Suggested changes for multilayer terrain
Comments by eleazar marked by: "<-"
Changes that shouldn't be disputed as there are no disadvantages
Old New Bww* Ww^Bw* wooden bridge "bridge, over wadeable, wooden" Bwo* Wo^Bw* wooden bridge "bridge, over ocean, wooden" Bss* Ss^Bw* wooden bridge "bridge, over swamp, wooden"
Fa Aa^Fa forest (snow) "forest arctic" <- Aa^Fpa (forest pine arctic) Fet Gg^Fet great Elven tree Ff Gg^Ff forest <- Gs^Fp (forest pine) The savannah base looks better under the pine. I've been meaning to do this. Ft Gs^Ft forest (tropical) Uf Uu^Uf mushroom grove "underground forest"
Dc Dd^Dc UtbS desert crater (may need graphics changes) Do Dd^Do desert oasis (may need graphics changes) Dr Dd^Dr UtbS sand rubble
Rfvs Re^Gvs Farmer's Fields
Vda Dd^Vda desert village (adobe) Vdt Dd^Vdt desert village (tent) Vea Aa^Vea elven (snow) village Veg Gg^Veg elven village "village elven grassland" <- Gg^Ve It's just the "normal" elvish village. reference to "grassland is unnecesary. Vha Aa^Vha snow village (tundra, village) Vhg Gg^Vhg human village (village) Vhh Hh^Vhh human hill village Vhha Ha^Vhha human (snow) hill village Vhm Mm^Vhh human mountain village Vht Gs^Vht tropical village (savanna, village) Vu Uu^Vu underground village (cave, village) Vud Uu^Vud dwarven village Vwm Ww^Vm mermen village (shallow water) Vs Ss^Vhs swamp village (swamp, village) Vsm Ss^Vm mermen village (swamp)
Uui Uu^Ii illuminated Cave Uhi Uh^Ii Illumindate cave hills eleazar: Honestly i'm not quite sure how to do this one. People reasonably could try to do an illuminated cave village, which wouldn't work.
Xm Mm^Xm impassable moutains
This one is nice for WML, but having the impassable string als overlay only might
Chs Chs^Sr human ruin (swamp) Ss Ss^Sr swamp
I'd like it, so you could add reed easily to other terrains, but it has some problems with the t-g WML (especially interacting with castle walls). If I can solve those, I'd like to make these changes.