GCI/Playtesting/Hammer of Thursagan/Normal

From The Battle for Wesnoth Wiki

1

I only won every scenario in this campaign on Normal difficulty in version 1.9.2

2

At The East Gate 2 
Reclaiming The Past 1
Strange Allies 2
Troll Bridge 3
Invaders 7
High Pass 6
Mages and Drakes 6
Fear 3
Forbidden Forest 4
The Siege of Kal Kartha 4
The Court of Karrag 2
The Underlevels 8

3

 I had no problems in understanding any of the other objectives 

4 The storyline is quite fun and explains a important part of the history of Wesnoth - The North Alliance. This campaign is particularly interesting because you get to meet almost all the factions in Wesnoth. I fought the drakes for the first time. 5 At The East Gate no problems Reclaiming The Past What is the point into making this a separate scenario? Strange Allies no problems Troll Bridge no problems Invaders quite hard. Difficult to stand under the pressure of 3 enemies and to have almost no income. High Pass Lots of beast trying to kill you all the way to the signpost and again an negative income. Mages and Drakes The drakes just keeps spawning so its impossible to kill them all so you have to take out their leader. Fear no problems Forbidden Forest no problems The Siege of Kal Kartha no problems The Court of Karrag no problems The Underlevels its very long !! 6

At The East Gate  4
Reclaiming The Past 1
Strange Allies 4
Troll Bridge 5
Invaders 8
High Pass 8
Mages and Drakes 8
Fear 4
Forbidden Forest 8
The Siege of Kal Kartha 7
The Court of Karrag 5
The Underlevels 9

7 This is a cool campaign! You get to kill almost all the units in Wesnoth. I would make the 2 scenario into a dialog and make the last one into a 2-3 separate scenarios (It's just too long to play). And making the first scenario's Gryphon Rider into a "hero" would emphasize the point that you will need him for future scenarios. (I lost mine in the 3 scenario because I didn't think of him as important) 8 Yes in Invaders I restarted once. At first I tried a defensive tactic which failed abysmaly. On the second try I rushed the three orc leaders one by one.

I found no bugs. But I do have a few suggestions on how to improve this campaign. 1 Some how try to emphasize the importance of the starting gryphon rider. 2 Why is the second scenario not a dialog? 3 I spent over 100 turns passing The Underlevels, while usually scenarios are no longer than 40 turns. So you should break it up it 2-3 scenarios. First - the gallery, the first masked leader dwarf. Second - the other two leader dwarves and there you can branch the scenario depending on which dwarf leader the player kills. Third - either fight the giant spiders and the lich (longer but easier branch) or fight the second lich (shorter but harder) and after either of those fight Karrag.

This page was last edited on 6 March 2011, at 02:59.