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  • ...vFeature1.13|2}} subcontainers can be accessed by using the usual variable syntax: <syntaxhighlight inline lang='lua'>unit.variables["a.b.c[6].d"]</syntaxhig ...e, the ''valid'' field is the only one that can be read without causing an error.
    26 KB (3,965 words) - 20:53, 5 June 2021
  • WML syntax updated for 0.9.1 (involving translations)<br/> terrain error messages fixed<br/>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • The multichannel syntax assumes all arguments are set to zero initially, so one can use, e.g. ~CS(2 The single channel syntax behaves exactly the same, except that only single-channel modifications are
    18 KB (2,904 words) - 08:06, 19 April 2024
  • Unit animation syntax is described in [[AnimationWML]]. In addition to the animation tags describ ...is not a supported combination (it doesn't have a graphic, and will cause error logs that the graphic is missing). This is tracked as bug [https://github.c
    23 KB (3,689 words) - 01:07, 25 February 2024
  • *'''underline''': One of 'none', 'single', 'double', 'low', 'error'. * see [[MusicListWML]] for the correct syntax
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...ther on the map, on a recall list, or into a variable for later use.) For syntax see [[SingleUnitWML]]. ...ntroller''': the identifier string of the side's controller. Uses the same syntax of the ''controller'' key in the [[SideWML|[side]]] tag. warning: in multip
    61 KB (9,881 words) - 03:40, 22 February 2024
  • WML has a syntax containing two basic elements: ''tags'' and ''attributes''. Furthermore, '' ...Unrecognized tags and keys, such as the result of typos, sometimes produce error messages, but at other times they are ignored. The [[SchemaWML|WML schema]]
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...'t actually do anything with them, no handling of malformed sheets, and no error codes or logging (though there is a place for it it just currently contains # Reuse as much as the existing syntax as possible
    15 KB (2,499 words) - 01:27, 23 May 2014
  • ...eferences itself, because it will cause errors (but, alas, not necessarily error messages). '''Syntax: #define ''symbol'' [''parameters''] ''<newline>'' ''substitution'' #enddef
    22 KB (3,254 words) - 03:31, 16 January 2024
  • ...similar to using the '''$(...)''' syntax but avoids the possibility of WFL syntax errors if a referenced variable is empty. * '''allow_less''': If yes, the tag will not show an error in case there were less than num_items locations available.
    37 KB (5,920 words) - 05:49, 27 February 2024
  • This syntax applies only to including new units; if you need to include any other folde ...hat actually exist in your campaign folder, otherwise you will get a nasty error when you try to play your campaign. So if you don't have a "macros" folder
    9 KB (1,307 words) - 20:00, 25 December 2018
  • === [error]: Error messages === ...is sent when an operation has failed for any reason, whether it be a user error or an issue with the server. It is also sent upon receiving an unrecognized
    12 KB (1,849 words) - 15:14, 7 April 2023
  • ...al consequences of macros, for example the use of unbalanced WML tags. The syntax used is regular-expression-like (which is not quite the same as regex-like! simple_directive := ('#warning' | '#error') ws+ [^«nl»]* «nl»
    7 KB (1,115 words) - 16:24, 24 February 2024
  • This page is dedicated to the syntax modifications necessary to enable a scenario or campaign to work in multipl ...layers'. Not doing so can result in an [[OOS_(Out_of_Sync) | Out of Sync]] error. Most [event]s are synced across all clients, but a few still have issues.
    5 KB (776 words) - 04:58, 10 December 2023
  • ; wmllint: a utility for sanity-checking WML syntax and porting your old WML to the current version of WML. ...th only "python" or "C:\Python37\python.exe" or the like and interpret the error messages that you get. If you get an "unknown command", python isn't instal
    29 KB (4,777 words) - 09:01, 30 December 2023
  • ...ault AI moves its units. However, both their [[AiWML#AI_Targets_and_Goals|syntax]] and their internal implementation (see below) are different from those of In the following, we describe the syntax of the [ai] tag. We first show the top-level keys and tags that can be use
    39 KB (6,494 words) - 23:25, 9 April 2024
  • ==== Syntax ==== ...a new candidate move to the RCA AI ''main_loop'' stage, use the following syntax:
    16 KB (2,683 words) - 15:21, 7 April 2023
  • ...n my AI experience, finding a good alpha value is more or less a trial and error process. We can make a close initial guess, but play testing and fine tuni The following syntax is proposed to accomplish this:
    8 KB (1,413 words) - 17:59, 26 May 2008
  • ...e triggered. Most important of these is the '''name''' key. Without it, no error will be raised but the event will never fire. Therefore, from a practical s ...l syntax when referencing variables. Instead of the normal '''$variable''' syntax, use '''$|variable''' to cause a variable to contain values relevant to the
    44 KB (6,986 words) - 17:13, 24 March 2024
  • Example of proposed WML syntax: ...try to refactor current ai parameter handling to make it simpler and less error-prone. I am marking this as SHOULD because this is highly tied to savegame/
    41 KB (7,000 words) - 02:53, 21 March 2013

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