GCI/Playtesting/Legend of Wesmere/Hard

From The Battle for Wesnoth Wiki

I played Battle for Wesnoth version 1.9.2 on the scenario Legend of Wesmere on difficulty level Hard On a difficulty scale of 1-10, I'd say it was a 10. I found scenario objectives very clear and the storyline very interesting. I don't do well with strategy, so meeting the objectives was hard for me, but I found the storyline and scenario very fun and addicting. On a scale of 1-10, I would give it a 10 for very fun. If I had to change anything to make it more fun, I would have better graphics and movement to make it more lifelike. Sometimes the people are moving so fast they don't even look like they're moving.

There was a bug that caused me to lose control of the game. It started to play by itself on chapter 1, part 2 (aka level 4). I have filed a detailed bug report with a saved game and directions for repeating it here:

https://gna.org/bugs/index.php?17313

This bug prevented me from completing the campaign, but I think you will find the bug report very complete.

Overall it was a great game.

======================================UPDATE BELOW=====================================

Testing task was changed from Wesnoth version 1.9.2 to 1.9.3. As a result, I was able to play all of the levels. Detailed report for each scenario is included below. Two bug reports were filed. Multiple spelling/grammar mistakes were reported on the Wesmere SpellingMistakes wiki. There is one other bug noted in the reports below, that I am still working on, but I am not sure that I can make it repeatable enough for the developers to consider it.


All noted spelling/grammar mistakes below were placed into the spelling mistakes wiki here: SpellingMistakes#The_Legend_of_Wesmere


01_The_Uprooting

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 8 I'm not a strategy guy
  • (3) Scenario objectives clear: very clear
  • (4) Scenario dialog/storyline (clear/interesting): very interesting
  • (5) Challenges in meeting the objectives of the scenario: difficult getting to the orc leader
  • (6) Scenario entertainment value (1-10): 10
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

02_Hostile_Mountains

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 6
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): interesting
  • (5) Challenges in meeting the objectives of the scenario: trouble getting around dwarf territory
  • (6) Scenario entertainment value (1-10): 8
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

03_Kalian_under_Attack

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 7
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): interesting
  • (5) Challenges in meeting the objectives of the scenario: killing everyone
  • (6) Scenario entertainment value (1-10): 8
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

04_The_Elvish_Treasury

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 5
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): clear
  • (5) Challenges in meeting the objectives of the scenario: none
  • (6) Scenario entertainment value (1-10): 7
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

05_The_Saurian_Treasury

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 7
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): clear
  • (5) Challenges in meeting the objectives of the scenario: none
  • (6) Scenario entertainment value (1-10): 5
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

06_Acquaintance_in_Need

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 7
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): clear
  • (5) Challenges in meeting the objectives of the scenario: getting to orc leaders
  • (6) Scenario entertainment value (1-10): 8
  • (7) Scenario recommended changes:none
  • (8) Scenario hiccups: None Found

07_Elves_Last_Stand

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 8
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): interesting
  • (5) Challenges in meeting the objectives of the scenario: getting to orc leaders
  • (6) Scenario entertainment value (1-10): 8
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

08_Council_of_Hard_Choices

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2)Scenario Difficulty (1-10): n/a dialog level
  • (3)Scenario objectives clear: n/a dialog level
  • (4)Scenario dialog/storyline (clear/interesting): dialog was fine but graphic repeats itself see picture: PICTURE INCLUDED IN BUG REPORT

On 14th screen on dialog, for free was in one word (forfree) and in the dialog there is a time when is says: Before Kalenz left the Ka'lian he had ordered and Tameril-Isimeril to stay and guard it (edited the spelling mistakes wiki)

  • (5) Challenges in meeting the objectives of the scenario: n/a dialog level
  • (6) Scenario entertainment value (1-10): n/a dialog level
  • (7) Scenario recommended changes: n/a dialog level
  • (8) Scenario hiccups: Just the dialog screen noted.

Bug report filed: https://gna.org/bugs/index.php?17356

09_Bounty_Hunters

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 7
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): interesting
  • (5) Challenges in meeting the objectives of the scenario: getting across the water
  • (6) Scenario entertainment value (1-10): 6
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

10_Cliffs_of_Thoria

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 8
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): interesting
  • (5) Challenges in meeting the objectives of the scenario: killing everyone while in the fog
  • (6) Scenario entertainment value (1-10): 7
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

11_Battle_of_the_Book

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 8
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): clear
  • (5) Challenges in meeting the objectives of the scenario: finding the people in the fog
  • (6) Scenario entertainment value (1-10): 6
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

12_Revelations – Dialog Only

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (8) Scenario hiccups: Did notice black squares appearing in dialog graphic beneath mouse cursor.
  • This happened on other levels. Filed bug report for this (with screenshot and instructions to recreate at: https://gna.org/bugs/index.php?17358 )

13_News_from_the_Front – Dialog Only

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (8) Scenario hiccups: None seen.

14_Human_Alliance

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 7
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): the dialog after the level Haldric II says myfather instead of my father and Cleodil says yourfather instead of your father and she says orfiligree instead of or filigree and Kalenz says winterfalls instead of winter falls
  • (5) Challenges in meeting the objectives of the scenario: holding out
  • (6) Scenario entertainment value (1-10): 5
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

15_The_Treaty – Dialog Only

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (8) Scenario hiccups: Dialog was fine but black squares appeared under mouse. (Filed bug : https://gna.org/bugs/index.php?17358)

16_The_Chief_Must_Die

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 6
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): in the chapter/part names it says Chapter three/nPart one
  • (5) Challenges in meeting the objectives of the scenario: getting through the orcs
  • (6) Scenario entertainment value (1-10): 7
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

17_Breaking_the_Siege

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 8
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): in the dialog after the battle Kalenz says myfriend instead my friend
  • (5) Challenges in meeting the objectives of the scenario: getting through the fog
  • (6)Scenario entertainment value (1-10): 6
  • (7)Scenario recommended change: none
  • (8) Scenario hiccups: None Found

18_Hour_of_Glory – Dialog Only

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (8) Scenario hiccups: Dialog was fine but black squares appeared under mouse cursor (Filed bug : https://gna.org/bugs/index.php?17358)

19_Costly_Revenge

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 3
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): clear
  • (5) Challenges in meeting the objectives of the scenario: none
  • (6) Scenario entertainment value (1-10): 9
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

20_Council_Ruling

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): Dialog only
  • (3) Scenario objectives clear: Dialog only
  • (4)Scenario dialog/storyline (clear/interesting): in the dialog before when the cursor goes over the screen it deletes whatever it goes over)
(Filed bug : https://gna.org/bugs/index.php?17358 using screenshot from this level)
  • (5) Challenges in meeting the objectives of the scenario:
  • (6) Scenario entertainment value (1-10):
  • (7) Scenario recommended changes: None
  • (8) Scenario hiccups: None

21_Elvish_Assassins

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 4
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): clear
  • (5) Challenges in meeting the objectives of the scenario: avoiding the elves
  • (6) Scenario entertainment value (1-10): 4
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups:during gameplay some soldiers, while moving, disappeared temporarily. Have not yet filed bug for this. Still working out how to recreate from saved game. Will submit report only if I can make this repeatable.

22_Northern_Battle

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 7
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): clear
  • (5) Challenges in meeting the objectives of the scenario: being both Landar's team and Kalenz's team
  • (6) Scenario entertainment value (1-10): 4
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found

23_End_of_War

  • (1) Difficulty level: HARD / Wesnoth version: 1.9.3
  • (2) Scenario Difficulty (1-10): 6
  • (3) Scenario objectives clear: clear
  • (4) Scenario dialog/storyline (clear/interesting): clear
  • (5) Challenges in meeting the objectives of the scenario: getting to Landar
  • (6) Scenario entertainment value (1-10): 5
  • (7) Scenario recommended changes: none
  • (8) Scenario hiccups: None Found
This page was last edited on 3 May 2023, at 04:15.