogg])<br />
<br />
== Other Potential Contributions ==<br />
<br />
These were indicated by the author to be potential contributions to the Battle for Wesnoth, but their use has not been explicitly allowed and they have not yet been released under the GPL. The authors of these pieces may agree to release them under the GPL if someone has a use for them. In this case, try to contact the author directly.<br />
<br />
; barisium ([http://www.wesnoth.org/forum/viewtopic.php?t=19536 forum thread])<br />
: http://www.tindeck.com/audio/my/urih/Maabad16<br />
<br />
; bluerc ([http://www.wesnoth.org/forum/viewtopic.php?t=19136 forum thread])<br />
: http://neuron.fei.tuke.sk/~rockai/mp3/DruhaPiesenPreKatarinu.mp3<br />
<br />
; Tlogner ([http://www.wesnoth.org/forum/viewtopic.php?t=18364 forum thread])<br />
: http://benyates.info/high%20seas%20for%20wesnoth.mp3<br />
: http://benyates.info/forgottenwoods.mp3<br />
<br />
== Works in Progress ==<br />
<br />
These pieces are still being worked on, or have not been declared as finished. The author may welcome constructive criticism and would most likely welcome encouragement or praise. If you intend to use these in a campaign, it would be polite to let the author know of your intention, as they might not wish for their work to be used until it is complete.<br />
<br />
This list is unlikely to be regularly updated. The best place to check out the music that is currently being developed for Wesnoth is the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]<br />
<br />
; Joseph G. Toscano (Zhaytee) ([http://www.wesnoth.org/forum/viewtopic.php?t=16105 forum thread]) <br />
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_fanfare.mp3<br />
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_lovetheme.mp3<br />
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_newtruths.mp3<br />
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_tragedy.mp3<br />
<br />
; "Tragedy" by Ryan Reilly (Rain) ([http://www.wesnoth.org/forum/viewtopic.php?t=19600 forum thread])<br />
: http://www.allacrost.org/staff/user/rain/WesnothTragedy5.mp3<br />
<br />
; "Flight of the Drakes" by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19362 forum thread])<br />
: http://www.tindeck.com/audio/my/azxe/Flight-of-the-Drakes<br />
<br />
; "Sing" by Marcus Rasseli ([http://www.wesnoth.org/forum/viewtopic.php?t=20002 forum thread])<br />
: http://www.4shared.com/file/41165228/3f6c6fd2/sinf1_up2.html<br />
<br />
; "Snowfall" by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=18311 forum thread])<br />
: http://www.gnexp.com/songs/snowfall.mp3<br />
<br />
; "Orc Theme" by Aleksi Aubry-Carlson ([http://www.wesnoth.org/forum/viewtopic.php?t=6162 forum thread])<br />
: http://aleksi.free.fr/Wesnoth/Gameplay%2006.ogg<br />
<br />
[[Category:Music]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=11143Timeline of Wesnoth2006-08-10T18:20:57Z<p>Ancestral: /* Alternate History Regarding the Sceptre of Fire */ mostly capitalization</p>
<hr />
<div>'''Historian's notes'''<br />
<br />
This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in [[Wesnoth_Narrative_History|the narrative historical account]].<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#630-???: The Restoration of Wesnoth|The Restoration of Wesnoth]]<br />
<br />
[[#New Blood: The Invasions|New Blood]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Birth of the world.<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves.<br />
* Haldric founds the country of Wesnoth in these lands.<br />
* Reign of Haldric I begins.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.<br />
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.<br />
* Humans are forced back to the great river and are able to hold it against Orcish attacks.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
<br />
=== 23 YW ===<br />
* Haldric II sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.<br />
* The Orcs in the eastern lands are defeated.<br />
<br />
=== Alternate History Regarding the Sceptre of Fire ===<br />
* 25 YW<br />
** Haldric II commissions a Dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.<br />
** Elves attack the Dwarves as Haldric II is giving them the Ruby.<br />
* 25-34 YW:<br />
** The Dwarves gather materials to make the Sceptre.<br />
* 35 YW:<br />
** The tribe, searching for supplies, attack another Dwarvish clan, the Shorbears.<br />
** Elves siege the citadel of the Dwarves.<br />
* 36-40 YW:<br />
** The Dwarves craft the Sceptre inside of the citadel while under siege, but cannot complete the incantation.<br />
* 40 YW:<br />
** The Dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.<br />
** The Dwarves fortify their position inside the caves and finish the Sceptre.<br />
** The volcano erupts, killing the Dwarves and the Elves who followed them.<br />
** A Human messenger escapes to report to Haldric II that the Sceptre was created.<br />
<br />
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===<br />
* After the Elves defeat the Orcs in Wesmere and the Orcs turn their attention to Humans, the Elves come to the aid of the Humans in the battle for Weslath.<br />
* After the Alliance victory, the Elves advise Haldric II of the problems with the unshielded Ruby of Fire.<br />
* Haldric II commissions the Dwarves to make the Sceptre as above.<br />
* The Sceptre is lost as described above. During that period, both Orcs and Elves are each fighting a civil war. Consequently, Humans become the dominant race.<br />
* This is the Golden Age of Wesnoth — the Wesnoth army is too strong for any opponent fighting a civil war and because their kings are no longer under the influence of the unshielded Ruby.<br />
* Much later, the Ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the Human kings.<br />
* During the Delfador times and the battles with Ilaih-Malal, the Elves again advise Delfador, who realizes that the Sceptre is not properly shielded and manages to talk the king into ordering it again properly shielded.<br />
* Another side effect of the encounter with the Elves is that Delfador gets Crelanu's book. The Elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 250 YW ===<br />
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surrounding areas.<br />
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.<br />
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.<br />
<br />
=== 350 YW ===<br />
* Fractioning of kingdom caused by death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
<br />
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth.<br />
* Dwarves agree to craft the Sceptre of Fire for King Garard.<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
* Delfador becomes Methor's apprentice<br />
<br />
=== 442 YW ===<br />
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.<br />
* Garard sends a battle group to defeat the undead.<br />
* Soldiers return from the battle reporting a crushing defeat.<br />
* Garard asks the council of magi for help and is advised to send more troops.<br />
* The young mage Delfador asks the King for permission to lead a force of magi instead.<br />
* Garard agrees to let Delfador confront the undead.<br />
* Delfador is successful and becomes a trusted advisor to King Garard.<br />
<br />
=== 442-445 YW ===<br />
* Three outposts are built on eastern border to repel local orcs.<br />
* The Sceptre of Fire is completed.<br />
* Orcs besiege Knalga, and the Sceptre is lost.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
* Delfador defeats undead nemesis Ihiah-Malal<br />
<br />
=== 473 YW ===<br />
* Garard I dies.<br />
* Garard II rises to throne of Wesnoth.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard II issues the Sceptre Edict of Royal Succession<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* ? and ?, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the Orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Delfador escapes the battle.<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and inhabit the Isle of the Damned.<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
<br />
* Konrad II is born.<br />
<br />
=== 612 YW ===<br />
* Konrad II becomes King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is lucky and kills Mal-Ravanal.<br />
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.<br />
<br />
== 628-???: The Restoration of Wesnoth ==<br />
The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.<br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 636 YW ===<br />
* Konrad II dies, and Wesnoth plunges into Civil War<br />
<br />
=== 750 YW ===<br />
* A Lich-Lord of the Wesfolk invades the Great Continent.<br />
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.<br />
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.<br />
<br />
== New Blood: The Invasions ==<br />
After civil war Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations. It was then when Aragwaithi come, at the beginning functioning as the mercenaries.<br />
In about 800 YW Akladians appeared from the east, conquering Wesnothian realms one by one.<br />
After years of subjugation, it became clear that these were people cut from the same cloth. Around 900 YW a courageous young monarch of the Hagarthen clan completed the restoration of Wesnoth as the dominant race on the continent.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin.<br />
* History derived from:<br />
** A New Order<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Liberty<br />
** Northern Rebirth<br />
** The Challenges<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Alternate history derived from:<br />
** Legend of Wesmere<br />
** The Sceptre of Fire<br />
<br />
== See Also ==<br />
<br />
* [[WesnothGeography]]<br />
* [[WesnothPoetry]]<br />
* [[RaceDescriptions]]<br />
* [[FactionHistory]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=11142Timeline of Wesnoth2006-08-10T18:19:00Z<p>Ancestral: /* Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) */ capitalization and punctuation</p>
<hr />
<div>'''Historian's notes'''<br />
<br />
This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in [[Wesnoth_Narrative_History|the narrative historical account]].<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#630-???: The Restoration of Wesnoth|The Restoration of Wesnoth]]<br />
<br />
[[#New Blood: The Invasions|New Blood]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Birth of the world.<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves.<br />
* Haldric founds the country of Wesnoth in these lands.<br />
* Reign of Haldric I begins.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.<br />
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.<br />
* Humans are forced back to the great river and are able to hold it against Orcish attacks.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
<br />
=== 23 YW ===<br />
* Haldric II sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.<br />
* The Orcs in the eastern lands are defeated.<br />
<br />
=== Alternate History Regarding the Sceptre of Fire ===<br />
* 25 YW<br />
** Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.<br />
** Elves attack the dwarves as Haldric II is giving them the ruby.<br />
* 25-34 YW:<br />
** The dwarves gather materials to make the sceptre.<br />
* 35 YW:<br />
** The dwarves, searching for supplies, attack another dwarvish clan, the Shorbears.<br />
** Elves siege the citadel of the Dwarves.<br />
* 36-40 YW:<br />
** The dwarves craft the sceptre inside of the citadel while under siege, but cannot complete the incantation.<br />
* 40 YW:<br />
** The dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.<br />
** The dwarves fortify their position inside the caves and finish the sceptre.<br />
** The volcano erupts, killing the dwarves and the elves who followed them.<br />
** A human messenger escapes to report to Haldric II that the Sceptre was created.<br />
<br />
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===<br />
* After the Elves defeat the Orcs in Wesmere and the Orcs turn their attention to Humans, the Elves come to the aid of the Humans in the battle for Weslath.<br />
* After the Alliance victory, the Elves advise Haldric II of the problems with the unshielded Ruby of Fire.<br />
* Haldric II commissions the Dwarves to make the Sceptre as above.<br />
* The Sceptre is lost as described above. During that period, both Orcs and Elves are each fighting a civil war. Consequently, Humans become the dominant race.<br />
* This is the Golden Age of Wesnoth — the Wesnoth army is too strong for any opponent fighting a civil war and because their kings are no longer under the influence of the unshielded Ruby.<br />
* Much later, the Ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the Human kings.<br />
* During the Delfador times and the battles with Ilaih-Malal, the Elves again advise Delfador, who realizes that the Sceptre is not properly shielded and manages to talk the king into ordering it again properly shielded.<br />
* Another side effect of the encounter with the Elves is that Delfador gets Crelanu's book. The Elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 250 YW ===<br />
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surrounding areas.<br />
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.<br />
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.<br />
<br />
=== 350 YW ===<br />
* Fractioning of kingdom caused by death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
<br />
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth.<br />
* Dwarves agree to craft the Sceptre of Fire for King Garard.<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
* Delfador becomes Methor's apprentice<br />
<br />
=== 442 YW ===<br />
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.<br />
* Garard sends a battle group to defeat the undead.<br />
* Soldiers return from the battle reporting a crushing defeat.<br />
* Garard asks the council of magi for help and is advised to send more troops.<br />
* The young mage Delfador asks the King for permission to lead a force of magi instead.<br />
* Garard agrees to let Delfador confront the undead.<br />
* Delfador is successful and becomes a trusted advisor to King Garard.<br />
<br />
=== 442-445 YW ===<br />
* Three outposts are built on eastern border to repel local orcs.<br />
* The Sceptre of Fire is completed.<br />
* Orcs besiege Knalga, and the Sceptre is lost.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
* Delfador defeats undead nemesis Ihiah-Malal<br />
<br />
=== 473 YW ===<br />
* Garard I dies.<br />
* Garard II rises to throne of Wesnoth.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard II issues the Sceptre Edict of Royal Succession<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* ? and ?, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the Orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Delfador escapes the battle.<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and inhabit the Isle of the Damned.<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
<br />
* Konrad II is born.<br />
<br />
=== 612 YW ===<br />
* Konrad II becomes King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is lucky and kills Mal-Ravanal.<br />
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.<br />
<br />
== 628-???: The Restoration of Wesnoth ==<br />
The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.<br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 636 YW ===<br />
* Konrad II dies, and Wesnoth plunges into Civil War<br />
<br />
=== 750 YW ===<br />
* A Lich-Lord of the Wesfolk invades the Great Continent.<br />
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.<br />
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.<br />
<br />
== New Blood: The Invasions ==<br />
After civil war Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations. It was then when Aragwaithi come, at the beginning functioning as the mercenaries.<br />
In about 800 YW Akladians appeared from the east, conquering Wesnothian realms one by one.<br />
After years of subjugation, it became clear that these were people cut from the same cloth. Around 900 YW a courageous young monarch of the Hagarthen clan completed the restoration of Wesnoth as the dominant race on the continent.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin.<br />
* History derived from:<br />
** A New Order<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Liberty<br />
** Northern Rebirth<br />
** The Challenges<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Alternate history derived from:<br />
** Legend of Wesmere<br />
** The Sceptre of Fire<br />
<br />
== See Also ==<br />
<br />
* [[WesnothGeography]]<br />
* [[WesnothPoetry]]<br />
* [[RaceDescriptions]]<br />
* [[FactionHistory]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=11141Timeline of Wesnoth2006-08-10T18:14:36Z<p>Ancestral: /* 750 YW */ hyphen</p>
<hr />
<div>'''Historian's notes'''<br />
<br />
This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in [[Wesnoth_Narrative_History|the narrative historical account]].<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#630-???: The Restoration of Wesnoth|The Restoration of Wesnoth]]<br />
<br />
[[#New Blood: The Invasions|New Blood]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Birth of the world.<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves.<br />
* Haldric founds the country of Wesnoth in these lands.<br />
* Reign of Haldric I begins.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.<br />
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.<br />
* Humans are forced back to the great river and are able to hold it against Orcish attacks.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
<br />
=== 23 YW ===<br />
* Haldric II sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.<br />
* The Orcs in the eastern lands are defeated.<br />
<br />
=== Alternate History Regarding the Sceptre of Fire ===<br />
* 25 YW<br />
** Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.<br />
** Elves attack the dwarves as Haldric II is giving them the ruby.<br />
* 25-34 YW:<br />
** The dwarves gather materials to make the sceptre.<br />
* 35 YW:<br />
** The dwarves, searching for supplies, attack another dwarvish clan, the Shorbears.<br />
** Elves siege the citadel of the Dwarves.<br />
* 36-40 YW:<br />
** The dwarves craft the sceptre inside of the citadel while under siege, but cannot complete the incantation.<br />
* 40 YW:<br />
** The dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.<br />
** The dwarves fortify their position inside the caves and finish the sceptre.<br />
** The volcano erupts, killing the dwarves and the elves who followed them.<br />
** A human messenger escapes to report to Haldric II that the Sceptre was created.<br />
<br />
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===<br />
* After the elves defeat the orcs in Wesmere and the orcs turn their attention to humans, the elves come to the aid of the humans in the battle for Weslath<br />
* After the alliance victory, the elves advise Haldric II of the problems with the unshielded ruby of fire<br />
* Haldric II commissions the dwarves to make the sceptre as above<br />
* The sceptre is lost as described above. During that period, both orcs and elves are fighting a civil war each. Consequently humans become the dominant race.<br />
* This is the Golden age of Wesnoth because the Wesnoth army is too strong for any opponent fighting a civil war and because their Kings are no longer under the influence of the unshielded ruby<br />
* Much later, the ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the human Kings<br />
* During the Delfador times and the battles with Ilaih-Malal, the elves again advise Delfador, who realizes that the sceptre is not properly shielded<br />
* and manages to talk the King into ordering it again properly shielded<br />
* Another side effect of the encounter with the elves is that Delfador gets Crelanu's book. The elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 250 YW ===<br />
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surrounding areas.<br />
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.<br />
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.<br />
<br />
=== 350 YW ===<br />
* Fractioning of kingdom caused by death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
<br />
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth.<br />
* Dwarves agree to craft the Sceptre of Fire for King Garard.<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
* Delfador becomes Methor's apprentice<br />
<br />
=== 442 YW ===<br />
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.<br />
* Garard sends a battle group to defeat the undead.<br />
* Soldiers return from the battle reporting a crushing defeat.<br />
* Garard asks the council of magi for help and is advised to send more troops.<br />
* The young mage Delfador asks the King for permission to lead a force of magi instead.<br />
* Garard agrees to let Delfador confront the undead.<br />
* Delfador is successful and becomes a trusted advisor to King Garard.<br />
<br />
=== 442-445 YW ===<br />
* Three outposts are built on eastern border to repel local orcs.<br />
* The Sceptre of Fire is completed.<br />
* Orcs besiege Knalga, and the Sceptre is lost.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
* Delfador defeats undead nemesis Ihiah-Malal<br />
<br />
=== 473 YW ===<br />
* Garard I dies.<br />
* Garard II rises to throne of Wesnoth.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard II issues the Sceptre Edict of Royal Succession<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* ? and ?, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the Orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Delfador escapes the battle.<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and inhabit the Isle of the Damned.<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
<br />
* Konrad II is born.<br />
<br />
=== 612 YW ===<br />
* Konrad II becomes King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is lucky and kills Mal-Ravanal.<br />
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.<br />
<br />
== 628-???: The Restoration of Wesnoth ==<br />
The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.<br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 636 YW ===<br />
* Konrad II dies, and Wesnoth plunges into Civil War<br />
<br />
=== 750 YW ===<br />
* A Lich-Lord of the Wesfolk invades the Great Continent.<br />
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.<br />
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.<br />
<br />
== New Blood: The Invasions ==<br />
After civil war Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations. It was then when Aragwaithi come, at the beginning functioning as the mercenaries.<br />
In about 800 YW Akladians appeared from the east, conquering Wesnothian realms one by one.<br />
After years of subjugation, it became clear that these were people cut from the same cloth. Around 900 YW a courageous young monarch of the Hagarthen clan completed the restoration of Wesnoth as the dominant race on the continent.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin.<br />
* History derived from:<br />
** A New Order<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Liberty<br />
** Northern Rebirth<br />
** The Challenges<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Alternate history derived from:<br />
** Legend of Wesmere<br />
** The Sceptre of Fire<br />
<br />
== See Also ==<br />
<br />
* [[WesnothGeography]]<br />
* [[WesnothPoetry]]<br />
* [[RaceDescriptions]]<br />
* [[FactionHistory]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=11140Timeline of Wesnoth2006-08-10T18:13:36Z<p>Ancestral: /* 533 YW */ suc[c]umbs</p>
<hr />
<div>'''Historian's notes'''<br />
<br />
This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in [[Wesnoth_Narrative_History|the narrative historical account]].<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#630-???: The Restoration of Wesnoth|The Restoration of Wesnoth]]<br />
<br />
[[#New Blood: The Invasions|New Blood]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Birth of the world.<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves.<br />
* Haldric founds the country of Wesnoth in these lands.<br />
* Reign of Haldric I begins.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.<br />
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.<br />
* Humans are forced back to the great river and are able to hold it against Orcish attacks.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
<br />
=== 23 YW ===<br />
* Haldric II sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.<br />
* The Orcs in the eastern lands are defeated.<br />
<br />
=== Alternate History Regarding the Sceptre of Fire ===<br />
* 25 YW<br />
** Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.<br />
** Elves attack the dwarves as Haldric II is giving them the ruby.<br />
* 25-34 YW:<br />
** The dwarves gather materials to make the sceptre.<br />
* 35 YW:<br />
** The dwarves, searching for supplies, attack another dwarvish clan, the Shorbears.<br />
** Elves siege the citadel of the Dwarves.<br />
* 36-40 YW:<br />
** The dwarves craft the sceptre inside of the citadel while under siege, but cannot complete the incantation.<br />
* 40 YW:<br />
** The dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.<br />
** The dwarves fortify their position inside the caves and finish the sceptre.<br />
** The volcano erupts, killing the dwarves and the elves who followed them.<br />
** A human messenger escapes to report to Haldric II that the Sceptre was created.<br />
<br />
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===<br />
* After the elves defeat the orcs in Wesmere and the orcs turn their attention to humans, the elves come to the aid of the humans in the battle for Weslath<br />
* After the alliance victory, the elves advise Haldric II of the problems with the unshielded ruby of fire<br />
* Haldric II commissions the dwarves to make the sceptre as above<br />
* The sceptre is lost as described above. During that period, both orcs and elves are fighting a civil war each. Consequently humans become the dominant race.<br />
* This is the Golden age of Wesnoth because the Wesnoth army is too strong for any opponent fighting a civil war and because their Kings are no longer under the influence of the unshielded ruby<br />
* Much later, the ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the human Kings<br />
* During the Delfador times and the battles with Ilaih-Malal, the elves again advise Delfador, who realizes that the sceptre is not properly shielded<br />
* and manages to talk the King into ordering it again properly shielded<br />
* Another side effect of the encounter with the elves is that Delfador gets Crelanu's book. The elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 250 YW ===<br />
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surrounding areas.<br />
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.<br />
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.<br />
<br />
=== 350 YW ===<br />
* Fractioning of kingdom caused by death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
<br />
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth.<br />
* Dwarves agree to craft the Sceptre of Fire for King Garard.<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
* Delfador becomes Methor's apprentice<br />
<br />
=== 442 YW ===<br />
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.<br />
* Garard sends a battle group to defeat the undead.<br />
* Soldiers return from the battle reporting a crushing defeat.<br />
* Garard asks the council of magi for help and is advised to send more troops.<br />
* The young mage Delfador asks the King for permission to lead a force of magi instead.<br />
* Garard agrees to let Delfador confront the undead.<br />
* Delfador is successful and becomes a trusted advisor to King Garard.<br />
<br />
=== 442-445 YW ===<br />
* Three outposts are built on eastern border to repel local orcs.<br />
* The Sceptre of Fire is completed.<br />
* Orcs besiege Knalga, and the Sceptre is lost.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
* Delfador defeats undead nemesis Ihiah-Malal<br />
<br />
=== 473 YW ===<br />
* Garard I dies.<br />
* Garard II rises to throne of Wesnoth.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard II issues the Sceptre Edict of Royal Succession<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* ? and ?, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the Orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Delfador escapes the battle.<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and inhabit the Isle of the Damned.<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
<br />
* Konrad II is born.<br />
<br />
=== 612 YW ===<br />
* Konrad II becomes King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is lucky and kills Mal-Ravanal.<br />
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.<br />
<br />
== 628-???: The Restoration of Wesnoth ==<br />
The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.<br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 636 YW ===<br />
* Konrad II dies, and Wesnoth plunges into Civil War<br />
<br />
=== 750 YW ===<br />
* A Lich Lord of the Wesfolk invades the Great Continent.<br />
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.<br />
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.<br />
<br />
== New Blood: The Invasions ==<br />
After civil war Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations. It was then when Aragwaithi come, at the beginning functioning as the mercenaries.<br />
In about 800 YW Akladians appeared from the east, conquering Wesnothian realms one by one.<br />
After years of subjugation, it became clear that these were people cut from the same cloth. Around 900 YW a courageous young monarch of the Hagarthen clan completed the restoration of Wesnoth as the dominant race on the continent.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin.<br />
* History derived from:<br />
** A New Order<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Liberty<br />
** Northern Rebirth<br />
** The Challenges<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Alternate history derived from:<br />
** Legend of Wesmere<br />
** The Sceptre of Fire<br />
<br />
== See Also ==<br />
<br />
* [[WesnothGeography]]<br />
* [[WesnothPoetry]]<br />
* [[RaceDescriptions]]<br />
* [[FactionHistory]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=11139Timeline of Wesnoth2006-08-10T18:12:49Z<p>Ancestral: /* 417 YW */ seize twiddle</p>
<hr />
<div>'''Historian's notes'''<br />
<br />
This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in [[Wesnoth_Narrative_History|the narrative historical account]].<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#630-???: The Restoration of Wesnoth|The Restoration of Wesnoth]]<br />
<br />
[[#New Blood: The Invasions|New Blood]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Birth of the world.<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves.<br />
* Haldric founds the country of Wesnoth in these lands.<br />
* Reign of Haldric I begins.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.<br />
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.<br />
* Humans are forced back to the great river and are able to hold it against Orcish attacks.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
<br />
=== 23 YW ===<br />
* Haldric II sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.<br />
* The Orcs in the eastern lands are defeated.<br />
<br />
=== Alternate History Regarding the Sceptre of Fire ===<br />
* 25 YW<br />
** Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.<br />
** Elves attack the dwarves as Haldric II is giving them the ruby.<br />
* 25-34 YW:<br />
** The dwarves gather materials to make the sceptre.<br />
* 35 YW:<br />
** The dwarves, searching for supplies, attack another dwarvish clan, the Shorbears.<br />
** Elves siege the citadel of the Dwarves.<br />
* 36-40 YW:<br />
** The dwarves craft the sceptre inside of the citadel while under siege, but cannot complete the incantation.<br />
* 40 YW:<br />
** The dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.<br />
** The dwarves fortify their position inside the caves and finish the sceptre.<br />
** The volcano erupts, killing the dwarves and the elves who followed them.<br />
** A human messenger escapes to report to Haldric II that the Sceptre was created.<br />
<br />
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===<br />
* After the elves defeat the orcs in Wesmere and the orcs turn their attention to humans, the elves come to the aid of the humans in the battle for Weslath<br />
* After the alliance victory, the elves advise Haldric II of the problems with the unshielded ruby of fire<br />
* Haldric II commissions the dwarves to make the sceptre as above<br />
* The sceptre is lost as described above. During that period, both orcs and elves are fighting a civil war each. Consequently humans become the dominant race.<br />
* This is the Golden age of Wesnoth because the Wesnoth army is too strong for any opponent fighting a civil war and because their Kings are no longer under the influence of the unshielded ruby<br />
* Much later, the ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the human Kings<br />
* During the Delfador times and the battles with Ilaih-Malal, the elves again advise Delfador, who realizes that the sceptre is not properly shielded<br />
* and manages to talk the King into ordering it again properly shielded<br />
* Another side effect of the encounter with the elves is that Delfador gets Crelanu's book. The elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 250 YW ===<br />
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surrounding areas.<br />
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.<br />
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.<br />
<br />
=== 350 YW ===<br />
* Fractioning of kingdom caused by death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
<br />
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth.<br />
* Dwarves agree to craft the Sceptre of Fire for King Garard.<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
* Delfador becomes Methor's apprentice<br />
<br />
=== 442 YW ===<br />
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.<br />
* Garard sends a battle group to defeat the undead.<br />
* Soldiers return from the battle reporting a crushing defeat.<br />
* Garard asks the council of magi for help and is advised to send more troops.<br />
* The young mage Delfador asks the King for permission to lead a force of magi instead.<br />
* Garard agrees to let Delfador confront the undead.<br />
* Delfador is successful and becomes a trusted advisor to King Garard.<br />
<br />
=== 442-445 YW ===<br />
* Three outposts are built on eastern border to repel local orcs.<br />
* The Sceptre of Fire is completed.<br />
* Orcs besiege Knalga, and the Sceptre is lost.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
* Delfador defeats undead nemesis Ihiah-Malal<br />
<br />
=== 473 YW ===<br />
* Garard I dies.<br />
* Garard II rises to throne of Wesnoth.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard II issues the Sceptre Edict of Royal Succession<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* ? and ?, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the Orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Delfador escapes the battle.<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and inhabit the Isle of the Damned.<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador sucumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
<br />
* Konrad II is born.<br />
<br />
=== 612 YW ===<br />
* Konrad II becomes King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is lucky and kills Mal-Ravanal.<br />
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.<br />
<br />
== 628-???: The Restoration of Wesnoth ==<br />
The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.<br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 636 YW ===<br />
* Konrad II dies, and Wesnoth plunges into Civil War<br />
<br />
=== 750 YW ===<br />
* A Lich Lord of the Wesfolk invades the Great Continent.<br />
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.<br />
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.<br />
<br />
== New Blood: The Invasions ==<br />
After civil war Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations. It was then when Aragwaithi come, at the beginning functioning as the mercenaries.<br />
In about 800 YW Akladians appeared from the east, conquering Wesnothian realms one by one.<br />
After years of subjugation, it became clear that these were people cut from the same cloth. Around 900 YW a courageous young monarch of the Hagarthen clan completed the restoration of Wesnoth as the dominant race on the continent.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin.<br />
* History derived from:<br />
** A New Order<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Liberty<br />
** Northern Rebirth<br />
** The Challenges<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Alternate history derived from:<br />
** Legend of Wesmere<br />
** The Sceptre of Fire<br />
<br />
== See Also ==<br />
<br />
* [[WesnothGeography]]<br />
* [[WesnothPoetry]]<br />
* [[RaceDescriptions]]<br />
* [[FactionHistory]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=11138Timeline of Wesnoth2006-08-10T18:12:15Z<p>Ancestral: /* 200-350 YW: The Golden Age of Wesnoth */ sur[r]ounding</p>
<hr />
<div>'''Historian's notes'''<br />
<br />
This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in [[Wesnoth_Narrative_History|the narrative historical account]].<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#630-???: The Restoration of Wesnoth|The Restoration of Wesnoth]]<br />
<br />
[[#New Blood: The Invasions|New Blood]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Birth of the world.<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves.<br />
* Haldric founds the country of Wesnoth in these lands.<br />
* Reign of Haldric I begins.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.<br />
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.<br />
* Humans are forced back to the great river and are able to hold it against Orcish attacks.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
<br />
=== 23 YW ===<br />
* Haldric II sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.<br />
* The Orcs in the eastern lands are defeated.<br />
<br />
=== Alternate History Regarding the Sceptre of Fire ===<br />
* 25 YW<br />
** Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.<br />
** Elves attack the dwarves as Haldric II is giving them the ruby.<br />
* 25-34 YW:<br />
** The dwarves gather materials to make the sceptre.<br />
* 35 YW:<br />
** The dwarves, searching for supplies, attack another dwarvish clan, the Shorbears.<br />
** Elves siege the citadel of the Dwarves.<br />
* 36-40 YW:<br />
** The dwarves craft the sceptre inside of the citadel while under siege, but cannot complete the incantation.<br />
* 40 YW:<br />
** The dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.<br />
** The dwarves fortify their position inside the caves and finish the sceptre.<br />
** The volcano erupts, killing the dwarves and the elves who followed them.<br />
** A human messenger escapes to report to Haldric II that the Sceptre was created.<br />
<br />
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===<br />
* After the elves defeat the orcs in Wesmere and the orcs turn their attention to humans, the elves come to the aid of the humans in the battle for Weslath<br />
* After the alliance victory, the elves advise Haldric II of the problems with the unshielded ruby of fire<br />
* Haldric II commissions the dwarves to make the sceptre as above<br />
* The sceptre is lost as described above. During that period, both orcs and elves are fighting a civil war each. Consequently humans become the dominant race.<br />
* This is the Golden age of Wesnoth because the Wesnoth army is too strong for any opponent fighting a civil war and because their Kings are no longer under the influence of the unshielded ruby<br />
* Much later, the ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the human Kings<br />
* During the Delfador times and the battles with Ilaih-Malal, the elves again advise Delfador, who realizes that the sceptre is not properly shielded<br />
* and manages to talk the King into ordering it again properly shielded<br />
* Another side effect of the encounter with the elves is that Delfador gets Crelanu's book. The elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 250 YW ===<br />
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surrounding areas.<br />
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.<br />
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.<br />
<br />
=== 350 YW ===<br />
* Fractioning of kingdom caused by death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
<br />
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I siezes the throne and becomes king of Wesnoth.<br />
* Dwarves agree to craft the Sceptre of Fire for King Garard.<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
* Delfador becomes Methor's apprentice<br />
<br />
=== 442 YW ===<br />
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.<br />
* Garard sends a battle group to defeat the undead.<br />
* Soldiers return from the battle reporting a crushing defeat.<br />
* Garard asks the council of magi for help and is advised to send more troops.<br />
* The young mage Delfador asks the King for permission to lead a force of magi instead.<br />
* Garard agrees to let Delfador confront the undead.<br />
* Delfador is successful and becomes a trusted advisor to King Garard.<br />
<br />
=== 442-445 YW ===<br />
* Three outposts are built on eastern border to repel local orcs.<br />
* The Sceptre of Fire is completed.<br />
* Orcs besiege Knalga, and the Sceptre is lost.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
* Delfador defeats undead nemesis Ihiah-Malal<br />
<br />
=== 473 YW ===<br />
* Garard I dies.<br />
* Garard II rises to throne of Wesnoth.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard II issues the Sceptre Edict of Royal Succession<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* ? and ?, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the Orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Delfador escapes the battle.<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and inhabit the Isle of the Damned.<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador sucumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
<br />
* Konrad II is born.<br />
<br />
=== 612 YW ===<br />
* Konrad II becomes King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is lucky and kills Mal-Ravanal.<br />
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.<br />
<br />
== 628-???: The Restoration of Wesnoth ==<br />
The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.<br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 636 YW ===<br />
* Konrad II dies, and Wesnoth plunges into Civil War<br />
<br />
=== 750 YW ===<br />
* A Lich Lord of the Wesfolk invades the Great Continent.<br />
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.<br />
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.<br />
<br />
== New Blood: The Invasions ==<br />
After civil war Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations. It was then when Aragwaithi come, at the beginning functioning as the mercenaries.<br />
In about 800 YW Akladians appeared from the east, conquering Wesnothian realms one by one.<br />
After years of subjugation, it became clear that these were people cut from the same cloth. Around 900 YW a courageous young monarch of the Hagarthen clan completed the restoration of Wesnoth as the dominant race on the continent.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin.<br />
* History derived from:<br />
** A New Order<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Liberty<br />
** Northern Rebirth<br />
** The Challenges<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Alternate history derived from:<br />
** Legend of Wesmere<br />
** The Sceptre of Fire<br />
<br />
== See Also ==<br />
<br />
* [[WesnothGeography]]<br />
* [[WesnothPoetry]]<br />
* [[RaceDescriptions]]<br />
* [[FactionHistory]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=11137Timeline of Wesnoth2006-08-10T18:11:30Z<p>Ancestral: /* Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) */ commis[s]ions</p>
<hr />
<div>'''Historian's notes'''<br />
<br />
This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in [[Wesnoth_Narrative_History|the narrative historical account]].<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#630-???: The Restoration of Wesnoth|The Restoration of Wesnoth]]<br />
<br />
[[#New Blood: The Invasions|New Blood]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Birth of the world.<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves.<br />
* Haldric founds the country of Wesnoth in these lands.<br />
* Reign of Haldric I begins.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.<br />
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.<br />
* Humans are forced back to the great river and are able to hold it against Orcish attacks.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
<br />
=== 23 YW ===<br />
* Haldric II sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.<br />
* The Orcs in the eastern lands are defeated.<br />
<br />
=== Alternate History Regarding the Sceptre of Fire ===<br />
* 25 YW<br />
** Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.<br />
** Elves attack the dwarves as Haldric II is giving them the ruby.<br />
* 25-34 YW:<br />
** The dwarves gather materials to make the sceptre.<br />
* 35 YW:<br />
** The dwarves, searching for supplies, attack another dwarvish clan, the Shorbears.<br />
** Elves siege the citadel of the Dwarves.<br />
* 36-40 YW:<br />
** The dwarves craft the sceptre inside of the citadel while under siege, but cannot complete the incantation.<br />
* 40 YW:<br />
** The dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.<br />
** The dwarves fortify their position inside the caves and finish the sceptre.<br />
** The volcano erupts, killing the dwarves and the elves who followed them.<br />
** A human messenger escapes to report to Haldric II that the Sceptre was created.<br />
<br />
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===<br />
* After the elves defeat the orcs in Wesmere and the orcs turn their attention to humans, the elves come to the aid of the humans in the battle for Weslath<br />
* After the alliance victory, the elves advise Haldric II of the problems with the unshielded ruby of fire<br />
* Haldric II commissions the dwarves to make the sceptre as above<br />
* The sceptre is lost as described above. During that period, both orcs and elves are fighting a civil war each. Consequently humans become the dominant race.<br />
* This is the Golden age of Wesnoth because the Wesnoth army is too strong for any opponent fighting a civil war and because their Kings are no longer under the influence of the unshielded ruby<br />
* Much later, the ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the human Kings<br />
* During the Delfador times and the battles with Ilaih-Malal, the elves again advise Delfador, who realizes that the sceptre is not properly shielded<br />
* and manages to talk the King into ordering it again properly shielded<br />
* Another side effect of the encounter with the elves is that Delfador gets Crelanu's book. The elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 250 YW ===<br />
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surounding areas.<br />
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.<br />
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.<br />
<br />
=== 350 YW ===<br />
* Fractioning of kingdom caused by death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
<br />
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I siezes the throne and becomes king of Wesnoth.<br />
* Dwarves agree to craft the Sceptre of Fire for King Garard.<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
* Delfador becomes Methor's apprentice<br />
<br />
=== 442 YW ===<br />
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.<br />
* Garard sends a battle group to defeat the undead.<br />
* Soldiers return from the battle reporting a crushing defeat.<br />
* Garard asks the council of magi for help and is advised to send more troops.<br />
* The young mage Delfador asks the King for permission to lead a force of magi instead.<br />
* Garard agrees to let Delfador confront the undead.<br />
* Delfador is successful and becomes a trusted advisor to King Garard.<br />
<br />
=== 442-445 YW ===<br />
* Three outposts are built on eastern border to repel local orcs.<br />
* The Sceptre of Fire is completed.<br />
* Orcs besiege Knalga, and the Sceptre is lost.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
* Delfador defeats undead nemesis Ihiah-Malal<br />
<br />
=== 473 YW ===<br />
* Garard I dies.<br />
* Garard II rises to throne of Wesnoth.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard II issues the Sceptre Edict of Royal Succession<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* ? and ?, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the Orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Delfador escapes the battle.<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and inhabit the Isle of the Damned.<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador sucumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
<br />
* Konrad II is born.<br />
<br />
=== 612 YW ===<br />
* Konrad II becomes King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is lucky and kills Mal-Ravanal.<br />
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.<br />
<br />
== 628-???: The Restoration of Wesnoth ==<br />
The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.<br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 636 YW ===<br />
* Konrad II dies, and Wesnoth plunges into Civil War<br />
<br />
=== 750 YW ===<br />
* A Lich Lord of the Wesfolk invades the Great Continent.<br />
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.<br />
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.<br />
<br />
== New Blood: The Invasions ==<br />
After civil war Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations. It was then when Aragwaithi come, at the beginning functioning as the mercenaries.<br />
In about 800 YW Akladians appeared from the east, conquering Wesnothian realms one by one.<br />
After years of subjugation, it became clear that these were people cut from the same cloth. Around 900 YW a courageous young monarch of the Hagarthen clan completed the restoration of Wesnoth as the dominant race on the continent.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin.<br />
* History derived from:<br />
** A New Order<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Liberty<br />
** Northern Rebirth<br />
** The Challenges<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Alternate history derived from:<br />
** Legend of Wesmere<br />
** The Sceptre of Fire<br />
<br />
== See Also ==<br />
<br />
* [[WesnothGeography]]<br />
* [[WesnothPoetry]]<br />
* [[RaceDescriptions]]<br />
* [[FactionHistory]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=11136Timeline of Wesnoth2006-08-10T18:10:03Z<p>Ancestral: /* 12 BW */ di[s]covers</p>
<hr />
<div>'''Historian's notes'''<br />
<br />
This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in [[Wesnoth_Narrative_History|the narrative historical account]].<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#630-???: The Restoration of Wesnoth|The Restoration of Wesnoth]]<br />
<br />
[[#New Blood: The Invasions|New Blood]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Birth of the world.<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves.<br />
* Haldric founds the country of Wesnoth in these lands.<br />
* Reign of Haldric I begins.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.<br />
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.<br />
* Humans are forced back to the great river and are able to hold it against Orcish attacks.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
<br />
=== 23 YW ===<br />
* Haldric II sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.<br />
* The Orcs in the eastern lands are defeated.<br />
<br />
=== Alternate History Regarding the Sceptre of Fire ===<br />
* 25 YW<br />
** Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.<br />
** Elves attack the dwarves as Haldric II is giving them the ruby.<br />
* 25-34 YW:<br />
** The dwarves gather materials to make the sceptre.<br />
* 35 YW:<br />
** The dwarves, searching for supplies, attack another dwarvish clan, the Shorbears.<br />
** Elves siege the citadel of the Dwarves.<br />
* 36-40 YW:<br />
** The dwarves craft the sceptre inside of the citadel while under siege, but cannot complete the incantation.<br />
* 40 YW:<br />
** The dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.<br />
** The dwarves fortify their position inside the caves and finish the sceptre.<br />
** The volcano erupts, killing the dwarves and the elves who followed them.<br />
** A human messenger escapes to report to Haldric II that the Sceptre was created.<br />
<br />
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===<br />
* After the elves defeat the orcs in Wesmere and the orcs turn their attention to humans, the elves come to the aid of the humans in the battle for Weslath<br />
* After the alliance victory, the elves advise Haldric II of the problems with the unshielded ruby of fire<br />
* Haldric II commisions the dwarves to make the sceptre as above<br />
* The sceptre is lost as described above. During that period, both orcs and elves are fighting a civil war each. Consequently humans become the dominant race.<br />
* This is the Golden age of Wesnoth because the Wesnoth army is too strong for any opponent fighting a civil war and because their Kings are no longer under the influence of the unshielded ruby<br />
* Much later, the ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the human Kings<br />
* During the Delfador times and the battles with Ilaih-Malal, the elves again advise Delfador, who realizes that the sceptre is not properly shielded<br />
* and manages to talk the King into ordering it again properly shielded<br />
* Another side effect of the encounter with the elves is that Delfador gets Crelanu's book. The elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 250 YW ===<br />
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surounding areas.<br />
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.<br />
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.<br />
<br />
=== 350 YW ===<br />
* Fractioning of kingdom caused by death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
<br />
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I siezes the throne and becomes king of Wesnoth.<br />
* Dwarves agree to craft the Sceptre of Fire for King Garard.<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
* Delfador becomes Methor's apprentice<br />
<br />
=== 442 YW ===<br />
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.<br />
* Garard sends a battle group to defeat the undead.<br />
* Soldiers return from the battle reporting a crushing defeat.<br />
* Garard asks the council of magi for help and is advised to send more troops.<br />
* The young mage Delfador asks the King for permission to lead a force of magi instead.<br />
* Garard agrees to let Delfador confront the undead.<br />
* Delfador is successful and becomes a trusted advisor to King Garard.<br />
<br />
=== 442-445 YW ===<br />
* Three outposts are built on eastern border to repel local orcs.<br />
* The Sceptre of Fire is completed.<br />
* Orcs besiege Knalga, and the Sceptre is lost.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
* Delfador defeats undead nemesis Ihiah-Malal<br />
<br />
=== 473 YW ===<br />
* Garard I dies.<br />
* Garard II rises to throne of Wesnoth.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard II issues the Sceptre Edict of Royal Succession<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* ? and ?, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the Orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Delfador escapes the battle.<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and inhabit the Isle of the Damned.<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador sucumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
<br />
* Konrad II is born.<br />
<br />
=== 612 YW ===<br />
* Konrad II becomes King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is lucky and kills Mal-Ravanal.<br />
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.<br />
<br />
== 628-???: The Restoration of Wesnoth ==<br />
The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.<br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 636 YW ===<br />
* Konrad II dies, and Wesnoth plunges into Civil War<br />
<br />
=== 750 YW ===<br />
* A Lich Lord of the Wesfolk invades the Great Continent.<br />
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.<br />
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.<br />
<br />
== New Blood: The Invasions ==<br />
After civil war Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations. It was then when Aragwaithi come, at the beginning functioning as the mercenaries.<br />
In about 800 YW Akladians appeared from the east, conquering Wesnothian realms one by one.<br />
After years of subjugation, it became clear that these were people cut from the same cloth. Around 900 YW a courageous young monarch of the Hagarthen clan completed the restoration of Wesnoth as the dominant race on the continent.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin.<br />
* History derived from:<br />
** A New Order<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Liberty<br />
** Northern Rebirth<br />
** The Challenges<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Alternate history derived from:<br />
** Legend of Wesmere<br />
** The Sceptre of Fire<br />
<br />
== See Also ==<br />
<br />
* [[WesnothGeography]]<br />
* [[WesnothPoetry]]<br />
* [[RaceDescriptions]]<br />
* [[FactionHistory]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=11135Timeline of Wesnoth2006-08-10T18:08:37Z<p>Ancestral: /* 6 BW */ punctuation</p>
<hr />
<div>'''Historian's notes'''<br />
<br />
This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in [[Wesnoth_Narrative_History|the narrative historical account]].<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#630-???: The Restoration of Wesnoth|The Restoration of Wesnoth]]<br />
<br />
[[#New Blood: The Invasions|New Blood]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Birth of the world.<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay dicovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves.<br />
* Haldric founds the country of Wesnoth in these lands.<br />
* Reign of Haldric I begins.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.<br />
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.<br />
* Humans are forced back to the great river and are able to hold it against Orcish attacks.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
<br />
=== 23 YW ===<br />
* Haldric II sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.<br />
* The Orcs in the eastern lands are defeated.<br />
<br />
=== Alternate History Regarding the Sceptre of Fire ===<br />
* 25 YW<br />
** Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.<br />
** Elves attack the dwarves as Haldric II is giving them the ruby.<br />
* 25-34 YW:<br />
** The dwarves gather materials to make the sceptre.<br />
* 35 YW:<br />
** The dwarves, searching for supplies, attack another dwarvish clan, the Shorbears.<br />
** Elves siege the citadel of the Dwarves.<br />
* 36-40 YW:<br />
** The dwarves craft the sceptre inside of the citadel while under siege, but cannot complete the incantation.<br />
* 40 YW:<br />
** The dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.<br />
** The dwarves fortify their position inside the caves and finish the sceptre.<br />
** The volcano erupts, killing the dwarves and the elves who followed them.<br />
** A human messenger escapes to report to Haldric II that the Sceptre was created.<br />
<br />
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===<br />
* After the elves defeat the orcs in Wesmere and the orcs turn their attention to humans, the elves come to the aid of the humans in the battle for Weslath<br />
* After the alliance victory, the elves advise Haldric II of the problems with the unshielded ruby of fire<br />
* Haldric II commisions the dwarves to make the sceptre as above<br />
* The sceptre is lost as described above. During that period, both orcs and elves are fighting a civil war each. Consequently humans become the dominant race.<br />
* This is the Golden age of Wesnoth because the Wesnoth army is too strong for any opponent fighting a civil war and because their Kings are no longer under the influence of the unshielded ruby<br />
* Much later, the ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the human Kings<br />
* During the Delfador times and the battles with Ilaih-Malal, the elves again advise Delfador, who realizes that the sceptre is not properly shielded<br />
* and manages to talk the King into ordering it again properly shielded<br />
* Another side effect of the encounter with the elves is that Delfador gets Crelanu's book. The elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 250 YW ===<br />
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surounding areas.<br />
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.<br />
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.<br />
<br />
=== 350 YW ===<br />
* Fractioning of kingdom caused by death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
<br />
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I siezes the throne and becomes king of Wesnoth.<br />
* Dwarves agree to craft the Sceptre of Fire for King Garard.<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
* Delfador becomes Methor's apprentice<br />
<br />
=== 442 YW ===<br />
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.<br />
* Garard sends a battle group to defeat the undead.<br />
* Soldiers return from the battle reporting a crushing defeat.<br />
* Garard asks the council of magi for help and is advised to send more troops.<br />
* The young mage Delfador asks the King for permission to lead a force of magi instead.<br />
* Garard agrees to let Delfador confront the undead.<br />
* Delfador is successful and becomes a trusted advisor to King Garard.<br />
<br />
=== 442-445 YW ===<br />
* Three outposts are built on eastern border to repel local orcs.<br />
* The Sceptre of Fire is completed.<br />
* Orcs besiege Knalga, and the Sceptre is lost.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
* Delfador defeats undead nemesis Ihiah-Malal<br />
<br />
=== 473 YW ===<br />
* Garard I dies.<br />
* Garard II rises to throne of Wesnoth.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard II issues the Sceptre Edict of Royal Succession<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* ? and ?, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the Orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Delfador escapes the battle.<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and inhabit the Isle of the Damned.<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador sucumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
<br />
* Konrad II is born.<br />
<br />
=== 612 YW ===<br />
* Konrad II becomes King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is lucky and kills Mal-Ravanal.<br />
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.<br />
<br />
== 628-???: The Restoration of Wesnoth ==<br />
The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.<br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 636 YW ===<br />
* Konrad II dies, and Wesnoth plunges into Civil War<br />
<br />
=== 750 YW ===<br />
* A Lich Lord of the Wesfolk invades the Great Continent.<br />
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.<br />
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.<br />
<br />
== New Blood: The Invasions ==<br />
After civil war Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations. It was then when Aragwaithi come, at the beginning functioning as the mercenaries.<br />
In about 800 YW Akladians appeared from the east, conquering Wesnothian realms one by one.<br />
After years of subjugation, it became clear that these were people cut from the same cloth. Around 900 YW a courageous young monarch of the Hagarthen clan completed the restoration of Wesnoth as the dominant race on the continent.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin.<br />
* History derived from:<br />
** A New Order<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Liberty<br />
** Northern Rebirth<br />
** The Challenges<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Alternate history derived from:<br />
** Legend of Wesmere<br />
** The Sceptre of Fire<br />
<br />
== See Also ==<br />
<br />
* [[WesnothGeography]]<br />
* [[WesnothPoetry]]<br />
* [[RaceDescriptions]]<br />
* [[FactionHistory]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=11134Timeline of Wesnoth2006-08-10T18:08:03Z<p>Ancestral: /* Alternate History Regarding the Sceptre of Fire */ twiddle</p>
<hr />
<div>'''Historian's notes'''<br />
<br />
This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in [[Wesnoth_Narrative_History|the narrative historical account]].<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#630-???: The Restoration of Wesnoth|The Restoration of Wesnoth]]<br />
<br />
[[#New Blood: The Invasions|New Blood]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Birth of the world.<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay dicovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves.<br />
* Haldric founds the country of Wesnoth in these lands.<br />
* Reign of Haldric I begins.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.<br />
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.<br />
* Humans are forced back to the great river and are able to hold it against Orcish attacks.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
<br />
=== 23 YW ===<br />
* Haldric II sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.<br />
* The Orcs in the eastern lands are defeated.<br />
<br />
=== Alternate History Regarding the Sceptre of Fire ===<br />
* 25 YW<br />
** Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.<br />
** Elves attack the dwarves as Haldric II is giving them the ruby.<br />
* 25-34 YW:<br />
** The dwarves gather materials to make the sceptre.<br />
* 35 YW:<br />
** The dwarves, searching for supplies, attack another dwarvish clan, the Shorbears.<br />
** Elves siege the citadel of the Dwarves.<br />
* 36-40 YW:<br />
** The dwarves craft the sceptre inside of the citadel while under siege, but cannot complete the incantation.<br />
* 40 YW:<br />
** The dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.<br />
** The dwarves fortify their position inside the caves and finish the sceptre.<br />
** The volcano erupts, killing the dwarves and the elves who followed them.<br />
** A human messenger escapes to report to Haldric II that the Sceptre was created.<br />
<br />
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===<br />
* After the elves defeat the orcs in Wesmere and the orcs turn their attention to humans, the elves come to the aid of the humans in the battle for Weslath<br />
* After the alliance victory, the elves advise Haldric II of the problems with the unshielded ruby of fire<br />
* Haldric II commisions the dwarves to make the sceptre as above<br />
* The sceptre is lost as described above. During that period, both orcs and elves are fighting a civil war each. Consequently humans become the dominant race.<br />
* This is the Golden age of Wesnoth because the Wesnoth army is too strong for any opponent fighting a civil war and because their Kings are no longer under the influence of the unshielded ruby<br />
* Much later, the ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the human Kings<br />
* During the Delfador times and the battles with Ilaih-Malal, the elves again advise Delfador, who realizes that the sceptre is not properly shielded<br />
* and manages to talk the King into ordering it again properly shielded<br />
* Another side effect of the encounter with the elves is that Delfador gets Crelanu's book. The elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 250 YW ===<br />
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surounding areas.<br />
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.<br />
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.<br />
<br />
=== 350 YW ===<br />
* Fractioning of kingdom caused by death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
<br />
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I siezes the throne and becomes king of Wesnoth.<br />
* Dwarves agree to craft the Sceptre of Fire for King Garard.<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
* Delfador becomes Methor's apprentice<br />
<br />
=== 442 YW ===<br />
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.<br />
* Garard sends a battle group to defeat the undead.<br />
* Soldiers return from the battle reporting a crushing defeat.<br />
* Garard asks the council of magi for help and is advised to send more troops.<br />
* The young mage Delfador asks the King for permission to lead a force of magi instead.<br />
* Garard agrees to let Delfador confront the undead.<br />
* Delfador is successful and becomes a trusted advisor to King Garard.<br />
<br />
=== 442-445 YW ===<br />
* Three outposts are built on eastern border to repel local orcs.<br />
* The Sceptre of Fire is completed.<br />
* Orcs besiege Knalga, and the Sceptre is lost.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
* Delfador defeats undead nemesis Ihiah-Malal<br />
<br />
=== 473 YW ===<br />
* Garard I dies.<br />
* Garard II rises to throne of Wesnoth.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard II issues the Sceptre Edict of Royal Succession<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* ? and ?, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the Orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Delfador escapes the battle.<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and inhabit the Isle of the Damned.<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador sucumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
<br />
* Konrad II is born.<br />
<br />
=== 612 YW ===<br />
* Konrad II becomes King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is lucky and kills Mal-Ravanal.<br />
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.<br />
<br />
== 628-???: The Restoration of Wesnoth ==<br />
The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.<br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 636 YW ===<br />
* Konrad II dies, and Wesnoth plunges into Civil War<br />
<br />
=== 750 YW ===<br />
* A Lich Lord of the Wesfolk invades the Great Continent.<br />
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.<br />
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.<br />
<br />
== New Blood: The Invasions ==<br />
After civil war Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations. It was then when Aragwaithi come, at the beginning functioning as the mercenaries.<br />
In about 800 YW Akladians appeared from the east, conquering Wesnothian realms one by one.<br />
After years of subjugation, it became clear that these were people cut from the same cloth. Around 900 YW a courageous young monarch of the Hagarthen clan completed the restoration of Wesnoth as the dominant race on the continent.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin.<br />
* History derived from:<br />
** A New Order<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Liberty<br />
** Northern Rebirth<br />
** The Challenges<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Alternate history derived from:<br />
** Legend of Wesmere<br />
** The Sceptre of Fire<br />
<br />
== See Also ==<br />
<br />
* [[WesnothGeography]]<br />
* [[WesnothPoetry]]<br />
* [[RaceDescriptions]]<br />
* [[FactionHistory]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&diff=11133Geography of Wesnoth2006-08-10T18:01:47Z<p>Ancestral: My mistake - map is for Far North</p>
<hr />
<div>== Wesnoth and Surrounding Lands ==<br />
<br />
Here's a link to a [http://www.wesnoth.org/misc/httt-hi-res.jpg '''big''' (2.3 MB)] version of the map.<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/wesnoth.png<br />
<br />
* International land features:<br />
** The Ocean: Nameless and unlabeled, it lies to the west of the continent and all rivers flow eventually to it<br />
** The Bay of Pearls: The Elensefar Peninsula in the North and the Isle of Anduin in the southwest separate this from the Great Sea<br />
** The Great River: Most rivers in the land eventually flow to it. The islands in its delta are home to the citizens of Elensefar<br />
** The Barren Swamp: Basically lifeless and hard to traverse, it formed a natural boundary between the Elvish and Human lands<br />
<br />
=== Wesnoth ===<br />
The Kingdom of Wesnoth lies in the center of the land. Most of the campaigns revolve around it. Its borders are the Great River to the north, the Lower Hills in the east and south, the Green Swamp to the southwest, and the Ocean<br />
to the west.<br />
* Notable cities:<br />
** Weldyn: The capital of Wesnoth<br />
** Aldril: City lying on the Bay of Pearls<br />
** Blackwater Port: City lying south of the Bay of Pearls<br />
** Carcyn: City on the Wesnoth-Elensefar border, shared with Elensefar<br />
** Dan'Tonk: Wesnoth's largest city located in the center of the country, just west of Weldyn<br />
** Miluz: The easternmost border outpost<br />
** Soradoc: The northernmost border outpost<br />
** Fort Tahn: The southernmost border outpost<br />
** Tath: A wilderness city north of Dan'Tonk that serves the military patrols traveling to Abez<br />
* Notable land features:<br />
** Gryphon Mountain: Home of the fabled Gryphons<br />
** Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces<br />
** Weldyn River: It branches from the Great River and goes south<br />
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population<br />
** Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture<br />
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous<br />
** Glyn's Forest: Sometimes known as the Royal Forest, named for one of Haldric II's sons<br />
** Gray Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted<br />
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River.<br />
<br />
=== Southwest Elven Lands ===<br />
The Wood Elves are separate from those of the north, and have a frigid relationship with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.<br />
* Notable cities<br />
** none known<br />
* Notable land features:<br />
** Aethen Forest: The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves<br />
** Weldyn River: By this point it is very large and provides good trade<br />
<br />
=== Elensefar ===<br />
Elensefar is at times a province of Wesnoth, at times an independent country, and at times in a loosely defined treaty with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the [[Wesnoth_Narrative_History|historical narrative]] of Wesnoth.<br />
* Notable cities:<br />
** Elensefar: The capital, located on an island in the Great River delta<br />
** Carcyn: City on the Wesnoth-Elensefar border, shared with Wesnoth<br />
* Notable land features:<br />
** Great River: It is very wide at this point, and only ships can cross it<br />
<br />
=== Northlands ===<br />
<br />
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.<br />
* Notable cities:<br />
** Glamdrol: An Orcish tribal capital<br />
** Romyr: Another Orcish tribal capital<br />
** North Elven Capital: Of unknown location deep in the Northeast Forest<br />
** Wesmere: The location of the Ka'lian - the Elvish Council<br />
** Caverns of Knalga: Various dwarven cities exist under here<br />
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of Elensefar, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.<br />
* Notable land features:<br />
** Northern Mountains: A virtually unpassable barrier<br />
** Devon Lake: A mountain lake whose river carves the only pathway through the Northern Mountains<br />
** River Glaaq: The river than comes out of Devon Lake<br />
** Northern Forest: A gigantic forest whose eastern boundary only the elves know<br />
** Great River: The origin of this river is somewhere in the east of the northern lands<br />
** Suquets Forest: A forest on the Great River near Elensefar, in early times called Wesmere<br />
<br />
== Far North ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/northlands.jpg<br />
<br />
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Northern Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.<br />
<br />
* Notable cities:<br />
** Barag Gor, a city home to the Orcish Council<br />
** Bitok<br />
** Borstep<br />
** Castelfrang<br />
** Farzi<br />
** Festog<br />
** Grisbi<br />
** Lmarig<br />
** Melmog<br />
** Prestim<br />
** Tirigaz<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Mountains of Haag<br />
** Green Forest<br />
** Silent Forest<br />
** Forest of Thelien<br />
** River Oumph<br />
** River Bork<br />
** Wild Steppe<br />
<br />
== The Green Isle ==<br />
<br />
http://savannah.nongnu.org/cgi-bin/viewcvs/*checkout*/wesnoth/wesnoth/images/campaigns/The_Rise_of_Wesnoth/maps/the_green_isle.png<br />
<br />
=== Wesfolk Land ===<br />
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.<br />
* Notable cities:<br />
** Jevyan: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened<br />
* Notable land features<br />
** None. (its not a very detailed map, is it? :) )<br />
<br />
=== Islefolk Land ===<br />
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.<br />
* Notable cities:<br />
** Blackmore: {??}<br />
** Clearwater Port: {??}<br />
** Southbay: {??}<br />
* Notable land features:<br />
** None. (see Wesfolk land)<br />
<br />
== See Also ==<br />
<br />
* [[WesnothHistory]]</div>Ancestralhttps://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&diff=11132Geography of Wesnoth2006-08-10T17:59:54Z<p>Ancestral: /* Northlands */ Added link to picture of Northlands</p>
<hr />
<div>== Wesnoth and Surrounding Lands ==<br />
<br />
Here's a link to a [http://www.wesnoth.org/misc/httt-hi-res.jpg '''big''' (2.3 MB)] version of the map.<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/wesnoth.png<br />
<br />
* International land features:<br />
** The Ocean: Nameless and unlabeled, it lies to the west of the continent and all rivers flow eventually to it<br />
** The Bay of Pearls: The Elensefar Peninsula in the North and the Isle of Anduin in the southwest separate this from the Great Sea<br />
** The Great River: Most rivers in the land eventually flow to it. The islands in its delta are home to the citizens of Elensefar<br />
** The Barren Swamp: Basically lifeless and hard to traverse, it formed a natural boundary between the Elvish and Human lands<br />
<br />
=== Wesnoth ===<br />
The Kingdom of Wesnoth lies in the center of the land. Most of the campaigns revolve around it. Its borders are the Great River to the north, the Lower Hills in the east and south, the Green Swamp to the southwest, and the Ocean<br />
to the west.<br />
* Notable cities:<br />
** Weldyn: The capital of Wesnoth<br />
** Aldril: City lying on the Bay of Pearls<br />
** Blackwater Port: City lying south of the Bay of Pearls<br />
** Carcyn: City on the Wesnoth-Elensefar border, shared with Elensefar<br />
** Dan'Tonk: Wesnoth's largest city located in the center of the country, just west of Weldyn<br />
** Miluz: The easternmost border outpost<br />
** Soradoc: The northernmost border outpost<br />
** Fort Tahn: The southernmost border outpost<br />
** Tath: A wilderness city north of Dan'Tonk that serves the military patrols traveling to Abez<br />
* Notable land features:<br />
** Gryphon Mountain: Home of the fabled Gryphons<br />
** Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces<br />
** Weldyn River: It branches from the Great River and goes south<br />
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population<br />
** Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture<br />
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous<br />
** Glyn's Forest: Sometimes known as the Royal Forest, named for one of Haldric II's sons<br />
** Gray Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted<br />
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River.<br />
<br />
=== Southwest Elven Lands ===<br />
The Wood Elves are separate from those of the north, and have a frigid relationship with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.<br />
* Notable cities<br />
** none known<br />
* Notable land features:<br />
** Aethen Forest: The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves<br />
** Weldyn River: By this point it is very large and provides good trade<br />
<br />
=== Elensefar ===<br />
Elensefar is at times a province of Wesnoth, at times an independent country, and at times in a loosely defined treaty with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the [[Wesnoth_Narrative_History|historical narrative]] of Wesnoth.<br />
* Notable cities:<br />
** Elensefar: The capital, located on an island in the Great River delta<br />
** Carcyn: City on the Wesnoth-Elensefar border, shared with Wesnoth<br />
* Notable land features:<br />
** Great River: It is very wide at this point, and only ships can cross it<br />
<br />
=== Northlands ===<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/northlands.jpg<br />
<br />
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.<br />
* Notable cities:<br />
** Glamdrol: An Orcish tribal capital<br />
** Romyr: Another Orcish tribal capital<br />
** North Elven Capital: Of unknown location deep in the Northeast Forest<br />
** Wesmere: The location of the Ka'lian - the Elvish Council<br />
** Caverns of Knalga: Various dwarven cities exist under here<br />
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of Elensefar, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.<br />
* Notable land features:<br />
** Northern Mountains: A virtually unpassable barrier<br />
** Devon Lake: A mountain lake whose river carves the only pathway through the Northern Mountains<br />
** River Glaaq: The river than comes out of Devon Lake<br />
** Northern Forest: A gigantic forest whose eastern boundary only the elves know<br />
** Great River: The origin of this river is somewhere in the east of the northern lands<br />
** Suquets Forest: A forest on the Great River near Elensefar, in early times called Wesmere<br />
<br />
== Far North ==<br />
<br />
http://savannah.nongnu.org/cgi-bin/viewcvs/*checkout*/wesnoth/wesnoth/images/campaigns/Son_Of_The_Black_Eye/maps/sotbe.png<br />
<br />
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Northern Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.<br />
<br />
* Notable cities:<br />
** Barag Gor, a city home to the Orcish Council<br />
** Bitok<br />
** Borstep<br />
** Castelfrang<br />
** Farzi<br />
** Festog<br />
** Grisbi<br />
** Lmarig<br />
** Melmog<br />
** Prestim<br />
** Tirigaz<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Mountains of Haag<br />
** Green Forest<br />
** Silent Forest<br />
** Forest of Thelien<br />
** River Oumph<br />
** River Bork<br />
** Wild Steppe<br />
<br />
== The Green Isle ==<br />
<br />
http://savannah.nongnu.org/cgi-bin/viewcvs/*checkout*/wesnoth/wesnoth/images/campaigns/The_Rise_of_Wesnoth/maps/the_green_isle.png<br />
<br />
=== Wesfolk Land ===<br />
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.<br />
* Notable cities:<br />
** Jevyan: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened<br />
* Notable land features<br />
** None. (its not a very detailed map, is it? :) )<br />
<br />
=== Islefolk Land ===<br />
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.<br />
* Notable cities:<br />
** Blackmore: {??}<br />
** Clearwater Port: {??}<br />
** Southbay: {??}<br />
* Notable land features:<br />
** None. (see Wesfolk land)<br />
<br />
== See Also ==<br />
<br />
* [[WesnothHistory]]</div>Ancestral