Search results

Page title matches

  • era = Default | The '''Default Era''' is the default multiplayer era for the Battle for Wesnoth. It currently contains six facti
    4 KB (604 words) - 07:45, 19 April 2023

Page text matches

  • :Click here to change default settings.
    21 KB (3,570 words) - 15:08, 7 April 2023
  • The game server runs on TCP port 15000 by default. To connect to the default server, click <b>Multiplayer → Join Official Server</b>. To connect to a ...will be on it. The alternate (server2) server is most often used when the default one is down for whatever reason.
    2 KB (357 words) - 20:26, 23 March 2024
  • !default !default
    4 KB (695 words) - 13:36, 26 April 2024
  • ...ture1.13|3}} The text alignment of the description. Choose between "left" (default), "center", or "right". ** '''default''': whether this is the difficulty which will be selected by default when the difficulty selection menu is displayed.
    7 KB (1,069 words) - 01:47, 25 February 2024
  • ...this class store a set of locations, with some data (boolean ''true'', by default) attached to each of them. It is not possible to associate ''nil'' or ''fal
    7 KB (1,100 words) - 13:34, 12 February 2021
  • ...list of two numbers. Use this to pass ''value'' and/or ''value_second'' to default animations that use them. ...value is a function that takes a unit and the effect config. Note that the default effects defined by the Wesnoth engine are not in this table.
    26 KB (3,965 words) - 20:53, 5 June 2021
  • ...is returned. The table has an optional third parameter (boolean). If true (default: false), time of day modifying units and terrain (such as Mages of Light or
    3 KB (395 words) - 21:05, 17 June 2021
  • As each map is based on destroying the enemy leader (the articles talks about default MP scenarios - the translator's note), this unit has the greatest priority
    4 KB (615 words) - 00:53, 20 July 2022
  • When playing with an allied AI, the AI will by default no longer take villages controlled by the human player(s) to heal injured u
    1 KB (206 words) - 17:13, 22 July 2022
  • The default hotkeys for some actions have been updated:
    2 KB (306 words) - 00:35, 22 August 2022
  • |style="text-align: right;"|Default value at the start of the scenario #Horseman line units - their default 3 movement cost & 30% defense in the forest are now 1 movement cost & 70% d
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...is now an option to scale the game's UI to 1x (default), 2x, 3x, or 4x the default size.
    843 bytes (120 words) - 16:00, 16 May 2022
  • In this campaign, the player will have access to all recruits of the MP Default Era's '''Drakes''' faction, but not all at once. Most of the recruit list w
    16 KB (2,774 words) - 05:54, 21 January 2022
  • ...each position that if the position matches, then the rule will be applied. Default is 100(%). * '''no_draw''' (default: no): {{DevFeature1.13|5}} whether to actually draw images of this rule ont
    9 KB (1,382 words) - 20:58, 7 May 2023
  • ...cond alternative is quite attractive and should probably be considered the default.
    96 KB (17,109 words) - 21:59, 3 June 2021
  • ...'': specifies the alignment of the story text. It must be one of ''left'' (default), ''center'' or ''right''. ...xt will be displayed. It must be one of ''top'', ''middle'' or ''bottom'' (default).
    5 KB (852 words) - 04:37, 6 March 2024
  • ...rn ''turns'' causing the player to lose. Use ''-1'' to have no turn limit. Default value is ''-1'' on wesnoth-1.13 and ''100'' on wesnoth-1.12. See also [[Eve * '''turn_at''': the turn to start on (default=1)
    13 KB (2,097 words) - 21:34, 10 December 2023
  • Let's take a look at one of the default macros included with wesnoth:
    12 KB (1,589 words) - 08:10, 24 August 2021
  • * '''gold''': the starting gold for this side. Default: 100. (If gold is carried over from a previous scenario, this value is the * '''income''': the base income for this side. Default: 0. This is added to ''base_income'', '''[game_config]''' to determine the
    13 KB (2,170 words) - 05:23, 27 February 2024
  • ...en an id is displayed to the player is when the leader's id is used as the default for a [[SideWML|side]]'s '''current_player''' attribute.) Note: While it IS ...nder''': can be set to male or female to designate the gender of the unit. Default is male (unless [[#random_gender|'''random_gender''']] is set to "yes"), bu
    22 KB (3,644 words) - 06:17, 27 February 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)