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  • == Direct actions == Direct actions are actions that have a direct effect on gameplay. They can be used inside of [[EventWM
    61 KB (9,881 words) - 03:40, 22 February 2024
  • == Wesnoth AI Framework: A Composite AI == ...h AI framework is that of a composite AI. In other words, rather than the AI being one huge monolithic block, it is composed of a variety of different c
    39 KB (6,494 words) - 23:25, 9 April 2024
  • ...AI developers, it is also possible to replace parts or all of the default AI with custom code. ...[[RCA_AI|Default (RCA) AI]]''': If no special instructions are given, this AI is used automatically for all computer-controlled sides with no setup neede
    8 KB (1,228 words) - 18:21, 19 July 2020
  • ...of the available documentation. This page is a reference guide to the Lua AI functions, variables and component syntax. == Lua AI Functions ==
    22 KB (3,533 words) - 23:27, 9 April 2024
  • ...ore only describes one method of creating custom AIs, custom Lua candidate actions. Links to legacy documentation of some of the old methods are still includ ...xternal Lua CAs are now the standard for creating custom AIs, we drop the 'external' in the description. It is mentioned here only in case you come across the
    32 KB (5,391 words) - 19:39, 15 July 2020