Free goblins

From The Battle for Wesnoth Wiki

Faction Description

The Free Goblins are a faction of Goblins who got sick of being treated as runts by the Orcs and broke off to form their own society. This occurred during the late years of Asheviere's reign, and shortly thereafter and is intended to be the focus of a campaign. The nucleus of the Free Goblins is a charismatic and enthusiastic young goblin with a number of clearly insane ideas that are nonetheless proving popular with the goblin population. For example, leadership positions (including his own) are not decided by feats of strength or heredity, but by a count of the number of goblins in favour. Further, this band of lunatics consider Goblins (and perhaps other races, though there is some disagreement on this point) should be accorded some fundamental rights (including tolerance) that need not be earned through strength-of-arms.

The Free Goblins are a predominantly peaceful society, but they are hated by the Orcs for their heretical beliefs and hated by almost everyone else because they're goblins.

Fortunately for them, their strange ways seem to lend them an unusual inventiveness. They have created camouflage outfits that help them blend into the forests. They have developed methods of flinging spears further and harder (though for a goblin this largely just brings them level with the other races). And they have invented strange potions unknown to the other races. Given their unusual concern for their fellow goblins, they have developed the non-magical healing arts. There are even rumours of Free Goblins that can fly with the aid of cobbled-together cloth devices.

They would prefer not to fight at all and are no stronger than the average goblin (given their shunning of 'survival of the fittest' some are weaker), but once drawn into battle their diversity of tricks and tactics make them a difficult enemy to overcome...

Unit Tree

  Level 0             -> Level 1         -> Level 2            Comments
  Forager              -> Slinker        -> Bushwhacker
                       -> Trapper
  Hunter               -> Prey Runner
                       -> Guardian
  Staffman             -> Ironstaff      -> Stickmaster 
                       -> Bladestaff
                       -> Battle Skoller
  Ponderer             -> Potioner       -> Kemmist
                       -> Encourager     -> Persuader
                       -> Building Site  -> Guard Tower
                                         -> Siege Tower
                       -> Sky Cushion    -> Skypillow
  Apprentice Healer    -> Healer

Unit Details

Forager Line

Forager

Forager




forester_970.png

Battle Stats Unit Info Other Info

Level: 0
Cost: 8
Hitpoints: 16
Movement: 4
Experience: 20
Alignment: Chaotic

Attacks:
Machette (melee) 3-3



Abilities: Ambush

ID: fg_forager
Name: Forager
Race: Goblin
Usage: fighter
Movement type: orcfoot&1MP in forest
Advanceto: Sneak

Foragers are responsible for feeding the Free Goblin tribe. They rely on their stealth to capture small game, and on their large knives to uproot tubers and hack past vines. In a pinch those knives work just as well on enemy flesh.

Slinker

Forager

  • Slinker


sneak_154.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 13
Hitpoints: 23
Movement: 4
Experience: 36
Alignment: Chaotic

Attacks:
Machette (melee) 3-4
Darts (ranged) 5-3


Abilities: Ambush,Skirmisher

ID: fg_sneak
Name: Slinker
Race: Goblin
Usage: Fighter
Movement type: orcfoot&1MP in forest
Advanceto: Spook

Armed with stealth and lethal darts, Slinkers are able to bring down larger prey than their Forager brethren. Sometimes very large prey indeed...

Trapper

Forager

  • Trapper


trapper_265.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 13
Hitpoints: 24
Movement: 4
Experience: 100
Alignment: Chaotic

Attacks:
Machette (melee) 4-3



Abilities: Ambush, Trapper

ID: fg_trapper
Name: Trapper
Race: Goblin
Usage: Fighter
Movement type: orcfoot&1MP in forest
Advanceto: N/A

Trappers prefer to do their hunting indirectly with large, steel-jawed traps...

Bushwhacker

Forager

  • Slinker
    • Bushwhacker

spook_455.png

Battle Stats Unit Info Other Info

Level: 2
Cost: 28
Hitpoints: 32
Movement: 4
Experience: 100
Alignment: Chaotic

Attacks:
Machette (melee) 5-4
Darts (ranged) 5-5
Poison Darts (ranged) 3-5 poison

Abilities: Ambush, Nightstalk, Skirmisher

ID: fg_spook
Name: Bushwhacker
Race: Goblin
Usage: Fighter
Movement type: orcfoot&1MP in forest
Advanceto: N/A

Bushwhackers appear and vanish into the woods with unsettling ease. Even more unsettling are the large poisonous darts they carry...

Hunter Line

Hunter

Hunter




hunter153_499.png

Battle Stats Unit Info Other Info

Level: 0
Cost: 8
Hitpoints: 18
Movement: 5
Experience: 18
Alignment: Chaotic

Attacks:
Spear (ranged) 4-2
Bola (ranged) 4-1 Slow
Spear (melee) 3-2

Abilities:

ID: fg_hunter
Name: Hunter
Race: Goblin
Usage: archer
Movement type: orcishfoot
Advanceto: Prey Runner

Where Foragers seek the food of the forest, Hunters seek the food of the plains. Fleet of foot, their spear and bolas are ideal for bringing down prey.

Prey Runner

Hunter

  • Prey Runner


master_huntsman_521.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 16
Hitpoints: 26
Movement: 5
Experience: 100
Alignment: Chaotic

Attacks:
Spear (ranged) 8-2 Slow, Marksman
Spear (melee) 5-2


Abilities:

ID: fg_masterhuntsman
Name: Prey Runner
Race: Goblin
Usage: fighter
Movement type: orcishfoot
Advanceto: N/A

Prey Runners are veterans of hunting down prey, and utilise two advances over standard orcish spears. A spear-throwing device allows them to "flick" spears at their foes at high speed. Meanwhile a soft iron shank causes the spear to bend upon impact, dragging on the ground and slowing - as well as impaling - their unfortunate prey.

Guardian

Hunter

  • Guardian


Guardian.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 16
Hitpoints: 40
Movement: 4
Experience: 100
Alignment: Chaotic

Attacks:
Spear (ranged) 8-1
Spear (melee) 4-2


Abilities: Steadfast

ID: fg_guardian
Name: Guardian
Race: Goblin
Usage: fighter
Movement type: armoredfoot
Advanceto: N/A

Guardians are Free Goblins who have dedicated themselves to protecting their fellows in battle.


Staffman Line

Staffman

Staffman




ryorin_staffman_tweaked_163.png

Battle Stats Unit Info Other Info

Level: 0
Cost: 8
Hitpoints: 20
Movement: 4
Experience: 21
Alignment: Chaotic

Attacks:
Staff (melee) 3-4



Abilities:

ID: fg_staffman
Name: Staffman
Race: Goblin
Usage: Fighter
Movement type: elusivefoot
Advanceto: Ironstaff, Bladestaff

.

Ironstaff

Staffman

  • Ironstaff


ironstaff_718.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 16
Hitpoints: 26
Movement: 4
Experience: 42
Alignment: Chaotic

Attacks:
Iron Staff (melee) 5-4



Abilities:

ID: fg_ironstaff
Name: Ironstaff
Race: Goblin
Usage: Fighter
Movement type: elusivefoot
Advanceto: Stickmaster

The Ironstaff is painstakingly carved from branches of the Ironwood tree. The dense wood is capable of weathering even sword blows.

Bladestaff

Staffman

  • Bladestaff


bladestaff_188.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 18
Hitpoints: 26
Movement: 4
Experience: 42
Alignment: Chaotic

Attacks:
Staffblade (melee) 7-3



Abilities: Coach

ID: fg_battleskoller
Name: Bladestaff
Race: Goblin
Usage: Fighter
Movement type: elusivefoot
Advanceto: N/A

Battle Skoller

Staffman

  • Battle Skoller


battle_skoller4_544.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 18
Hitpoints: 24
Movement: 4
Experience: 100
Alignment: Chaotic

Attacks:
Fist (melee) 4-5 firststrike



Abilities: Battle Coach

ID: fg_battleskoller
Name: Battle Skoller
Race: Goblin
Usage: Fighter
Movement type: elusivefoot
Advanceto: N/A

Skollers are careful students of the arts of war, but are most valuable as teachers. Any goblin who faces battle under the tutelage of a Skoller will walk away wiser for the experience.

Stickmaster

Staffman

  • Ironstaff
    • Stickmaster

stickmaster_201.png

Battle Stats Unit Info Other Info

Level: 2
Cost: 30
Hitpoints: 38
Movement: 4
Experience: 100
Alignment: Chaotic

Attacks:
War sticks (melee) 5-6



Abilities:

ID: fg_stickmaster
Name: Stickmaster
Race: Goblin
Usage: Fighter
Movement type: elusivefoot
Advanceto: N/A

Ponderer Line

Ponderer

Ponderer




ponderer4_992.png

Battle Stats Unit Info Other Info

Level: 0
Cost: 5
Hitpoints: 12
Movement: 4
Experience: 6
Alignment: Chaotic

Attacks:
Fists (melee) 1-2



Abilities: Contemplative

ID: fg_ponderer
Name: Ponderer
Race: Goblin
Usage: Archer
Movement type: smallfoot
Advanceto: Potioner, Encourager, Building Site, Sky Cushion

Orcs would be horrified at the idea of a goblin dedicated to thinking rather than combat, but the Ponderer's insights serve the Free Goblins greatly. Ponderers are unsure why other thinkers such as magi and nobles frequently strap weird frames to their faces but they've followed suit regardless.

Potioner

Ponderer

  • Potioner


potioner_525.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 12
Hitpoints: 19
Movement: 4
Experience: 26
Alignment: Chaotic

Attacks:
Fire Potion (Ranged) 10-1
Acid Phial (Ranged) 8-1 Corrode
Fists (melee) 3-2

Abilities:

ID: fg_potioner
Name: Potioner
Race: Goblin
Usage: Archer
Movement type: smallfoot
Advanceto: Kemmist

Potioners' concoctions serve many useful purposes in the Free Goblin camp, from food storage to polishing metal. Amongst the Free Goblins enemies however, the Potioners are best known for their more volatile potions...

Kemmist

Ponderer

  • Potioner
    • Kemmist

kemmist3_822.png

Battle Stats Unit Info Other Info

Level: 2
Cost: 20
Hitpoints: 26
Movement: 4
Experience: 100
Alignment: Chaotic

Attacks:
Fireburst Potion (Ranged) 15-1
Frost Potion (Ranged) 12-1 Slow
Acid Phial (Ranged) 12-1 Corrode
Fists (melee) 4-2

Abilities: Volatile

ID: fg_kemmist
Name: Kemmist
Race: Goblin
Usage: Archer
Movement type: smallfoot
Advanceto: N/A

"Kemmist" is an ancient Goblin word meaning "short lifespan". Kemmists are perhaps the most curious of Free Goblins. They are certainly the bravest as they experiment gleefully with potentially lethal mixtures.

Encourager

Ponderer

  • Encourager


Encourager_138.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 15
Hitpoints: 20
Movement: 4
Experience: 26
Alignment: Chaotic

Attacks:
Fist (Melee) 2-2



Abilities: Encourage

ID: fg_Encourager
Name: Encourager
Race: Goblin
Usage: Fighter
Movement type: smallfoot
Advanceto: Persuader

After a lifetime of being downtrodden by Orcs, many of the Free Goblins have serious esteem issues. The Encourager helps them talk through these issues, enabling them to become the enthusiastic and inventive Free Goblins we know...

Persuader

Ponderer

  • Encourager
    • Persuader

persuader_710.png

Battle Stats Unit Info Other Info

Level: 2
Cost: 25
Hitpoints: 27
Movement: 4
Experience: 100
Alignment: Chaotic

Attacks:
Taunt (ranged, psychological) 2-1 (enrage)
Fist (melee) 3-2 Slow


Abilities: Encourage, Taunt

ID: fg_persuader
Name: Persuader
Race: Goblin
Usage: Archer
Movement type: smallfoot
Advanceto: N/A

Persuaders have mastered the Goblin psyche, and extended their studies to the other races. They serve as negotiators with other races. In battle, they always know exactly the right thing to say to throw their opponents into an ill-advised rage...

Building Site

Ponderer

  • Building Site


buildsite_103.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 15
Hitpoints: 30
Movement: nil
Experience: 6
Alignment: Neutral

Attacks:




Abilities: Contemplative

ID: fg_buildsite
Name: Building Site
Race: Mechanical
Usage: Fighter
Movement type: nil
Advanceto: SiegeTower,DefenceTower

Free Goblins are capable of building awe-inspiring war machines, but they are vulnerable to attack during construction...

Siege Tower

Ponderer

  • Building Site
    • Siege Tower

logtower_112.png

Battle Stats Unit Info Other Info

Level: 2
Cost: 50
Hitpoints: 60
Movement: 2
Experience: 100
Alignment: Neutral

Attacks:
Arbalest (Ranged) 30-1 (ranged) siege
Flaming oil (melee) 10-2


Abilities:

ID: fg_siegetower
Name: Siege Tower
Race: mechanical
Usage: Archer
Movement type: Siege Tower
Advanceto: N/A

Armed with a powerful arbalest, the Free Goblin Siege tower allows them to scale enemy castles with ease. Cauldrons of boiling oil await those enemies foolish enough to approach too close to the tower.

Note:Siege Towers are very powerful for their level. This is counterbalanced by their slow speed and the ease with which an enemy can just go around.

Guard Tower

Ponderer

  • Building Site
    • Guard Tower

guard_tower_931.png

Battle Stats Unit Info Other Info

Level: 2
Cost: 50
Hitpoints: 90
Movement: Nil
Experience: 100
Alignment: Neutral

Attacks:
Volley of spears (Ranged) 8-5 (ranged)
Flaming oil (melee) 7-3


Abilities:

ID: fg_guardtower
Name: Guard Tower
Race: mechanical
Usage: Archer
Movement type: Stationary
Advanceto: N/A

The Guard tower is a Free Goblin defensive outpost. Foes who pass within range of the tower can expect to be peppered with spears and flaming oil.

Note:Guard Towers are very powerful for their level. This is counterbalanced by their inability to move and the ease with which an enemy can just go around.

Sky Cushion

Ponderer

  • Sky Cushion


skycushion2_202.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 12
Hitpoints: 18
Movement: 9
Experience: 26
Alignment: Neutral

Attacks:
Thrown (or dropped) rock (Ranged) 4-3



Abilities: Balloon

ID: fg_skycushion
Name: Sky Cushion
Race: Mechanical
Usage: Scout
Movement type: flying
Advanceto: Skypillow II

A ludicrous contraption resembling a gigantic silk pillow, the skypillow manages to somehow soar through the air at phenomenal speeds.

Skypillow

Ponderer

  • Sky Cushion
    • Skypillow

skypillow_181.png

Battle Stats Unit Info Other Info

Level: 2
Cost: 25
Hitpoints: 26
Movement: 12
Experience: 26
Alignment: Neutral

Attacks:
Thrown (or dropped) rock (Ranged) 8-3
Thrown (or dropped) flame potion (Ranged) 12-1


Abilities: Balloon

ID: fg_skypillow
Name: Skypillow
Race: Mechanical
Usage: Scout
Movement type: flying
Advanceto: N/A

Even faster than the skypillow, the skypillow II is also equipped with with dozens of the Potioner's nastiest flame potions.


Healer Line

Apprentice Healer

Apprentice Healer




apprentice_healer2_192.png

Battle Stats Unit Info Other Info

Level: 0
Cost: 7
Hitpoints: 17
Movement: 4
Experience: 16
Alignment: Chaotic

Attacks:
Sickle (melee) 2-2



Abilities: Heals+2

ID: fg_apprenticehealer
Name: Apprentice Healer
Race: Goblin
Usage: Healer
Movement type: smallfoot
Advanceto: Healer

Some goblins dedicate their lives to studying the healing power of herbs and salves.

Healer

Apprentice Healer

  • Healer


healer2_150.png

Battle Stats Unit Info Other Info

Level: 1
Cost: 13
Hitpoints: 24
Movement: 4
Experience: 100
Alignment: Chaotic

Attacks:
Sickle (melee) 5-2



Abilities: Heals+6,Slow Poison

ID: fg_healer
Name: Healer
Race: Goblin
Usage: Healer
Movement type: smallfoot
Advanceto: Healer

Some goblins are so proficient in the art of using salves and herbs to heal that it can seem almost magical.


Abilities

Aircraft

Description: Aircraft ignore the Zone of Control of all non-flying units and can only be engaged in melee by other flying units.

Status: Working!

Battle Tutor

Description: Adjacent units on the same team earn +1 XP in battle.

Status: Working!

Contemplative

Description: Unit gains +2 XP per turn.

Status: Working!

Encourage

Description: +10% to adjacent friendly units

Status: Needs testing.

Trapper

When a Trapper moves at the start of the turn, he leaves behind him a trap. Any enemy unit stepping into the hex will immediately be attacked by a piercing 6-1 (Slow) attack.

Status: Not started.

Volatile

The wide variety of chemicals carried by this unit mix explosively upon the unit's death, dealing a 15-1 fire attack occurs to the unit that dealt the killing blow.

Status: Working! Currently the enemy unit can advance by killing this unit before the attack kicks in though. I'd like to change that.

Attack Types

  • Melee
  • Ranged
  • Psychological

Weapon Specials

Convert

[Campaign Only] Converts any goblin units damaged by this attack to the attacker's team.

Status: Not started.


Corrosive

Reduces Defence % vs common weapons to a max of 0% for 1 turn.

Status: Not started.

Siege

60% chance to hit targets on Castle or keep hexes (does not work on defence).

Status: Working!

Taunt

Causes a target to become Enraged.

Status: Not started.

Statuses

Corroded

Reduces Defence % vs common weapons to a max of 0% for 1 turn

Status: Not started.

Enraged

-50% to defence, +100% to damage

Status: Not started.

Downloads

Last Updated: 26-Apr-2008

NOTE: This era is not yet fully playable. In particular, I'm having a lot of problems with some of the coding.

Download Location: http://irrevenant.customer.netspace.net.au/Free%20Goblins%20Era.zip

Credits

Concept & Planning: Irrevenant

Art: Ryorin, Mr_Svperstar & Irrevenant

Coding: Irrevenant & Paŭlo

Note: Please remind me if I forgot anybody!

Links

This page was last edited on 26 April 2008, at 04:53.