Tamers

From The Battle for Wesnoth Wiki

Tamers

Description

The Dragon Tamers, or just Tamers, got their start during the events chronicled in Northern Rebirth; as the Northern Alliance drew orcish attention and resources, other groups of slaves took the opportunity to escape. Many were brutally slaughtered, but one small group managed to escape and, with the companions they found along the way, begin a new way of life.

Tamer society is now largely tribal, with several tribes now well-established. Each tribe consists of both humans and dragons, and though wisps are not really part of the tribe, they never seem to be far, often serving as messengers for the seers which lead most tribes.

I am considering splitting off a Dragon faction all on its own, with several additional dragon development lines and level 1 recruiting from those lines. The Noble Hatchling would only be availabe in that faction, along with a hatchling AMLA which would flip fire and ice resistances and attacks, and possible some kind of "arcane" dragon, which would have balanced resistances, lowered attacks, and heal. Might have to wait for Tamers 0.6, as I'm a bit busy these days.

Version Information

This is currently displaying information from v0.5.0- release delayed pending release of Wesnoth 1.6. Hopefully, I can get everything 1.6 converted and released quickly.

Unit tree

  Level 0        -> Level 1       -> Level 2         -> Level 3         -> Level 4         -> Level 5
  Trainee?          Hunter        -> Tamer           -> Dragon Tamer
    (^ campaign unit)             -> something here might be nice
  Recruit?          Warrior       -> Veteran         -> Great Spear
    (^ campaign unit)             -> something here would definitely be good
                                  -> or possibly another whole warrior tree with a different weapon
  Acolyte?          Medic         -> Healer          -> Seer            -> High Seer
    (^ campaign unit)                                -> Hearth Witch
                                  -> Witch
                                                     -> War Witch
  Apprentice?       Inititate     -> Circle Member   -> Circle Mistress
    (^ campaign unit)
  Noble Hatchling
  Hatchling      -> Young Dragon  -> Dragon          -> Great Dragon    -> Ancient Dragon  -> Legendary Dragon
                 -> Young Hydra   -> Hydra           -> Monstrous Hydra
  Wisp           -> Greater Wisp

Units

Hunter line

Hunter

  • Hunter
Battle Stats Unit Info Other Info
level 1
cost: 15

hitpoints: 30
movement: 5
experience: 40
alignment: lawful
barbed net 3-1 melee pierce (slows, cunning)
short sword 5-3 melee blade
bola 3-2 ranged impact (slows)
abilities: none

id: Tamer Hunter
name: Hunter

race: human
usage: mixed fighter
movement type: tamerfoot
advanceto: Tamer

The primary characteristic of a Tamer Hunter is bravery. Strength is useful, and a tough body is helpful, but only those brave to the point of foolishness would consider their line of work intentionally.

Tamer

  • Hunter
    • Tamer
Battle Stats Unit Info Other Info
level 2
cost: 28

hitpoints: 40
movement: 5
experience: 70
alignment: lawful
barbed net 6-1 melee pierce (slows, cunning)
short sword 6-4 melee blade
bola 3-2 ranged impact (slows, skillful)
abilities: skirmisher

id: Tamer
name: Tamer

race: human
usage: mixed fighter
movement type: tamerfoot
advanceto: Dragon Tamer

Tamers have passed the primary test of their earlier training: they survived. Now they test their limits, hunting and taming more dangerous creatures.

Dragon Tamer

  • Hunter
    • Tamer
      • Dragon Tamer
Battle Stats Unit Info Other Info
level 3
cost: 35

hitpoints: 65
movement: 6
experience: 100
alignment: lawful
barbed net 10-1 melee impact (slows, cunning)
short sword 7-5 melee blade
bola 3-3 ranged impact (slows, skillful)
abilities: skirmisher

id:
name:

race: human
usage: mixed fighter
movement type: tamerfoot
advanceto: null (AMLA_TOUGH 3)

The final test of a Tamer is to tame an adult dragon alone; those who succeed are held in the greatest respect.

Warrior Line

Warrior

  • Warrior
Battle Stats Unit Info Other Info
level 1
cost: 15

hitpoints: 40
movement: 5
experience: 40
alignment: lawful
spear 11-2 melee pierce (firststrike)
haft 5-3 melee impact
throwing dagger 3-1 ranged pierce (take cover)
abilities: none

id: Tamer Warrior
name: Warrior

race: human
usage: fighter
movement type: warriorfoot
advanceto: Tamer Veteran

Tamer Warriors are much more straitforward than their Hunter counterparts: if it moves, stab it until it stops. Hunters go find trouble and tame it; Warriors kill the trouble the Hunters can't handle.

Veteran

  • Warrior
    • Veteran
Battle Stats Unit Info Other Info
level 2
cost: 32

hitpoints: 60
movement: 5
experience: 60
alignment: lawful
spear 15-2 melee pierce (firststrike, skillful)
haft 8-3 melee impact
throwing dagger 3-1 ranged pierce (poison, take cover)
abilities: none

id: Tamer Veteran
name: Veteran

race: human
usage: fighter
movement type: warriorfoot
advanceto: Tamer Great Spear

Tamer Veterans have struck down many foes in service to their people.

Great Spear

  • Warrior
    • Veteran
      • Great Spear
Battle Stats Unit Info Other Info
level 3
cost: 48

hitpoints: 80
movement: 5
experience: 100
alignment: lawful
spear 21-2 melee pierce (firststrike, skillful)
haft 10-3 melee impact
throwing dagger 3-2 ranged pierce (poison, take cover)
abilities: none

id: Tamer Great Spear
name: Great Spear

race: human
usage: fighter
movement type: warriorfoot
advanceto: null (AMLA_TOUGH 3)

The Great Spear is a true champion of his people.

Medic Line

Medic

  • Medic
Battle Stats Unit Info Other Info
level 1
cost: 20

hitpoints: 32
movement: 5
experience: 40
alignment: lawful
staff 5-2 melee impact
bola 3-2 ranged impact (slows)
abilities: heals +4

id: Tamer Medic
name: Medic

race: human
usage: healer
movement type: tamerfoot
advanceto: Tamer Healer, Tamer Witch

A Tamer Medic binds the wounds of man and beast alike.

Healer

  • Medic
    • Healer
Battle Stats Unit Info Other Info
level 2
cost: 40

hitpoints: 46
movement: 5
experience: 80
alignment: lawful
staff 8-2 melee impact
bola 3-2 ranged impact (slows, skillful)
abilities: heals +8, cures, allied protection

id: Tamer Healer
name: Healer

race: human
usage: healer
movement type: tamerfoot
advanceto: Tamer Seer, Tamer Hearth Witch

A Tamer Healer binds the wounds of man and beast alike. Many a 'wild' creature would gratefully lay down their life in defense of the local healer.

Seer

  • Medic
    • Healer
      • Seer
Battle Stats Unit Info Other Info
level 3
cost: 50

hitpoints: 60
movement: 5
experience: 100
alignment: lawful
touch 12-2 melee arcane (drain, skillful)
staff 9-3 melee impact (skillful)
stare 4-4 ranged holy (slows, inevitable)
abilities: life aura, allied protection, leadership

id: Tamer Seer
name: Seer

race: human
usage: healer
movement type: tamerfoot
advanceto: Tamer High Seer

A Tamer Seer no longer binds wounds... they simply close on their own in her presence. Her touch can draw the life from a foe, and an intent stare can disrupt the mind. Others instinctively follow the wisdom of a seer.

High Seer

  • Medic
    • Healer
      • Seer
        • High Seer
Battle Stats Unit Info Other Info
level 4
cost: 70

hitpoints: 70
movement: 6
experience: 100
alignment: lawful
touch 20-2 melee arcane (drain, skillful)
staff 12-3 melee impact (skillful)
stare 5-5 ranged holy (slows, inevitable)
abilities: life aura, allied protection, leadership

id: Tamer High Seer
name: High Seer

race: human
usage: healer
movement type: tamerfoot
advanceto: null (AMLA_TOUGH 3)

A High Seer alone can be a daunting foe. A high seer with an army is a frightening thought.

Circle of Magic line

Circle Initiate

  • Circle Initiate
Battle Stats Unit Info Other Info
level 1
cost: 21

hitpoints: 25
movement: 5
experience: 40
alignment: lawful
icy shroud 3-4 melee cold (aura)
touch 12-1 melee arcane (cunning)
mage-bolt 6-3 ranged fire (magical)
abilities: none

id: Tamer Circle Initiate
name: Circle Initiate

race: human
usage: archer
movement type: tamerfoot
advanceto: Tamer Circle Member, Tamer Witch

A Circle Initiate is the first level of membership in the Tamers Circle of Magic; while less potent than many other beginning magic users, her broad knowledge often allows her to find her opponents weakness.

Circle Member

  • Circle Initiate
    • Circle Member
Battle Stats Unit Info Other Info
level 2
cost: 40

hitpoints: 46
movement: 5
experience: 80
alignment: lawful
icy shroud 4-4 melee cold (aura)
touch 16-1 melee arcane (cunning)
mage-bolt 9-3 ranged fire (magical)
abilities: none

id: Tamer Circle Member
name: Circle Member

race: human
usage: archer
movement type: tamerfoot
advanceto: Tamer Circle Mistress, Tamer War Witch

A Circle Member is a standing member of the Circle of Magic.

Circle Mistress

  • Circle Inititate
    • Circle Member
      • Circle Mistress
Battle Stats Unit Info Other Info
level 3
cost: 50

hitpoints: 62
movement: 6
experience: 100
alignment: lawful
icy shroud 5-4 melee cold (aura)
touch 20-1 melee arcane (cunning)
mage-bolt 14-3 ranged fire (magical)
abilities: none

id: Tamer Circle Mistress
name: Circle Mistress

race: human
usage: archer
movement type: tamerfoot
advanceto: null (AMLA_TOUGH 3)

A Circle Mistess has achieved the upper ranks of the Circle of Magic.

Witch Subline

Witch

  • Medic
  • Circle Initiate
    • Witch
Battle Stats Unit Info Other Info
level 2
cost: 40

hitpoints: 46
movement: 5
experience: 80
alignment: neutral
staff 7-2 melee impact
icy shroud 3-4 melee cold (aura)
touch 13-1 melee arcane (cunning)
bola 3-2 ranged impact (slows)
mage-bolt 7-3 ranged fire (magical)
abilities: heals +4

id: Tamer Witch
name: Witch

race: human
usage: archer
movement type: tamerfoot
advanceto: Tamer War Witch, Tamer Hearth Witch

A Tamer Witch has learned from the path of healing and the Circle of Magic.

War Witch

  • Medic
  • Circle Initiate
    • Witch
  • Circle Initiate
    • Circle Member
      • War Witch
Battle Stats Unit Info Other Info
level 3
cost: 50

hitpoints: 62
movement: 6
experience: 100
alignment: neutral
staff 10-2 melee impact
icy shroud 4-4 melee cold (aura)
touch 18-1 melee arcane (cunning)
bola 3-3 ranged impact (slows)
mage-bolt 10-3 ranged fire (magical)
abilities: heals +4

id: Tamer War Witch
name: War Witch

race: human
usage: archer
movement type: tamerfoot
advanceto: null (AMLA_TOUGH 3)

A War Witch has learned more of magic and destruction.

Hearth Witch

  • Medic
  • Circle Initiate
    • Witch
  • Medic
    • Healer
      • Hearth Witch
Battle Stats Unit Info Other Info
level 3
cost: 50

hitpoints: 62
movement: 6
experience: 100
alignment: neutral
staff 9-2 melee impact
icy shroud 3-4 melee cold (aura)
touch 13-1 melee arcane (cunning)
bola 3-2 ranged impact (skillful,slows)
mage-bolt 8-3 ranged fire (magical)
abilities: heals +8, cures, allied protection

id: Tamer Hearth Witch
name: Hearth Witch

race: human
usage: healer
movement type: tamerfoot
advanceto: null (AMLA_TOUGH 3)

A Tamer Hearth Witch fights and heals.

Hatchling Line

Hatchling

  • Hatchling
Battle Stats Unit Info Other Info
level 0
cost: 8

hitpoints: 14
movement: 7
experience: 12
alignment: neutral
claw 2-2 melee blade
bite 3-1 melee pierce
fire breath 2-2 ranged fire
abilities: skirmisher

id: Hatchling
name: Hatchling

race: dragon
usage: scout
movement type: dragonhatchling
advanceto: Young Dragon, Young Hydra (AMLA_CUNNING_CLAW, AMLA_SWIFT1)

Dragon Hatchlings are easy pickings for experienced hunters... if they can successfully pin them down, that is.

Noble Hatchling

  • Noble Hatchling
Battle Stats Unit Info Other Info
level 0
cost: 25

hitpoints: 12
movement: 7
experience: 12
alignment: neutral
claw 2-2 melee blade
bite 3-1 melee pierce
fire breath 2-2 ranged fire
abilities: skirmisher

id: Noble Hatchling
name: Noble Hatchling

race: dragonparagon
usage: scout
movement type: dragonhatchling
advanceto: Young Dragon, Young Hydra (AMLA_CUNNING_CLAW, AMLA_SWIFT1)

Noble Dragon Hatchlings are the future kings and queens of their race, gifted and superior to their lesser kin in almost every way. Note: this is exactly the same as the regular Hatchling EXCEPT for the race... which means getting the Paragon trait, which is essentially ALL the traits available to the Hatchling in one trait, AND, since it's a trait, it will carry forward to the next levels.

Young Dragon

  • Hatchling
    • Young Dragon
Battle Stats Unit Info Other Info
level 1
cost: 26

hitpoints: 32
movement: 7
experience: 40
alignment: neutral
claw 5-2 melee blade
bite 9-1 melee pierce
fire breath 5-2 ranged fire
abilities: slow poison, hatchling babysitter

id: Young Dragon
name: Young Dragon

race: dragon
usage: mixed fighter
movement type: dragonyoung
advanceto: Adult Dragon (AMLA_CUNNING_CLAW, AMLA_SWIFT1, AMLA_POISON_BITE)

Young Dragons are still more than a match for a grown man.

Dragon

  • Hatchling
    • Young Dragon
      • Dragon
Battle Stats Unit Info Other Info
level 2
cost: 52

hitpoints: 60
movement: 7
experience: 80
alignment: neutral
claw 6-3 melee blade
bite 12-1 melee pierce
fire breath 6-3 ranged fire
abilities: slow poison, hatchling herder

id: Adult Dragon
name: Dragon

race: dragon
usage: mixed fighter
movement type: dragonadult
advanceto: Great Dragon (AMLA_CUNNING_CLAW, AMLA_SWIFT1, AMLA_SWIFT2, AMLA_POISON_BITE)

Adult dragons are mighty beasts to behold, blessed with great agility, scaly skin that rivals the best armor, and natural weapons for every situation.

Great Dragon

  • Hatchling
    • Young Dragon
      • Dragon
        • Great Dragon
Battle Stats Unit Info Other Info
level 3
cost: 78

hitpoints: 85
movement: 7
experience: 120
alignment: neutral
claw 8-4 melee blade
bite 20-1 melee pierce
crush 10-2 meee impact
fire breath 8-4 ranged fire
buffet 2-10 ranged impact
abilities: regenerates (1 hp, no cure), hatchling herder

id: Great Dragon
name: Great Dragon

race: dragon
usage: mixed fighter
movement type: dragongreat
advanceto: Ancient Dragon (AMLA_CUNNING_CLAW, AMLA_SWIFT1, AMLA_SWIFT2, AMLA_POISON_BITE, AMLA_SWALLOW_WHOLE, AMLA_STRONG_SCALES)

Great Dragons are everything their were when they attained adulthood, and more. When they are hungry, it is wise to be somewhere they are not.

Ancient Dragon

  • Hatchling
    • Young Dragon
      • Dragon
        • Great Dragon
          • Ancient Dragon
Battle Stats Unit Info Other Info
level 4
cost: 104

hitpoints: 100
movement: 7
experience: 150
alignment: neutral
claw 10-5 melee blade
bite 30-1 melee pierce
crush 12-3 meee impact
fire breath 10-5 ranged fire
buffet 3-12 ranged impact
abilities: regenerates (1 hp, cure), hatchling herder

id: Ancient Dragon
name: Ancient Dragon

race: dragon
usage: mixed fighter
movement type: dragonancient
advanceto: Legendary Dragon (AMLA_CUNNING_CLAW, AMLA_SWIFT1, AMLA_SWIFT2, AMLA_SWIFT3, AMLA_POISON_BITE, AMLA_SWALLOW_WHOLE, AMLA_GREATER_SWALLOW_WHOLE, AMLA_STRONG_SCALES, AMLA_STRONGER_SCALES)

Ancient Dragons are believed by most to be the pinacle of dragon form and power. Fortunately, these monarchs of flame and flight have usually gained wisdom and patience with their years.

Legendary Dragon

  • Hatchling
    • Young Dragon
      • Dragon
        • Great Dragon
          • Ancient Dragon
            • Legendary Dragon
Battle Stats Unit Info Other Info
level 5
cost: 130

hitpoints: 150
movement: 7
experience: 200
alignment: neutral
claw 15-6 melee blade
bite 35-2 melee pierce
crush 16-4 meee impact
fire breath 15-6 ranged fire
buffet 4-16 ranged impact
abilities: regenerates (2 hp, cure), hatchling herder, hatchling protector

id: Legendary Dragon
name: Legendary Dragon

race: dragon
usage: mixed fighter
movement type: dragonlegendary
advanceto: null (AMLA_CUNNING_CLAW, AMLA_SWIFT1, AMLA_SWIFT2, AMLA_SWIFT3, AMLA_POISON_BITE, AMLA_SWALLOW_WHOLE, AMLA_GREATER_SWALLOW_WHOLE, AMLA_STRONG_SCALES, AMLA_STRONGER_SCALES, AMLA_NIGH_INVULNERABLE, AMLA_TOUGH 10)

Truly stuff of legends, such a rare beast as this has lived long and slain many a foe. They are often so far above mortal view that even attacking them might simply make them chuckle at your impotence. Their rage, if one manages to actually provoke them, needs a description no language yet known can muster.

Young Hydra

  • Hatchling
    • Young Hydra
Battle Stats Unit Info Other Info
level 1
cost: 26

hitpoints: 40
movement: 5
experience: 45
alignment: neutral
claw 4-2 melee blade
bite 9-3 melee pierce (swarm)
fire breath 1-4 ranged fire (swarm)
abilities: regenerates (2 hp, no cure)

id: Young Hydra
name: Young Hydra

race: dragon
usage: fighter
movement type: hydrayoung
advanceto: Adult Hydra

When hatchlings shed their skin and grow, some of them are suddenly found to have an additional head instead of wings - this often comes as quite a shock to the hatchling's friends, who have to adjust to conversation in stereo.

Hydra

  • Hatchling
    • Young Hydra
      • Hydra
Battle Stats Unit Info Other Info
level 2
cost: 52

hitpoints: 70
movement: 5
experience: 100
alignment: neutral
claw 5-2 melee blade
bite 12-4 melee pierce (swarm)
fire breath 1-6 ranged fire (swarm)
abilities: regenerates (3 hp, cure)

id: Adult Hydra
name: Hydra

race: dragon
usage: fighter
movement type: hydraadult
advanceto: Monstrous Hydra

Adult hydras have three heads... and three stomachs. Three hungry stomachs. You look like food.

Monstrous Hydra

  • Hatchling
    • Young Hydra
      • Hydra
        • Monstrous Hydra
Battle Stats Unit Info Other Info
level 3
cost: 78

hitpoints: 90
movement: 5
experience: 100
alignment: neutral
claw 6-2 melee blade
bite 20-5 melee pierce (swarm)
fire breath 1-8 ranged fire (swarm)
abilities: regenerates (5 hp, cure)

id: Monstrous Hydra
name: Monstrous Hydra

race: dragon
usage: fighter
movement type: hydramonstrous
advanceto: null (AMLA_ANOTHER_HEAD)

Monstrous hydras have added yet another head, making four now... yes, the occasional hydra quartet singer is quite entertaining.

Wisp Line

Wisp

  • wisp
Battle Stats Unit Info Other Info
level 0
cost: 20

hitpoints: 8
movement: 8
experience: 20
alignment: choatic
freezing aura 2-2 melee cold (aura)
ball lightning 6-1 ranged fire
abilities: skirmisher, glowing

id: Wisp
name: Wisp

race: wisp
usage: scout
movement type: wisp
advanceto: Greater Wisp

Wisps have a fondness for Tamer Seers, and are occasionally found in the company of other tamers as well. Though highly useful as messengers and scouts, it does take some extra effort to keep their attention. [upkeep=2]

Greater Wisp

  • Wisp
    • Greater Wisp
Battle Stats Unit Info Other Info
level 1
cost: 30

hitpoints: 12
movement: 8
experience: 20
alignment: choatic
freezing aura 3-3 melee cold (aura)
ball lightning 8-1 ranged fire (marksman)
abilities: skirmisher, glowing

id: Greater Wisp
name: Greater Wisp

race: wisp
usage: scout
movement type: wisp
advanceto: null (AMLA_TOUGH 2)

Greater Wisps have found a taste for battle.

Abilities

Glowing

This unit is only visible at night.

Life Aura

This unit and all adjacent allies are healed 8 or have their poison cured.

Weapon Specials

Aura

80% hit rate on defense.

Cunning

80% hit rate on offense.

Inevitable

90% hit rate

Skillful

+10% to hit.

Sniper

Multiply opponent chance-to-hit by .75

Take Cover

On defense, attacker and defender both do 1/3 less damage.

Races

Dragon

2 traits, normal list plus:

  • Evasive
  • Tough
  • Vicious
  • Volley

Dragon Paragon

2 traits, always the following 2:

  • Loyal
  • Dragon Paragon

Wisp

Not alive, 1 trait from this list:

  • Deadly
  • Flighty
  • Persistent

Traits

Deadly

Double melee and ranged attacks.

Dragon Paragon

Bonuses to freaking everything.

Evasive

+5% defense on all terrains.

Flighty

+50% movement.

Persistent

+100% HP.

Tough

+5% all resistances, +5% HP.

Vicious

+1 melee attack, +1 HP.

Volley

+1 ranged attacks.

AMLAs

Another Head

The hydra gains another head, which means another bite attack and 2 more breath attacks.

Brute

Adds 10% to HP, plus 5 HP

Cunning Claw

Adds Cunning weapon special to claw attacks

Leadership

Switching the Hatchling over to the Dragon Leader line of unit advancements instead of the normal line

Nigh Invulnerable

+5% all resistances, requires Stronger Scales.

Poison Bite

Bite attack becomes poisonous.

Skillful Claw

Adds Skillful weapon special to claw attacks

Sniper Breath

Adds Sniper weapon special to fire breath attacks

Strong Scales

+5% all resistances.

Stronger Scales

+5% all resistances, requires Strong Scales.

Swallow Whole

Gain a melee impact attack with berserk - does half the damage of the Bite attack.

Swift 1,2,3

+1 speed, requires lower number.

Move Types

tamerfoot

blah

warriorfoot

blah

wisp

blah

dragonhatchling

blah

dragonyoung

blah

dragonadult

blah

dragongreat

blah

dragonancient

blah

dragonlegendary

blah

hydrayoung

blah

hydraadult

blah

hydramonstrous

blah

Links

This page was last edited on 3 February 2009, at 15:48.