WmlTemplates
From Wesnoth
These templates are bases for campaigns, scenarios, and units; fill in the blanks to create one. Knowledge of WML is recommended to use these templates; see ReferenceWML.
Contents |
Campaigns
Start by find/replacing CAMPAIGN_NAME with the name of your campaign folder.
[campaign]
name= _ ""
id=CAMPAIGN_NAME
define=CAMPAIGN_NAME
first_scenario=
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 ## 'easy' icon
_"## 'easy' description
" _"(easiest)"} + ";*" + {MENU_IMG_TXT ;*&## 'normal' icon
_"## 'normal' description
"} + ";" + {MENU_IMG_TXT2 ## 'hard' icon
_"## 'hard' description
" _"(hardest)"}
icon=
description= _ ""
image=
[/campaign]
#ifdef CAMPAIGN_NAME
[+units]
{@campaigns/CAMPAIGN_NAME/units}
[/units]
[binary_path]
path=data/campaigns/CAMPAIGN_NAME
[/binary_path]
{@campaigns/CAMPAIGN_NAME/utils.cfg}
{@campaigns/CAMPAIGN_NAME/scenarios}
#endif
Scenarios
Note: this template refers to macros in the template utils.cfg shown above.
[scenario]
name= _ ""
id=
next_scenario=
{@campaigns/CAMPAIGN_NAME/maps/MAP_NAME}
turns=
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
victory_when_enemies_defeated=yes
disallow_recall=no
[story]
[part]
background=
{DOT }
{CROSS }
[/part]
[/story]
[side]## Copy for allies
side=1
controller=human
fog=no
shroud=no
team_name=good
description=
type=
canrecruit=yes
recruit=
[/side]
[side]## Copy for enemies
side=2
team_name=enemy
description=
type=
canrecruit=yes
recruit=
{GOLD }
[/side]
{DEATHS}
[event]
name=start
[recall]
description=
[/recall]
[message]
description=
message= _ ""
[/message]
[objectives]
side=1
[objective]
description= _ ""
condition=win
[/objective]
[objective]
description= _ "Death of "
condition=lose
[/objective]
[objective]
description= _ "Death of "
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[event]## Copy for events
name=
[filter]
[/filter]
[message]## Copy for messages
description=
message= _ ""
[/message]
[/event]
[/scenario]
Units
[unit] id= name= _ "" image= race= hitpoints= movement_type= movement= alignment= ability=null experience=500 advanceto=null level= cost= usage=## AI usage: values are 'scout', 'fighter', 'archer', 'healer' and 'mixed fighter' unit_description= _ "" get_hit_sound=groan.wav [attack] name= _ "" type= damage= number= special=null [frame] begin=-100 end=100 image= [/frame] [sound] time=-200 sound= [/sound] [/attack] [attack] name= _ "" type= range=long damage= number= special=null [sound] time=-200 sound= [/sound] [missile_frame] begin=-100 end=0 image= image_diagonal= [/missile_frame] [/attack] [/unit]
See Also
This page was last modified on 1 March 2008, at 07:12.
